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#1
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*Moderator Updates*
June 2013 'Thief' will receive "a lot of love" on PC, says Eidos Montreal Quote:
It is confirmed Eidos Montreal is using a highly modified version of UNREAL ENGINE 3 for Thief Thief will be available in 2014 for PC, PlayStation®4, and other next-generation consoles. ___________ In my mind, Thief 3 was almost completely ruined by being developed multiplatform, it massively dumbed down the 3rd installment for the console users and I think I'm right in saying that a decent portion of the PC fans were quite dissapointed. If you want a role model for Thief 4 then look no further than Thief 2, the developers of the original 2 games made a bold statement, no elements of the game were sacraficed in order to give the game a mass market appeal. So here's my list of complaints with Thief 3 in no real particular order
You'll see most of these isues stem from cross platform development, the restrictions of the hardware in the console versions made for a reduction in level sizes without loading zones. The average skill in a first person environment by the average console player with a gamepad was no where close to being agile enough to control Garrett from Thief1&2 so 3rd person was added to allow you to cheat a look around corners, the wall hug was added to make hiding easy, rope arrows that required a great amount of 3D orientation were removed. Basically the tone of the whole game for 1&2 was that you were an elite thief, the best of the best who could sneak in and steal everything and leave without a single guard being alerted, and it even spawned the idea of "ghosting" from the fans where this was a made up condition to beat the level. I don't have problems with consoles getting their own Thief game, and I dont have problems with it being toned down in the skill section, and the graphics section in order to be viable for the platform. Please just PLEASE, I beg you, keep that seperate from the PC version, build 2 entirely seperate games if that is what is required to keep the design for the PC to the quality of the originals, I am a massive fan of the series and Thief 2 is overall my top1 game even to this day, I love everything about the games and really want to see the quality of Thief 2 come back driven with modern technology, but fear we'll just have another Thief 3 Take a look at Yahtzees review of the series here - http://www.escapistmagazine.com/vide...e-Dark-Project He gives Thief 1 and 2 praise and slays Thief 3, I emplore you to pay attention to this feedback early in development and make the adjustments now to please both crowds, otherwise you'll destroy the franchise on the PC. P.S While we're on the subject of consolitis can we make sure that a multiplatform developed title has proper PC screen aspect ratio support (4:3, 5:3 and 16:10) for the resolutions, proper widescreen support - that is to say widescreen is added Horizontal width and not minus vertical height (pay attention to www.widescreengaimgforum.com if you need to learn how to do it correctly), no mouse acceleration or at least let us disable mouse acceleration. A proper Field of View angle, it should be approx 90 degrees for 4:3 and 103 degrees for 16:10, again see WSGF, these are ALL typical problems with games developed for the consoles as well as the PC and can all easily be avoided. Last edited by Viktoria; 06-15-2013 at 02:45 AM. Reason: added updates since June 2013 |
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#2
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Very damn well said! You actually pointed out the annoying things that haven't appeared here yet, this post should be stickied until the release of the game to remind the devs what not to include. All the stuff and so much more made me not wanna play T3 again, whereas i'm playing t1 and t2 FM's all the time. Makes you think, right?
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#3
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Well, get ready for over 9000 posts exactly like this one for the next three years lawl. Though I fear some of this stuff will just be ignored by the devs in the end. But I'm with you!!
__________________
Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. |
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#4
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Well for them to make two completely separate games is unrealistic, unfortunately. Everything else I pretty much agree with.
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#5
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Err, I mean Steam. Everyone absolutely loves Valve because of things like this and their devotion to quality above all else. Taking that 'unrealistic' viewpoint that creates extraordinary results. Or you could look at splinter cell: double agent. One version for the last gen consoles, and one for the current gen and PC. Two separate games is not an unrealistic proposition, and if the combined that with an awesome PC version Eidos will be on the path towards gamer love and massive profits. Second to Valve, that is
Last edited by FadedEchos; 05-11-2009 at 01:40 PM. |
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#6
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The same mistake again would be... unfortunate. |
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#7
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EDIT: Luckily, Eidos knows that: http://forums.eidosgames.com/showthread.php?t=86542 Last edited by van_HellSing; 05-11-2009 at 01:44 PM. |
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#8
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OP - very well said! While I still consider DS a good game, it indeed suffered from consolitis.
Build Thief 4 as a PC GAME - then dumb down the console versions if you so desire. Take advantage of the possibilities PC provides, stop this "the game is the same across all platforms" nonsense - if something can't be done on consoles, implement it in the PC version instead of throwing it out the window completely. |
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#9
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To the OP: I summarized it in another thread, but in short you want immersion breaking elements removed.
I had no clue the player mechanics were built around third person in Thief DS, but now that I think about it, that makes sense. It was a very unpleasant feeling to be moving, bobbing around like I was hitting every pothole on Route 66. |
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#10
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I subscribe to basically everything Princess_Frosty said.
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#11
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It's obviously going to be multiplatform for PC, xbox 360, and ps3. I have faith that they will be able to successful develop the game multiplatformed. The technology of both the xbox360 and ps3 should be able to handle whatever engine Thief IV uses. Obviously PC will have better textures and resolutions but the next-gen consoles are powerful enough to handle whatever Eidos Montreal can throw at them.
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#12
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The purpose of this message is not to say consoles are superior to PC's, and I do not want to start some strange fanboy upset. I acknowledge and understand that PC's are capable of more when it comes to video games. All of that prior stuff being said, I would like to make a casual observation.
When Thief: Deadly Shadows was released, it was released for PC and Xbox systems. The Xbox had already been out for years and pushed to its graphical maximum. The Xbox was not a great system, only a starting point to something better. Thief: Deadly Shadows was created near the end of Xbox and relatively close to the beginning of the Xbox 360. Literally, Thief: Deadly shadows came out one year before the release of the Xbox 360. The hardware in Xbox had not been upgraded since 2001, which means that three years of PC improvements had passed and the Xbox stood still. Naturally, Thief: Deadly Shadows was garbage on the Xbox and the PC version showed signs of the crummy console counterpart. I see your complaint, and I agree with it for the most part. When it comes to the Xbox 360, you have some of the most graphically impressive titles to grace the gaming world. No, we have not seen Crysis on consoles, but we have seen Gears of War 2 and Call of Duty 4, both of which are amazing games. The Xbox was utterly incapable of creating an immersive experience due to its graphical limitations. The Xbox360 does not have this problem. I understand that the Xbox360 has been out for 4 years, which means PC's have improved that much, and the Xbox360 has not. We could potentially have the same problem we did with Thief: Deadly Shadows. I would argue that the Xbox360 is not graphically limited to the point where it will dampen your PC gameplay experience. The Xbox360 is a phenomenal piece of hardware (when it works). The developers would actually make more money and a better game by hacking off you PC people and doing a straight console game that is well developed, such as Gears of War 2, and port the game over to you all later with graphical improvements. The market for the Xbox360 is much better than your market. People, including myself, prefer to play games on their 60" plasma televisions with 7.1 surround sound and 1080i. Just because you think that you have to hack off "skillz" or whatever because PC's are more capable, does not mean that the PC is superior. The market rates superiority on accessibility, and the Xbox360 is a much more accessible platform. Just because we don't have a keyboard, does not mean that we don't have the ability to play at the same level as you. If you have not played a great FPS on the Xbox360 yet, I tell you it is a must. They are not limited in 3D ability. Puzzle-solving is the same. You would be silly to think that the PC is more capable of providing a 3D world in the sense of "using rope arrows to solve puzzles." I do agree the PC could provide larger worlds with less loading, but like I said, this does not mean that the masses will like it more. I hope you understand that Eidos would be wise to make a straight console game that ports over to you all later. The Xbox360 has hardware capable of alleviating all of the complaints you listed above. Good luck flaming me. I know that this is somehow going to be offensive to some of you. But remember what I said at the beginning, I acknowledge the PC is a better machine than a console. I am just remarking on the fact that consoles are not as limited now as they once were, and that companies will make more money if they develop straight console games that can be ported to PC gamers later on. |
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#13
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Many games are ported for consoles. Due to the lack of control and many other limits on consoles I feel many games are striped down heavily in overall quality just to be playable on consoles.. like xbox360,PS3 etc.. On the computer with mouse and keyboard the game have so much more possibilities, on console with a bad controller-pad everything gets crippled down. So many things that are possible with mouse + keyboard are not possible with gamepad and everything have to be crippled down so a player on gamepad can play.
The way levels start, menus are created, settings, movement and level design, effects and content in game have to be crippled just to fit consoles lower standards.. and the worst thing is the slow loading times everywhere in consoles.. please spare us from this. Many great games have been ruined this way. Please dont let consoles cripple all possibilities, ignore consoles and only make the game for PC so the game can be the best possible. -sorry for my spelling erros, english is not my native language.- |
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#14
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I love the shalebridge cradle (please get the guy who designed that in the team! although I guess it's impossible now that he's working on bioshock 2 for 2K Marin ) And most of all I love the city and all the sounds in the game in an incredible way, it really adds a layer of detail and immersion that few games have. Please keep doing cartoons for the cutscenes! Don't care for 3d person as long as you have a solid movement system Graphics must be top notch but it will be nothing without good art direction (and sound XD), remember that! |
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#15
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I only take issue with the comment above. EM would be far better off creating a worthy Thief game for the PC--maximizing that platform--and then porting to the consoles, scaling it down as necessary. This path, IMO, would result in the best possible game on all platforms, which is what we all want. |
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#16
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#17
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so true... doubt they'll do that though...
hay at least wait to release the pc version even if you finish the console versions first because it negatively affects sales and views of the pc version which should be the ultimate version. |
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#18
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so true... doubt they'll do that though...
hay at least wait to release the pc version even if you finish the console versions first because it negatively affects sales and views of the pc version which should be the ultimate version. |
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#19
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I mean pc sales. I don't care about consoles, but if they release it for consoles first, no one will know of the awesomeness of the pc version because they wouldn't give it a second chance if they didn't like it on console. A unified release will also put it under the limelight more
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#20
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#21
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yeah really
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#22
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You will also notice menus,settings and pop-up screens in games barley exist in console games, because they are annoying and difficult to interact with with a controller and with most and keyboard u don't even mind them. A simple thing like picking up an item in your inventory, dropping it on your character is a pain in the a** on the console but no problem at all on PC. Already here a lot of possibilities are lost. Try the game "two worlds" for example.. Everything in the game that has to do with movements,clicks and accuracy has to be reduced as much as possible in console games mostly due to the lack of a good controller that can do the same amazing stuff as mouse and keyboard. And even though lots of stuff are removed the most simple thing takes a lot more time to do on a console the the PC, everything you do takes more time on a console witch make you as a game feel crippled. It does not matter how much you train with a controller you will never be as good and fast as a average guy on mouse and keyboard. Therefor games are crippled down very much so a 14 year old kid still can play the games on his xbox360 and without having to learn to use a controller like a keyboard. As much menus and elements in the games that involve, fast and accurate movement, clicking, turning/looking around etc.. has to be reduced and removed as much as possible or else the game would not be playable with a controller. More and more automatic stuff have to be added, auto aim, stuff you could do by yourself are automated instead etc.. When you play this crippled games on a computer you feel sorry, you will feel a lack of quality and opportunities that other computer games have. And if you want to play games on you 60" plasma with 7.1 sound, just plug it in to your computer. |
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#23
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As for the blue swirling mystical smoke of transportation, that falls under bad art direction again. Quote:
This is a bad art direction scenario. Next one. Quote:
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Blaming the console demographic has always been a scapegoat that has painted the PC gamer as a very arrogant prick. Being someone who partakes in ever gaming platform of this generation, including PC and handhelds, I know for a fact that console gamers aren't idiots. Unfortunately, there's considerable percentage of PC gamers who act like they are superior simply because they use a mouse and keyboard. Final thought: Grow up and stop using console gamers as a scapegoat. |
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#24
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I don't blame devs and publishers for following the money, I just wish console users were more demanding in terms of gameplay. Consolitis is far more deadly than swine flu, its why there have been so few truly great games this decade.
Bring back 1998 1999 but in DirectX 10, that would be sweet. |
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#25
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All they have to do is rework the AI to be less dumb and know how to really look for the player, and react decently. Backing yourself up against a wall is a common movement for someone who's trying to avoid being seen (ie: movies, and other games) Have you played that recent game Velvet Assassin? It doesn't have the back to the wall thingie, and it's one of the reasons it sucks. . |
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