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#1
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Really hate asking, but if there will be none i will just get the game back to the store.
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#2
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Maybe you should try playing the game as-is for awhile. I thought the cinematic cam style was odd when I first saw it in Devil May Cry, but after a few hours it was my favourite type.
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#3
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blincoln:
Well i`ve seen and played several other games with cameras alike: LotR - Return of the King, Resident Evil, Wallace and Gromit and several others. Wasn`t able to get used to the controls, i`m kinda semi-professional Unreal Tournament player, have beaten godlike Xan in about 3 month after the game release, so you get the idea why i can`t get accustomed to cameras like these. Was expecting game to be like Blood Omen 2 that was great, thus rushed to the store and bought it, could`ve saved some time and nevers reading this forum. |
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#4
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The answer is most likey "NO." If they do patch the game, it's likely to fix bugs. If they somehow include 'camera fixes' in the patch, they would likely fix only a few key cameras that were poorly placed. The overall camera feel and everything would stay the same.
__________________
http://www.lokcomic.com/upload/razsig.jpg |
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#5
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I want to mention that the majority of the gamers who have played the game are disappointed with camera angles. To be honest, I have not played the game yet but (I'm in Europe) a lot of gamers are complaining about the camera angles in the game.
I personally thought that the game was designed with the Soul Reaver 2 or Blood Omen 2 camera angles. I find the camera angles on Blood Omen 2 and Soul Reaver 2 good. However I'm now more anxious to play Defiance on my Xbox and PC. Therefore I will be able to share my opinion about the game as well. Last edited by VoRaDoR; 12-25-2003 at 06:43 AM. |
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#6
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I also am hating this camera as well, it probably won't happen this time around, but I think they should have included a first person mode for the plaforming parts of the, or at least let you rotate the camera from time to time. Those platforming parts of the game are just too much with those fixed angles.
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#7
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It's not as bad as it is being put out to be.....it's not like there will always be a pillar in the way or an angle the conceals a cliff....play more games w\ this camera angle and you'll see it's a good idea that's finally being utilized, that's all.
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#8
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Quote:
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#9
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Quote:
__________________
http://www.lokcomic.com/upload/razsig.jpg |
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#10
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Quote:
so-so reviews, a bad camera can screw up alot of things, just about every review stated the camera was the games biggest flaw, and imo they were absolutely right. It's great with combat, but for everything else, it's just a real pain, Eidos should have just did the smart thing and only activated that fixed camera angle when you're engaged in battle, then it could zoom out to a user controlled view when you're done, this would have made alot of people happy.
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#11
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Let's just clear it up for everyone here and now.
The game is playable with the camera if you ignore the fact that you will not see what your character would actually see when entering the room. The game is playable with the camera as it is, BUT, it takes the control out of the players hands, those who are used to being able to choose and see what their player character can see will find this sort of camera very uncomfortable and frankly irritated at the fact that control has been removed from their hands. If you just leave the camera alone you'll have better luck, it won't make it any better but it makes it bareable to get through the game and finally uninstall it and return it to eb right away if you're so fed up with it afterwards. |
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#12
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There is nothing wrong with the camera it all. Instead of being lazy with a behind the back camera, you actually have to have some gaming skill in order to use it. Depth perception and hand eye coordination are a must. If you dont have that, I can see why people have problems with the camera. But it works perfectly with the game style. And just learning to use the analog or keyboard with the camera to keep yourself moving in the right direction. Being able to be brave enough to rush into an angle and fight the enemies there, without being able to see it coming. If you see everything coming, how is the combat system really all that better and less predictable? If you cant adjust to change, stop playing the game. But 3rd person, behind the back games are on the way out and that's all there is. This game is superior to anything I've ever played, camera and all. I have no problem with it, other than a little frame rate issues. I still dont see any reason why people should be complaining about this at all. |
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#13
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Here's how I see it.
If I walk into a room, and all of a sudden the camera changes to an angle/placement where it shows my character walking into a new room intead of the contents of the room, the camera is therefore, non-beneficial towards how I play and detrimental to my situation assessment abilities as a game player. |
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#14
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No, its a camera that matches the same style as the cinematics in the game. Take for example Kain's second stage, the second part of the Stronghold. In the room where you train with the dummies. You come into the room and there are 3 green guards and a spell caster. You cant see any off them. But you can hear them and when you run into the room the camera pulls back and you see everyone. And with the quick dodging moves, you wont be hit once.
You see? There is no problem, as long as you try. Unless you cant hear the ambient sounds of the enemies, you should be fine. |
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#15
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Defiance is designed so that seeing your character at first and the room second is not a problem. If you were playing an FPS or something, I could understand your complaint.
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#16
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LOL YOU CAN HEAR THEM???
That's exactly what a blind man says, I can't see you but I can hear you! Listen to yourself, thanks for proving my point. You actually have to run into the room and pretty much run smack into them for them to appear in your view, NONE of the minions except the sub bosses are a threat, the last boss is EASILY beaten. It's just too funny that you defend the game by saying "You can't see them but you can hear them!", lol again I'll repeat, the game is playable with the camera, but I as an avid gamer of all kind sof games find this one of the worse choices for implementing a camera system. Want to see a camera much better done that also involves puzzles? Beyond good and evil, Prince of Persia, both crowning achievements in their own right and very different in gameplay that is nowhere near as rehashed as Soul Reaver 3, oh wait sorry LOK: Defiance, coulda swore I was playing a soul reaver game when I passed by 20 reaver element specific doors I couldn't open. Last edited by exo; 12-25-2003 at 08:58 PM. |
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#17
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No, not really.
You just have an odd sense of humor. The idea of hearing an opponent makes the game more realistic. Kain cant see the 3 enemies hiding in the room when he first comes in, so why should you? He cant see them until he enters the main room, so why should you? Using other senses besides sight makes you more in touch with what's going on around you. |
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#18
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The fact that you're justifying not being able to see enemies that are no less than 50m from your position with no obstructions besides a column or two in the way and saying that the situation is fine because you can still hear them is ridiculous. Say for instance that there was an archer among them that had an actual 20/20 vision and looked in my direction and started firing? I wouldn't have even known that there was an enemy in the room until I get smacked in the face with an arrowhead. As you said, the camera is a cinematic camera, not the greatest for situations where precision jumping is required, but anyways happy holidays.
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#19
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Nowhere in the game is a room where you can't see your opponents and they are attacking you with missile weapons.
In fact, there aren't even any rooms that I'm away of where there are enemies that spawn offscreen. They always stay hidden in the ground until you are close enough to see them anyway. A follow-cam gives you a blind spot behind you. Does that make it flawed because enemies can spawn offscreen there? |
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#20
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#21
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Follow cam with a blindspot behind you is easily remedied by... say it with me now! mouse look control quickling swivelling left or right immediately making your character look behind them! AMAZING!!! |
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#22
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#23
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Yes, amazing. You solved one blind spot by causing another.
Truely remarkable. ---- Actually the only part about the Mansion that fustrated me was how long it was. Last edited by Umah Bloodomen; 12-26-2003 at 09:50 AM. |
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#24
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Quote:
It's a blindspot for as long as it takes for your human physical head to look behind you, but QUICKER considering it's a quick twist of the hand. Good argument. |
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#25
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No, I'm a console gamer. Therefore there is no quick fix mouse answer to solve all my problems.
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