![]() |
|
#201
|
|||
|
|||
|
Sure it should be exists
Kwantum Map Editor , if not on his side, i have a copy as well. http://kwantum.mod-project.com/ many people use it , see my map collection thread |
|
#202
|
||||
|
||||
|
I have Kwantum's editor but this version of the editor does not have full functionality like it light version so many good moments that I would like to implement to create a map that looked interesting location, I can not
__________________
Barra! |
|
#203
|
|||
|
|||
|
well it have all the texture inside i think , you have to understand how the game was build .
Its more a graphik problem than a editor problem , textures and more is other workes and not a map-level-builder problem
|
|
#204
|
|||
|
|||
|
Rakon, I think you haven't understood the problem. We know perfectly kwantum-version map editor, but main minus: there aren't some features unlocked (water flow in rivers, castles and correct objects putting down to map)
So I tried to make castle map, but it's really hard, and it's unreal to put walls in absoulutely correct place. I think that game creators haven't put walls as I: for 3 hours just 2 walls :lol . So that's why we think that creator's map editor (original, not kwantum) was much easier to use, maybe so as in stronghold. We and Kajman hope, that this original first map editor still exists, but in 90% it's already been deleted
|
|
#205
|
|||
|
|||
|
Ok , i only know we used the source c++ code to display it on a opengraphic solution.
To build a Editor for our MapBuilders . But well, maybe the original was never a full layout mashine , maybe it only used to display what comes from different programms . Cause there are Maps already build by the Modding people (see the Map Modders) , and they never talked about a full editor to make maps . Verry late Kwantum comes up with this visual editor
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|