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#1
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I think it's more comfortable for everyone to look in a thread like this if they have a crash matter instead of opening a new one every time something like this happens.
Feel free to correct me if I'm wrong, add anything you know yourself. The loadscreen parameters are wrong. Either change all values in the script to 0 (be sure you have a room 0 otherwise the game will crash anyway, cause the last number in the line shows the room in which the EXE must look) or create proper load screen parameters. Check if Lara is placed into the map. The game can crash half-way during loading if a trapdoor is not placed correctly. A trapdoor should only be placed on a portal (door) and be at the same elevation as it! Even temporarily removing the portal while still keeping the trapdoor "between floors" will cause a crash. The Alloc file buffer value may be too big, delete objects/textures from your map/wad/tga that are not used. Room Tex info value is too big - the safest way is to split the level into 2 or more. Deleting unnecesary textures also helps a bit. There might be a light or a trigger the game "doesn't like". Delete them and see if it works. Check if the *.wad or any other file needed for the level is in the graphics/wads folder. Last edited by Driber; 07-25-2007 at 10:02 AM. Reason: added trapdoor crash to the list |
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#2
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Quote:
__________________
[IMG]http://www.larashome.com/users/kingspyder/hotlinked/spacer.gif[/IMG] [EMAIL=kingspyder@ccisp.net]KingSpyder[/EMAIL] -------------- [URL=http://www.larashome.com/users/kingspyder][IMG]http://www.larashome.com/users/kingspyder/hotlinked/trcpsig.jpg[/IMG][/URL] [IMG]http://www.larashome.com/users/kingspyder/hotlinked/campaign.jpg[/IMG] |
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#3
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Level load fails immediatly when selecting it
Check the script and English files. something is wrong with the both of them. Level load fails in the middle Check the script file and the wad. Usually the script is the fault of the problem. Level load fails at the end of loading There's something wrong with the wad. Ususally has to deal with too many polygons. Otherwise it's corrupted. Try saving it in strpix 3.4 |
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#4
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(oh and btw the level does convert correctly without the was, if you want to know this )This rarely is a problem with the downloaded levels, and as you said the player must read the readme file for problems like this. But since such a possibility of crashin exists, I thought I'll mention it ![]() Remembered another case, where a level crashes. And keep them coming ![]() ![]() ![]() ![]() ***The game crashes ingame when you try to shoot, drop in the water, trigger a rope or a flame emmiter etc. Check if the DEFAULT_SPRITES are in your wad, they sometimes can dissapear using TRWest or Wadmerger (not sure about wadmerger though). |
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#5
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I found that out the hard way when first trying to get my level to work. It took me three months before I realised I had spelt "Atlantis" wrong in the script file!!
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[url=http://www.trle.net/AuthorListingAD.htm][img]http://www.chestnuts.eclipse.co.uk/pics/tomb/sig.gif[/img][/url] Last edited by Dan the Jazzman; 01-04-2003 at 03:53 AM. |
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#6
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Good idea eTux, I will add it to the 'Reference and community threads shortcuts' eventually.
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#7
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Here are some more crahs reasons I could remember
![]() Game crashes ingame, while playing A trapdoor is not placed correctly. A trapdoor should only be placed on a portal (door) and be at the same elevation as it! If it is not placed correctly the game either freezes or crashes. Game crashes while loading *If you worked on Lara's outfit, be sure the Shiny option isn't applied to the joints, this makes the level crash! *If you change the sounds in the /samples in a wrong wav-file (f.e. 44000 hz); *If you have 2 levels and the finish trigger of the first does not point to the second one; or you go by jeep over the finish trigger and in the next there is no jeep... ---------------------------------------------------------------------------------- As always, feel free to correct me if I'm wrong and please add more things you know to make it easier for others to fix their crash problems
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#8
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Can't afford to to let this one get buried.
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#9
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*) The limit, below which it is recomended to keep the Alloc File buffer is approx. 7 500 000 *) Sometimes wallpapering some "less visited or usefull" rooms can reduce the size of AFB. *) One of the things that cause the AFB to be too big, can be many stacked rooms in one space. *) A thing that increases the AFB extremely are 20 x 20 rooms used very often. It's even worse if there are walls (green button) in the room, avoid making rooms like that too much. Thanx to anyone who contributed in the thread and gave this valuable information
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#10
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This one caught me out the other day (a head scratcher).
Check that the file Font.pc is in the graphics/wads folder. (although I am on a Mac, the pc version is the same I think). It will crash about 3rd way through loading if this file isn't present.
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[img]http://homepage.mac.com/uvavoo/tr.jpg[/img] Last edited by uvavoo; 07-22-2003 at 05:51 AM. |
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#11
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Quote:
Last edited by ironictwist; 08-27-2003 at 04:31 AM. |
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