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Old 10-30-2002, 09:17 AM
TenChen TenChen is offline
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Join Date: Jul 2002
Posts: 13
Default INDEX : Tomb Raider Scripts

TOMB RAIDER 4 SCRIPT

[PSXExtensions]
Level= .PSX
Cut= .CUT
FMV= .FMV

[PCExtensions]
Level= .TR4
Cut= .TR4
FMV= .BIK

[Language]
File= 0,ENGLISH.TXT
File= 1,FRENCH.TXT
File= 2,GERMAN.TXT
File= 3,ITALIAN.TXT
File= 4,SPANISH.TXT
File= 5,US.TXT
File= 6,JAPAN.TXT
File= 7,DUTCH.TXT

[Options]
LoadSave= ENABLED
Title= ENABLED
PlayAnyLevel= ENABLED
InputTimeout= 18000
FlyCheat= ENABLED
Security= $55
DemoDisc= DISABLED

[Title]
ResidentCut= 1,28
ResidentCut= 2,29
ResidentCut= 3,30
LoadCamera= 68096,1152,90624,68032,703,91542,1
Level= DATA\TITLE,104

[Level]
Puzzle= 1,Golden Skull, $0001,$0180,$9000,$0000,$0000,$0002
UVrotate= 8
Layer1= 160,160,192,7
Legend= Cambodia, 1984
ResidentCut= 1,5
ResidentCut= 2,6
;Cut= 6
LoadCamera= 7835,-569,88960,5000,-323,88346,20
Name= Angkor Wat
YoungLara= ENABLED
Horizon= ENABLED
Level= DATA\ANGKOR1,110

[Level]
;FMV= 1,0
Layer1= 160,160,192,7
ResidentCut= 1,7
ResidentCut= 2,8
LoadCamera= 82362,-258,18777,84018,-1495,20276,33
ResetHUB= 3
Name= Race For The Iris
YoungLara= ENABLED
Horizon= ENABLED
Timer= ENABLED
Level= DATA\ANG_RACE,110

[Level]
Puzzle= 1,Eye Of Horus, $0017,$0500,$0000,$0000,$0000,$0002
Puzzle= 2,The Timeless Sands, $0018,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 1,1,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002
PuzzleCombo= 1,2,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002
Legend= Egypt, present day.
LoadCamera= 87075,-14188,26581,89090,-15443,25670,29
ResetHUB= 4
Name= The Tomb Of Seth
Level= DATA\SETTOMB1,107

[Level]
Puzzle= 1,The Hand Of Orion, $0000,$0400,$8000,$c000,$0000,$0002
Puzzle= 2,The Hand Of Sirius, $0000,$0400,$8000,$c000,$0000,$0002
Puzzle= 3,Scarab Talisman, $0000,$0400,$8000,$0000,$0000,$0002
Puzzle= 4,The Golden Serpent, $0005,$0500,$8000,$0000,$0000,$0002
;FMV= 2,0
AnimatingMIP= 12,5
AnimatingMIP= 13,5
AnimatingMIP= 14,5
ResidentCut= 1,14
LoadCamera= 2070,-4610,38237,4155,-5672,39707,7
ResetHUB= 5
Name= Burial Chambers
Level= DATA\SETTOMB2,107

[Level]
Puzzle= 1,Ignition Key, $0008,$0400,$2000,$3000,$4000,$0002
Layer1= 192,128,192,8
LoadCamera= 85312,-2666,39478,83984,-2559,39490,2
Name= Valley Of The Kings
Horizon= ENABLED
Level= DATA\JEEPCHAS,110

[Level]
Puzzle= 1,Ignition Key, $0008,$0400,$2000,$3000,$4000,$0002
;FMV= 3,0
;FMV= 4,0
Layer1= 255,128,112,8
LoadCamera= 13452,-876,71964,11442,-1612,73162,0
ResetHUB= 7
Name= KV5
Horizon= ENABLED
Level= DATA\JEEPCHS2,98

[Level]
Key= 2,Hypostyle Key, $0000,$0400,$0000,$c000,$0000,$0002
Puzzle= 2,Canopic Jar 1, $0001,$0320,$0000,$0000,$0000,$0002
Puzzle= 3,Canopic Jar 2, $0001,$0320,$0000,$0000,$0000,$0002
PuzzleCombo= 1,2,Sun Goddess, $0000,$04b0,$0000,$0000,$0000,$0002
Layer1= 128,96,64,7
;Cut= 12
LoadCamera= 89366,-258,48077,88372,-1300,45701,0
Name= Temple Of Karnak
Horizon= ENABLED
Level= DATA\KARNAK1,110

[Level]
Key= 2,Hypostyle Key, $0000,$0400,$0000,$c000,$0000,$0002
Key= 3,Temple Key, $0000,$0400,$0000,$c000,$0000,$0002
Puzzle= 1,Sun Talisman, $0000,$0500,$0000,$0000,$0000,$0002
Puzzle= 2,Canopic Jar 1, $0001,$0320,$0000,$0000,$0000,$0002
Puzzle= 3,Canopic Jar 2, $0001,$0320,$0000,$0000,$0000,$0002
PuzzleCombo= 1,1,Sun Disk, $0000,$0180,$0000,$0000,$0000,$0002
PuzzleCombo= 1,2,Sun Goddess, $0000,$04b0,$0000,$0000,$0000,$0002
Layer1= 128,96,64,7
LoadCamera= 64373,-2908,35929,66512,-3164,33941,111
Name= The Great Hypostyle Hall
Horizon= ENABLED
Level= DATA\HALL,110

[Level]
Key= 2,Hypostyle Key, $0000,$0400,$0000,$c000,$0000,$0002
Key= 3,Temple Key, $0000,$0400,$0000,$c000,$0000,$0002
Puzzle= 1,Sun Talisman, $0000,$0500,$0000,$0000,$0000,$0002
Puzzle= 2,Canopic Jar 1, $0001,$0320,$0000,$0000,$0000,$0002
Puzzle= 3,Canopic Jar 2, $0001,$0320,$0000,$0000,$0000,$0002
PuzzleCombo= 1,1,Sun Disk, $0000,$0180,$0000,$0000,$0000,$0002
PuzzleCombo= 1,2,Sun Goddess, $0000,$04b0,$0000,$0000,$0000,$0002
;FMV= 9,1
Layer1= 128,96,64,7
Mirror= 11,$7000
LoadCamera= 60489,-1166,49442,59885,-1038,48261,156
ResetHUB= 11
Name= Sacred Lake
Horizon= ENABLED
Level= DATA\LAKE,110

[Level]
Name= Yes
NoLevel= ENABLED
Level= A,0

[Level]
Puzzle= 4,Ba Cartouche, $0000,$0400,$0000,$0000,$0000,$0002
Puzzle= 5,Ra Cartouche, $0000,$0400,$0000,$0000,$0000,$0002
PuzzleCombo= 4,1,Cartouche Piece 1, $0000,$0400,$0000,$0000,$0000,$0002
PuzzleCombo= 4,2,Cartouche Piece 2, $0000,$0400,$0000,$0000,$0000,$0002
Examine= 2,The Rules of Senet, $0000,$0500,$0000,$0000,$0000,$0002
;FMV= 5,0
LoadCamera= 79993,-6715,57009,81452,-5264,58348,161
ResetHUB= 12
Name= Tomb Of Semerkhet
RemoveAmulet= ENABLED
Level= DATA\SEMER,107

[Level]
Puzzle= 6,Golden Vraeus, $0003,$0300,$0000,$0000,$0000,$0002
Puzzle= 7,Guardian Key, $0009,$0300,$0000,$0000,$0000,$0002
;FMV= 6,0
LoadCamera= 58630,-13825,9782,59962,-13640,9808,53
ResetHUB= 13
Name= Guardian Of Semerkhet
Level= DATA\SEMER2,107

[Level]
UVrotate= 11
Layer1= 192,160,192,-16
LensFlare= 225792,-1600000,588544,255,255,255
Fog= 210,176,99
LoadCamera= 20275,-1026,52658,18424,-2381,52700,1
ResetHUB= 14
Name= Desert Railroad
Horizon= ENABLED
Train= ENABLED
Level= DATA\TRAIN,106

[Level]
Key= 1,Token, $0013,$0200,$4000,$0000,$0000,$0002
Key= 10,Gate Key, $0008,$0300,$8000,$e000,$0000,$0002
Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 4,Hook and Pole, $0002,$0700,$0000,$2000,$0000,$0002
Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002
Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 4,1,Wall Hook, $000a,$0400,$3000,$c000,$0000,$000a
PuzzleCombo= 4,2,Broken Handle, $0004,$0400,$0000,$c000,$0000,$0002
PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
Layer1= 128,128,128,-16
LensFlare= 249856,-32000,109824,128,96,0
AnimatingMIP= 2,10
AnimatingMIP= 4,10
AnimatingMIP= 5,10
AnimatingMIP= 6,10
AnimatingMIP= 7,10
AnimatingMIP= 8,10
AnimatingMIP= 9,10
ResidentCut= 1,17
ResidentCut= 2,18
ResidentCut= 3,19
ResidentCut= 4,20
LoadCamera= 45633,-7508,47067,46657,-7880,47863,73
Name= Alexandria
Horizon= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ALEXHUB,110

[Level]
Key= 1,Token, $0013,$0200,$4000,$0000,$0000,$0002
Key= 10,Gate Key, $0008,$0300,$8000,$e000,$0000,$0002
Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 4,Hook and Pole, $0002,$0700,$0000,$2000,$0000,$0002
Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002
Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 4,1,Wall Hook, $000a,$0400,$3000,$c000,$0000,$000a
PuzzleCombo= 4,2,Broken Handle, $0004,$0400,$0000,$c000,$0000,$0002
PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
Layer1= 128,128,128,-8
LensFlare= 249856,-32000,109824,128,96,0
Mirror= 69,$7400
ResidentCut= 1,21
LoadCamera= 69395,-4283,29278,72285,-4304,29773,2
Name= Coastal Ruins
Horizon= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ALEXHUB2,105

[Level]
Key= 1,Token, $0013,$0200,$4000,$0000,$0000,$0002
Key= 10,Gate Key, $0008,$0300,$8000,$e000,$0000,$0002
Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 4,Hook and Pole, $0002,$0700,$0000,$2000,$0000,$0002
Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 4,1,Wall Hook, $000a,$0400,$3000,$c000,$0000,$000a
PuzzleCombo= 4,2,Broken Handle, $0004,$0400,$0000,$c000,$0000,$0002
PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
LoadCamera= 77327,-2526,42025,76170,-3207,42009,0
Name= Pharos, Temple Of Isis
Level= DATA\PALACES,107

[Level]
Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
;FMV= 8,1
ResidentCut= 1,22
LoadCamera= 37674,-6560,48511,37886,-6404,47204,18
ResetHUB= 22
Name= Cleopatra's Palaces
Level= DATA\PALACES2,107

[Level]
Key= 1,Token, $0013,$0200,$4000,$0000,$0000,$0002
Key= 10,Gate Key, $0008,$0300,$8000,$e000,$0000,$0002
Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002
Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
LoadCamera= 58592,-13688,51994,60333,-14307,51730,69
Name= Catacombs
Level= DATA\CSPLIT1,108

[Level]
Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002
Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
UVrotate= 254
LoadCamera= 82312,444,68778,82335,-128,69998,86
Name= Temple Of Poseidon
Level= DATA\CSPLIT2,108

[Level]
Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002
Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
Examine= 3,Fire Circle Scroll, $0002,$0500,$0000,$4000,$0000,$0002
AnimatingMIP= 1,7
LoadCamera= 76406,-3880,40584,75794,-3220,40328,23
Name= The Lost Library
Level= DATA\LIBRARY,108

[Level]
Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002
LoadCamera= 69298,-5624,48543,69625,-5464,48804,13
Name= Hall Of Demetrius
Level= DATA\LIBEND,109

[Level]
Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002
Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002
Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002
Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002
PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a
PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002
PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002
PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002
PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002
Layer1= 56,72,8,16
LoadCamera= 40900,498,36177,42256,-666,37727,51
Name= City Of The Dead
Horizon= ENABLED
Level= DATA\BIKEBIT,102

[Level]
Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002
Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002
Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002
Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002
PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a
PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002
PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002
PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002
PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002
Layer1= 56,72,8,16
LoadCamera= 59209,1009,42059,61540,1122,43824,111
Name= Trenches
Horizon= ENABLED
Level= DATA\NUTRENCH,102

[Level]
Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002
Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002
Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002
Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002
PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a
PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002
PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002
PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002
PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002
Layer1= 56,72,8,16
LoadCamera= 50288,1245,54026,51182,802,53117,84
Name= Chambers Of Tulun
Horizon= ENABLED
Level= DATA\CORTYARD,102

[Level]
Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002
Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002
Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002
Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002
PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a
PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002
PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002
PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002
PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002
Layer1= 56,72,8,16
LoadCamera= 53811,-328,48582,54914,-1207,51046,106
Name= Street Bazaar
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\LOWSTRT,102

[Level]
Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002
Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002
Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002
Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002
PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a
PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002
PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002
PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002
PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002
Layer1= 56,72,8,16
LoadCamera= 62359,-4966,62296,63155,-4380,63208,3
ResetHUB= 27
Name= Citadel Gate
Horizon= ENABLED
Level= DATA\HIGHSTRT,102

[Level]
Layer1= 56,72,8,16
LoadCamera= 61661,-1738,27605,63773,-2536,28079,144
ResetHUB= 28
Name= Citadel
Horizon= ENABLED
Level= DATA\CITNEW,102

[Level]
Key= 1,Silver Key, $0004,$0300,$0000,$c000,$0000,$0002
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 1,Shovel, $0003,$0a00,$4000,$a000,$4000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
PuzzleCombo= 1,1,Metal Blade, $0001,$0600,$4000,$8000,$4000,$0002
PuzzleCombo= 1,2,Wooden Handle, $0003,$0a00,$4000,$a000,$4000,$0002
Layer1= 64,16,8,16
ResidentCut= 1,1
ResidentCut= 2,2
ResidentCut= 3,3
LoadCamera= 50286,-227,47169,50791,-1346,49508,14
Name= The Sphinx Complex
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY1A,111

[Level]
Name= No
NoLevel= ENABLED
Level= B,0

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 1,Stone of Maat, $0002,$0500,$0000,$c000,$0000,$0002
Puzzle= 2,Stone of Khepri, $0002,$0500,$0000,$c000,$0000,$0002
Puzzle= 3,Stone of Atum, $0002,$0500,$0000,$c000,$0000,$0002
Puzzle= 4,Stone of Re, $0002,$0500,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Examine= 1,Scrap Of Paper, $0004,$0514,$0000,$4000,$0000,$0002
LoadCamera= 53127,1218,41006,52656,324,43654,0
Name= Underneath The Sphinx
Level= DATA\JOBY2,107

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Layer1= 64,16,8,16
ResidentCut= 1,4
LoadCamera= 65121,-9281,53896,66148,-9563,53206,95
Name= Menkaure's Pyramid
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY3A,111

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Layer1= 64,16,8,16
LoadCamera= 11284,-5378,71156,8699,-6415,71255,85
Name= Inside Menkaure's Pyramid
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY3B,107

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 7,Northern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 8,Southern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Pickup= 1,Bag of Sand, $0000,$0400,$0000,$2000,$1000,$8002
Pickup= 2,Jerrycan, $0015,$0500,$4000,$f000,$0000,$4002
Layer1= 64,16,8,16
LoadCamera= 35151,-8706,13037,34155,-10102,11683,12
Name= The Mastabas
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY4A,111

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 7,Northern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 8,Southern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Layer1= 64,16,8,16
LoadCamera= 59161,-8862,70990,59730,-8962,72206,77
Name= The Great Pyramid
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY4B,107

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 7,Northern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 8,Southern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 9,Eastern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Layer1= 64,16,8,16
LoadCamera= 29920,-6175,41616,31309,-6628,39377,132
Name= Khufu's Queens Pyramids
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY4C,111

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 7,Northern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 8,Southern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 9,Eastern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a
UVrotate= 5
Layer1= 64,16,8,16
LoadCamera= 14795,-21026,40125,14859,-21413,43026,44
Name= Inside The Great Pyramid
Horizon= ENABLED
Lightning= ENABLED
Pulse= ENABLED
Level= DATA\JOBY5A,107

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
;FMV= 10,0
UVrotate= 5
ResidentCut= 1,23
LoadCamera= 5702,737,20194,3109,-231,20684,4
Name= Temple Of Horus
Level= DATA\JOBY5B,97

[Level]
Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
;FMV= 11,0
UVrotate= 5
ResidentCut= 1,27
LoadCamera= 22641,26432,11943,21631,26906,12690,63
Name= Temple Of Horus
Level= DATA\JOBY5C,108

[Level]
Name= USE
Level= DATA\LIBDEM,3
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  #2  
Old 10-30-2002, 09:19 AM
TenChen TenChen is offline
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TOMB RAIDER 5 SCRIPT

[PSXExtensions]
Level= .PSX
Cut= .CUT
FMV= .FMV

[PCExtensions]
Level= .TRC
Cut= .TRC
FMV= .BIK

[Language]
File= 0,ENGLISH.TXT
File= 1,FRENCH.TXT
File= 2,GERMAN.TXT
File= 3,ITALIAN.TXT
File= 4,SPANISH.TXT
File= 5,US.TXT
File= 6,JAPAN.TXT
File= 7,DUTCH.TXT

[Options]
LoadSave= ENABLED
Title= ENABLED
PlayAnyLevel= ENABLED
InputTimeout= 18000
FlyCheat= ENABLED
Security= $55
DemoDisc= DISABLED

[Title]
Layer1= 128,128,128,7
ResidentCut= 1,28
ResidentCut= 2,29
ResidentCut= 3,30
ResidentCut= 4,31
Horizon= ENABLED
Train= ENABLED ; Outside level with rain???
ColAddHorizon= ENABLED
Level= DATA\TITLE,104

[Level]
Key= 1,Golden Key 1, $000e,$04b0,$0000,$0000,$0000,$0002
Key= 2,Golden Key 2, $000e,$04b0,$0000,$0000,$0000,$0002
Puzzle= 1,Garden Key, $0012,$0480,$0000,$0000,$0000,$0002
Pickup= 1,Mercury stone, $0002,$0200,$8000,$0000,$0000,$000a
Pickup= 2,Saturn Symbol, $0002,$0380,$0000,$0000,$0000,$0002
Layer1= 16,16,96,3
;OPCODE_0xD9= 77,0
;OPCODE_0xD9= 0,0
;OPCODE_0xDA= 0,0
Name= Streets of Rome
Horizon= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ANDREA3,128

[Level]
Puzzle= 1,Valve wheel, $0002,$0600,$0000,$fc00,$0000,$000a
Puzzle= 3,Golden coin, $0002,$0400,$0000,$0800,$0000,$000a
Puzzle= 4,Mars symbol, $0002,$0500,$0000,$0000,$0000,$0002
Puzzle= 5,Venus symbol, $0002,$0500,$0000,$0000,$0000,$0002
Layer1= 128,128,128,3
Name= Trajan`s markets
Horizon= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ANDREA2,126

[Level]
Key= 1,Colosseum key 1, $fff3,$0380,$0000,$a000,$a000,$000a
Key= 2,Colosseum key 2, $fff3,$0380,$0000,$a000,$a000,$000a
Puzzle= 4,Gemstone, $0000,$0200,$0000,$0000,$4000,$0002
PuzzleCombo= 4,1,Gemstone piece, $0000,$0200,$0000,$0000,$4000,$0002
PuzzleCombo= 4,2,Gemstone piece, $0000,$0200,$0000,$0000,$4000,$0002
Pickup= 1,Philosophers stone, $0000,$0400,$0000,$0800,$0000,$000a
;FMV= 3,0
Layer1= 128,128,128,3
Name= The Colosseum
Horizon= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ANDREA3,118

[Level]
Key= 7,Silver key, $0000,$0400,$0000,$c000,$0000,$0002
Key= 8,Swipe Card, $0000,$0300,$0000,$4000,$0000,$0002
Puzzle= 1,A Fuse, $0003,$0600,$0000,$0000,$1800,$0002
Layer1= 168,168,200,-8
AnimatingMIP= 1,5
AnimatingMIP= 4,8
AnimatingMIP= 5,5
AnimatingMIP= 15,4
Name= The base
Horizon= ENABLED
ColAddHorizon= ENABLED
Level= DATA\JOBY2,130

[Level]
Key= 6,Bronze key, $0000,$04b0,$0000,$c000,$0000,$0002
Key= 7,Silver key, $0000,$04b0,$0000,$c000,$0000,$0002
Puzzle= 3,Suit console, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 4,Suit battery, $000e,$0380,$0000,$0000,$0000,$0002
PuzzleCombo= 3,1,Aqualung, $000c,$0400,$0000,$0000,$0000,$0002
PuzzleCombo= 3,2,Suit console, $0011,$0400,$0000,$0000,$0000,$0002
PuzzleCombo= 4,1,Battery (+), $000f,$0380,$0000,$0000,$0000,$0002
PuzzleCombo= 4,2,Battery (-), $000f,$0380,$0000,$0000,$0000,$0002
Layer1= 128,128,128,2
Layer2= 128,128,128,-1
ResidentCut= 1,2
;Cut= 18
;OPCODE_0xDA= 0,0
;OPCODE_0xDA= 1,0
;OPCODE_0xDA= 3,0
;OPCODE_0xDA= 20,0
Name= The submarine
Horizon= ENABLED
Level= DATA\JOBY3,121

[Level]
Puzzle= 1,Chaff flares, $0004,$0200,$0000,$2000,$0000,$0002
Pickup= 1,Spear Of Destiny, $0014,$0380,$0000,$c000,$0000,$000a
Layer1= 128,128,128,2
Layer2= 128,128,128,-1
Name= Deepsea dive
Horizon= ENABLED
Level= DATA\JOBY4,127

[Level]
Key= 6,Bronze key, $0000,$04b0,$0000,$c000,$0000,$0002
Key= 7,Silver key, $0000,$04b0,$0000,$c000,$0000,$0002
Key= 8,Swipe Card, $0000,$0300,$0000,$4000,$0000,$0002
Puzzle= 1,Nitrogen canister, $0014,$0700,$0000,$0000,$0000,$0002
Puzzle= 2,Oxygen canister, $0014,$0700,$0000,$0000,$0000,$0002
;FMV= 4,0
Layer1= 128,128,128,2
Layer2= 128,128,128,-1
;Cut= 32
Name= Sinking submarine
Horizon= ENABLED
Level= DATA\JOBY5,121

[Level]
Puzzle= 1,Heart, $0004,$0400,$8000,$0000,$0000,$0002
Puzzle= 2,Catapult, $0016,$0480,$0000,$0000,$0000,$0002
Puzzle= 3,Iron clapper, $000c,$0500,$0000,$4000,$0000,$0002
PuzzleCombo= 2,1,Rubber tube, $0004,$04b0,$0000,$1000,$0000,$0002
PuzzleCombo= 2,2,Pitchfork, $0000,$0500,$3000,$e000,$d000,$0002
Layer1= 80,96,160,-8
Name= Gallows tree
YoungLara= ENABLED
Horizon= ENABLED
Lightning= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ANDY1,124

[Level]
Puzzle= 1,Bone dust, $0010,$0400,$0000,$0000,$0000,$0002
Pickup= 1,Bestiary, $0000,$0600,$4000,$d000,$3800,$0002
Layer1= 80,96,160,-8
ResidentCut= 1,34
Name= Labyrinth
YoungLara= ENABLED
Horizon= ENABLED
Lightning= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ANDY2,117

[Level]
Puzzle= 1,Chalk, $0000,$0400,$0000,$0000,$1000,$000a
Puzzle= 2,Silver coin, $0000,$0200,$4000,$0000,$4000,$0002
Pickup= 1,Bestiary, $0000,$0600,$4000,$d000,$3800,$0002
;FMV= 5,0
UVrotate= 3
Layer1= 80,96,160,-8
AnimatingMIP= 8,6
;Cut= 35
Name= Old mill
YoungLara= ENABLED
Horizon= ENABLED
Lightning= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ANDY3,124

[Level]
Key= 7,Hammer, $0000,$0200,$4000,$1000,$0000,$0002
Key= 8,High level access card, $0000,$0180,$8000,$1000,$0000,$0002
Puzzle= 3,Access code disc, $0000,$0180,$c000,$4000,$0000,$000a
Puzzle= 4,Iris lab access, $0000,$0170,$4000,$0a00,$4000,$000a
Pickup= 1,ID access card, $0000,$0180,$1000,$b800,$6800,$0002
Pickup= 2,Iris artifact, $fffc,$04b0,$8000,$8000,$1000,$000a
Layer1= 64,64,144,-5
Layer2= 32,32,78,2
AnimatingMIP= 6,4
;OPCODE_0xD9= 7,0
Name= The 13th floor
Horizon= ENABLED
Train= ENABLED ; Outside level with rain???
ColAddHorizon= ENABLED
Level= DATA\RICH1,129

[Level]
Puzzle= 2,Iris artifact, $fffc,$04b0,$8000,$8000,$1000,$000a
Puzzle= 3,Teleporter disc, $0000,$0170,$4000,$0a00,$4000,$000a
Pickup= 1,Low level access card, $0000,$0180,$1000,$b800,$6800,$0002
Pickup= 2,Restroom access card, $0000,$0300,$8000,$0000,$0000,$0002
UVrotate= 8
Layer1= 64,64,144,-5
Layer2= 32,32,78,2
AnimatingMIP= 2,4
AnimatingMIP= 5,4
AnimatingMIP= 6,4
AnimatingMIP= 7,4
;OPCODE_0xD9= 7,0
;OPCODE_0xD9= 30,0
;OPCODE_0xDA= 78,0
;OPCODE_0xDA= 59,0
;OPCODE_0xDA= 60,0
Name= Escape with the iris
Horizon= ENABLED
Train= ENABLED ; Outside level with rain???
ColAddHorizon= ENABLED
Level= DATA\RICH2,129

[Level]
ResidentCut= 1,26
;Cut= 26
Name= Security breach
Horizon= ENABLED
Train= ENABLED ; Outside level with rain???
ColAddHorizon= ENABLED
Level= DATA\RICHCUT2,129

[Level]
Puzzle= 1,Helipad access key, $0003,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Iris artifact, $fffc,$04b0,$8000,$8000,$1000,$000a
PuzzleCombo= 1,1,Key bit (left), $0003,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 1,2,Key bit (right), $0003,$0300,$0000,$0000,$0000,$0002
;FMV= 6,0
Layer1= 64,64,144,-5
Layer2= 32,32,78,2
AnimatingMIP= 3,4
AnimatingMIP= 4,4
AnimatingMIP= 14,4
AnimatingMIP= 15,4
Name= Red alert!
Horizon= ENABLED
Train= ENABLED ; Outside level with rain???
ColAddHorizon= ENABLED
Level= DATA\RICH3,129

[Level]
;OPCODE_0xD9= 5,0
;OPCODE_0xD9= 7,0
;OPCODE_0xD9= 20,0
Name= Gibbys Level
Horizon= ENABLED
Train= ENABLED ; Outside level with rain???
Level= DATA\GIBBY,110

[Level]
Layer1= 160,160,192,7
Name= Dels Level
Horizon= ENABLED
ColAddHorizon= ENABLED
Level= DATA\DEL,110

[Level]
Name= Toms Level
Level= DATA\TOM,110
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  #3  
Old 10-30-2002, 09:20 AM
TenChen TenChen is offline
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Posts: 13
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If anyone has the Decompiled Scripts From TR 1, 2 3

they would me most appreciated
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  #4  
Old 10-30-2002, 11:17 AM
Chronicles5 Chronicles5 is offline
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Location: boylston, mass
Posts: 409
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Coolie! Nice work Dude

I wish some stuff from TRLR worked in TRLE, like the timer from Race to the Iris. Just tried that "Timer" line in the script but no luck

I think I have the TR3 Script somewhere, I'd be glad to add it
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  #5  
Old 10-30-2002, 11:20 AM
Chronicles5 Chronicles5 is offline
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Here's the TR3 Script


Options:
Language: ENGLISH
Secret_Track: 0
firstoption: EXIT_TO_TITLE
title_replace: EXIT_TO_TITLE
ondeath_demo_mode: EXIT_TO_TITLE
ondeath_ingame: EXIT_TO_TITLE
on_demo_interrupt: EXIT_TO_TITLE
on_demo_end: EXIT_TO_TITLE
singlelevel: -1


Level: Lara's House
Key1: Racetrack Key
Load_pic: pix\house.bmp
Track: 2
Game: data\house.TR2
End:


Level: Jungle
Key4: Indra Key
Track: 34
Load_pic: pix\india.bmp
Game: data\jungle.TR2
Track: 64
cutsceneangle: 16384
Cut: cuts\cut6.TR2
Complete:
End:


Level: Temple Ruins
Puzzle1: Scimitar
Puzzle2: Scimitar
Key1: Key Of Ganesha
Key2: Key Of Ganesha
Key3: Key Of Ganesha
Key4: Key Of Ganesha
Track: 34
Load_pic: pix\india.bmp
Game: data\temple.TR2
Track: 69
cutsceneangle: 16384
Cut: cuts\cut9.TR2
Complete:
End:


Level: The River Ganges
Key1: Gate Key
Track: 34
Load_pic: pix\india.bmp
Game: data\quadchas.TR2
Complete:
End:


Level: Caves Of Kaliya
Track: 30
Load_pic: pix\india.bmp
Game: data\tonyboss.TR2
Fmv: FMV\SAIL_ENG.RPL
Complete:
End:


Level: Coastal Village
Puzzle1: Serpent Stone
Key1: Smuggler's Key
Track: 32
Load_pic: pix\southpac.bmp
Game: data\shore.TR2
Track: 68
cutsceneangle: 16384
Cut: cuts\cut1.TR2
Complete:
End:


Level: Crash Site
Pickup1: Swamp Map
Key1: Commander Bishop's Key
Key2: Lt. Tuckerman's Key
Track: 33
Load_pic: pix\southpac.bmp
Startinv: Pickup1
Game: data\crash.TR2
Track: 65
cutsceneangle: 16384
Cut: cuts\cut4.TR2
Complete:
End:


Level: Madubu Gorge
Track: 36
Load_pic: pix\southpac.bmp
Game: data\rapids.TR2
Complete:
End:


Level: Temple Of Puna
Track: 30
Load_pic: pix\southpac.bmp
Game: data\triboss.TR2
Complete:
End:


Level: Thames Wharf
Key1: Flue Room Key
Key2: Cathedral Key
Track: 73
Load_pic: pix\london.bmp
nofloor: 1792
Game: data\roofs.TR2
Track: 67
cutsceneangle: 49152
Cut: cuts\cut2.TR2
Complete:
End:


Level: Aldwych
Puzzle1: Old Penny
Puzzle2: Ticket
Puzzle3: Masonic Mallet
Puzzle4: Ornate Star
Key1: Maintenance Key
Key2: Solomon's Key
Key3: Solomon's Key
Key4: Solomon's Key
Track: 74
Load_pic: pix\london.bmp
Game: data\sewer.TR2
Track: 63
cutsceneangle: 16384
Cut: cuts\cut5.TR2
Complete:
End:


Level: Lud's Gate
Puzzle1: Embalming Fluid
Key1: Boiler Room Key
Track: 31
Load_pic: pix\london.bmp
Game: data\tower.TR2
Track: 71
cutsceneangle: 16384
Cut: cuts\cut11.TR2
Complete:
End:


Level: City
Track: 78
nofloor: 5120
Load_pic: pix\london.bmp
Game: data\office.TR2
Complete:
End:


Level: Nevada Desert
Key1: Generator Access
Key2: Detonator Switch
Track: 33
Load_pic: pix\nevada.bmp
Game: data\nevada.TR2
Track: 72
cutsceneangle: 16384
Cut: cuts\cut7.TR2
Complete:
End:


Level: High Security Compound
Puzzle1: Blue Security Pass
Puzzle2: Yellow Security Pass
Key1: Keycard Type A
Key2: Keycard Type B
Track: 27
Load_pic: pix\nevada.bmp
remove_weapons:
remove_ammo:
Game: data\compound.TR2
Track: 70
cutsceneangle: 16384
Cut: cuts\cut8.TR2
Complete:
End:


Level: Area 51
Puzzle1: Tower Access Key
Puzzle2: Code Clearance Disk
Puzzle3: Code Clearance Disk
Puzzle4: Hanger Access Key
Key1: Launch Code Pass
Track: 27
Load_pic: pix\nevada.bmp
Game: data\area51.TR2
Complete:
End:


Level: Antarctica
Puzzle1: Crowbar
Puzzle2: Gate Control Key
Key1: Hut Key
Fmv: FMV\CRSH_ENG.RPL
Track: 28
Load_pic: pix\antarc.bmp
Game: data\antarc.TR2
Track: 62
cutsceneangle: 16384
Cut: cuts\cut3.TR2
Complete:
End:


Level: RX-Tech Mines
Puzzle1: Crowbar
Puzzle2: Lead Acid Battery
Puzzle3: Winch Starter
Track: 30
Load_pic: pix\antarc.bmp
Game: data\mines.TR2
Complete:
End:


Level: Lost City Of Tinnos
Puzzle1: Oceanic Mask
Key1: Uli Key
Track: 26
Load_pic: pix\antarc.bmp
Game: data\city.TR2
Track: 66
cutsceneangle: 16384
Cut: cuts\cut12.TR2
Complete:
End:


Level: Meteorite Cavern
Track: 26
Load_pic: pix\antarc.bmp
Game: data\chamber.TR2
Fmv: FMV\ENDGAME.RPL
End:


Level: All Hallows
Key1: Vault Key
Track: 30
Load_pic: pix\london.bmp
nofloor: 10000
Game: data\stpaul.TR2
Complete:
End:

Glad to help
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  #6  
Old 10-30-2002, 01:25 PM
Mushroom
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Excellent work, thx a million for the scripts Mate's They have now been cataloged in my growing Folder of TRLE stuff

hehe I think Im gonna have to buy a new Computor to dedicate soley to TRLE and all the cool tools and extras That go with it

Cyas
Shroom
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  #7  
Old 10-30-2002, 01:31 PM
JohnnyZ JohnnyZ is offline
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Location: England, UK
Posts: 245
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C5 there is a way of doing the timer!! i tried it ages ago while making lara's london home but took i it out because once triggered i couldnt get the timer to ever stop, i tried antitriggers, flip effects but no such luck if u wanna know tho just give me an email
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  #8  
Old 10-30-2002, 02:06 PM
Chronicles5 Chronicles5 is offline
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Location: boylston, mass
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SEND!!! SEND!!! SEND!!! jokami63@yahoo.com

You rock JZ

Shroom, now there's a good idea

My PC is only for TRLE Stuff, Movies, and Music, and that's about it Then there's my digital pics and stuff, but that's not a big part of my HD...

I have 30GB used up in all this
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  #9  
Old 10-30-2002, 02:12 PM
Alias
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How do you use all of this stuff? Ok I know dumb question but I'ed like to know.


Alias 56
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  #10  
Old 10-31-2002, 10:10 AM
Dan the Jazzman Dan the Jazzman is offline
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Wow! Thanks! How do you get all these scripts? I tried decompiling the TR5 script with TRWest but got an error... and I don't know which file the TR3 script is embedded in. Does that mean you could use custom scripts for TR3 levels made in Flooredit? Also, were the TR1/2 scripts embedded into the executable file? Only if I'd love to see those.
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  #11  
Old 02-03-2006, 11:02 AM
GokuZ GokuZ is offline
Gamer
 
Join Date: Dec 2005
Posts: 104
Default

I know its an old post but in the TRC script
Train= ENABLED ; Outside level with rain???

This isnt for rain, its for Laras Visor and the ability to see invisable lazers
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  #12  
Old 02-04-2006, 06:57 AM
Leeloo Multipass Leeloo Multipass is offline
New Player
 
Join Date: Feb 2004
Location: Fhloston Paradise
Posts: 4
Default

If that can help :

French TR4 script


[PSXExtensions]
Level= .PSX
Cut= .CUT
FMV= .FMV

[PCExtensions]
Level= .TR4
Cut= .TR4
FMV= .BIK

[Language]
File= 0,ENGLISH.TXT
File= 1,FRENCH.TXT
File= 2,GERMAN.TXT
File= 3,ITALIAN.TXT
File= 4,SPANISH.TXT
File= 5,US.TXT
File= 6,JAPAN.TXT
File= 7,DUTCH.TXT

[Options]
LoadSave= ENABLED
Title= ENABLED
PlayAnyLevel= DISABLED
InputTimeout= 18000
FlyCheat= DISABLED
Security= $55
DemoDisc= DISABLED

[Title]
ResidentCut= 1,28
ResidentCut= 2,29
ResidentCut= 3,30
LoadCamera= 68096,1152,90624,68032,703,91542,1
Level= DATA\TITLE,104

[Level]
Puzzle= 1,Le Cr\xffne d'Or, $0001,$0180,$9000,$0000,$0000,$0002
UVrotate= 8
Layer1= 160,160,192,7
Legend= Cambodge, 1984
ResidentCut= 1,5
ResidentCut= 2,6
;Cut= 6
LoadCamera= 7835,-569,88960,5000,-323,88346,20
Name= Angkor Vat
YoungLara= ENABLED
Horizon= ENABLED
Level= DATA\ANGKOR1,110

[Level]
;FMV= 1,0
Layer1= 160,160,192,7
ResidentCut= 1,7
ResidentCut= 2,8
LoadCamera= 82362,-258,18777,84018,-1495,20276,33
ResetHUB= 3
Name= Le d\xfffi de l'iris
YoungLara= ENABLED
Horizon= ENABLED
Timer= ENABLED
Level= DATA\ANG_RACE,110

[Level]
Puzzle= 1,OEil d'Horus, $0017,$0500,$0000,$0000,$0000,$0002
Puzzle= 2,Les sables \xffternels, $0018,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 1,1,Fragment d'oeil, $0017,$0500,$0000,$0000,$0000,$0002
PuzzleCombo= 1,2,Fragment d'oeil, $0017,$0500,$0000,$0000,$0000,$0002
Legend= Egypte, cette ann\xffefff82
LoadCamera= 87075,-14188,26581,89090,-15443,25670,29
ResetHUB= 4
Name= Le tombeau de Seth
Level= DATA\SETTOMB1,107

[Level]
Puzzle= 1,La main d'Orion, $0000,$0400,$8000,$c000,$0000,$0002
Puzzle= 2,La main de Sirius, $0000,$0400,$8000,$c000,$0000,$0002
Puzzle= 3,Le talisman du scarab\xffefff82, $0000,$0400,$8000,$0000,$0000,$0002
Puzzle= 4,Le Serpent d'Or, $0005,$0500,$8000,$0000,$0000,$0002
;FMV= 2,0
AnimatingMIP= 12,5
AnimatingMIP= 13,5
AnimatingMIP= 14,5
ResidentCut= 1,14
LoadCamera= 2070,-4610,38237,4155,-5672,39707,7
ResetHUB= 5
Name= Les chambres s\xffpulcrales
Level= DATA\SETTOMB2,107

[Level]
Puzzle= 1,Clef de voiture, $0008,$0400,$2000,$3000,$4000,$0002
Layer1= 192,128,192,8
LoadCamera= 85312,-2666,39478,83984,-2559,39490,2
Name= La vall\xffe des rois
Horizon= ENABLED
Level= DATA\JEEPCHAS,110

[Level]
Puzzle= 1,Clef de voiture, $0008,$0400,$2000,$3000,$4000,$0002
;FMV= 3,0
;FMV= 4,0
Layer1= 255,128,112,8
LoadCamera= 13452,-876,71964,11442,-1612,73162,0
ResetHUB= 7
Name= KV5
Horizon= ENABLED
Level= DATA\JEEPCHS2,98

[Level]
Key= 2,Clef de la salle hypostyle, $0000,$0400,$0000,$c000,$0000,$0002
Puzzle= 2,Vase canope 1, $0001,$0320,$0000,$0000,$0000,$0002
Puzzle= 3,Vase canope 2, $0001,$0320,$0000,$0000,$0000,$0002
PuzzleCombo= 1,2,D\xffesse du Soleil, $0000,$04b0,$0000,$0000,$0000,$0002
Layer1= 128,96,64,7
;Cut= 12
LoadCamera= 89366,-258,48077,88372,-1300,45701,0
Name= Le temple de Karnak
Horizon= ENABLED
Level= DATA\KARNAK1,110

[Level]
Key= 2,Clef de la salle hypostyle, $0000,$0400,$0000,$c000,$0000,$0002
Key= 3,Clef du temple, $0000,$0400,$0000,$c000,$0000,$0002
Puzzle= 1,Talisman du Soleil, $0000,$0500,$0000,$0000,$0000,$0002
Puzzle= 2,Vase canope 1, $0001,$0320,$0000,$0000,$0000,$0002
Puzzle= 3,Vase canope 2, $0001,$0320,$0000,$0000,$0000,$0002
PuzzleCombo= 1,1,Disque du Soleil, $0000,$0180,$0000,$0000,$0000,$0002
PuzzleCombo= 1,2,D\xffesse du Soleil, $0000,$04b0,$0000,$0000,$0000,$0002
Layer1= 128,96,64,7
LoadCamera= 64373,-2908,35929,66512,-3164,33941,111
Name= La monumentale salle hypostyle
Horizon= ENABLED
Level= DATA\HALL,110

[Level]
Key= 2,Clef de la salle hypostyle, $0000,$0400,$0000,$c000,$0000,$0002
Key= 3,Clef du temple, $0000,$0400,$0000,$c000,$0000,$0002
Puzzle= 1,Talisman du Soleil, $0000,$0500,$0000,$0000,$0000,$0002
Puzzle= 2,Vase canope 1, $0001,$0320,$0000,$0000,$0000,$0002
Puzzle= 3,Vase canope 2, $0001,$0320,$0000,$0000,$0000,$0002
PuzzleCombo= 1,1,Disque du Soleil, $0000,$0180,$0000,$0000,$0000,$0002
PuzzleCombo= 1,2,D\xffesse du Soleil, $0000,$04b0,$0000,$0000,$0000,$0002
;FMV= 9,1
Layer1= 128,96,64,7
Mirror= 11,$7000
LoadCamera= 60489,-1166,49442,59885,-1038,48261,156
ResetHUB= 11
Name= Le lac sacr\xffffff82
Horizon= ENABLED
Level= DATA\LAKE,110

[Level]
Name= Oui
NoLevel= ENABLED
Level= A,0

[Level]
Puzzle= 4,Cartouche de B\xffffff83, $0000,$0400,$0000,$0000,$0000,$0002
Puzzle= 5,Cartouche de R\xffffff83, $0000,$0400,$0000,$0000,$0000,$0002
PuzzleCombo= 4,1,1er fragment d'un Cartouche, $0000,$0400,$0000,$0000,$0000,$0002
PuzzleCombo= 4,2,2nd fragment d'un Cartouche, $0000,$0400,$0000,$0000,$0000,$0002
Examine= 2,Les r\xffgles du Senet, $0000,$0500,$0000,$0000,$0000,$0002
;FMV= 5,0
LoadCamera= 79993,-6715,57009,81452,-5264,58348,161
ResetHUB= 12
Name= Le temple fun\xffraire de Semerkhet
RemoveAmulet= ENABLED
Level= DATA\SEMER,107

[Level]
Puzzle= 6,Vraeus d'Or, $0003,$0300,$0000,$0000,$0000,$0002
Puzzle= 7,Clef du Gardien, $0009,$0300,$0000,$0000,$0000,$0002
;FMV= 6,0
LoadCamera= 58630,-13825,9782,59962,-13640,9808,53
ResetHUB= 13
Name= Le Gardien de Semerkhet
Level= DATA\SEMER2,107

[Level]
UVrotate= 11
Layer1= 192,160,192,-16
LensFlare= 225792,-1600000,588544,255,255,255
Fog= 210,176,99
LoadCamera= 20275,-1026,52658,18424,-2381,52700,1
ResetHUB= 14
Name= Un train \xff travers le d\xffsert82
Horizon= ENABLED
Train= ENABLED
Level= DATA\TRAIN,106

[Level]
Key= 1,Jeton, $0013,$0200,$4000,$0000,$0000,$0002
Key= 10,Clef des Portes, $0008,$0300,$8000,$e000,$0000,$0002
Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 4,B\xffton et crochet, $0002,$0700,$0000,$2000,$0000,$0002
Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 6,Joyau du Cavalier, $0000,$0300,$0000,$0000,$0000,$0002
Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 4,1,Crochet mural, $000a,$0400,$3000,$c000,$0000,$000a
PuzzleCombo= 4,2,Poign\xffe bris\xffefff82, $0004,$0400,$0000,$c000,$0000,$0002
PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002
Layer1= 128,128,128,-16
LensFlare= 249856,-32000,109824,128,96,0
AnimatingMIP= 2,10
AnimatingMIP= 4,10
AnimatingMIP= 5,10
AnimatingMIP= 6,10
AnimatingMIP= 7,10
AnimatingMIP= 8,10
AnimatingMIP= 9,10
ResidentCut= 1,17
ResidentCut= 2,18
ResidentCut= 3,19
ResidentCut= 4,20
LoadCamera= 45633,-7508,47067,46657,-7880,47863,73
Name= Alexandrie
Horizon= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ALEXHUB,110

[Level]
Key= 1,Jeton, $0013,$0200,$4000,$0000,$0000,$0002
Key= 10,Clef des Portes, $0008,$0300,$8000,$e000,$0000,$0002
Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 4,B\xffton et crochet, $0002,$0700,$0000,$2000,$0000,$0002
Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 6,Joyau du Cavalier, $0000,$0300,$0000,$0000,$0000,$0002
Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 4,1,Crochet mural, $000a,$0400,$3000,$c000,$0000,$000a
PuzzleCombo= 4,2,Poign\xffe bris\xffefff82, $0004,$0400,$0000,$c000,$0000,$0002
PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002
Layer1= 128,128,128,-8
LensFlare= 249856,-32000,109824,128,96,0
Mirror= 69,$7400
ResidentCut= 1,21
LoadCamera= 69395,-4283,29278,72285,-4304,29773,2
Name= Les ruines c\xffti\xffresf8a
Horizon= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ALEXHUB2,105

[Level]
Key= 1,Jeton, $0013,$0200,$4000,$0000,$0000,$0002
Key= 10,Clef des Portes, $0008,$0300,$8000,$e000,$0000,$0002
Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 4,B\xffton et crochet, $0002,$0700,$0000,$2000,$0000,$0002
Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 4,1,Crochet mural, $000a,$0400,$3000,$c000,$0000,$000a
PuzzleCombo= 4,2,Poign\xffe bris\xffefff82, $0004,$0400,$0000,$c000,$0000,$0002
PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002
LoadCamera= 77327,-2526,42025,76170,-3207,42009,0
Name= Pharos, le temple d'Isis
Level= DATA\PALACES,107

[Level]
Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002
;FMV= 8,1
ResidentCut= 1,22
LoadCamera= 37674,-6560,48511,37886,-6404,47204,18
ResetHUB= 22
Name= Les palais de Cl\xffop\xfftref83
Level= DATA\PALACES2,107

[Level]
Key= 1,Jeton, $0013,$0200,$4000,$0000,$0000,$0002
Key= 10,Clef des Portes, $0008,$0300,$8000,$e000,$0000,$0002
Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 6,Joyau du Cavalier, $0000,$0300,$0000,$0000,$0000,$0002
Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002
LoadCamera= 58592,-13688,51994,60333,-14307,51730,69
Name= Les Catacombes
Level= DATA\CSPLIT1,108

[Level]
Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002
Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 6,Joyau du Cavalier, $0000,$0300,$0000,$0000,$0000,$0002
Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002
UVrotate= 254
LoadCamera= 82312,444,68778,82335,-128,69998,86
Name= Le temple de Pos\xffidon82
Level= DATA\CSPLIT2,108

[Level]
Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002
Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a
Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 6,Joyau du Cavalier, $0000,$0300,$0000,$0000,$0000,$0002
Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002
Examine= 3,Parchemin du Cercle de Feu, $0002,$0500,$0000,$4000,$0000,$0002
AnimatingMIP= 1,7
LoadCamera= 76406,-3880,40584,75794,-3220,40328,23
Name= La Grande Biblioth\xffquef8a
Level= DATA\LIBRARY,108

[Level]
Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002
Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002
Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a
PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a
PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002
Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a
Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002
LoadCamera= 69298,-5624,48543,69625,-5464,48804,13
Name= Les appartements de D\xffm\xfftrios2
Level= DATA\LIBEND,109

[Level]
Puzzle= 1,Injecteur de nitro, $0004,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Cric, $0000,$0400,$4000,$8000,$4000,$0002
Puzzle= 4,Clef du toit, $0000,$0300,$4000,$d000,$b000,$0002
Puzzle= 5,Code d'armement, $0000,$0200,$8000,$c000,$0000,$0002
Puzzle= 8,D\xfftonateur, $0008,$0400,$8000,$0000,$0000,$2002
PuzzleCombo= 1,1,Tuyau \xff valve, $0004,$0300,$0000,$0000,$0000,$000a
PuzzleCombo= 1,2,R\xffservoir de nitro, $0002,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 2,1,Pi\xffce de cric, $0000,$0400,$4000,$8000,$4000,$0002
PuzzleCombo= 2,2,Poign\xffefff82, $0000,$0300,$4000,$8000,$4000,$0002
PuzzleCombo= 8,1,Pi\xffce de d\xfftonateur, $0008,$0400,$8000,$0000,$0000,$0002
PuzzleCombo= 8,2,Donn\xffes sur les positions des mines, $0004,$0280,$8000,$c000,$0000,$0002
Layer1= 56,72,8,16
LoadCamera= 40900,498,36177,42256,-666,37727,51
Name= La Cit\xff des Morts
Horizon= ENABLED
Level= DATA\BIKEBIT,102

[Level]
Puzzle= 1,Injecteur de nitro, $0004,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Cric, $0000,$0400,$4000,$8000,$4000,$0002
Puzzle= 4,Clef du toit, $0000,$0300,$4000,$d000,$b000,$0002
Puzzle= 5,Code d'armement, $0000,$0200,$8000,$c000,$0000,$0002
Puzzle= 8,D\xfftonateur, $0008,$0400,$8000,$0000,$0000,$2002
PuzzleCombo= 1,1,Tuyau \xff valve, $0004,$0300,$0000,$0000,$0000,$000a
PuzzleCombo= 1,2,R\xffservoir de nitro, $0002,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 2,1,Pi\xffce de cric, $0000,$0400,$4000,$8000,$4000,$0002
PuzzleCombo= 2,2,Poign\xffefff82, $0000,$0300,$4000,$8000,$4000,$0002
PuzzleCombo= 8,1,Pi\xffce de d\xfftonateur, $0008,$0400,$8000,$0000,$0000,$0002
PuzzleCombo= 8,2,Donn\xffes sur les positions des mines, $0004,$0280,$8000,$c000,$0000,$0002
Layer1= 56,72,8,16
LoadCamera= 59209,1009,42059,61540,1122,43824,111
Name= Les souterrains
Horizon= ENABLED
Level= DATA\NUTRENCH,102

[Level]
Puzzle= 1,Injecteur de nitro, $0004,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Cric, $0000,$0400,$4000,$8000,$4000,$0002
Puzzle= 4,Clef du toit, $0000,$0300,$4000,$d000,$b000,$0002
Puzzle= 5,Code d'armement, $0000,$0200,$8000,$c000,$0000,$0002
Puzzle= 8,D\xfftonateur, $0008,$0400,$8000,$0000,$0000,$2002
PuzzleCombo= 1,1,Tuyau \xff valve, $0004,$0300,$0000,$0000,$0000,$000a
PuzzleCombo= 1,2,R\xffservoir de nitro, $0002,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 2,1,Pi\xffce de cric, $0000,$0400,$4000,$8000,$4000,$0002
PuzzleCombo= 2,2,Poign\xffefff82, $0000,$0300,$4000,$8000,$4000,$0002
PuzzleCombo= 8,1,Pi\xffce de d\xfftonateur, $0008,$0400,$8000,$0000,$0000,$0002
PuzzleCombo= 8,2,Donn\xffes sur les positions des mines, $0004,$0280,$8000,$c000,$0000,$0002
Layer1= 56,72,8,16
LoadCamera= 50288,1245,54026,51182,802,53117,84
Name= Les appartements d'Ibn Tulun
Horizon= ENABLED
Level= DATA\CORTYARD,102

[Level]
Puzzle= 1,Injecteur de nitro, $0004,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Cric, $0000,$0400,$4000,$8000,$4000,$0002
Puzzle= 4,Clef du toit, $0000,$0300,$4000,$d000,$b000,$0002
Puzzle= 5,Code d'armement, $0000,$0200,$8000,$c000,$0000,$0002
Puzzle= 8,D\xfftonateur, $0008,$0400,$8000,$0000,$0000,$2002
PuzzleCombo= 1,1,Tuyau \xff valve, $0004,$0300,$0000,$0000,$0000,$000a
PuzzleCombo= 1,2,R\xffservoir de nitro, $0002,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 2,1,Pi\xffce de cric, $0000,$0400,$4000,$8000,$4000,$0002
PuzzleCombo= 2,2,Poign\xffefff82, $0000,$0300,$4000,$8000,$4000,$0002
PuzzleCombo= 8,1,Pi\xffce de d\xfftonateur, $0008,$0400,$8000,$0000,$0000,$0002
PuzzleCombo= 8,2,Donn\xffes sur les positions des mines, $0004,$0280,$8000,$c000,$0000,$0002
Layer1= 56,72,8,16
LoadCamera= 53811,-328,48582,54914,-1207,51046,106
Name= Les souks
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\LOWSTRT,102

[Level]
Puzzle= 1,Injecteur de nitro, $0004,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Cric, $0000,$0400,$4000,$8000,$4000,$0002
Puzzle= 4,Clef du toit, $0000,$0300,$4000,$d000,$b000,$0002
Puzzle= 5,Code d'armement, $0000,$0200,$8000,$c000,$0000,$0002
Puzzle= 8,D\xfftonateur, $0008,$0400,$8000,$0000,$0000,$2002
PuzzleCombo= 1,1,Tuyau \xff valve, $0004,$0300,$0000,$0000,$0000,$000a
PuzzleCombo= 1,2,R\xffservoir de nitro, $0002,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 2,1,Pi\xffce de cric, $0000,$0400,$4000,$8000,$4000,$0002
PuzzleCombo= 2,2,Poign\xffefff82, $0000,$0300,$4000,$8000,$4000,$0002
PuzzleCombo= 8,1,Pi\xffce de d\xfftonateur, $0008,$0400,$8000,$0000,$0000,$0002
PuzzleCombo= 8,2,Donn\xffes sur les positions des mines, $0004,$0280,$8000,$c000,$0000,$0002
Layer1= 56,72,8,16
LoadCamera= 62359,-4966,62296,63155,-4380,63208,3
ResetHUB= 27
Name= Aux portes de la Citadelle
Horizon= ENABLED
Level= DATA\HIGHSTRT,102

[Level]
Layer1= 56,72,8,16
LoadCamera= 61661,-1738,27605,63773,-2536,28079,144
ResetHUB= 28
Name= La Citadelle
Horizon= ENABLED
Level= DATA\CITNEW,102

[Level]
Key= 1,Clef en argent massif, $0004,$0300,$0000,$c000,$0000,$0002
Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 1,Pelle, $0003,$0a00,$4000,$a000,$4000,$0002
Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a
PuzzleCombo= 1,1,Lame de m\xfftalf82, $0001,$0600,$4000,$8000,$4000,$0002
PuzzleCombo= 1,2,Poign\xffe en bois, $0003,$0a00,$4000,$a000,$4000,$0002
Layer1= 64,16,8,16
ResidentCut= 1,1
ResidentCut= 2,2
ResidentCut= 3,3
LoadCamera= 50286,-227,47169,50791,-1346,49508,14
Name= L'ensemble arch\xffologique du Sphinx
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY1A,111

[Level]
Name= Non
NoLevel= ENABLED
Level= B,0

[Level]
Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 1,Pierre de Ma\xfftfff83, $0002,$0500,$0000,$c000,$0000,$0002
Puzzle= 2,Pierre de Kh\xffprif82, $0002,$0500,$0000,$c000,$0000,$0002
Puzzle= 3,Pierre d'Atoum, $0002,$0500,$0000,$c000,$0000,$0002
Puzzle= 4,Pierre de R\xffffff83, $0002,$0500,$0000,$c000,$0000,$0002
Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a
Examine= 1,Bout de papier, $0004,$0514,$0000,$4000,$0000,$0002
LoadCamera= 53127,1218,41006,52656,324,43654,0
Name= Dans les entrailles du Sphinx
Level= DATA\JOBY2,107

[Level]
Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a
Layer1= 64,16,8,16
ResidentCut= 1,4
LoadCamera= 65121,-9281,53896,66148,-9563,53206,95
Name= La pyramide de Menkaouhor
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY3A,111

[Level]
Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a
Layer1= 64,16,8,16
LoadCamera= 11284,-5378,71156,8699,-6415,71255,85
Name= Dans la pyramide de Menkaouhor
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY3B,107

[Level]
Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 7,Clef du rayon septentrional, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 8,Clef du rayon m\xffridional, $0005,$0200,$0000,$0000,$0000,$000a
Pickup= 1,Sac de sable, $0000,$0400,$0000,$2000,$1000,$8002
Pickup= 2,Jerricane, $0015,$0500,$4000,$f000,$0000,$4002
Layer1= 64,16,8,16
LoadCamera= 35151,-8706,13037,34155,-10102,11683,12
Name= Les Mastabas
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY4A,111

[Level]
Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 7,Clef du rayon septentrional, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 8,Clef du rayon m\xffridional, $0005,$0200,$0000,$0000,$0000,$000a
Layer1= 64,16,8,16
LoadCamera= 59161,-8862,70990,59730,-8962,72206,77
Name= La Grande Pyramide
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY4B,107

[Level]
Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 7,Clef du rayon septentrional, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 8,Clef du rayon m\xffridional, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 9,Clef du rayon oriental, $0005,$0200,$0000,$0000,$0000,$000a
Layer1= 64,16,8,16
LoadCamera= 29920,-6175,41616,31309,-6628,39377,132
Name= Les pyramides des reines de Kh\xffopsf82
Horizon= ENABLED
Lightning= ENABLED
Level= DATA\JOBY4C,111

[Level]
Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 7,Clef du rayon septentrional, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 8,Clef du rayon m\xffridional, $0005,$0200,$0000,$0000,$0000,$000a
Puzzle= 9,Clef du rayon oriental, $0005,$0200,$0000,$0000,$0000,$000a
UVrotate= 5
Layer1= 64,16,8,16
LoadCamera= 14795,-21026,40125,14859,-21413,43026,44
Name= A l'int\xffrieur de la Grande Pyramide
Horizon= ENABLED
Lightning= ENABLED
Pulse= ENABLED
Level= DATA\JOBY5A,107

[Level]
Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002
;FMV= 10,0
UVrotate= 5
ResidentCut= 1,23
LoadCamera= 5702,737,20194,3109,-231,20684,4
Name= Le temple d'Horus
Level= DATA\JOBY5B,97

[Level]
Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002
;FMV= 11,0
UVrotate= 5
ResidentCut= 1,27
LoadCamera= 22641,26432,11943,21631,26906,12690,63
Name= Le temple d'Horus
Level= DATA\JOBY5C,108

[Level]
Name= UTILISER
Level= DATA\LIBDEM,3

*

French.dat

[Strings]
Cambodge, 1984
Egypte, cette ann\xffefff82
Angkor Vat
Le d\xfffi de l'iris
Le tombeau de Seth
Les chambres s\xffpulcrales
La vall\xffe des rois
KV5
Le temple de Karnak
La monumentale salle hypostyle
Le lac sacr\xffffff82
seconde partie
Le temple fun\xffraire de Semerkhet
Le Gardien de Semerkhet
Un train \xff travers le d\xffsert82
Alexandrie
Les ruines c\xffti\xffresf8a
Pharos, le temple d'Isis
Les palais de Cl\xffop\xfftref83
Les Catacombes
Le temple de Pos\xffidon82
La Grande Biblioth\xffquef8a
Les appartements de D\xffm\xfftrios2
La Cit\xff des Morts
Les souterrains
Les appartements d'Ibn Tulun
Aux portes de la Citadelle
Les souks
La Citadelle
L'ensemble arch\xffologique du Sphinx
Le temple de la Vall\xffe des Rois
Dans les entrailles du Sphinx
La pyramide de Menkaouhor
Dans la pyramide de Menkaouhor
Les Mastabas
La Grande Pyramide
Les pyramides des reines de Kh\xffopsf82
A l'int\xffrieur de la Grande Pyramide
Le temple d'Horus
%s illimit\xffesff82
UTILISER
CHOISIR MUNITIONS
COMBINER
DESOLIDARISER
EQUIPER
COMBINER AVEC
CHARGEMENT
SAUVEGARDE
EXAMINER
\x14 Suite
\x14 Choisir munitions
\x14 Confirmer
\x14 Combiner
Uzis
Pistolets
Fusil \xff pompe
Revolver
Revolver et viseur laser
Arbal\xffteff8a
Arbal\xffte et viseur laser
Lance-grenades
Cartouches normales
Chevrotine pour Fusil
Grenades normales
Super-grenades
Grenades incapacicantes
Traits normaux
Traits empoisonn\xffsfff82
Traits explosifs
Balles revolver
Munitions pour uzis
Munitions pour pistolets
Viseur laser
Grande trousse de secours
Petite trousse de secours
Jumelles
Torche
Boussole
Charger
Sauvegarder
Petite gourde (Vide)
Petite gourde (1 litre)
Petite gourde (2 litres)
Petite gourde (3 litres)
Grande gourde (Vide)
Grande gourde (1 litre)
Grande gourde (2 litres)
Grande gourde (3 litres)
Grande gourde (4 litres)
Grande gourde (5 litres)
Pied-de-biche
Amulette d'Horus
Plastron
Jambi\xffre gauche
Jambi\xffre droite
Gantelet de gauche
Gantelet de droite
Scarab\xffe m\xffcanique
Scarab\xffe m\xffcanique et clef
Clef scarab\xffefff82
Clef de l'armurerie
Clefs des gardes
Bout de papier
Pierre de Ma\xfftfff83
Pierre de Kh\xffprif82
Pierre d'Atoum
Pierre de R\xffffff83
Clef du rayon septentrional
Clef du rayon m\xffridional
Clef du rayon oriental
Scarab\xffe noir
Scarab\xffe bris\xffffff82
Lunettes bris\xffesff82
Parchemin du Cercle de Feu
Clef de voiture
Parchemin de musique
Fragment de pi\xffceff8a
OEil d'Horus
Fragment d'oeil
Les sables \xffternels
La main d'Orion
La main de Sirius
Le talisman du scarab\xffefff82
Le Serpent d'Or
Le Cr\xffne d'Or
Lame de m\xfftalf82
Poign\xffe en bois
Clef en argent massif
Clef du rayon occidental
Pelle
Ecritures sacr\xffesff82
Vase canope 1
Vase canope 2
D\xffesse du Soleil
Disque du Soleil
Talisman du Soleil
1er fragment d'un Cartouche
2nd fragment d'un Cartouche
Cartouche de B\xffffff83
Cartouche de R\xffffff83
Vraeus d'Or
Clef du Gardien
Clef de la salle hypostyle
Clef du temple
Injecteur de nitro
Tuyau \xff valve
R\xffservoir de nitro
Cric
Pi\xffce de cric
Poign\xffefff82
Clef du toit
Code d'armement
D\xfftonateur
Pi\xffce de d\xfftonateur
Donn\xffes sur les positions des mines
Trident
Etoile d'Or
B\xffton et crochet
Crochet mural
Poign\xffe bris\xffefff82
Effigie d'Hator
Poign\xffe sculpt\xffefff82
Gardien du Portail
Joyau du Cavalier
Noud de Pharos
Pilier de Pharos
Jeton
Clef des Portes
Les r\xffgles du Senet
Sac de sable
Jerricane
Oui
Non
Chargement
Nouvelle partie
Pause
S\xfflectionnez la partie \xff charger
S\xfflectionnez un emplacement
PERDU !
Sauvegarde
Abandonner
MODE DEMO
Position actuelle
Progression
Distance parcourue
Munitions consomm\xffesff82
Secrets trouv\xffsfff82
Emplacement
Trousses de secours utilis\xffesff82
Temps \xffcoul\xffffff82
jours
sur
Action
D\xffgainer
Saut
Roulade
Marcher
Scruter
S'accroupir
Sprinter
Inventaire
pour gagner, extrayez toutes vos\npi\xffces du plateau en les amenant sur\nla derni\xffre case (le Ankh). Jetez les b\xfftons\n\xff votre tour. La valeur retenue est celle des\nfaces blanches.
Si aucune face blanche n'appara\xfft, vous avez un SIX.\n Si vous obtenez un six ou tombez sur un Ankh,\n vous pouvez rejouer. Si vous tombez sur une\npi\xffce adverse, elle revient au d\xffpart.\n
Pour que les serpents vivent,\ntous doivent\n\xfftre calm\xffs. D\xfffiez-les chacun \xff son tour\net le cercle se consumera\ntotalement.

[PSXStrings]
\x14 S\xfflectionner
\x17 Annuler
\x17 Retour
\x14 OK
Annuler \x17
BESLES-02239
Ins\xffrez une Carte M\xffmoire\n dans la fente pour Carte M\xffmoire No1.
Analyse Carte M\xffmoire2
Votre Carte M\xffmoire n'est pas format\xffe.\nLa formater ?
Chargement des donn\xffes\nNe retirez pas votre Carte M\xffmoire.
Sauvegarde des donn\xffes\nNe retirez pas votre Carte M\xffmoire.
Formatage des donn\xffes\nNe retirez pas votre Carte M\xffmoire.
Ecrasez les donn\xffes de la Carte M\xffmoire ?
Votre Carte M\xffmoire n'est pas format\xffe.\nIns\xffrez une Carte M\xffmoire format\xffe.ff82
Pas assez de blocs m\xffmoire\nlibres sur votre Carte M\xffmoire.\n\nIns\xffrez une Carte M\xffmoire\navec deux blocs libres.
Il n'y a pas de sauvegarde de\n Tomb Raider IV sur la Carte M\xffmoire\ndans la fente pour Carte M\xffmoire No1.
CHARGEMENT
Chargement r\xffussi82
Sauvegarde r\xffussie2
Formatage r\xffussi82
Echec du chargement
Echec de la sauvegarde
Echec du formatage
Vide
Manette retir\xffefff82
Reprendre
Abandonner
Configuration
Options des commandes
Etes-vous s\xffr de vouloir abandonner ?
Centrer l'image
Volume effets sonores\t\t\t
Volume musical\t\t\t
Utilisez les touches directionnelles\npour centrer l'\xffcran.2
Configuration Commandes
Configuration n
Vibrations activ\xffesff82
Vibrations d\xffsactiv\xffesff82
Vis\xffe manuelle
Vis\xffe automatique
\t\t\t\t\t\t\t\t\n\n\n\n\n
\t\t\t\t\t\t\t\t\t\n\n\n\n\n\n\n\n\n
Programmeurs Playstation
Programmeurs suppl\xffmentaires
Programmeurs IA
Animateurs
Concepteurs de niveaux
S\xffquences cin\xffmatiques
Graphismes suppl\xffmentaires
Musiques et effets sonores
Histoire originale
Script
Producteur
Qualit\xffffff82
Producteurs ex\xffcutifs
Effets sonores suppl\xffmentaires
Chris Coupe
Martin Gibbins
Derek Leigh-Gilchrist
Tom Scutt
Richard Flower
Martin Jensen
Phil Chapman
Jerr O'Carroll
Joby Wood
Andrea Cordella
Pete Duncan
Jamie Morton
Richard Morton
Andy Sandham
Peter Barnard
David Reading
Matt Furniss
Simeon Furniss
John Lilley
Damon Godley
Mark Hazelton
Steve Huckle
Steve Hawkes
Darren Wakeman
Peter Connelly
Martin Iveson
Hope Canton
Dr Kieron O'Hara
Troy Horton
Tiziano Cirillo
Nick Connolly
Hayos Fatunmbi
Paul Field
Steve Wakeman
Dave Ward
Jason Churchman
Jeremy H. Smith
Adrian Smith
Clint Nembhard
Benjamin Twose

[PCStrings]
Programmeur PC
Programmeurs
Programmeurs suppl\xffmentaires
Reprendre
Options
Emplacement vide
Volume musical
Volume effets sonores
Qualit\xff sonore
Basse
Moyenne
Elev\xffefff82
Vis\xffefff82
Manuelle
Automatique
Carte graphique
Param\xfftres d'affichage
R\xffsolution d'affichage
Texturage
OK
Annuler
Acc\xffl\xffration mat\xffrielle
Acc\xffl\xffration logicielle
Effets sp\xffciaux volum\xfftriques
Bilinear Filtering
Bump Mapping
Textures basse r\xffsolution
Bump Maps basse r\xffsolution
Carte son
D\xffsactiv\xffffff82
bits
Plein \xffcran82
Fen\xfftr\xffffff82
Options de rendu
Aucune carte son n'est install\xffefff82
Echec du lancement de DirectX
Quitter
Configuration des commandes
Torche
P\xffriph\xffrique2
Souris
Clavier
Joystick
En attente
R\xffinitialiser
Sauvegarder configuration
Sauvegarde r\xffussie2
Pas vers la gauche
Pas vers la droite
Jouer
Configuration
Installer
D\xffsinstaller
Lisezmoi
Mode d\xffmo - Echap pour quitter
Choisir niveau
Non FMV
THE LAST STRING ENTRY
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  #13  
Old 02-04-2006, 07:39 AM
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Driber Driber is offline
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[Level]
Name= Yes
NoLevel= ENABLED
Level= A,0

[Level]
Name= No
NoLevel= ENABLED
Level= B,0

Did we actually figure out what the use was of these entries?
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  #14  
Old 02-05-2006, 01:47 AM
aktrekker aktrekker is offline
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Location: Washington, USA
Posts: 462
Default

They were originally planning to have levels in those slots.
I believe that the number of levels was originally part of the game design. They put these placeholders in the script file. As the levels reached playable status, the script was modified to include them. Level jumps were coded between the levels. When it was decided not to include these levels, they left the placeholders in. That way everything still worked but they didn't have to spend any time making sure they renumbered all the level jumps.
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  #15  
Old 02-05-2006, 01:38 PM
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ah of course, that makes sense. cheers
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  #16  
Old 02-20-2006, 03:46 AM
ggctuk's Avatar
ggctuk ggctuk is offline
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Posts: 151
Default

Quote:
Originally Posted by Driber
[Level]
Name= Yes
NoLevel= ENABLED
Level= A,0

[Level]
Name= No
NoLevel= ENABLED
Level= B,0

Did we actually figure out what the use was of these entries?
The first one was going to be for "Lake 2", a level found in the English script but not actually made. The second one was for the Valley Temple, and was included on the disc (joby1b.tr4), but was unfinished and so not included in the final game, but the scripts above were used to stop level jumping issues and they didn't have time to re-number all the finish triggers afterward.
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  #17  
Old 02-20-2006, 04:18 AM
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ah interesting

I wonder why they left one .tr4 file on the CD to be printed and took the other one out though
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  #18  
Old 02-20-2006, 05:18 AM
TRWad TRWad is offline
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Posts: 272
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I guess the simple forgot that the level was in the data folder. Just like del's level from TRC.
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  #19  
Old 02-23-2006, 01:04 AM
ggctuk's Avatar
ggctuk ggctuk is offline
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Posts: 151
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Quote:
Originally Posted by TRWad
I guess the simple forgot that the level was in the data folder. Just like del's level from TRC.
Del's Level doesn't seem to be playable though. The Valley Temple is.
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  #20  
Old 02-23-2006, 06:04 AM
TRWad TRWad is offline
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Quote:
Originally Posted by ggctuk
Del's Level doesn't seem to be playable though. The Valley Temple is.
With a little work you can make it playable. But there isn't much fun in is, except some stuff that was left out of the final game.
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