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TOMB RAIDER 4 SCRIPT
[PSXExtensions] Level= .PSX Cut= .CUT FMV= .FMV [PCExtensions] Level= .TR4 Cut= .TR4 FMV= .BIK [Language] File= 0,ENGLISH.TXT File= 1,FRENCH.TXT File= 2,GERMAN.TXT File= 3,ITALIAN.TXT File= 4,SPANISH.TXT File= 5,US.TXT File= 6,JAPAN.TXT File= 7,DUTCH.TXT [Options] LoadSave= ENABLED Title= ENABLED PlayAnyLevel= ENABLED InputTimeout= 18000 FlyCheat= ENABLED Security= $55 DemoDisc= DISABLED [Title] ResidentCut= 1,28 ResidentCut= 2,29 ResidentCut= 3,30 LoadCamera= 68096,1152,90624,68032,703,91542,1 Level= DATA\TITLE,104 [Level] Puzzle= 1,Golden Skull, $0001,$0180,$9000,$0000,$0000,$0002 UVrotate= 8 Layer1= 160,160,192,7 Legend= Cambodia, 1984 ResidentCut= 1,5 ResidentCut= 2,6 ;Cut= 6 LoadCamera= 7835,-569,88960,5000,-323,88346,20 Name= Angkor Wat YoungLara= ENABLED Horizon= ENABLED Level= DATA\ANGKOR1,110 [Level] ;FMV= 1,0 Layer1= 160,160,192,7 ResidentCut= 1,7 ResidentCut= 2,8 LoadCamera= 82362,-258,18777,84018,-1495,20276,33 ResetHUB= 3 Name= Race For The Iris YoungLara= ENABLED Horizon= ENABLED Timer= ENABLED Level= DATA\ANG_RACE,110 [Level] Puzzle= 1,Eye Of Horus, $0017,$0500,$0000,$0000,$0000,$0002 Puzzle= 2,The Timeless Sands, $0018,$0300,$0000,$0000,$0000,$0002 PuzzleCombo= 1,1,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002 PuzzleCombo= 1,2,Eye Piece, $0017,$0500,$0000,$0000,$0000,$0002 Legend= Egypt, present day. LoadCamera= 87075,-14188,26581,89090,-15443,25670,29 ResetHUB= 4 Name= The Tomb Of Seth Level= DATA\SETTOMB1,107 [Level] Puzzle= 1,The Hand Of Orion, $0000,$0400,$8000,$c000,$0000,$0002 Puzzle= 2,The Hand Of Sirius, $0000,$0400,$8000,$c000,$0000,$0002 Puzzle= 3,Scarab Talisman, $0000,$0400,$8000,$0000,$0000,$0002 Puzzle= 4,The Golden Serpent, $0005,$0500,$8000,$0000,$0000,$0002 ;FMV= 2,0 AnimatingMIP= 12,5 AnimatingMIP= 13,5 AnimatingMIP= 14,5 ResidentCut= 1,14 LoadCamera= 2070,-4610,38237,4155,-5672,39707,7 ResetHUB= 5 Name= Burial Chambers Level= DATA\SETTOMB2,107 [Level] Puzzle= 1,Ignition Key, $0008,$0400,$2000,$3000,$4000,$0002 Layer1= 192,128,192,8 LoadCamera= 85312,-2666,39478,83984,-2559,39490,2 Name= Valley Of The Kings Horizon= ENABLED Level= DATA\JEEPCHAS,110 [Level] Puzzle= 1,Ignition Key, $0008,$0400,$2000,$3000,$4000,$0002 ;FMV= 3,0 ;FMV= 4,0 Layer1= 255,128,112,8 LoadCamera= 13452,-876,71964,11442,-1612,73162,0 ResetHUB= 7 Name= KV5 Horizon= ENABLED Level= DATA\JEEPCHS2,98 [Level] Key= 2,Hypostyle Key, $0000,$0400,$0000,$c000,$0000,$0002 Puzzle= 2,Canopic Jar 1, $0001,$0320,$0000,$0000,$0000,$0002 Puzzle= 3,Canopic Jar 2, $0001,$0320,$0000,$0000,$0000,$0002 PuzzleCombo= 1,2,Sun Goddess, $0000,$04b0,$0000,$0000,$0000,$0002 Layer1= 128,96,64,7 ;Cut= 12 LoadCamera= 89366,-258,48077,88372,-1300,45701,0 Name= Temple Of Karnak Horizon= ENABLED Level= DATA\KARNAK1,110 [Level] Key= 2,Hypostyle Key, $0000,$0400,$0000,$c000,$0000,$0002 Key= 3,Temple Key, $0000,$0400,$0000,$c000,$0000,$0002 Puzzle= 1,Sun Talisman, $0000,$0500,$0000,$0000,$0000,$0002 Puzzle= 2,Canopic Jar 1, $0001,$0320,$0000,$0000,$0000,$0002 Puzzle= 3,Canopic Jar 2, $0001,$0320,$0000,$0000,$0000,$0002 PuzzleCombo= 1,1,Sun Disk, $0000,$0180,$0000,$0000,$0000,$0002 PuzzleCombo= 1,2,Sun Goddess, $0000,$04b0,$0000,$0000,$0000,$0002 Layer1= 128,96,64,7 LoadCamera= 64373,-2908,35929,66512,-3164,33941,111 Name= The Great Hypostyle Hall Horizon= ENABLED Level= DATA\HALL,110 [Level] Key= 2,Hypostyle Key, $0000,$0400,$0000,$c000,$0000,$0002 Key= 3,Temple Key, $0000,$0400,$0000,$c000,$0000,$0002 Puzzle= 1,Sun Talisman, $0000,$0500,$0000,$0000,$0000,$0002 Puzzle= 2,Canopic Jar 1, $0001,$0320,$0000,$0000,$0000,$0002 Puzzle= 3,Canopic Jar 2, $0001,$0320,$0000,$0000,$0000,$0002 PuzzleCombo= 1,1,Sun Disk, $0000,$0180,$0000,$0000,$0000,$0002 PuzzleCombo= 1,2,Sun Goddess, $0000,$04b0,$0000,$0000,$0000,$0002 ;FMV= 9,1 Layer1= 128,96,64,7 Mirror= 11,$7000 LoadCamera= 60489,-1166,49442,59885,-1038,48261,156 ResetHUB= 11 Name= Sacred Lake Horizon= ENABLED Level= DATA\LAKE,110 [Level] Name= Yes NoLevel= ENABLED Level= A,0 [Level] Puzzle= 4,Ba Cartouche, $0000,$0400,$0000,$0000,$0000,$0002 Puzzle= 5,Ra Cartouche, $0000,$0400,$0000,$0000,$0000,$0002 PuzzleCombo= 4,1,Cartouche Piece 1, $0000,$0400,$0000,$0000,$0000,$0002 PuzzleCombo= 4,2,Cartouche Piece 2, $0000,$0400,$0000,$0000,$0000,$0002 Examine= 2,The Rules of Senet, $0000,$0500,$0000,$0000,$0000,$0002 ;FMV= 5,0 LoadCamera= 79993,-6715,57009,81452,-5264,58348,161 ResetHUB= 12 Name= Tomb Of Semerkhet RemoveAmulet= ENABLED Level= DATA\SEMER,107 [Level] Puzzle= 6,Golden Vraeus, $0003,$0300,$0000,$0000,$0000,$0002 Puzzle= 7,Guardian Key, $0009,$0300,$0000,$0000,$0000,$0002 ;FMV= 6,0 LoadCamera= 58630,-13825,9782,59962,-13640,9808,53 ResetHUB= 13 Name= Guardian Of Semerkhet Level= DATA\SEMER2,107 [Level] UVrotate= 11 Layer1= 192,160,192,-16 LensFlare= 225792,-1600000,588544,255,255,255 Fog= 210,176,99 LoadCamera= 20275,-1026,52658,18424,-2381,52700,1 ResetHUB= 14 Name= Desert Railroad Horizon= ENABLED Train= ENABLED Level= DATA\TRAIN,106 [Level] Key= 1,Token, $0013,$0200,$4000,$0000,$0000,$0002 Key= 10,Gate Key, $0008,$0300,$8000,$e000,$0000,$0002 Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002 Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002 Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a Puzzle= 4,Hook and Pole, $0002,$0700,$0000,$2000,$0000,$0002 Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002 Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002 Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002 Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002 Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a PuzzleCombo= 4,1,Wall Hook, $000a,$0400,$3000,$c000,$0000,$000a PuzzleCombo= 4,2,Broken Handle, $0004,$0400,$0000,$c000,$0000,$0002 PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002 Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002 Layer1= 128,128,128,-16 LensFlare= 249856,-32000,109824,128,96,0 AnimatingMIP= 2,10 AnimatingMIP= 4,10 AnimatingMIP= 5,10 AnimatingMIP= 6,10 AnimatingMIP= 7,10 AnimatingMIP= 8,10 AnimatingMIP= 9,10 ResidentCut= 1,17 ResidentCut= 2,18 ResidentCut= 3,19 ResidentCut= 4,20 LoadCamera= 45633,-7508,47067,46657,-7880,47863,73 Name= Alexandria Horizon= ENABLED ColAddHorizon= ENABLED Level= DATA\ALEXHUB,110 [Level] Key= 1,Token, $0013,$0200,$4000,$0000,$0000,$0002 Key= 10,Gate Key, $0008,$0300,$8000,$e000,$0000,$0002 Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002 Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002 Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a Puzzle= 4,Hook and Pole, $0002,$0700,$0000,$2000,$0000,$0002 Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002 Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002 Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002 Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002 Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a PuzzleCombo= 4,1,Wall Hook, $000a,$0400,$3000,$c000,$0000,$000a PuzzleCombo= 4,2,Broken Handle, $0004,$0400,$0000,$c000,$0000,$0002 PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002 Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002 Layer1= 128,128,128,-8 LensFlare= 249856,-32000,109824,128,96,0 Mirror= 69,$7400 ResidentCut= 1,21 LoadCamera= 69395,-4283,29278,72285,-4304,29773,2 Name= Coastal Ruins Horizon= ENABLED ColAddHorizon= ENABLED Level= DATA\ALEXHUB2,105 [Level] Key= 1,Token, $0013,$0200,$4000,$0000,$0000,$0002 Key= 10,Gate Key, $0008,$0300,$8000,$e000,$0000,$0002 Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002 Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002 Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a Puzzle= 4,Hook and Pole, $0002,$0700,$0000,$2000,$0000,$0002 Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002 Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002 Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002 Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a PuzzleCombo= 4,1,Wall Hook, $000a,$0400,$3000,$c000,$0000,$000a PuzzleCombo= 4,2,Broken Handle, $0004,$0400,$0000,$c000,$0000,$0002 PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002 Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002 LoadCamera= 77327,-2526,42025,76170,-3207,42009,0 Name= Pharos, Temple Of Isis Level= DATA\PALACES,107 [Level] Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002 Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002 Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002 Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002 ;FMV= 8,1 ResidentCut= 1,22 LoadCamera= 37674,-6560,48511,37886,-6404,47204,18 ResetHUB= 22 Name= Cleopatra's Palaces Level= DATA\PALACES2,107 [Level] Key= 1,Token, $0013,$0200,$4000,$0000,$0000,$0002 Key= 10,Gate Key, $0008,$0300,$8000,$e000,$0000,$0002 Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002 Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002 Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002 Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002 Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002 Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002 Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002 Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002 LoadCamera= 58592,-13688,51994,60333,-14307,51730,69 Name= Catacombs Level= DATA\CSPLIT1,108 [Level] Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002 Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002 Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002 Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002 Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002 Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002 Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002 Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002 UVrotate= 254 LoadCamera= 82312,444,68778,82335,-128,69998,86 Name= Temple Of Poseidon Level= DATA\CSPLIT2,108 [Level] Puzzle= 2,Music Scroll, $0006,$0400,$0000,$c000,$0000,$0002 Puzzle= 3,Golden Star, $0000,$0500,$0000,$0000,$0000,$000a Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002 Puzzle= 6,Horseman's Gem, $0000,$0300,$0000,$0000,$0000,$0002 Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002 Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002 Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002 Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002 Examine= 3,Fire Circle Scroll, $0002,$0500,$0000,$4000,$0000,$0002 AnimatingMIP= 1,7 LoadCamera= 76406,-3880,40584,75794,-3220,40328,23 Name= The Lost Library Level= DATA\LIBRARY,108 [Level] Puzzle= 5,Portal Guardian, $0008,$0600,$8000,$f000,$0000,$0002 Puzzle= 10,Pharos Knot, $0011,$0400,$0000,$0000,$0000,$0002 Puzzle= 11,Pharos Pillar, $0013,$04b0,$0000,$0000,$0000,$0002 Puzzle= 12,Black Beetle, $0008,$03b0,$0000,$e000,$0000,$000a PuzzleCombo= 5,1,Ornate Handle, $0002,$0500,$4000,$1000,$0000,$000a PuzzleCombo= 5,2,Hathor Effigy, $0016,$0400,$8000,$0000,$0000,$0002 Pickup= 1,Broken Beetle, $0008,$03b0,$0000,$e000,$0000,$000a Pickup= 2,Broken Glasses, $0008,$0150,$0000,$0000,$0000,$0002 LoadCamera= 69298,-5624,48543,69625,-5464,48804,13 Name= Hall Of Demetrius Level= DATA\LIBEND,109 [Level] Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002 Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002 Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002 Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002 Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002 PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002 PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002 PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002 PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002 PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002 Layer1= 56,72,8,16 LoadCamera= 40900,498,36177,42256,-666,37727,51 Name= City Of The Dead Horizon= ENABLED Level= DATA\BIKEBIT,102 [Level] Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002 Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002 Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002 Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002 Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002 PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002 PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002 PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002 PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002 PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002 Layer1= 56,72,8,16 LoadCamera= 59209,1009,42059,61540,1122,43824,111 Name= Trenches Horizon= ENABLED Level= DATA\NUTRENCH,102 [Level] Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002 Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002 Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002 Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002 Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002 PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002 PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002 PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002 PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002 PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002 Layer1= 56,72,8,16 LoadCamera= 50288,1245,54026,51182,802,53117,84 Name= Chambers Of Tulun Horizon= ENABLED Level= DATA\CORTYARD,102 [Level] Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002 Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002 Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002 Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002 Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002 PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002 PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002 PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002 PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002 PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002 Layer1= 56,72,8,16 LoadCamera= 53811,-328,48582,54914,-1207,51046,106 Name= Street Bazaar Horizon= ENABLED Lightning= ENABLED Level= DATA\LOWSTRT,102 [Level] Puzzle= 1,Nitrous Oxide Feeder, $0004,$0300,$0000,$0000,$0000,$0002 Puzzle= 2,Car-Jack, $0000,$0400,$4000,$8000,$4000,$0002 Puzzle= 4,Roof Key, $0000,$0300,$4000,$d000,$b000,$0002 Puzzle= 5,Weapon Code Key, $0000,$0200,$8000,$c000,$0000,$0002 Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002 PuzzleCombo= 1,1,Valve Pipe, $0004,$0300,$0000,$0000,$0000,$000a PuzzleCombo= 1,2,Nitrous Oxide Cannister, $0002,$0300,$0000,$0000,$0000,$0002 PuzzleCombo= 2,1,Car-Jack Body, $0000,$0400,$4000,$8000,$4000,$0002 PuzzleCombo= 2,2,Handle, $0000,$0300,$4000,$8000,$4000,$0002 PuzzleCombo= 8,1,Mine Detonator Body, $0008,$0400,$8000,$0000,$0000,$0002 PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002 Layer1= 56,72,8,16 LoadCamera= 62359,-4966,62296,63155,-4380,63208,3 ResetHUB= 27 Name= Citadel Gate Horizon= ENABLED Level= DATA\HIGHSTRT,102 [Level] Layer1= 56,72,8,16 LoadCamera= 61661,-1738,27605,63773,-2536,28079,144 ResetHUB= 28 Name= Citadel Horizon= ENABLED Level= DATA\CITNEW,102 [Level] Key= 1,Silver Key, $0004,$0300,$0000,$c000,$0000,$0002 Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 1,Shovel, $0003,$0a00,$4000,$a000,$4000,$0002 Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002 Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a PuzzleCombo= 1,1,Metal Blade, $0001,$0600,$4000,$8000,$4000,$0002 PuzzleCombo= 1,2,Wooden Handle, $0003,$0a00,$4000,$a000,$4000,$0002 Layer1= 64,16,8,16 ResidentCut= 1,1 ResidentCut= 2,2 ResidentCut= 3,3 LoadCamera= 50286,-227,47169,50791,-1346,49508,14 Name= The Sphinx Complex Horizon= ENABLED Lightning= ENABLED Level= DATA\JOBY1A,111 [Level] Name= No NoLevel= ENABLED Level= B,0 [Level] Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 1,Stone of Maat, $0002,$0500,$0000,$c000,$0000,$0002 Puzzle= 2,Stone of Khepri, $0002,$0500,$0000,$c000,$0000,$0002 Puzzle= 3,Stone of Atum, $0002,$0500,$0000,$c000,$0000,$0002 Puzzle= 4,Stone of Re, $0002,$0500,$0000,$c000,$0000,$0002 Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002 Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a Examine= 1,Scrap Of Paper, $0004,$0514,$0000,$4000,$0000,$0002 LoadCamera= 53127,1218,41006,52656,324,43654,0 Name= Underneath The Sphinx Level= DATA\JOBY2,107 [Level] Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002 Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a Layer1= 64,16,8,16 ResidentCut= 1,4 LoadCamera= 65121,-9281,53896,66148,-9563,53206,95 Name= Menkaure's Pyramid Horizon= ENABLED Lightning= ENABLED Level= DATA\JOBY3A,111 [Level] Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002 Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a Layer1= 64,16,8,16 LoadCamera= 11284,-5378,71156,8699,-6415,71255,85 Name= Inside Menkaure's Pyramid Horizon= ENABLED Lightning= ENABLED Level= DATA\JOBY3B,107 [Level] Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002 Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 7,Northern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 8,Southern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a Pickup= 1,Bag of Sand, $0000,$0400,$0000,$2000,$1000,$8002 Pickup= 2,Jerrycan, $0015,$0500,$4000,$f000,$0000,$4002 Layer1= 64,16,8,16 LoadCamera= 35151,-8706,13037,34155,-10102,11683,12 Name= The Mastabas Horizon= ENABLED Lightning= ENABLED Level= DATA\JOBY4A,111 [Level] Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002 Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 7,Northern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 8,Southern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a Layer1= 64,16,8,16 LoadCamera= 59161,-8862,70990,59730,-8962,72206,77 Name= The Great Pyramid Horizon= ENABLED Lightning= ENABLED Level= DATA\JOBY4B,107 [Level] Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002 Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 7,Northern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 8,Southern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 9,Eastern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a Layer1= 64,16,8,16 LoadCamera= 29920,-6175,41616,31309,-6628,39377,132 Name= Khufu's Queens Pyramids Horizon= ENABLED Lightning= ENABLED Level= DATA\JOBY4C,111 [Level] Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002 Puzzle= 6,Western Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 7,Northern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 8,Southern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 9,Eastern Shaft Key, $0005,$0200,$0000,$0000,$0000,$000a UVrotate= 5 Layer1= 64,16,8,16 LoadCamera= 14795,-21026,40125,14859,-21413,43026,44 Name= Inside The Great Pyramid Horizon= ENABLED Lightning= ENABLED Pulse= ENABLED Level= DATA\JOBY5A,107 [Level] Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002 ;FMV= 10,0 UVrotate= 5 ResidentCut= 1,23 LoadCamera= 5702,737,20194,3109,-231,20684,4 Name= Temple Of Horus Level= DATA\JOBY5B,97 [Level] Key= 11,Armory Key, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002 ;FMV= 11,0 UVrotate= 5 ResidentCut= 1,27 LoadCamera= 22641,26432,11943,21631,26906,12690,63 Name= Temple Of Horus Level= DATA\JOBY5C,108 [Level] Name= USE Level= DATA\LIBDEM,3 |
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#2
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TOMB RAIDER 5 SCRIPT
[PSXExtensions] Level= .PSX Cut= .CUT FMV= .FMV [PCExtensions] Level= .TRC Cut= .TRC FMV= .BIK [Language] File= 0,ENGLISH.TXT File= 1,FRENCH.TXT File= 2,GERMAN.TXT File= 3,ITALIAN.TXT File= 4,SPANISH.TXT File= 5,US.TXT File= 6,JAPAN.TXT File= 7,DUTCH.TXT [Options] LoadSave= ENABLED Title= ENABLED PlayAnyLevel= ENABLED InputTimeout= 18000 FlyCheat= ENABLED Security= $55 DemoDisc= DISABLED [Title] Layer1= 128,128,128,7 ResidentCut= 1,28 ResidentCut= 2,29 ResidentCut= 3,30 ResidentCut= 4,31 Horizon= ENABLED Train= ENABLED ; Outside level with rain??? ColAddHorizon= ENABLED Level= DATA\TITLE,104 [Level] Key= 1,Golden Key 1, $000e,$04b0,$0000,$0000,$0000,$0002 Key= 2,Golden Key 2, $000e,$04b0,$0000,$0000,$0000,$0002 Puzzle= 1,Garden Key, $0012,$0480,$0000,$0000,$0000,$0002 Pickup= 1,Mercury stone, $0002,$0200,$8000,$0000,$0000,$000a Pickup= 2,Saturn Symbol, $0002,$0380,$0000,$0000,$0000,$0002 Layer1= 16,16,96,3 ;OPCODE_0xD9= 77,0 ;OPCODE_0xD9= 0,0 ;OPCODE_0xDA= 0,0 Name= Streets of Rome Horizon= ENABLED ColAddHorizon= ENABLED Level= DATA\ANDREA3,128 [Level] Puzzle= 1,Valve wheel, $0002,$0600,$0000,$fc00,$0000,$000a Puzzle= 3,Golden coin, $0002,$0400,$0000,$0800,$0000,$000a Puzzle= 4,Mars symbol, $0002,$0500,$0000,$0000,$0000,$0002 Puzzle= 5,Venus symbol, $0002,$0500,$0000,$0000,$0000,$0002 Layer1= 128,128,128,3 Name= Trajan`s markets Horizon= ENABLED ColAddHorizon= ENABLED Level= DATA\ANDREA2,126 [Level] Key= 1,Colosseum key 1, $fff3,$0380,$0000,$a000,$a000,$000a Key= 2,Colosseum key 2, $fff3,$0380,$0000,$a000,$a000,$000a Puzzle= 4,Gemstone, $0000,$0200,$0000,$0000,$4000,$0002 PuzzleCombo= 4,1,Gemstone piece, $0000,$0200,$0000,$0000,$4000,$0002 PuzzleCombo= 4,2,Gemstone piece, $0000,$0200,$0000,$0000,$4000,$0002 Pickup= 1,Philosophers stone, $0000,$0400,$0000,$0800,$0000,$000a ;FMV= 3,0 Layer1= 128,128,128,3 Name= The Colosseum Horizon= ENABLED ColAddHorizon= ENABLED Level= DATA\ANDREA3,118 [Level] Key= 7,Silver key, $0000,$0400,$0000,$c000,$0000,$0002 Key= 8,Swipe Card, $0000,$0300,$0000,$4000,$0000,$0002 Puzzle= 1,A Fuse, $0003,$0600,$0000,$0000,$1800,$0002 Layer1= 168,168,200,-8 AnimatingMIP= 1,5 AnimatingMIP= 4,8 AnimatingMIP= 5,5 AnimatingMIP= 15,4 Name= The base Horizon= ENABLED ColAddHorizon= ENABLED Level= DATA\JOBY2,130 [Level] Key= 6,Bronze key, $0000,$04b0,$0000,$c000,$0000,$0002 Key= 7,Silver key, $0000,$04b0,$0000,$c000,$0000,$0002 Puzzle= 3,Suit console, $0011,$0400,$0000,$0000,$0000,$0002 Puzzle= 4,Suit battery, $000e,$0380,$0000,$0000,$0000,$0002 PuzzleCombo= 3,1,Aqualung, $000c,$0400,$0000,$0000,$0000,$0002 PuzzleCombo= 3,2,Suit console, $0011,$0400,$0000,$0000,$0000,$0002 PuzzleCombo= 4,1,Battery (+), $000f,$0380,$0000,$0000,$0000,$0002 PuzzleCombo= 4,2,Battery (-), $000f,$0380,$0000,$0000,$0000,$0002 Layer1= 128,128,128,2 Layer2= 128,128,128,-1 ResidentCut= 1,2 ;Cut= 18 ;OPCODE_0xDA= 0,0 ;OPCODE_0xDA= 1,0 ;OPCODE_0xDA= 3,0 ;OPCODE_0xDA= 20,0 Name= The submarine Horizon= ENABLED Level= DATA\JOBY3,121 [Level] Puzzle= 1,Chaff flares, $0004,$0200,$0000,$2000,$0000,$0002 Pickup= 1,Spear Of Destiny, $0014,$0380,$0000,$c000,$0000,$000a Layer1= 128,128,128,2 Layer2= 128,128,128,-1 Name= Deepsea dive Horizon= ENABLED Level= DATA\JOBY4,127 [Level] Key= 6,Bronze key, $0000,$04b0,$0000,$c000,$0000,$0002 Key= 7,Silver key, $0000,$04b0,$0000,$c000,$0000,$0002 Key= 8,Swipe Card, $0000,$0300,$0000,$4000,$0000,$0002 Puzzle= 1,Nitrogen canister, $0014,$0700,$0000,$0000,$0000,$0002 Puzzle= 2,Oxygen canister, $0014,$0700,$0000,$0000,$0000,$0002 ;FMV= 4,0 Layer1= 128,128,128,2 Layer2= 128,128,128,-1 ;Cut= 32 Name= Sinking submarine Horizon= ENABLED Level= DATA\JOBY5,121 [Level] Puzzle= 1,Heart, $0004,$0400,$8000,$0000,$0000,$0002 Puzzle= 2,Catapult, $0016,$0480,$0000,$0000,$0000,$0002 Puzzle= 3,Iron clapper, $000c,$0500,$0000,$4000,$0000,$0002 PuzzleCombo= 2,1,Rubber tube, $0004,$04b0,$0000,$1000,$0000,$0002 PuzzleCombo= 2,2,Pitchfork, $0000,$0500,$3000,$e000,$d000,$0002 Layer1= 80,96,160,-8 Name= Gallows tree YoungLara= ENABLED Horizon= ENABLED Lightning= ENABLED ColAddHorizon= ENABLED Level= DATA\ANDY1,124 [Level] Puzzle= 1,Bone dust, $0010,$0400,$0000,$0000,$0000,$0002 Pickup= 1,Bestiary, $0000,$0600,$4000,$d000,$3800,$0002 Layer1= 80,96,160,-8 ResidentCut= 1,34 Name= Labyrinth YoungLara= ENABLED Horizon= ENABLED Lightning= ENABLED ColAddHorizon= ENABLED Level= DATA\ANDY2,117 [Level] Puzzle= 1,Chalk, $0000,$0400,$0000,$0000,$1000,$000a Puzzle= 2,Silver coin, $0000,$0200,$4000,$0000,$4000,$0002 Pickup= 1,Bestiary, $0000,$0600,$4000,$d000,$3800,$0002 ;FMV= 5,0 UVrotate= 3 Layer1= 80,96,160,-8 AnimatingMIP= 8,6 ;Cut= 35 Name= Old mill YoungLara= ENABLED Horizon= ENABLED Lightning= ENABLED ColAddHorizon= ENABLED Level= DATA\ANDY3,124 [Level] Key= 7,Hammer, $0000,$0200,$4000,$1000,$0000,$0002 Key= 8,High level access card, $0000,$0180,$8000,$1000,$0000,$0002 Puzzle= 3,Access code disc, $0000,$0180,$c000,$4000,$0000,$000a Puzzle= 4,Iris lab access, $0000,$0170,$4000,$0a00,$4000,$000a Pickup= 1,ID access card, $0000,$0180,$1000,$b800,$6800,$0002 Pickup= 2,Iris artifact, $fffc,$04b0,$8000,$8000,$1000,$000a Layer1= 64,64,144,-5 Layer2= 32,32,78,2 AnimatingMIP= 6,4 ;OPCODE_0xD9= 7,0 Name= The 13th floor Horizon= ENABLED Train= ENABLED ; Outside level with rain??? ColAddHorizon= ENABLED Level= DATA\RICH1,129 [Level] Puzzle= 2,Iris artifact, $fffc,$04b0,$8000,$8000,$1000,$000a Puzzle= 3,Teleporter disc, $0000,$0170,$4000,$0a00,$4000,$000a Pickup= 1,Low level access card, $0000,$0180,$1000,$b800,$6800,$0002 Pickup= 2,Restroom access card, $0000,$0300,$8000,$0000,$0000,$0002 UVrotate= 8 Layer1= 64,64,144,-5 Layer2= 32,32,78,2 AnimatingMIP= 2,4 AnimatingMIP= 5,4 AnimatingMIP= 6,4 AnimatingMIP= 7,4 ;OPCODE_0xD9= 7,0 ;OPCODE_0xD9= 30,0 ;OPCODE_0xDA= 78,0 ;OPCODE_0xDA= 59,0 ;OPCODE_0xDA= 60,0 Name= Escape with the iris Horizon= ENABLED Train= ENABLED ; Outside level with rain??? ColAddHorizon= ENABLED Level= DATA\RICH2,129 [Level] ResidentCut= 1,26 ;Cut= 26 Name= Security breach Horizon= ENABLED Train= ENABLED ; Outside level with rain??? ColAddHorizon= ENABLED Level= DATA\RICHCUT2,129 [Level] Puzzle= 1,Helipad access key, $0003,$0300,$0000,$0000,$0000,$0002 Puzzle= 2,Iris artifact, $fffc,$04b0,$8000,$8000,$1000,$000a PuzzleCombo= 1,1,Key bit (left), $0003,$0300,$0000,$0000,$0000,$0002 PuzzleCombo= 1,2,Key bit (right), $0003,$0300,$0000,$0000,$0000,$0002 ;FMV= 6,0 Layer1= 64,64,144,-5 Layer2= 32,32,78,2 AnimatingMIP= 3,4 AnimatingMIP= 4,4 AnimatingMIP= 14,4 AnimatingMIP= 15,4 Name= Red alert! Horizon= ENABLED Train= ENABLED ; Outside level with rain??? ColAddHorizon= ENABLED Level= DATA\RICH3,129 [Level] ;OPCODE_0xD9= 5,0 ;OPCODE_0xD9= 7,0 ;OPCODE_0xD9= 20,0 Name= Gibbys Level Horizon= ENABLED Train= ENABLED ; Outside level with rain??? Level= DATA\GIBBY,110 [Level] Layer1= 160,160,192,7 Name= Dels Level Horizon= ENABLED ColAddHorizon= ENABLED Level= DATA\DEL,110 [Level] Name= Toms Level Level= DATA\TOM,110 |
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#3
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If anyone has the Decompiled Scripts From TR 1, 2 3
they would me most appreciated
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#4
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Coolie! Nice work Dude
![]() I wish some stuff from TRLR worked in TRLE, like the timer from Race to the Iris. Just tried that "Timer" line in the script but no luck ![]() I think I have the TR3 Script somewhere, I'd be glad to add it
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#5
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Here's the TR3 Script
![]() Options: Language: ENGLISH Secret_Track: 0 firstoption: EXIT_TO_TITLE title_replace: EXIT_TO_TITLE ondeath_demo_mode: EXIT_TO_TITLE ondeath_ingame: EXIT_TO_TITLE on_demo_interrupt: EXIT_TO_TITLE on_demo_end: EXIT_TO_TITLE singlelevel: -1 Level: Lara's House Key1: Racetrack Key Load_pic: pix\house.bmp Track: 2 Game: data\house.TR2 End: Level: Jungle Key4: Indra Key Track: 34 Load_pic: pix\india.bmp Game: data\jungle.TR2 Track: 64 cutsceneangle: 16384 Cut: cuts\cut6.TR2 Complete: End: Level: Temple Ruins Puzzle1: Scimitar Puzzle2: Scimitar Key1: Key Of Ganesha Key2: Key Of Ganesha Key3: Key Of Ganesha Key4: Key Of Ganesha Track: 34 Load_pic: pix\india.bmp Game: data\temple.TR2 Track: 69 cutsceneangle: 16384 Cut: cuts\cut9.TR2 Complete: End: Level: The River Ganges Key1: Gate Key Track: 34 Load_pic: pix\india.bmp Game: data\quadchas.TR2 Complete: End: Level: Caves Of Kaliya Track: 30 Load_pic: pix\india.bmp Game: data\tonyboss.TR2 Fmv: FMV\SAIL_ENG.RPL Complete: End: Level: Coastal Village Puzzle1: Serpent Stone Key1: Smuggler's Key Track: 32 Load_pic: pix\southpac.bmp Game: data\shore.TR2 Track: 68 cutsceneangle: 16384 Cut: cuts\cut1.TR2 Complete: End: Level: Crash Site Pickup1: Swamp Map Key1: Commander Bishop's Key Key2: Lt. Tuckerman's Key Track: 33 Load_pic: pix\southpac.bmp Startinv: Pickup1 Game: data\crash.TR2 Track: 65 cutsceneangle: 16384 Cut: cuts\cut4.TR2 Complete: End: Level: Madubu Gorge Track: 36 Load_pic: pix\southpac.bmp Game: data\rapids.TR2 Complete: End: Level: Temple Of Puna Track: 30 Load_pic: pix\southpac.bmp Game: data\triboss.TR2 Complete: End: Level: Thames Wharf Key1: Flue Room Key Key2: Cathedral Key Track: 73 Load_pic: pix\london.bmp nofloor: 1792 Game: data\roofs.TR2 Track: 67 cutsceneangle: 49152 Cut: cuts\cut2.TR2 Complete: End: Level: Aldwych Puzzle1: Old Penny Puzzle2: Ticket Puzzle3: Masonic Mallet Puzzle4: Ornate Star Key1: Maintenance Key Key2: Solomon's Key Key3: Solomon's Key Key4: Solomon's Key Track: 74 Load_pic: pix\london.bmp Game: data\sewer.TR2 Track: 63 cutsceneangle: 16384 Cut: cuts\cut5.TR2 Complete: End: Level: Lud's Gate Puzzle1: Embalming Fluid Key1: Boiler Room Key Track: 31 Load_pic: pix\london.bmp Game: data\tower.TR2 Track: 71 cutsceneangle: 16384 Cut: cuts\cut11.TR2 Complete: End: Level: City Track: 78 nofloor: 5120 Load_pic: pix\london.bmp Game: data\office.TR2 Complete: End: Level: Nevada Desert Key1: Generator Access Key2: Detonator Switch Track: 33 Load_pic: pix\nevada.bmp Game: data\nevada.TR2 Track: 72 cutsceneangle: 16384 Cut: cuts\cut7.TR2 Complete: End: Level: High Security Compound Puzzle1: Blue Security Pass Puzzle2: Yellow Security Pass Key1: Keycard Type A Key2: Keycard Type B Track: 27 Load_pic: pix\nevada.bmp remove_weapons: remove_ammo: Game: data\compound.TR2 Track: 70 cutsceneangle: 16384 Cut: cuts\cut8.TR2 Complete: End: Level: Area 51 Puzzle1: Tower Access Key Puzzle2: Code Clearance Disk Puzzle3: Code Clearance Disk Puzzle4: Hanger Access Key Key1: Launch Code Pass Track: 27 Load_pic: pix\nevada.bmp Game: data\area51.TR2 Complete: End: Level: Antarctica Puzzle1: Crowbar Puzzle2: Gate Control Key Key1: Hut Key Fmv: FMV\CRSH_ENG.RPL Track: 28 Load_pic: pix\antarc.bmp Game: data\antarc.TR2 Track: 62 cutsceneangle: 16384 Cut: cuts\cut3.TR2 Complete: End: Level: RX-Tech Mines Puzzle1: Crowbar Puzzle2: Lead Acid Battery Puzzle3: Winch Starter Track: 30 Load_pic: pix\antarc.bmp Game: data\mines.TR2 Complete: End: Level: Lost City Of Tinnos Puzzle1: Oceanic Mask Key1: Uli Key Track: 26 Load_pic: pix\antarc.bmp Game: data\city.TR2 Track: 66 cutsceneangle: 16384 Cut: cuts\cut12.TR2 Complete: End: Level: Meteorite Cavern Track: 26 Load_pic: pix\antarc.bmp Game: data\chamber.TR2 Fmv: FMV\ENDGAME.RPL End: Level: All Hallows Key1: Vault Key Track: 30 Load_pic: pix\london.bmp nofloor: 10000 Game: data\stpaul.TR2 Complete: End: Glad to help
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#6
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Excellent work, thx a million for the scripts Mate's
![]() They have now been cataloged in my growing Folder of TRLE stuff hehe I think Im gonna have to buy a new Computor to dedicate soley to TRLE and all the cool tools and extras That go with it ![]() Cyas Shroom |
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#7
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C5 there is a way of doing the timer!! i tried it ages ago while making lara's london home but took i it out because once triggered i couldnt get the timer to ever stop, i tried antitriggers, flip effects but no such luck
if u wanna know tho just give me an email
__________________
http://driber.net/extras/os/john_signature3.jpg member of the http://driber.net/extras/os/z_ani2.gif Posse features: 8 hidden artifacts + snow mobile course + loads of traps and puzzles and much, much more download Lara's London Home | Walkthrough |read reviewshttp://driber.net/extras/os/bb2.gif |
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#8
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SEND!!! SEND!!! SEND!!!
![]() ![]() jokami63@yahoo.comYou rock JZ ![]() Shroom, now there's a good idea ![]() My PC is only for TRLE Stuff, Movies, and Music, and that's about it Then there's my digital pics and stuff, but that's not a big part of my HD...![]() I have 30GB used up in all this
__________________
http://www.dhama.co.uk/campaign.jpg did you really think that it was over? / my journal |
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#9
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How do you use all of this stuff? Ok I know dumb question but I'ed like to know.
Alias 56 |
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#10
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Wow! Thanks! How do you get all these scripts? I tried decompiling the TR5 script with TRWest but got an error... and I don't know which file the TR3 script is embedded in. Does that mean you could use custom scripts for TR3 levels made in Flooredit? Also, were the TR1/2 scripts embedded into the executable file? Only if I'd love to see those.
__________________
[url=http://www.trle.net/AuthorListingAD.htm][img]http://www.chestnuts.eclipse.co.uk/pics/tomb/sig.gif[/img][/url] |
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#11
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I know its an old post but in the TRC script
Train= ENABLED ; Outside level with rain??? This isnt for rain, its for Laras Visor and the ability to see invisable lazers |
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#12
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If that can help :
French TR4 script [PSXExtensions] Level= .PSX Cut= .CUT FMV= .FMV [PCExtensions] Level= .TR4 Cut= .TR4 FMV= .BIK [Language] File= 0,ENGLISH.TXT File= 1,FRENCH.TXT File= 2,GERMAN.TXT File= 3,ITALIAN.TXT File= 4,SPANISH.TXT File= 5,US.TXT File= 6,JAPAN.TXT File= 7,DUTCH.TXT [Options] LoadSave= ENABLED Title= ENABLED PlayAnyLevel= DISABLED InputTimeout= 18000 FlyCheat= DISABLED Security= $55 DemoDisc= DISABLED [Title] ResidentCut= 1,28 ResidentCut= 2,29 ResidentCut= 3,30 LoadCamera= 68096,1152,90624,68032,703,91542,1 Level= DATA\TITLE,104 [Level] Puzzle= 1,Le Cr\xffne d'Or, $0001,$0180,$9000,$0000,$0000,$0002 UVrotate= 8 Layer1= 160,160,192,7 Legend= Cambodge, 1984 ResidentCut= 1,5 ResidentCut= 2,6 ;Cut= 6 LoadCamera= 7835,-569,88960,5000,-323,88346,20 Name= Angkor Vat YoungLara= ENABLED Horizon= ENABLED Level= DATA\ANGKOR1,110 [Level] ;FMV= 1,0 Layer1= 160,160,192,7 ResidentCut= 1,7 ResidentCut= 2,8 LoadCamera= 82362,-258,18777,84018,-1495,20276,33 ResetHUB= 3 Name= Le d\xfffi de l'iris YoungLara= ENABLED Horizon= ENABLED Timer= ENABLED Level= DATA\ANG_RACE,110 [Level] Puzzle= 1,OEil d'Horus, $0017,$0500,$0000,$0000,$0000,$0002 Puzzle= 2,Les sables \xffternels, $0018,$0300,$0000,$0000,$0000,$0002 PuzzleCombo= 1,1,Fragment d'oeil, $0017,$0500,$0000,$0000,$0000,$0002 PuzzleCombo= 1,2,Fragment d'oeil, $0017,$0500,$0000,$0000,$0000,$0002 Legend= Egypte, cette ann\xffefff82 LoadCamera= 87075,-14188,26581,89090,-15443,25670,29 ResetHUB= 4 Name= Le tombeau de Seth Level= DATA\SETTOMB1,107 [Level] Puzzle= 1,La main d'Orion, $0000,$0400,$8000,$c000,$0000,$0002 Puzzle= 2,La main de Sirius, $0000,$0400,$8000,$c000,$0000,$0002 Puzzle= 3,Le talisman du scarab\xffefff82, $0000,$0400,$8000,$0000,$0000,$0002 Puzzle= 4,Le Serpent d'Or, $0005,$0500,$8000,$0000,$0000,$0002 ;FMV= 2,0 AnimatingMIP= 12,5 AnimatingMIP= 13,5 AnimatingMIP= 14,5 ResidentCut= 1,14 LoadCamera= 2070,-4610,38237,4155,-5672,39707,7 ResetHUB= 5 Name= Les chambres s\xffpulcrales Level= DATA\SETTOMB2,107 [Level] Puzzle= 1,Clef de voiture, $0008,$0400,$2000,$3000,$4000,$0002 Layer1= 192,128,192,8 LoadCamera= 85312,-2666,39478,83984,-2559,39490,2 Name= La vall\xffe des rois Horizon= ENABLED Level= DATA\JEEPCHAS,110 [Level] Puzzle= 1,Clef de voiture, $0008,$0400,$2000,$3000,$4000,$0002 ;FMV= 3,0 ;FMV= 4,0 Layer1= 255,128,112,8 LoadCamera= 13452,-876,71964,11442,-1612,73162,0 ResetHUB= 7 Name= KV5 Horizon= ENABLED Level= DATA\JEEPCHS2,98 [Level] Key= 2,Clef de la salle hypostyle, $0000,$0400,$0000,$c000,$0000,$0002 Puzzle= 2,Vase canope 1, $0001,$0320,$0000,$0000,$0000,$0002 Puzzle= 3,Vase canope 2, $0001,$0320,$0000,$0000,$0000,$0002 PuzzleCombo= 1,2,D\xffesse du Soleil, $0000,$04b0,$0000,$0000,$0000,$0002 Layer1= 128,96,64,7 ;Cut= 12 LoadCamera= 89366,-258,48077,88372,-1300,45701,0 Name= Le temple de Karnak Horizon= ENABLED Level= DATA\KARNAK1,110 [Level] Key= 2,Clef de la salle hypostyle, $0000,$0400,$0000,$c000,$0000,$0002 Key= 3,Clef du temple, $0000,$0400,$0000,$c000,$0000,$0002 Puzzle= 1,Talisman du Soleil, $0000,$0500,$0000,$0000,$0000,$0002 Puzzle= 2,Vase canope 1, $0001,$0320,$0000,$0000,$0000,$0002 Puzzle= 3,Vase canope 2, $0001,$0320,$0000,$0000,$0000,$0002 PuzzleCombo= 1,1,Disque du Soleil, $0000,$0180,$0000,$0000,$0000,$0002 PuzzleCombo= 1,2,D\xffesse du Soleil, $0000,$04b0,$0000,$0000,$0000,$0002 Layer1= 128,96,64,7 LoadCamera= 64373,-2908,35929,66512,-3164,33941,111 Name= La monumentale salle hypostyle Horizon= ENABLED Level= DATA\HALL,110 [Level] Key= 2,Clef de la salle hypostyle, $0000,$0400,$0000,$c000,$0000,$0002 Key= 3,Clef du temple, $0000,$0400,$0000,$c000,$0000,$0002 Puzzle= 1,Talisman du Soleil, $0000,$0500,$0000,$0000,$0000,$0002 Puzzle= 2,Vase canope 1, $0001,$0320,$0000,$0000,$0000,$0002 Puzzle= 3,Vase canope 2, $0001,$0320,$0000,$0000,$0000,$0002 PuzzleCombo= 1,1,Disque du Soleil, $0000,$0180,$0000,$0000,$0000,$0002 PuzzleCombo= 1,2,D\xffesse du Soleil, $0000,$04b0,$0000,$0000,$0000,$0002 ;FMV= 9,1 Layer1= 128,96,64,7 Mirror= 11,$7000 LoadCamera= 60489,-1166,49442,59885,-1038,48261,156 ResetHUB= 11 Name= Le lac sacr\xffffff82 Horizon= ENABLED Level= DATA\LAKE,110 [Level] Name= Oui NoLevel= ENABLED Level= A,0 [Level] Puzzle= 4,Cartouche de B\xffffff83, $0000,$0400,$0000,$0000,$0000,$0002 Puzzle= 5,Cartouche de R\xffffff83, $0000,$0400,$0000,$0000,$0000,$0002 PuzzleCombo= 4,1,1er fragment d'un Cartouche, $0000,$0400,$0000,$0000,$0000,$0002 PuzzleCombo= 4,2,2nd fragment d'un Cartouche, $0000,$0400,$0000,$0000,$0000,$0002 Examine= 2,Les r\xffgles du Senet, $0000,$0500,$0000,$0000,$0000,$0002 ;FMV= 5,0 LoadCamera= 79993,-6715,57009,81452,-5264,58348,161 ResetHUB= 12 Name= Le temple fun\xffraire de Semerkhet RemoveAmulet= ENABLED Level= DATA\SEMER,107 [Level] Puzzle= 6,Vraeus d'Or, $0003,$0300,$0000,$0000,$0000,$0002 Puzzle= 7,Clef du Gardien, $0009,$0300,$0000,$0000,$0000,$0002 ;FMV= 6,0 LoadCamera= 58630,-13825,9782,59962,-13640,9808,53 ResetHUB= 13 Name= Le Gardien de Semerkhet Level= DATA\SEMER2,107 [Level] UVrotate= 11 Layer1= 192,160,192,-16 LensFlare= 225792,-1600000,588544,255,255,255 Fog= 210,176,99 LoadCamera= 20275,-1026,52658,18424,-2381,52700,1 ResetHUB= 14 Name= Un train \xff travers le d\xffsert82 Horizon= ENABLED Train= ENABLED Level= DATA\TRAIN,106 [Level] Key= 1,Jeton, $0013,$0200,$4000,$0000,$0000,$0002 Key= 10,Clef des Portes, $0008,$0300,$8000,$e000,$0000,$0002 Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002 Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002 Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a Puzzle= 4,B\xffton et crochet, $0002,$0700,$0000,$2000,$0000,$0002 Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002 Puzzle= 6,Joyau du Cavalier, $0000,$0300,$0000,$0000,$0000,$0002 Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002 Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002 Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a PuzzleCombo= 4,1,Crochet mural, $000a,$0400,$3000,$c000,$0000,$000a PuzzleCombo= 4,2,Poign\xffe bris\xffefff82, $0004,$0400,$0000,$c000,$0000,$0002 PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002 Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002 Layer1= 128,128,128,-16 LensFlare= 249856,-32000,109824,128,96,0 AnimatingMIP= 2,10 AnimatingMIP= 4,10 AnimatingMIP= 5,10 AnimatingMIP= 6,10 AnimatingMIP= 7,10 AnimatingMIP= 8,10 AnimatingMIP= 9,10 ResidentCut= 1,17 ResidentCut= 2,18 ResidentCut= 3,19 ResidentCut= 4,20 LoadCamera= 45633,-7508,47067,46657,-7880,47863,73 Name= Alexandrie Horizon= ENABLED ColAddHorizon= ENABLED Level= DATA\ALEXHUB,110 [Level] Key= 1,Jeton, $0013,$0200,$4000,$0000,$0000,$0002 Key= 10,Clef des Portes, $0008,$0300,$8000,$e000,$0000,$0002 Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002 Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002 Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a Puzzle= 4,B\xffton et crochet, $0002,$0700,$0000,$2000,$0000,$0002 Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002 Puzzle= 6,Joyau du Cavalier, $0000,$0300,$0000,$0000,$0000,$0002 Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002 Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002 Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a PuzzleCombo= 4,1,Crochet mural, $000a,$0400,$3000,$c000,$0000,$000a PuzzleCombo= 4,2,Poign\xffe bris\xffefff82, $0004,$0400,$0000,$c000,$0000,$0002 PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002 Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002 Layer1= 128,128,128,-8 LensFlare= 249856,-32000,109824,128,96,0 Mirror= 69,$7400 ResidentCut= 1,21 LoadCamera= 69395,-4283,29278,72285,-4304,29773,2 Name= Les ruines c\xffti\xffresf8a Horizon= ENABLED ColAddHorizon= ENABLED Level= DATA\ALEXHUB2,105 [Level] Key= 1,Jeton, $0013,$0200,$4000,$0000,$0000,$0002 Key= 10,Clef des Portes, $0008,$0300,$8000,$e000,$0000,$0002 Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002 Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002 Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a Puzzle= 4,B\xffton et crochet, $0002,$0700,$0000,$2000,$0000,$0002 Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002 Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002 Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002 Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a PuzzleCombo= 4,1,Crochet mural, $000a,$0400,$3000,$c000,$0000,$000a PuzzleCombo= 4,2,Poign\xffe bris\xffefff82, $0004,$0400,$0000,$c000,$0000,$0002 PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002 Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002 LoadCamera= 77327,-2526,42025,76170,-3207,42009,0 Name= Pharos, le temple d'Isis Level= DATA\PALACES,107 [Level] Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002 Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002 Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002 Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002 ;FMV= 8,1 ResidentCut= 1,22 LoadCamera= 37674,-6560,48511,37886,-6404,47204,18 ResetHUB= 22 Name= Les palais de Cl\xffop\xfftref83 Level= DATA\PALACES2,107 [Level] Key= 1,Jeton, $0013,$0200,$4000,$0000,$0000,$0002 Key= 10,Clef des Portes, $0008,$0300,$8000,$e000,$0000,$0002 Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002 Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002 Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002 Puzzle= 6,Joyau du Cavalier, $0000,$0300,$0000,$0000,$0000,$0002 Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002 Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002 Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002 Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002 LoadCamera= 58592,-13688,51994,60333,-14307,51730,69 Name= Les Catacombes Level= DATA\CSPLIT1,108 [Level] Puzzle= 1,Trident, $0014,$0400,$0000,$0000,$0000,$0002 Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002 Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002 Puzzle= 6,Joyau du Cavalier, $0000,$0300,$0000,$0000,$0000,$0002 Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002 Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002 Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002 Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002 UVrotate= 254 LoadCamera= 82312,444,68778,82335,-128,69998,86 Name= Le temple de Pos\xffidon82 Level= DATA\CSPLIT2,108 [Level] Puzzle= 2,Parchemin de musique, $0006,$0400,$0000,$c000,$0000,$0002 Puzzle= 3,Etoile d'Or, $0000,$0500,$0000,$0000,$0000,$000a Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002 Puzzle= 6,Joyau du Cavalier, $0000,$0300,$0000,$0000,$0000,$0002 Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002 Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002 Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002 Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002 Examine= 3,Parchemin du Cercle de Feu, $0002,$0500,$0000,$4000,$0000,$0002 AnimatingMIP= 1,7 LoadCamera= 76406,-3880,40584,75794,-3220,40328,23 Name= La Grande Biblioth\xffquef8a Level= DATA\LIBRARY,108 [Level] Puzzle= 5,Gardien du Portail, $0008,$0600,$8000,$f000,$0000,$0002 Puzzle= 10,Noud de Pharos, $0011,$0400,$0000,$0000,$0000,$0002 Puzzle= 11,Pilier de Pharos, $0013,$04b0,$0000,$0000,$0000,$0002 Puzzle= 12,Scarab\xffe noir, $0008,$03b0,$0000,$e000,$0000,$000a PuzzleCombo= 5,1,Poign\xffe sculpt\xffefff82, $0002,$0500,$4000,$1000,$0000,$000a PuzzleCombo= 5,2,Effigie d'Hator, $0016,$0400,$8000,$0000,$0000,$0002 Pickup= 1,Scarab\xffe bris\xffffff82, $0008,$03b0,$0000,$e000,$0000,$000a Pickup= 2,Lunettes bris\xffesff82, $0008,$0150,$0000,$0000,$0000,$0002 LoadCamera= 69298,-5624,48543,69625,-5464,48804,13 Name= Les appartements de D\xffm\xfftrios2 Level= DATA\LIBEND,109 [Level] Puzzle= 1,Injecteur de nitro, $0004,$0300,$0000,$0000,$0000,$0002 Puzzle= 2,Cric, $0000,$0400,$4000,$8000,$4000,$0002 Puzzle= 4,Clef du toit, $0000,$0300,$4000,$d000,$b000,$0002 Puzzle= 5,Code d'armement, $0000,$0200,$8000,$c000,$0000,$0002 Puzzle= 8,D\xfftonateur, $0008,$0400,$8000,$0000,$0000,$2002 PuzzleCombo= 1,1,Tuyau \xff valve, $0004,$0300,$0000,$0000,$0000,$000a PuzzleCombo= 1,2,R\xffservoir de nitro, $0002,$0300,$0000,$0000,$0000,$0002 PuzzleCombo= 2,1,Pi\xffce de cric, $0000,$0400,$4000,$8000,$4000,$0002 PuzzleCombo= 2,2,Poign\xffefff82, $0000,$0300,$4000,$8000,$4000,$0002 PuzzleCombo= 8,1,Pi\xffce de d\xfftonateur, $0008,$0400,$8000,$0000,$0000,$0002 PuzzleCombo= 8,2,Donn\xffes sur les positions des mines, $0004,$0280,$8000,$c000,$0000,$0002 Layer1= 56,72,8,16 LoadCamera= 40900,498,36177,42256,-666,37727,51 Name= La Cit\xff des Morts Horizon= ENABLED Level= DATA\BIKEBIT,102 [Level] Puzzle= 1,Injecteur de nitro, $0004,$0300,$0000,$0000,$0000,$0002 Puzzle= 2,Cric, $0000,$0400,$4000,$8000,$4000,$0002 Puzzle= 4,Clef du toit, $0000,$0300,$4000,$d000,$b000,$0002 Puzzle= 5,Code d'armement, $0000,$0200,$8000,$c000,$0000,$0002 Puzzle= 8,D\xfftonateur, $0008,$0400,$8000,$0000,$0000,$2002 PuzzleCombo= 1,1,Tuyau \xff valve, $0004,$0300,$0000,$0000,$0000,$000a PuzzleCombo= 1,2,R\xffservoir de nitro, $0002,$0300,$0000,$0000,$0000,$0002 PuzzleCombo= 2,1,Pi\xffce de cric, $0000,$0400,$4000,$8000,$4000,$0002 PuzzleCombo= 2,2,Poign\xffefff82, $0000,$0300,$4000,$8000,$4000,$0002 PuzzleCombo= 8,1,Pi\xffce de d\xfftonateur, $0008,$0400,$8000,$0000,$0000,$0002 PuzzleCombo= 8,2,Donn\xffes sur les positions des mines, $0004,$0280,$8000,$c000,$0000,$0002 Layer1= 56,72,8,16 LoadCamera= 59209,1009,42059,61540,1122,43824,111 Name= Les souterrains Horizon= ENABLED Level= DATA\NUTRENCH,102 [Level] Puzzle= 1,Injecteur de nitro, $0004,$0300,$0000,$0000,$0000,$0002 Puzzle= 2,Cric, $0000,$0400,$4000,$8000,$4000,$0002 Puzzle= 4,Clef du toit, $0000,$0300,$4000,$d000,$b000,$0002 Puzzle= 5,Code d'armement, $0000,$0200,$8000,$c000,$0000,$0002 Puzzle= 8,D\xfftonateur, $0008,$0400,$8000,$0000,$0000,$2002 PuzzleCombo= 1,1,Tuyau \xff valve, $0004,$0300,$0000,$0000,$0000,$000a PuzzleCombo= 1,2,R\xffservoir de nitro, $0002,$0300,$0000,$0000,$0000,$0002 PuzzleCombo= 2,1,Pi\xffce de cric, $0000,$0400,$4000,$8000,$4000,$0002 PuzzleCombo= 2,2,Poign\xffefff82, $0000,$0300,$4000,$8000,$4000,$0002 PuzzleCombo= 8,1,Pi\xffce de d\xfftonateur, $0008,$0400,$8000,$0000,$0000,$0002 PuzzleCombo= 8,2,Donn\xffes sur les positions des mines, $0004,$0280,$8000,$c000,$0000,$0002 Layer1= 56,72,8,16 LoadCamera= 50288,1245,54026,51182,802,53117,84 Name= Les appartements d'Ibn Tulun Horizon= ENABLED Level= DATA\CORTYARD,102 [Level] Puzzle= 1,Injecteur de nitro, $0004,$0300,$0000,$0000,$0000,$0002 Puzzle= 2,Cric, $0000,$0400,$4000,$8000,$4000,$0002 Puzzle= 4,Clef du toit, $0000,$0300,$4000,$d000,$b000,$0002 Puzzle= 5,Code d'armement, $0000,$0200,$8000,$c000,$0000,$0002 Puzzle= 8,D\xfftonateur, $0008,$0400,$8000,$0000,$0000,$2002 PuzzleCombo= 1,1,Tuyau \xff valve, $0004,$0300,$0000,$0000,$0000,$000a PuzzleCombo= 1,2,R\xffservoir de nitro, $0002,$0300,$0000,$0000,$0000,$0002 PuzzleCombo= 2,1,Pi\xffce de cric, $0000,$0400,$4000,$8000,$4000,$0002 PuzzleCombo= 2,2,Poign\xffefff82, $0000,$0300,$4000,$8000,$4000,$0002 PuzzleCombo= 8,1,Pi\xffce de d\xfftonateur, $0008,$0400,$8000,$0000,$0000,$0002 PuzzleCombo= 8,2,Donn\xffes sur les positions des mines, $0004,$0280,$8000,$c000,$0000,$0002 Layer1= 56,72,8,16 LoadCamera= 53811,-328,48582,54914,-1207,51046,106 Name= Les souks Horizon= ENABLED Lightning= ENABLED Level= DATA\LOWSTRT,102 [Level] Puzzle= 1,Injecteur de nitro, $0004,$0300,$0000,$0000,$0000,$0002 Puzzle= 2,Cric, $0000,$0400,$4000,$8000,$4000,$0002 Puzzle= 4,Clef du toit, $0000,$0300,$4000,$d000,$b000,$0002 Puzzle= 5,Code d'armement, $0000,$0200,$8000,$c000,$0000,$0002 Puzzle= 8,D\xfftonateur, $0008,$0400,$8000,$0000,$0000,$2002 PuzzleCombo= 1,1,Tuyau \xff valve, $0004,$0300,$0000,$0000,$0000,$000a PuzzleCombo= 1,2,R\xffservoir de nitro, $0002,$0300,$0000,$0000,$0000,$0002 PuzzleCombo= 2,1,Pi\xffce de cric, $0000,$0400,$4000,$8000,$4000,$0002 PuzzleCombo= 2,2,Poign\xffefff82, $0000,$0300,$4000,$8000,$4000,$0002 PuzzleCombo= 8,1,Pi\xffce de d\xfftonateur, $0008,$0400,$8000,$0000,$0000,$0002 PuzzleCombo= 8,2,Donn\xffes sur les positions des mines, $0004,$0280,$8000,$c000,$0000,$0002 Layer1= 56,72,8,16 LoadCamera= 62359,-4966,62296,63155,-4380,63208,3 ResetHUB= 27 Name= Aux portes de la Citadelle Horizon= ENABLED Level= DATA\HIGHSTRT,102 [Level] Layer1= 56,72,8,16 LoadCamera= 61661,-1738,27605,63773,-2536,28079,144 ResetHUB= 28 Name= La Citadelle Horizon= ENABLED Level= DATA\CITNEW,102 [Level] Key= 1,Clef en argent massif, $0004,$0300,$0000,$c000,$0000,$0002 Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 1,Pelle, $0003,$0a00,$4000,$a000,$4000,$0002 Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002 Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a PuzzleCombo= 1,1,Lame de m\xfftalf82, $0001,$0600,$4000,$8000,$4000,$0002 PuzzleCombo= 1,2,Poign\xffe en bois, $0003,$0a00,$4000,$a000,$4000,$0002 Layer1= 64,16,8,16 ResidentCut= 1,1 ResidentCut= 2,2 ResidentCut= 3,3 LoadCamera= 50286,-227,47169,50791,-1346,49508,14 Name= L'ensemble arch\xffologique du Sphinx Horizon= ENABLED Lightning= ENABLED Level= DATA\JOBY1A,111 [Level] Name= Non NoLevel= ENABLED Level= B,0 [Level] Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 1,Pierre de Ma\xfftfff83, $0002,$0500,$0000,$c000,$0000,$0002 Puzzle= 2,Pierre de Kh\xffprif82, $0002,$0500,$0000,$c000,$0000,$0002 Puzzle= 3,Pierre d'Atoum, $0002,$0500,$0000,$c000,$0000,$0002 Puzzle= 4,Pierre de R\xffffff83, $0002,$0500,$0000,$c000,$0000,$0002 Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002 Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a Examine= 1,Bout de papier, $0004,$0514,$0000,$4000,$0000,$0002 LoadCamera= 53127,1218,41006,52656,324,43654,0 Name= Dans les entrailles du Sphinx Level= DATA\JOBY2,107 [Level] Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002 Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a Layer1= 64,16,8,16 ResidentCut= 1,4 LoadCamera= 65121,-9281,53896,66148,-9563,53206,95 Name= La pyramide de Menkaouhor Horizon= ENABLED Lightning= ENABLED Level= DATA\JOBY3A,111 [Level] Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002 Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a Layer1= 64,16,8,16 LoadCamera= 11284,-5378,71156,8699,-6415,71255,85 Name= Dans la pyramide de Menkaouhor Horizon= ENABLED Lightning= ENABLED Level= DATA\JOBY3B,107 [Level] Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002 Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 7,Clef du rayon septentrional, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 8,Clef du rayon m\xffridional, $0005,$0200,$0000,$0000,$0000,$000a Pickup= 1,Sac de sable, $0000,$0400,$0000,$2000,$1000,$8002 Pickup= 2,Jerricane, $0015,$0500,$4000,$f000,$0000,$4002 Layer1= 64,16,8,16 LoadCamera= 35151,-8706,13037,34155,-10102,11683,12 Name= Les Mastabas Horizon= ENABLED Lightning= ENABLED Level= DATA\JOBY4A,111 [Level] Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002 Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 7,Clef du rayon septentrional, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 8,Clef du rayon m\xffridional, $0005,$0200,$0000,$0000,$0000,$000a Layer1= 64,16,8,16 LoadCamera= 59161,-8862,70990,59730,-8962,72206,77 Name= La Grande Pyramide Horizon= ENABLED Lightning= ENABLED Level= DATA\JOBY4B,107 [Level] Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002 Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 7,Clef du rayon septentrional, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 8,Clef du rayon m\xffridional, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 9,Clef du rayon oriental, $0005,$0200,$0000,$0000,$0000,$000a Layer1= 64,16,8,16 LoadCamera= 29920,-6175,41616,31309,-6628,39377,132 Name= Les pyramides des reines de Kh\xffopsf82 Horizon= ENABLED Lightning= ENABLED Level= DATA\JOBY4C,111 [Level] Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002 Puzzle= 6,Clef du rayon occidental, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 7,Clef du rayon septentrional, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 8,Clef du rayon m\xffridional, $0005,$0200,$0000,$0000,$0000,$000a Puzzle= 9,Clef du rayon oriental, $0005,$0200,$0000,$0000,$0000,$000a UVrotate= 5 Layer1= 64,16,8,16 LoadCamera= 14795,-21026,40125,14859,-21413,43026,44 Name= A l'int\xffrieur de la Grande Pyramide Horizon= ENABLED Lightning= ENABLED Pulse= ENABLED Level= DATA\JOBY5A,107 [Level] Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002 Puzzle= 5,Ecritures sacr\xffesff82, $0017,$04b0,$4000,$0000,$0000,$0002 ;FMV= 10,0 UVrotate= 5 ResidentCut= 1,23 LoadCamera= 5702,737,20194,3109,-231,20684,4 Name= Le temple d'Horus Level= DATA\JOBY5B,97 [Level] Key= 11,Clef de l'armurerie, $0005,$04b0,$0000,$c000,$0000,$0002 Key= 12,Clefs des gardes, $0004,$0300,$0000,$c000,$0000,$0002 ;FMV= 11,0 UVrotate= 5 ResidentCut= 1,27 LoadCamera= 22641,26432,11943,21631,26906,12690,63 Name= Le temple d'Horus Level= DATA\JOBY5C,108 [Level] Name= UTILISER Level= DATA\LIBDEM,3 ![]() ![]() ![]() ![]() ![]() ![]() ![]() *French.dat [Strings] Cambodge, 1984 Egypte, cette ann\xffefff82 Angkor Vat Le d\xfffi de l'iris Le tombeau de Seth Les chambres s\xffpulcrales La vall\xffe des rois KV5 Le temple de Karnak La monumentale salle hypostyle Le lac sacr\xffffff82 seconde partie Le temple fun\xffraire de Semerkhet Le Gardien de Semerkhet Un train \xff travers le d\xffsert82 Alexandrie Les ruines c\xffti\xffresf8a Pharos, le temple d'Isis Les palais de Cl\xffop\xfftref83 Les Catacombes Le temple de Pos\xffidon82 La Grande Biblioth\xffquef8a Les appartements de D\xffm\xfftrios2 La Cit\xff des Morts Les souterrains Les appartements d'Ibn Tulun Aux portes de la Citadelle Les souks La Citadelle L'ensemble arch\xffologique du Sphinx Le temple de la Vall\xffe des Rois Dans les entrailles du Sphinx La pyramide de Menkaouhor Dans la pyramide de Menkaouhor Les Mastabas La Grande Pyramide Les pyramides des reines de Kh\xffopsf82 A l'int\xffrieur de la Grande Pyramide Le temple d'Horus %s illimit\xffesff82 UTILISER CHOISIR MUNITIONS COMBINER DESOLIDARISER EQUIPER COMBINER AVEC CHARGEMENT SAUVEGARDE EXAMINER \x14 Suite \x14 Choisir munitions \x14 Confirmer \x14 Combiner Uzis Pistolets Fusil \xff pompe Revolver Revolver et viseur laser Arbal\xffteff8a Arbal\xffte et viseur laser Lance-grenades Cartouches normales Chevrotine pour Fusil Grenades normales Super-grenades Grenades incapacicantes Traits normaux Traits empoisonn\xffsfff82 Traits explosifs Balles revolver Munitions pour uzis Munitions pour pistolets Viseur laser Grande trousse de secours Petite trousse de secours Jumelles Torche Boussole Charger Sauvegarder Petite gourde (Vide) Petite gourde (1 litre) Petite gourde (2 litres) Petite gourde (3 litres) Grande gourde (Vide) Grande gourde (1 litre) Grande gourde (2 litres) Grande gourde (3 litres) Grande gourde (4 litres) Grande gourde (5 litres) Pied-de-biche Amulette d'Horus Plastron Jambi\xffre gauche Jambi\xffre droite Gantelet de gauche Gantelet de droite Scarab\xffe m\xffcanique Scarab\xffe m\xffcanique et clef Clef scarab\xffefff82 Clef de l'armurerie Clefs des gardes Bout de papier Pierre de Ma\xfftfff83 Pierre de Kh\xffprif82 Pierre d'Atoum Pierre de R\xffffff83 Clef du rayon septentrional Clef du rayon m\xffridional Clef du rayon oriental Scarab\xffe noir Scarab\xffe bris\xffffff82 Lunettes bris\xffesff82 Parchemin du Cercle de Feu Clef de voiture Parchemin de musique Fragment de pi\xffceff8a OEil d'Horus Fragment d'oeil Les sables \xffternels La main d'Orion La main de Sirius Le talisman du scarab\xffefff82 Le Serpent d'Or Le Cr\xffne d'Or Lame de m\xfftalf82 Poign\xffe en bois Clef en argent massif Clef du rayon occidental Pelle Ecritures sacr\xffesff82 Vase canope 1 Vase canope 2 D\xffesse du Soleil Disque du Soleil Talisman du Soleil 1er fragment d'un Cartouche 2nd fragment d'un Cartouche Cartouche de B\xffffff83 Cartouche de R\xffffff83 Vraeus d'Or Clef du Gardien Clef de la salle hypostyle Clef du temple Injecteur de nitro Tuyau \xff valve R\xffservoir de nitro Cric Pi\xffce de cric Poign\xffefff82 Clef du toit Code d'armement D\xfftonateur Pi\xffce de d\xfftonateur Donn\xffes sur les positions des mines Trident Etoile d'Or B\xffton et crochet Crochet mural Poign\xffe bris\xffefff82 Effigie d'Hator Poign\xffe sculpt\xffefff82 Gardien du Portail Joyau du Cavalier Noud de Pharos Pilier de Pharos Jeton Clef des Portes Les r\xffgles du Senet Sac de sable Jerricane Oui Non Chargement Nouvelle partie Pause S\xfflectionnez la partie \xff charger S\xfflectionnez un emplacement PERDU ! Sauvegarde Abandonner MODE DEMO Position actuelle Progression Distance parcourue Munitions consomm\xffesff82 Secrets trouv\xffsfff82 Emplacement Trousses de secours utilis\xffesff82 Temps \xffcoul\xffffff82 jours sur Action D\xffgainer Saut Roulade Marcher Scruter S'accroupir Sprinter Inventaire pour gagner, extrayez toutes vos\npi\xffces du plateau en les amenant sur\nla derni\xffre case (le Ankh). Jetez les b\xfftons\n\xff votre tour. La valeur retenue est celle des\nfaces blanches. Si aucune face blanche n'appara\xfft, vous avez un SIX.\n Si vous obtenez un six ou tombez sur un Ankh,\n vous pouvez rejouer. Si vous tombez sur une\npi\xffce adverse, elle revient au d\xffpart.\n Pour que les serpents vivent,\ntous doivent\n\xfftre calm\xffs. D\xfffiez-les chacun \xff son tour\net le cercle se consumera\ntotalement. [PSXStrings] \x14 S\xfflectionner \x17 Annuler \x17 Retour \x14 OK Annuler \x17 BESLES-02239 Ins\xffrez une Carte M\xffmoire\n dans la fente pour Carte M\xffmoire No1. Analyse Carte M\xffmoire2 Votre Carte M\xffmoire n'est pas format\xffe.\nLa formater ? Chargement des donn\xffes\nNe retirez pas votre Carte M\xffmoire. Sauvegarde des donn\xffes\nNe retirez pas votre Carte M\xffmoire. Formatage des donn\xffes\nNe retirez pas votre Carte M\xffmoire. Ecrasez les donn\xffes de la Carte M\xffmoire ? Votre Carte M\xffmoire n'est pas format\xffe.\nIns\xffrez une Carte M\xffmoire format\xffe.ff82 Pas assez de blocs m\xffmoire\nlibres sur votre Carte M\xffmoire.\n\nIns\xffrez une Carte M\xffmoire\navec deux blocs libres. Il n'y a pas de sauvegarde de\n Tomb Raider IV sur la Carte M\xffmoire\ndans la fente pour Carte M\xffmoire No1. CHARGEMENT Chargement r\xffussi82 Sauvegarde r\xffussie2 Formatage r\xffussi82 Echec du chargement Echec de la sauvegarde Echec du formatage Vide Manette retir\xffefff82 Reprendre Abandonner Configuration Options des commandes Etes-vous s\xffr de vouloir abandonner ? Centrer l'image Volume effets sonores\t\t\t Volume musical\t\t\t Utilisez les touches directionnelles\npour centrer l'\xffcran.2 Configuration Commandes Configuration n Vibrations activ\xffesff82 Vibrations d\xffsactiv\xffesff82 Vis\xffe manuelle Vis\xffe automatique \t\t\t\t\t\t\t\t\n\n\n\n\n \t\t\t\t\t\t\t\t\t\n\n\n\n\n\n\n\n\n Programmeurs Playstation Programmeurs suppl\xffmentaires Programmeurs IA Animateurs Concepteurs de niveaux S\xffquences cin\xffmatiques Graphismes suppl\xffmentaires Musiques et effets sonores Histoire originale Script Producteur Qualit\xffffff82 Producteurs ex\xffcutifs Effets sonores suppl\xffmentaires Chris Coupe Martin Gibbins Derek Leigh-Gilchrist Tom Scutt Richard Flower Martin Jensen Phil Chapman Jerr O'Carroll Joby Wood Andrea Cordella Pete Duncan Jamie Morton Richard Morton Andy Sandham Peter Barnard David Reading Matt Furniss Simeon Furniss John Lilley Damon Godley Mark Hazelton Steve Huckle Steve Hawkes Darren Wakeman Peter Connelly Martin Iveson Hope Canton Dr Kieron O'Hara Troy Horton Tiziano Cirillo Nick Connolly Hayos Fatunmbi Paul Field Steve Wakeman Dave Ward Jason Churchman Jeremy H. Smith Adrian Smith Clint Nembhard Benjamin Twose [PCStrings] Programmeur PC Programmeurs Programmeurs suppl\xffmentaires Reprendre Options Emplacement vide Volume musical Volume effets sonores Qualit\xff sonore Basse Moyenne Elev\xffefff82 Vis\xffefff82 Manuelle Automatique Carte graphique Param\xfftres d'affichage R\xffsolution d'affichage Texturage OK Annuler Acc\xffl\xffration mat\xffrielle Acc\xffl\xffration logicielle Effets sp\xffciaux volum\xfftriques Bilinear Filtering Bump Mapping Textures basse r\xffsolution Bump Maps basse r\xffsolution Carte son D\xffsactiv\xffffff82 bits Plein \xffcran82 Fen\xfftr\xffffff82 Options de rendu Aucune carte son n'est install\xffefff82 Echec du lancement de DirectX Quitter Configuration des commandes Torche P\xffriph\xffrique2 Souris Clavier Joystick En attente R\xffinitialiser Sauvegarder configuration Sauvegarde r\xffussie2 Pas vers la gauche Pas vers la droite Jouer Configuration Installer D\xffsinstaller Lisezmoi Mode d\xffmo - Echap pour quitter Choisir niveau Non FMV THE LAST STRING ENTRY
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[img]http://perso.club-internet.fr/leeloo.multipass/images/lbw_ban02.jpg[/img] [COLOR=Silver]LeelooTutUbasti.[/COLOR] |
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#13
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[Level]
Name= Yes NoLevel= ENABLED Level= A,0 [Level] Name= No NoLevel= ENABLED Level= B,0 Did we actually figure out what the use was of these entries?
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Driber.net webmaster | Forum Thumbnailer | Driber Wagon™ | -- .- .-. .. . / .. ... / -.-. ..- - . ![]() Quote by Rios ►: Any further discussion regarding action taken by a moderator or administrator is to be dealt with through a frontal lobotomy.
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#14
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They were originally planning to have levels in those slots.
I believe that the number of levels was originally part of the game design. They put these placeholders in the script file. As the levels reached playable status, the script was modified to include them. Level jumps were coded between the levels. When it was decided not to include these levels, they left the placeholders in. That way everything still worked but they didn't have to spend any time making sure they renumbered all the level jumps.
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This is my signature. Not your signature, not our signature, but MY signature. |
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#15
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ah of course, that makes sense. cheers
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Driber.net webmaster | Forum Thumbnailer | Driber Wagon™ | -- .- .-. .. . / .. ... / -.-. ..- - . ![]() Quote by Rios ►: Any further discussion regarding action taken by a moderator or administrator is to be dealt with through a frontal lobotomy.
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#16
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Quote:
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"I'm a gamer, I don't have to get a life - I have many lives!" |
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#17
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ah interesting
![]() I wonder why they left one .tr4 file on the CD to be printed and took the other one out though
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Driber.net webmaster | Forum Thumbnailer | Driber Wagon™ | -- .- .-. .. . / .. ... / -.-. ..- - . ![]() Quote by Rios ►: Any further discussion regarding action taken by a moderator or administrator is to be dealt with through a frontal lobotomy.
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#18
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I guess the simple forgot that the level was in the data folder. Just like del's level from TRC.
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#19
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Quote:
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"I'm a gamer, I don't have to get a life - I have many lives!" |
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#20
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Quote:
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