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#1
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IMPORTANT: If the URL doesn't work then it means you should copy/paste the URL in the address bar and it will work.
I don't update this post anymore as far as I've made and released LBPR which I AM updating regulary 8 February 2003 Notice: All e-mails have been removed! The list in alphabetical order (those marked in bold are ones which have been reviewed below the entire list):
__________________
Oleg AOL Instant Messenger: TheMask374 MSN Instant Messenger: themask374@hotmail.com ICQ#: 162300604 NickName: TheMask374 Yahoo! ID: TheMask374 Last edited by TheMask; 02-08-2003 at 06:00 AM. |
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#2
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Last edited by TheMask; 07-01-2002 at 05:04 AM. |
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#3
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#4
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Guys, help me out, please. I'm getting exhausted doing all this by myself
I have lots of other work to do
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#5
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Hey TheMask!
With the new forum it become easier to understand ![]() Thanks for keeping it. But, all the tools I have you already have the description. Couldn't you post the download links to the others, so I can help you? |
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#6
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Quote:
above in this page :
--------------------------- Note for TheMask It may be important to point out that some tools have been designed for the "Unofficial Room Editor" (TRE3D) and could perhaps give problems with TRLE. Unless I am wrong, this could be the case for :
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#7
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SCRIPT GENERATOR by XETH
A tool to modify the TRLE script.txt and english.txt files. It's good because it separates everything in sections, instead of a lot of names that the notepad would show you. It's easy to use, but I didn't find a way to create more than one level to choose for. FEXITEM by Turbo Pascal Tool for Unnoficial TREditor (the zipfile includes the 2D Editor). If I understood it correctly, it can export the lights and objects from a level, and later you can restore them.
__________________
[Treeble]
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#8
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Please no email addresses. Leave that for the authors. That is why I have my email address hidden in my profile.
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#9
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TREEBLE, any help helps
- Thank youP.S. Check your mail ... Quote:
![]() Quote:
However, I will not remove the rest e-mail addresses unless I am asked by the authors of those programs! ![]() P.S. If some of you think that some tools have been reviewed badly or uncorrectly or some important information has been omitted, please, feel free to add any comments. Thank you Last edited by TheMask; 07-01-2002 at 05:20 AM. |
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#10
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It may be important to point out that some tools have been designed for the "Unofficial Room Editor" (TRE3D) and could perhaps give problems with TRLE. Unless I am wrong, this could be the case for : Most unoficial tools used for my unoficial editor work directly with compiled levels no mater if they where built with the oficial or unoficial editor. This give the adventage to edit somthing in the playable level when you don't have the original project for make the change. BartTool: ----------- Open tr1-Trc levels and and make some changes on in, like enable/disable the water in the room, enable/disable the sky (tr1-tr3 and TRc levels), replacing a texture id for another, etc, few more thigs. This is a DOS tool. Rview: -------- Open compiled tr1-TRc levels and show room geometry full textured and lighted and with static mesh, it can show the whole level. This tool is also called "the strpix3 for Rooms". The mainly use is for retexture the level geometry, selecting the availibles texture and using "point & click" each face, also it export/import the room geometry to DXF file for be edited with a CAD program. It also has support for change room flags, like outdoor, sky, water, quicksand (tr3 only) etc. screen shot and info here: http://www.geocities.com/cyber_delphi/rview/index.html TRItem: by Rgbold. ---------- It open compiled Tr1-Tr3 levels and allow to insert new Items/ornaments/triggers, very usefull for expand a compiled level with not need for the source project. TRScp: -------- Scripting languaje compiler for Tr1-Trc levels. the word "script" is used here in different as the way used in the oficial editor where is used for change items labels, play levels order, level descript and some others game options. The "script lenguaje" described in this tool is a kind language programing used for add items/triggers/ornaments/cameras/lights etc, to a compiled level. all this task are text based and stored in a txt file and added to a compiled level using the trscp.exe compiler. Like the TRitem program this lenguage is used for add those task directly in a compiled level when the original projects is not availible. This tool was original used for populate empty levels built with unoficial editor, currently is only used for populate levels built using Return.exe program. TRTextur: ====== Similar to texture edit program, but this one work directly with already compiled levels from Tr1-TRc, used for expand/edit the texture table, define new animated texture ranges and combine textures pieces or pages opening two compiled levels at the same time (even levels from diferent versions like tr4 and trii). Normally this tool is used for prepare the textures in a tr compiled level that will be used as "WAD" file for my unoficial editor. screenshoot here: http://www.geocities.com/cyber_delph...ure/index.html TRViewer : by E. Popov. ------------ The best program ever, open compiled Tr1-tr4 and show the movables, static mesh and sprites in the level, used for extract/import objects from different levels and import/export the movables/object to 3ds file format, then you can use 3d studio max for edit the meshes and textures of the object (beter that using DXF files and strpix3) and even edit the animation. This is the tool used for TOMO for porting and making work correct enemies from tr1-tr3 version to the oficial LE editor. Return2 Y Remap. ----------------------- Used for port whole leve geometry from a compiled level version to another. Lastest version support levels from TR1-TRc, and the idea is to comvert a old level game version to a newer game version, for example to port level1.phd ("the caves" from tr1) to a tr4 or TRC level version. The new generated level is almost 100% exactly in geometry and textures as the original, but due that the enemies/objects are not compatible betweent game version, only the geometry and textures are ported, so the new generated level is a empty level with only Lara on in. You need to use Tritem or the scripting languaje for populate the level with enemies/tramps from the new game engine used. a screenshoot example about the original antartic.tr2 converted to a TRC game level is here: http://www.geocities.com/cyber_delphi/stufs/stufs.html TRAnalize: ------------- Just a litle tool used for open tr1-Trc level and show some statics about the resources utilized in the level, this was intended for analize all original levels from CORE, then after tabulating the data i was expecting to found a aceptable resource limit, this way my unoficial level editor's users can knwon if their current in work project still in the bound limits or if they are near to get overloading problems. (in short, if the level is too big in some section) Strpix3: ----------- Descontinued tool for edit object in WAD files, normally used for retexture the meshes but it can also allow to export/import the models to DXF file and edit them with a CAD program so you can change the object look. This tool is mainly used for build Lara's Outfit. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() **TREDITOR2d and TREDITOR3D should have to be removed from this "tool list" cose they are not usefull or have any meaning for oficial level editor user. Turbo Pascal. |
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#11
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Thank you, Turbo Pascal for help
![]() Ok, I made the new look I converted the list using HTML code (manually of course) so I was wondering if you like it and should I keep it?P.S. There's a bug which I can't fix. There's a huge space below the text and above the table - how should I get rid of it? Help please, I actually don't know HTML at all... P.P.S Now I'm looking through the list to see if I had made any mistakes while converting... Last edited by TheMask; 07-03-2002 at 11:37 AM. |
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#12
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Quote:
"BR" that you have put inside your large table, the begining of that table ("Name of the Tool/Utiliti...") will start just after the text ("...reviewed below the entire list):") If you currently have 500 un-needed HTML tags "BR" inside your table, you get 500 blank lines before the table
Last edited by Ale; 07-03-2002 at 10:54 AM. |
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#13
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Ale, check your mail please
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#14
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Since many tools have now been reviewed, here is an updated version of the TRLE_TOOLS help file.
I have also tested the 71 URL's indicated for downloading : Congratulation Oleg, only one link is broken : The one for TREditor3D (home.acadia.net/userpages/vagrant/tr4/tre3d41.zip) Among the tools listed at the top of this thread, the following are still waiting for a review :
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#15
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Ok, let's see what I've found out:
Good news - Turbo Pascal created one more program called TrC2Tr4 (added to the list). See below for more info and above for a link... Ale, TRScripting is already reviewed and there's no "TRTex" program in the list above I spent the whole night to make some things clear and I have some results: well, I've fixed the broken link you told me about, Ale, (thanx) - it's just that TP has released a newer version of TReditor3D with a different file name and removed the previous one... Then, since different sites write the names of the TRLE programs a bit differently (example: one site has a tool with the name TRtextur and another TRtexture but the progs are the same) therefore a few programs were listed twice, so I removed them. Thus, TRLE Project = TR_Prj ( ), XTRWAVs = Xtract Tomb Raider WAVs, Tomb Raider Project = TR Project (well, even these two could be different progs!), TRe = TREditor3D, Texture Builder = TBuilder, TR3 Script was not a prog but a decompiled file, Tomb Raider 2 Script = GameFlow, Tomb Raider Position Editor = TRPosEditor. I added a few working links/e-mail addresses/author names and I also added some reviews which can be found below...P.S. Ale, check your mail (btw, nice looking help file );P.S.S. TREEBLE, I'm still waiting for your email. Xtract Tomb Raider WAVs (XTRWAVs) : XTRWAVs will extract the sound effects used in the Tomb Raider series of games. It was originally created to extract the sounds from Tomb Raider 2 (from MAIN.SFX file), but it can get them from Tomb Raider 1 and Unfinished Business (with a little work), and Tomb Raider 3 (as easily it can from Tomb Raider 2). TRsound : A program which allows you to fully edit main.sfx files TR Texture Manager : TRtexture is a texture manager for all Tomb Raider levels version from TR1-TRC, you can Open a target level file and a source level file even from different version and mix texture pieces (64x64) and whole texture pages (256x256). Also you can add new empty textures pages to your target level and define new textures pieces, you can change some atributes to the texture as transparent, semi-transparent and flip horizontal/vertical TrC2Tr4 : An utility which converts TRC models to Tr4 format for usage with TrViewer program. Autosave Eradicator : Autosave Eradicator is Crofts Gate's add-on program for use with the Tomb Raider: Level Editor under Windows. When you get down to using the Level Editor and you output your project to a wad file, Room Edit will automatically create a backup of your work saved to a file called "autosave.prj". When you start Room Edit it first checks to see if this file exists and if it does a message box will appear asking you whether or not you want to load it. You must press either the "OKAY" or "CANCEL" button before you can continue to use Room Edit or it will freeze up. Sometimes the message box may not be visible, such as after moving the Room Edit window around on the desktop before acting on the message prompt. In short you can't use Room Edit. Autosave Eradicator when run deletes the offending file allowing you start up Room Edit normally without any dialogs appearing. Easy as that. SCREEN Thief : Briefly: Screen grabber for first TR. Just run and press Alt+Ctrl+T for screenshots in .GIF format. Detailed: The Ultimate Screen Capture System! SCREEN Thief is a screen capture program that will capture the screens from other programs cannot reach! Captures directly to .GIF, .PCX, .TIF or .BMP format, supports all VGA modes, plus extended support for Trident, Cirrus, Paradise, Tseng, S3-911 and Oak cards in SVGA modes. Will even capture soft fonts in text mode (such as those used by DOS 6). Requires 286 AT or better with VGA display. TR5 Script viewer This program gives you information about the TR5 script. The script data will be displayd when you select a level. The information that will be showed is: - Item names - Items that will be added/removed from the invectory - Sky (clouds and lightning) settings - File names and young lara flag This program is under contruction and is created for the final TR2WAD version to make TR5 levels and scripts. This program can't make any changes to the script yet and can contain bugs. ![]() ![]() Feel free to re-review any tool
Last edited by TheMask; 10-24-2002 at 11:55 AM. |
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#16
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So the list of tools is almost complete
![]() Here is the updated version of the TRLE_TOOLS help file. TheMask, the link indicated for TRUnpacker download the wrong program (trscripter.zip)
Last edited by Ale; 07-11-2002 at 04:23 AM. |
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#17
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![]() As for the link - it is correct, simply there are two programs in on ZIP file - TRUnpacker and TRScripter ; I guess the author decided to release them together ![]() IMPORTANT: On Fridays, Saturdays and Sundays my server may not work due to some modifications in the server software. Therefore some links might be broken. This is temporarily. I'm sorry for the inconviniences... Last edited by TheMask; 07-11-2002 at 05:09 AM. |
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#18
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I've found 2 new programs for TRLE on the net!
One is for TRLR script editing ("Script Editor for TRLR") and the other one is a Texture editor ("Studio Tekstur"). Links and all the corresponding info above. However, they are not in English but in Polish (I think). We need a hero to test them and to make reviews of them Though, Studio Tekstur is quite simple I think... (I just launched those but didn't try anything...)By the way, I found three more TRLE programs: WAD Edit, Lara's Closet Toolkit, TRMerger - but all links were broken. Does anybody know anything about them? Programs to be reviewed:
Last edited by TheMask; 07-11-2002 at 10:04 AM. |
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#19
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Why is AI Editor still in the list? I deleted it from my site months ago and I don't know if I still have the source codes.
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#20
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Quote:
)Quote:
![]() Oh, and you had better emailed me instead. |
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#21
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Here is a small update for the description of flooredit. It's for version 3.0, which I am uploading now.
FloorEdit 3.0 by TRWad Download FloorEdit 3.0 FloorEdit is a program that can open TR1-5 levels and display all rooms in 2D and 3D. The 3D window works almost the same as in TRLE. You can zoom in/out and rotate the room. There is drawdoors button that renders all rooms next to the current one. The only problem of the 3D window is that you can't select items on it yet. In the 2D window the sectors are visible like in TRLE, only the items are rendered as yellow squares here. You can select them and they will be red in the 3D window. You can change OCB codes, more items and rotate them. You can move between rooms by right-clicking a door. You can also view all triggers on a sector. You can use this program to check how items are setted up in original levels or quickly rotate or move an object in a level. There is also a big 2D map like in trle where you can see the whole level from the top. You can select a room in it and you will go there. There is also a feature to convert TR4 levels to TR2 and TR3. You can build custom TR2 & 3 levels using TRLE that way. More instructions are included. |
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#22
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Quote:
http://www.treeble.hpg.ig.com.br/ You have to modify the links on some tools, because my page was deleted due to offsite linking. So, link to the above address, please? Sorry I took so long. I am having problems with my FTP program. Guess I shall try another.
__________________
[Treeble]
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#23
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Damn, is it working?
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#24
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I tried this link and: Esta página foi removida por desrespeitar o TERMO DE SERVIÇO hpG. I don't hope it's deleted again! |
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#25
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I don't understand, but look at this address:
http://www.treeble.hpg.ig.com.br/index.html It's there, right? The strange thing is that there is a copy of this file named as index.htm, and it still goes to that one. Oh well...
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