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#1
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Hey gamers, I have a problem! I have just been trown into a chamber by Janos and I now have to get the forth elemental power up for the Reaver But All I seem to be able to do is shoot the hanging object with the Reaver projectile which drains the blood from the chamber But I don't know what to do next and theres noway I can see out of the chamber!!!!!!!!!!!!! Can anyone please help with this?
Braveheart
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#2
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Have fun: The Fire Forge Fitting that the weakest Reaver element would have the shortest Forge to solve. The only thing that makes the Fire Forge a pain is the fact that you must transport torches to and from the areas without accidentally gliding through or falling into the blood in the Forge, which will cause the requisite torch to extinguish. Let's get started. From the entrance, the Forge lies to your left. In the pit below, there are a bunch of columns with elemental fonts and unlit braziers on them. Statue heads line the side of the room, with blood dripping from them. A Light crystal is dangling from the ceiling. To the southwest is a save obelisk, so you can save your game before you proceed. The planar portal for the Forge is located to the north on the ground level, between the brazier and torch holder. Head to the north wall of the room, where a fire is burning in a brazier. Along the wall you will find several unlit torches, which for the first time in the game have actually found a purpose. Grab a torch and light it in the burning brazier. Lighting the torch causes the room to fill with blood, forcing you to jump from platform to platform in an effort to reach the unlit brazier to the south. Once you reach the brazier, light it and platforms will shift, allowing you to reach a Light font in the north. Move to it and imbue the Reaver with Light. From here, aim up and fire a Light bolt at the crystal hanging from the ceiling. This will drain the blood from the room for a period of time, allowing you to reach the Air font on the ground level. Move to the ground level and imbue the Reaver with Air. Once the blood begins to rise again, you will need to swim to a platform with an Air Plinth on it. Activate the Plinth, and the rest of the Plinths in the room will follow suit. They also shift so that the northernmost pillar is highest of the three and the southernmost pillar is the lowest. This allows you to glide and catch the updrafts from each one. Move to the south wall and grab a torch, then light it in the southern brazier. You must now jump and glide using the updrafts from the ascending columns to reach the northern unlit brazier. If you fall, your torch goes out in the blood and you must try again. Once you light the north brazier, the blood rises again, covering all of the pillars except for the Light and Air font platforms, and the platform Raziel is standing on. Head to the Light font and imbue the Reaver. After doing so, return to the northern platform. Fire a Light bolt at the crystal to drain the room again. Grab a torch and light it, then jump and glide south to the exposed Air Plinth. You must now run a zigzagging course through the room before the blood rises to cover the Plinths and without gliding beneath one of the blood streams coming from the statue heads. If for one reason or another your torch is extinguished, you must start this part of the puzzle again. Once you have reached the southern platform, move to the Forge and ignite it with the torch. The Fire Forge is reactivated, and the Reaver is forged. Your health meter will increase one last time. Save your game, then move to the Fire Reaver door and open it. |
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