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CrushingWall Tutorial (by unknown)
This tutorial explains how to make ceiling traps after the manner of the Lost City. Create a CrushingWall TerrainLike>Door>Slidy-Door>CrushingWall (-2641) Then edit the Shape>Model Name property to read 'spikceil' (minus the quotes). This is the model of the LC CeilingTrap that you wanted. Alter the bounding box (Physics>Model>Dimensions) to these settings: X=8.29 Y=1.69 Z=6.95 Next, alter the Door>Translating property. Closed Position = 0 Open Position = -14 this makes it drop to the ground level. Base Speed = 60 ...the higher the number the faster it goes, at this speed it kills on contact. Axis = Y-Axis Status = Closed Blah blah blah..the rest can stay the same. Now add the PokeStim and BashStim. Click Add>Act/React>Sources, and when the window comes up click on Add. This will bring up Source Editor Box Object - this is the number of the object you are editing. Stimulus - PokeStim Propagtor - Contact Intensity - 5 Repeat, but change the Stimulus to BashStim. Then close the editing boxes, and there you have it. A spiked ceiling trap that kills and will crush anything under it...so stacking boxes won't save them...hehe. The links are as follows: -Create a BoundsTrig and DestroyTrap -Link the BoundsTrig to the "NEW" LCTrap with a ControlDevice -Link the BoundsTrig to the DestroyTrap with a ControlDevice -Link the DestroyTrap back to the BoundsTrig with a ControlDevice (thus will make it not stop if Garrett tries to beat it and grab and run). |
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