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#1
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Please refer to thread 2: http://forums.eidosgames.com/showthr...&threadid=6151
Below info will NOT be updated. TRLE COMMUNITY LEVEL by TREEBLE by KingSpyder --- RULES Stage 1 : Designing the room
Stage 2 : Textures, lights, objects and triggers placement
--- TRLE Community Level stages: 1) Designing the room. (100%) ![]() 2) Textures, lights, objects and triggers placement. (12%) Project started on: October 16th, 2001 Second stage started on: August 12th, 2002 Project finished on: **not finished yet** --- MEMBERS LIST: 01. Data (done!) 02. Kiopo (done!) 03. DJ Tech (done!) 04. The Sage Of Time (working on stage 2) 05. Geckokid 06. zozo 07. Sick Puppy 08. AL_COLLOT 09. Michael P 10. Apollo 11. Suzie Croft 12. DriberBallZ 13. Seth 14. Brad Casali 15. Von Croy 16. El Diablo 17. jeffrey van oort 18. eTux 19. LeeO 20. Netslider 21. noangel 22. KingSpyder 23. TREEBLE Outfit designer: LarzBritsh Last edited by Treeble; 09-28-2002 at 02:50 PM. |
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#2
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The rooms are still being built? Progress seems rather slow on this..
I know this was still in the making over a year ago when I left TRLE and I expected.. more.. No complaints though, i'd rather see it slow than see it canceled.
__________________
http://www.tombraiderencyclopedia.co...e/006d43c0.jpg http://www.angelfire.com/games4/trs_.../TREbanner.txt |
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#3
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TREEBLE,
Could you please change hteS to El Diablo? It's my new username. ![]() Thanks in advance.
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http://www.trleplanet.com/edwh1.gif |
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#4
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Sage, I am sorry it's going slow. In fact, I think we're not going to finish it this year. I don't want to rush anyone because they later might not like their rooms and want to change them, and that wouldn't be good.
Or, as an alternative, we could mix the stages 2 (textures and lights) and 3 (objects and triggers), keeping the one week deadline. What do you all think about it? |
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#5
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still mad everytime i see the 20x20 thingy :P
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http://www.dhama.co.uk/campaign.jpg |
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#6
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Oooh... it's nearly my turn! yay!
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#7
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Quote:
if you have thought about where to place the objects you want in the room design stage, then placing the objects in your rooms would only take a couple of seconds, so it would indeed be useful to merge stage 2 & 3 while keeping the 1 week deadline |
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#8
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Quote:
__________________
http://www.dhama.co.uk/campaign.jpg |
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#9
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How many objects should we have at all?
Does the static objects count in the 246 limit? And is there a limit for lighting??? And for audio tracks? |
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#10
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The idea is great. This way the project will be ready faster
![]() But answerring few of your questions. The static objects have a limit of about 2000 objects, and they don't count in the 246 object limit. There is a limit for lighting, but the editor warns you when there are too much lights in a room, so I think that's not a problem ![]() It's a bit more complicated with the audio tracks. Each audio track that doesn't loop, can be played up to 6 times. But the audio track triggers are normal triggers, so the limit for the triggers is the same as for normal triggers. But I have a few complains about some rooms (yes, I did test them, so what?) that are impossible to master without cheeting. It wouldn't be nice to post all the things about the rooms in here, so I'll send you a PM about this ASAP. And the members of the project, don't start to hate me now, it's better that this is found out now, not when it is too late. |
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#11
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TLF couldn't get her TRLE to work so she left the project.
The project was e-mailed to djbrighty. eTux, thanks a lot for your answers! I wrote them down and I am about to start to think of stage2 rules
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#12
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TREEBLE , i will be in holiday... In ... to 12 july 2002 at ( from ... ) 6 august 2002 .
If he project going to me , please let me a delay . In "Bretagne" the most wonderfull land of the world , i can't make it ... Beer , sex and rock & roll ... Thank AL_COLLOT |
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#13
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AL, I don't think it will really be necessary -- I really doubt we will get to you again until August 12.
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#14
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Quote:
Maybe some of us thought ahead and wanted to use objects to be able to progress further. My rooms NEEDS a pole or you can't get through it, because I knew that a pole is in the tut1 WAD, therefore I decided to use it. And I think people have tested their own rooms anyway to make sure they work. By the way my rooms are under trueraider. Last edited by Sick Puppy; 07-08-2002 at 06:30 AM. |
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#15
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Quote:
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#16
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Oh I see. I still have a copy of the project from when I had it so I'll play through it all. I only played through mine at the time. It's a good point though, because it could create lots of problems in the future stages of the project. Have you PM'd any of the people? (I'm going to play through mine again just to check again)
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#17
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I don't know if any of the people have joined this forum yet, but I've sent a PM to Treeble about this.
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#18
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The only thing with mine is that you need to add a pole. I've found 3 things in the rooms leading up to mine. Only 1 I think will need a bit of re-designing and theres a room I think is meant to be a water room but the water button was not pressed, as the room above have the reflection button pressed "R". Otherwise they can be fixed easily in the next round.
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#19
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Quote:
that is, if they signed up under the same name... |
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#20
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When will i recieve the project?
__________________
http://www.staticon.co.uk/hosted_pix/LeeO.jpg TRLE Planet Forums | TR Heaven Forums | Hell On Earth | D.W.G.G. |
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#21
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Today, LeeO.
I am on my work PC, later, when I get home, I will e-mail it to you. It's strange that these last members seem to don't care about the project, so, I am sorry, but if I don't get the project until the final day of the deadline, you will be removed of the project. THIS is what is causing our delays, unfortunately. I even PM'd the current member, but... no reply. |
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#22
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Your patience is worthy of a Saint; Treeble, keep up the good work.
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#23
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I updated the members list.
I alredy sent the project to LeeO. His deadline closes in July 20th. |
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#24
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- LeeO's room done.
- Project sent to Netslider. - Uploaded a page for this project. |
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#25
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Count me in
![]() I also wanna be part of it. |
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