![]() |
|
#1
|
||||||
|
||||||
|
*Moderator Updates* (March 2013)
From the FAQs thread: Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
____ Thief must be in first person only. First person is immersive and does not allow to see Garrett keeping the mystery in the character. First person simulates a persons view third person simulates a view that it is not possible in reality plus uncovers all the mystery that a player should only imagine. If someone could make this a poll i would be thankfull, I tried but didn't manage to do it. Last edited by Viktoria; 04-24-2013 at 12:17 PM. |
|
#2
|
|||
|
|||
|
I'll only play 1st person, regardless of what view modes are included.
|
|
#3
|
||||
|
||||
|
I'd play only First-Person. Adding 3rd person to TDS added exactly nothing.
__________________
-Infinity |
|
#4
|
||||
|
||||
|
First Person ONLY....third person was a neat looking gimmick designed to attract more players, but ended up being used more as a cheat to look around corners.
|
|
#5
|
|||
|
|||
|
Focus on first person. Period.
|
|
#6
|
||||
|
||||
|
Also, due to the third person, the movement in the game is awkward in first person- when you turn around and press w, you walk off in the opposite direction until your body turns... it was very painful.
first person FTW! |
|
#7
|
||||
|
||||
|
Both. But of course only if it doesn't hurt the development, 3rd person view is only an extra. And if both will be included, FPV must be the default, obviously.
Quote:
|
|
#8
|
||||
|
||||
|
Both. There's no reason to have fewer options.
__________________
If you want to make enemies....Try to change something |
|
#9
|
|||
|
|||
|
First-person only. I never bother with the third-person POV even when it's available--just seems awkward and pointless.
|
|
#10
|
|||
|
|||
|
1st person
It's directly linked to immersiveness. 3rd person == loss of immersion. I'd like to see by my own eyes, not as some kind of all-seeing-entity-behind-Garrett |
|
#11
|
||||
|
||||
|
Hehe, that whole Thief DS 'looking in one direction while walking in another' really got annoying at times.
That said, I DID like how Garrett's arms and legs could be seen in first person view...it added to the game immersion IMO. I especially like seeing Garrett's limbs/weapons/equipment after I had installed the High Texture pack. |
|
#12
|
||||
|
||||
|
Both - leave the choice to the players. Then again I prefer 1st, you never know what may be around that corner - famous Garrett words: "I hate blind corners - you never know what you're going to run into" :P
|
|
#13
|
||||
|
||||
|
A 3rd person option is nice in theory but really it messes all sorts up. Stick to 1st person. Just because its likely to be a cross platform game doesn't mean it needs 3rd person. Look at Mirrors Edge or Killzone 2.
The gameplay mechanic is VERY important in Thief. It was perfect in T1 and 2 and broken, badly, in T3. 3rd person definitely contributed to that. |
|
#14
|
||||
|
||||
|
1st person...
AND good body awareness would do the trick
|
|
#15
|
||||
|
||||
|
Agreed!
|
|
#16
|
|||
|
|||
|
1st person is a must, but it won't bother me none if there's a 3rd person option in there as well as long as none suffer.
I also agree with Silmuen, good body awareness would be awesome. |
|
#17
|
|||
|
|||
|
First person definitely it's much better immersion factor.
|
|
#18
|
||||
|
||||
|
Quote:
Personally I'd prefer they stick to first person. Character movement in DS was wonky, The Chronicles of Ridd ick did the body awareness thing much better, though to be honest I'd be happy if Garrett is just a pair of floating arms. Last edited by HellKittyDan; 05-11-2009 at 09:56 AM. Reason: stupid censor |
|
#19
|
||||
|
||||
|
Errr, HellKittyDan....you don't agree to 1rst person ONLY with some body awareness???
|
|
#20
|
|||
|
|||
|
The problem with third person is that level devlopement must take into account that some players might use it. The product is very many wide open spaces, which can be very immersion breaking since the cellar coal chute you're using to break into some mansion could fit an elephant. Not very sneaky or rewarding when you discover that way to break in.
I don't like body awareness either. I don't think I've ever seen it done well. |
|
#21
|
||||
|
||||
|
I'd like first person only. I could care less about body awareness.
Quote:
Last edited by HellKittyDan; 05-11-2009 at 10:22 AM. |
|
#22
|
||||
|
||||
|
VERY GOOD POINT Danie1.
They would try to make more open maps in order to fit the panning 3rd person viewpoint = maps that suck! Let's not bother with all the hassles that 3rd point view would bring. |
|
#23
|
|||
|
|||
|
Quote:
EDIT: Actually, the more I think about it, the more I have to agree that focusing on j Last edited by Noceur; 05-11-2009 at 10:38 AM. |
|
#24
|
|||
|
|||
|
1st person - definitely.
|
|
#25
|
|||
|
|||
|
I like being able to switch - in id games with a console (Quake 4, Doom 3...) I always bind v to "toggle cg_ThirdPersonDeath" because I liked the effect, although it's buggy - the camera is always on no clip so it can go through walls, mess up the sound and cause lag :<
So I'm happy with that little v key switching to third. |
![]() |
| Bookmarks |
| Tags |
| player view |
| Thread Tools | |
| Display Modes | |
|
|