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#1
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Should the second level have fog? I don't see it like in screenshots (though there are none showing this level with fog), and I didn't have it in the first one either. I have it on in the options. I am on Vista 64 bit, with an Nvidia GeForce GTX 280, using driver 181.22. I've tried all the compatibility modes (though Win95/98/ME caused a "DirectX 7 not installed" error). Thief 2 is running as admin. DDFix is enabled. I'll just give you the settings, if you want them...
Code:
[Main] ;Screen resolution ;Must be 800x600 or greater gWidth=1600 gHeight=1200 ;Refresh rate. 0 is default, anything else to override. RefreshRate=0 ;Set to 1 to fix the dual core related crash MultiCoreFix=1 ;Set to 1 to automatically register lgvid.ax each time thief is started up VideoFix=0 ;This can be set to zero to get a more accurate z-buffer ;Doesn't usually make a noticable difference to picture quality UseCompatibleZBuffer=0 ;Turns on the 32 bit texture loader and adds support for some unsupported screen resolutions ;Will cause a crash if used with an unsupported exe ; 0 - Disable ; 1 - Determine exe automatically ; 2 - Thief 2 v1.18 Thief2Extensions=1 ;Set to 1 to disable the windows keys while thief is running DisableWindowsKey=1 ;Set to 1 to enable anisotropic filtering AnisotropicFiltering=1 ;If you want to share overriden textures between thief installations, uncomment the next line ;It should contain the absolute path to the equivilent of \res\ddfix, including the trailing \ ;TexturePath=C:\Games\Thief2\res\ddfix\ ;XXXXXXXXXXXXXXXXXXXXXXXXXXXX ;XX Compatibility settings XX ;XXXXXXXXXXXXXXXXXXXXXXXXXXXX ;Changes the way direct writes to the frontbuffer are handled ;SS2 players should set these options to '2' and '0xf81f' respectively ;Thief 2 players with corrupted in game text should use '2' and '0x0000' ;Players who experience slowdown with UseSysMemOverlay=2 should set both options to 0 UseSysMemOverlay=2 OverlayColourKey=0xf81f
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http://profile.xfire.com/moonraker0 |
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#2
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I've never noticed any fog in that level, although I've only played Thief 2 with my GeForce 8 series video card, so maybe there is some compatibility issue... I've seen the fog on the other levels though
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Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. |
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#3
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I get good fog with my ATI setup. There may be a very thin mist between the warehouses (if there is it's so thin it's hard to tell) but there is definitely no fog on the seaward side.
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#4
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Ok...what levels DO have fog? I'm on Framed! now, and see none.
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#5
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I remember fog distinctly in the level with the rooftops leading up to Angel Watch, and again on Markham's Isle.
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Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. |
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#6
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It doesn't work properly in the rooftops mission. There are two missions with working fog. Markham's Isle has been mentioned, and there's another mansion mission. To say more would risk revealing spoilers
![]() Three (or two) missions might not sound like very many, but there's something to be said about not overdoing an effect like that. |
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#7
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Does the mansion one with fog come before Angelwatch/rooftops? If so, I haven't seen fog.
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#8
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It's a few missions later.
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#9
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Ach, never got it. It was DDFix, apparently. I think that the fixed texture colors are more important than fog anyway, though both would be a nice thing.
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#10
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I am coming into the middle of this, and I don't have time to study posts or research it.
As far as I know, Shipping and Receiving does not have fog, and Life of the Party does. As far as I know, the current version of DDFIX works nicely with fog when using Windows XP, but fog is broken with Vista. I have DDFIX version 1.3.8, and fog in LotP works fine for the most part. I think there are some gaps, but that is not DDFIX. Precious Cargo seems to be 100% OK. Last edited by Peter Smith; 03-31-2009 at 06:25 PM. |
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#11
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omg, i've never seen any 'fog' in Thief2TMA and in fun missions...for 10 years...i spend my life 4 noth1ng >.<
tnx for this. |
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