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#51
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#52
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Except its more determinative than suggestive really.
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It's been a long time since a came around, been a long time but I'm back in town. |
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#53
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The process of modifying a software from one platform to allow it to run on another platform is also a developement process.
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#54
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If you like, yes. lol
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I'll find a link to that interview.
Last edited by kiss-bite; 10-09-2008 at 07:34 AM. |
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#55
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The Playstation 3 version will be a port?
I suppose it doesn't necessarily make a difference but will this mean Crystal Dynamics will not be taking advantage of some of the features the Playstation 3 offers? By that I mean, visually, both consoles excel just that little bit more in certain areas. For example, it is usually said that the Playstation 3 tends to be better at anti-aliasing. I can't think of any example for the Xbox 360, but that's simply because I can't remember any of the examples; I know there is some.
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#56
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360 usually runs FPSs better graphically than PS3.
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It's been a long time since a came around, been a long time but I'm back in town. Last edited by jayjay119; 10-09-2008 at 10:55 AM. |
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#57
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#58
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These days I don't know what to believe. I had to search about 20 websites before I found a website which explained what each component within each console did and how it faired up together.
The rest just spewed crap out and half of them didn't even know what they were talking about. It was just simply, Xbox 360 is better than the Playstation 3 blah.. whatever. Most of them were just sheep following the crowds and I bet most of them just read something on the interest and assumed it was right. lol Whatever
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#59
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Just going from what I have read, of course the problem with that is one one has played every FPS on both consoled so its bound to be biased...I myself don't like FPSs so I wouldn't even know where to start on knowledgable comparisons.
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It's been a long time since a came around, been a long time but I'm back in town. |
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#60
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Oh okay thank you so much i understand that now. i hope not though that would be uncool!
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"People like what science gives them, but not the questions that science asks" |
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#61
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Afraid it's true. Does Eidos have something to hide keeping it locked behind doors until release?
Something not quite measuring up?
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#62
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Reviews usually come out for a game before they released(some anyways) maybe someone will review the ps3 version before its released so we can get a better understanding on whats been going on with it, you know? |
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#63
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Indeed that is true.
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#64
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Also you can check for reviews on sites like Kotaku,Scrawl also. So keep an eye on those sites as well as gametrailers like you said and if i see something ill pm it to ya |
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#65
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Is the whole port thing based on anything besides hearing that Nixxes is working on the PS3 version?
That doesn't mean it's a port. They could simply be working to streamline and optimise that version like they were doing for Soul Reaver 2 for Dreamcast, which was the "core" version before it got moved to PS2. They were brought on to do that because their port of the original Soul Reaver to DC was superior to the original PS1 and PC version (aside from DC's inferior controller). So since CD hasn't developed for PS3 before, it would make sense for them to bring in Nixxes to make sure the game is up to expectations and the system's potential. That would also mean CD didn't lie about developing it themselves. The technical aspects of that could be to blame for us not getting a PS3 demo. Even if it is a port, Nixxes has a good track record. In my experience, their ports of Legacy of Kain and Tomb Raider games to PC have been very good. I've also played their GameCube port of Legend which was great. I still have no idea how they squeezed that game on a tiny 1.5GB Nintendo optical disc when the PC version was more like 7.5GB on my hard drive. It's even possible (though probably unlikely given the time frame), like their Soul Reaver DC port, the game will be enhanced a bit for PS3. Oh, and, uh, please don't shoot the optimist.
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#66
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At some point I'm sure I've read someone saying the PC version used that much space because it wasn't optimized (ie it had lots of repeated textures). Maybe Nixxes went the extra mile and remapped all repeated textures? That could justify why the Cube version took almost 6 months until to be released.
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#67
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So um, if it's a port how will it utilized the full potential of the PS3 say the sixaxis controller? Or how will it not? Just a question.
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#68
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Who knows?
You'll have to wait until the day you buy it to find out, or check reviews first to make sure the PS3 is worthy of a £40 something price tag.
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#69
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Ayup All...
I have to say that if i were a PS3 owner, and i almost was, i would feel miffed. not only because of 'missing out' on the DLC, but finding out, after all the wait and anticipation, that my brand spanking new game was a port. not to develop a 'stand alone' version of TR:U for the PS3 is naughty to say the least, it smacks of not thinking of the punters (us) an awful lot, especially as they (eidos) want to tease us to death with every little piece of info Dr Willard... Have you got the addy of that website please?
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Lara's not just a one night stand you know... Happy Raiding, Feanor... Last edited by feanor; 10-10-2008 at 12:03 AM. |
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