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  #1  
Old 09-11-2004, 02:35 AM
Yautjatraker/Albatraous Yautjatraker/Albatraous is offline
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Default Enhanced Grahics

I downloaded a mod for the original quake the other day, one which added bump mapping and all sorts of wonderful graphical effects to the old engine (it has a doom3 style look now)

i was just thinking, would anything like that be possible with LOKefiance? think of how nice it would look with full shadows and bump mapping. kain would look really scary
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  #2  
Old 09-11-2004, 02:54 AM
Mighty_Matt Mighty_Matt is offline
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Default Re: Enhanced Grahics

Quote:
Originally posted by Yautjatraker/Albatraous
I downloaded a mod for the original quake the other day, one which added bump mapping and all sorts of wonderful graphical effects to the old engine (it has a doom3 style look now)
for the love of God link me!!, Link me now!!!
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  #3  
Old 09-11-2004, 03:12 AM
ShadowFeared ShadowFeared is offline
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Default Re: Enhanced Grahics

Quote:
Originally posted by Yautjatraker/Albatraous
i was just thinking, would anything like that be possible with LOK: Defiance? think of how nice it would look with full shadows and bump mapping. kain would look really scary
As far as I understand it LoK: D is already using one of the most up-to-date DirectX 9 graphics engines so if something isn't happening in the game, like shadowing and so on, it's either because the graphics chipset your using can't render it or it was never used by the programmers.

If it's the latter then yes someone could create a mod for it but that would be a massive under taking, if its the former then you'll have to upgrade your graphics card.

Note: Upgrading would only be possible on a PC, your stuck with the hardware of PS2's which is now rapidly becoming out dated. Roll on PS3!
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Old 09-11-2004, 03:13 AM
Yautjatraker/Albatraous Yautjatraker/Albatraous is offline
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http://tenebrae.sourceforge.net/

i was only referring to the pc version, as the ps2 would not have the technology to run the advanced bump mapping. the xbox barely has the power (well....i mean the screenshots of doom3 on xbox look awful, way too blurry, although it can run Rid and halo2 on it though )
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Last edited by Yautjatraker/Albatraous; 09-11-2004 at 03:16 AM.
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  #5  
Old 09-11-2004, 03:24 AM
ShadowFeared ShadowFeared is offline
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Quote:
Originally posted by Yautjatraker/Albatraous
i was only referring to the pc version, as the ps2 would not have the technology to run the advanced bump mapping. the xbox barely has the power (well....i mean the screenshots of doom3 on xbox look awful, way too blurry, although it can run Rid and halo2 on it though )
I agree, Gamecube has the superior graphics chipsets to the both of them but they don't release many games for it which I find a real shame because I like my Gamecube!

There has been alot of talk about XBox 2 having 6 CPU's at its core each capable of about 3 - 4GHz, this would make it stupidly powerful but I think they are suggesting this so as to solve the outdating problem. With so much power any new software advances could be rendered in 'software mode' rather than by dedicated hardware and thus it would be harder for it to be outdated. Personally I don't believe this will happen, it would make the console too expensive.

As for the other 2 games you mentioned, they are probably using older graphics engines that the hardware can do very easily where as Defiance is using something new that the hardware is struggling with.
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  #6  
Old 09-11-2004, 04:43 AM
mortaniusgod mortaniusgod is offline
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Default Re: Re: Enhanced Grahics

Quote:
Originally posted by ShadowFeared
As far as I understand it LoK: D is already using one of the most up-to-date DirectX 9 graphics engines so if something isn't happening in the game, like shadowing and so on, it's either because the graphics chipset your using can't render it or it was never used by the programmers.
yes, Defiance uses DX9, but it doesn't take advantage of it at all. It has very basic rendering and FX. It could have been developed under DX8 for that matter, and you wouldn't be able to tell the difference.
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Old 09-11-2004, 04:46 AM
ShadowFeared ShadowFeared is offline
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Default Re: Re: Re: Enhanced Grahics

Quote:
Originally posted by mortaniusgod
yes, Defiance uses DX9, but it doesn't take advantage of it at all. It has very basic rendering and FX. It could have been developed under DX8 for that matter, and you couldn't tell the difference.
Thats probably very true except that the camera is a DX9 thing, the rest still looks DX8. They probably didn't want to do too much with DX9 since it was mainly aimed at the PS2 which doesn't really support it.
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  #8  
Old 09-11-2004, 04:57 AM
Yautjatraker/Albatraous Yautjatraker/Albatraous is offline
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Quote:
Originally posted by ShadowFeared
I agree, Gamecube has the superior graphics chipsets to the both of them but they don't release many games for it which I find a real shame because I like my Gamecube!
i thought the xbox was the most powerful console on the market, and that the gamecube was the middleground. if you look at most of the pc games that have been converted to the xbox, the textures are very blurry (sof2, jedi academy, unreal2, doom3)

Quote:
[i]As for the other 2 games you mentioned, they are probably using older graphics engines that the hardware can do very easily where as Defiance is using something new that the hardware is struggling with. [/B]
halo2 is using a modifed verson of the halo engine, so fair point (even though it is heavily modified), but the ri game uses a brand new game engine (far as i can tell) and it runs very well.
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-Kain: [after failing to paint the Mona Lisa] "I always was considered artless!" (both improvised )
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  #9  
Old 09-11-2004, 05:05 AM
ShadowFeared ShadowFeared is offline
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The XBox claims to be the most powerful by numbers but it's a PC not a dedicated piece of hardware like other consoles. Its Microsoft's marketing that usually gets people confused. You can buy it with Linux on it instead and that runs alot better apparently. But on the whole, power wise, the XBox and Gamecube aren't that different but the graphics chipsets used by Gamecube are more flexable than the XBox ones. Thats the only reason I was saying that, the rest is open to debate.

As for ri*, the engine might just be more efficient, who knows. I don't program in that field and I have never looked and pros and cons of that system.
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  #10  
Old 09-11-2004, 05:18 AM
Mighty_Matt Mighty_Matt is offline
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OMG dude!! thank you so much for hooking me up with that!!, its awesome!!

i'm actualy getting slow-down on it lol!, probably cos my rez is up and i can't remember how to change the resolution in quake
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  #11  
Old 09-11-2004, 12:15 PM
Raptor666 Raptor666 is offline
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There happens to be a few of these modified Quake engines around, such as FitzQuake and FuhQuake, as well as model updates with higher resolution . Some of the developers of these mods have moved onto Quake 2 or 3 now though I think, including Tenebrae.

Links:

http://celephais.net/fitzquake/
http://www.fuhquake.net/
http://www.tenebrae2.com/

Unfortunately though most of the reason they all can do this is because Quake is open-source, as opposed to Defiance which isn't.
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  #12  
Old 09-13-2004, 06:22 AM
greengoblin greengoblin is offline
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Default my dream

this is sorta off topic but i have i idea that i think would he pretty cool. I know it verrrrrry unlikely but id like to be able to take kain's model out of defiance and stick it into gta3 (or vc) how cool would it be to had kain hacking up everyone is liberty with the reaver? but it'll never happen
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  #13  
Old 09-13-2004, 08:31 AM
Valzara Valzara is offline
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Oh !! I was thinking about that before, too bad those mod-expert doesn't play LOK.
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  #14  
Old 09-13-2004, 10:04 AM
blincoln blincoln is offline
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The reason the enhanced Quake is possible is really because id open-sourced the code for it. If Eidos did the same thing for, say, Soul Reaver, I'm sure there could be some very cool projects made.

The Xbox is actually considerably more powerful than the Gamecube. I have all three current consoles, and there is no way the Gamecube could ever have something like CoR running on it.
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  #15  
Old 09-13-2004, 10:27 AM
Vampmaster Vampmaster is offline
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The closest think to that so far is when I swapped the glyph icons around to make the ring menu full of reaver icons.
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  #16  
Old 09-13-2004, 03:05 PM
blincoln blincoln is offline
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Somehow I don't think you want to try and add bump-mapping that way, unless you and Raul have a *lot* of free time and interest in assembly language .
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  #17  
Old 09-14-2004, 03:36 AM
Vampmaster Vampmaster is offline
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Nope. My point was that doing that was tricky enough. I'm still trying to find other textures in the game to make the code look better but I wouldn't want to redraw the whole game. Or even just Raziel for that matter.
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