![]() |
|
#51
|
|||
|
|||
|
i would if i could but i don't play with "fps" and good tps is scarcity today.
|
|
#52
|
|||
|
|||
|
I'm not actually a huge consumer of those either... Freedom Fighters was probably the last one I completed.
|
|
#53
|
|||
|
|||
|
Quote:
...the hud even tells you when to start being caution... that is what i want gone and right the only info we have is that purist is the only mode that removes it |
|
#54
|
|||
|
|||
|
Because Freedom Fighters were from makers of Hitman 2, not creators of blood money. Those Mario brothers knew how need to use wrench, even in fight. I would say it is the best example of linearity with a purpose!
|
|
#55
|
|||
|
|||
|
So, I'm seeing a lot of feedback in this thread which is great. I'm relaying your concerns and thoughts back to the gameplay guys. As of right now, nothing is totally locked and I don't know all the reasons for all decisions that are made.
I can tell you that purist mode is extremely hard to play right now. You may feel it's the "right" way to play the game but remember that you will have no visual assists of any kind. That means blundering around the maps with no clue as to where to go, who people are, when the AI is about to detect you, how much ammo you have in your gun, etc. That's not easy and it will very likely be extremely frustrating to play - we test these things here on people all the time so it's not like we just make up stuff and stick to it. But, again, I'll let the guys know that there's a very core group of people who want to have their butts handed to them by the game from the beginning.
|
|
#56
|
|||
|
|||
|
Good. Thank you.
Quote:
Fantastic. Quote:
Provided you have a picture of your target, a description, or some way to find out who your target is within the level then this sounds brilliant. I could always look for myself who's around me as opposed to relying on the conviction style white/red fading arrow. If I ever fire my gun in a hitman game then it tends to be to cause an accident, at which point I won't be needing more than 1, or maybe at a push 2 bullets per level anyway I'm glad it's not easy, I want a challenge. Quote:
Yes I'll probably get my butt handed to me, but so what? I'd rather that than ace a level without putting any thought or effort in. So many devs these days are so concerned that people reach the credits that they forget what makes games fun in the first place. A challenge. The previous titles have given me as such, and I've enjoyed them thoroughly, played them over and over, am a huge fan of the Hitman series and do not want to see it plummet into mediocrity. |
|
#57
|
|||
|
|||
|
Nick@IO, how about making every single part of HUD available to turn it off/on separately? By doing that you will make everyone pleased even if purist mode will be locked. And especially if purist mode is as hard as you tell. All parts of HUD could be turned on by default. Then the normal players can play the game with no worries they get not enough help from the game on the lower difficulties, but making the option to turned them off would be great for all players who want a bigger challenge and all who want to play the game first time on purist difficulty. It would be really great to give some more choice to players how many help they want on the screen, not only by choosing the difficulty. And by that it would be nice to not know the actual score during the level by turning off that part of HUD and get to know the rating at the end of the level.
I think most of the players who want play purist mode as first playthrough will agree that making option to turn off different parts of HUD will be much better than unlocking purist mode at start, and also agree that purist mode could remain locked then. |
|
#58
|
|||
|
|||
|
If you think that by removing a D-Pad menu you will get a lot of fun then I will advise to you and all your like-minded persons (aka hardcores) to read any psychology book. It is more useful than writing such nonsense.
|
|
#59
|
|||
|
|||
|
Quote:
![]() Purist Mode does indeed sound very difficult, but getting my butt handed to me sounds like heaven! ![]() Although, not having access to some of the button prompts (such as any sort of Quick Time Event) may make the mode TOO hard for a first playthrough... So, how about, if Purist isn't unlocked from the beginning, then instead have the option to separately turn off every feature of the HUD and instinct. That way we can leave on some of the basic features that would be necessary for a first playthrough. If that is the case then Purist could remain an unlock for beating the game. It's not necessarily Purist itself that I need to play for the first time, it's the concept of Purist. I want to play the game without any major assists. Basic features such as button prompts are things that I think I will probably need on my first playthrough, but here's a list of things I don't want on my first playthrough, to give you guys an idea of possible things to make toggleable in the menus: 1) People being highlighted, including guards, targets, etc (Instinct feature) 2) Predicted paths of guards (Instinct feature) 2a) Just any feature of Instinct in general should be togglable 3) Kill options highlighted (Not sure if this is Instinct or HUD) 4) "SUSPICIOUS", "DETECTED", etc warnings popping up (HUD feature) 5) Any sort of score or points showing up on screen (HUD feature) 6) Mini map (HUD feature) 7) Ammo/equipped weapon (HUD feature) 8) Button prompts (HUD feature) - this is something I would leave on for my first playthrough, but perhaps I would want to turn it off for a second playthrough, or possibly even halfway through my first. 9) Any other part of the HUD... should all be able to be toggled on or off It's good to know that you're taking our thoughts into consideration ![]() Too many developers these days don't even interact with their community. Last edited by xChupa; 08-10-2012 at 11:48 AM. |
|
#60
|
|||
|
|||
|
Quote:
Nick again,the HUD (Caution/Safe) and the "Who is looking at you" has to have an option to be remove, those are the big problem since instinct can be shut off please make those an option too I hope that the Team unlock purist mode, and just have a Big Warning signs that its for the HC... and thx for the replay Nick |
|
#61
|
|||
|
|||
|
Quote:
HUD options is what the games needs rather than have purist unlock |
|
#62
|
|||
|
|||
|
Quote:
|
|
#63
|
|||
|
|||
|
I'm busy now. Can I ignore you some other time?
|
|
#64
|
|||
|
|||
|
Hello Nick,
Since nothing is locked, does that include voice actors? Because by the gods man, you can't let that VA get the role for 47! If you can't bring Bateson back, please choose another person that sounds older, not some generic normal pitch douch you'd find in generic action summer movies. His voice is so out of place in 47's body. Speaking from gamer to gamer, you can't possibly concur on having 47's voice like that can you? Be honest man, it's awful and I think you know it. |
|
#65
|
|||
|
|||
|
Quote:
|
|
#66
|
|||
|
|||
|
Everyone is able to refuse from pressing a trigger, for everything else there is MasterCard.
|
|
#67
|
|||
|
|||
|
It seems voicing your concern helps from time to time. I've just heard back from the team that purist mode is now designed to be unlocked from the get go. now, unless something critical happens, I feel confident that you can all get your butts handed to you from the first playthrough.
|
|
#68
|
||||
|
||||
|
Quote:
This is how game development should work. The developers don't know whether some gameplay mechanic works or is popular. They can gather opinions from discussions about the subject, or do beta testing. Feedback is never bad, and it always helps in making a better game. If everything is kept secret and under wraps, overconfident idiot designers could produce a dysfunctional mess. And releasing patches to fix things doesn't pay the bills, so why not do like Ubisoft does and just abandon every project right after release? -That's how games die.
__________________
|
|
#69
|
|||
|
|||
|
Quote:
I've never actually seen developers interact with their community in this way! This is awesome, and you guys are awesome ![]() Thanks Nick. |
|
#70
|
|||
|
|||
|
Quote:
Now if we could just get Bateson... |
|
#71
|
|||
|
|||
|
Quote:
But it's important to remember that while fan feedback is extremely important it's also often a slippery slope of feature creep or incompatibility where users want X, Y and Z but without fully knowing whether all features work well together. One thing is theory, another is practice. So, some devs use fan feedback a lot, others less but I doubt people just ignore feedback. That would certainly be stupid, yes.
|
|
#72
|
||||
|
||||
|
Quote:
__________________
![]() Driber.net | Forum Thumbnailer | Driber Wagon™ | RAWR! | TR Ancient Legends III - Lost Chambers | -- .- .-. .. . / .. ... / -.-. ..- - . :-) |
|
#73
|
||||
|
||||
|
Quote:
For example, Rockstar released a patch for Max Payne 3 that gave the option to disable mouse acceleration because it's a feature thats only function in any game ever is to cripple the control and ruin the gameplay. It's still not clear why they included hard-coded mouse acceleration with no option to disable it in the first place, since it absolutely is an additional feature, not some missing feature that was overlooked. But the main thing is that it was fixed because of negative feedback. As an example for the opposite, Ubisoft included that same "feature" in Assassin's Creed 2. Based on the overwhelming negative feedback, they flatout stated that AC3 will not support PC mouse control at all, exactly because of that additionl feature. They got negative feedback on a flaw in a previous instalment, and based on that they decided to go out of their way to preserve the flaws that people explicitly criticized, in the next instalment. Quote:
__________________
|
|
#74
|
|||
|
|||
|
....with the bad news i got from my other post....this Balance my day of HM news
great news, please dont change it |
|
#75
|
|||
|
|||
|
omg this is
*** bull for people like me who have played all the hitman games i want purist mode from the start we should be allowed to play through the game on what ever difficulty we want the game comes out in november i pray to god you guys change it because thats bull .
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|