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  #101  
Old 06-01-2012, 12:28 PM
wazzup987 wazzup987 is offline
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Originally Posted by nirvana1 View Post

its a shame if hitman absolution become the same to splintercell conviction
no one wanted SC conviction except for coop
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  #102  
Old 06-01-2012, 12:39 PM
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^^ oh believe me there is alot to SCC than Co-Op, mainly D-Ops
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  #103  
Old 06-01-2012, 12:40 PM
wazzup987 wazzup987 is offline
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Originally Posted by PsychoNite View Post
heres the thing about sc conviction though. the features they added to attract FPS fans to the splinter cell franchise such as sonar vision and mark and execute (which made conviction one of the worst games i have ever played, and this coming from a hardcore SC fan who is now close to abandoning the series) those feature would actually add to hitman because, unlike Sam Fisher, hitmans legendary status would allow for his ability to pull of instakills where as Sam Fisher was just a soldier till conviction when they added super to the description and in doing so rewrote sams entire character.
hey there is still SC black list which is suposed to heading back to its roots

Last edited by wazzup987; 06-01-2012 at 01:03 PM.
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  #104  
Old 06-02-2012, 04:53 AM
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Thank to u eidos for this trailer in chinatown ,different killing ways that was awesome and hopeful for old school fans,tnx

http://www.filegir.com/files/sasanjf...5Btag22%5D.mp4
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  #105  
Old 06-05-2012, 12:02 PM
111BLACKLIGHTNING111 111BLACKLIGHTNING111 is offline
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Originally Posted by Jack Bauer 24 View Post
Because the games industry has grown exponentially and dev costs have become far greater thus the need to reach a bigger audience has grown. All those title you mentioned were fairly niche titles, especially considering todays industry. Like it or not, games are created for the masses, not just a select few. When you create something for the masses, you have to create for the lowest common denominator.
I'm mainly commenting to bump the thread but heres what I think with regards to what I quoted.

Frankly, if you're the lowest common denominator, you can kindly phuk off.

If you're a developer, you should be content making quality games that make you rich, instead of being a greedy phuk and making a game that is aimed at the zombie masses which will make you undeservedly filthy rich.

If you're a producer, stay the phuk out of the developers way.
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  #106  
Old 06-14-2012, 03:50 AM
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Let IOI and Square Enix make the game, and we will talk about the mistake's after...
Dont judge it now, because we dont know so much about all these things
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  #107  
Old 07-13-2012, 12:21 PM
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every things ok, just remove marking enemies that completely smells like conviction,and seeing through the walls without something?
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  #108  
Old 07-13-2012, 02:01 PM
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Originally Posted by nirvana1 View Post
every things ok, just remove marking enemies that completely smells like conviction,and seeing through the walls without something?
Just don't use it. How hard is that. No one is forcing you. And Instinct mode is only for easy difficulty.
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  #109  
Old 07-13-2012, 02:28 PM
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Originally Posted by EliteAssassin View Post
Just don't use it. How hard is that. No one is forcing you. And Instinct mode is only for easy difficulty.
I didnt talk about myself, use it or not use it ,marking is an Imitation from splinter cell conviction.and is it possible to see other side of walls without anything?
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  #110  
Old 07-13-2012, 04:01 PM
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Originally Posted by nirvana1 View Post
I didnt talk about myself, use it or not use it ,marking is an Imitation from splinter cell conviction.and is it possible to see other side of walls without anything?
"Seeing through walls" is meant to replace the old overhead map (remember 47's magic map that could follow EVERYONE?). 47 is supposed to have superior instincts as an assassin clone so he can predict where guards and targets will go. I know there is a suspension of disbelief when it comes to seeing targets through walls and I'll admit that I was looking forward to using the old magic map to plan my way of attack. I am however so foolishly optimistic about this game at the moment that they could say that 47 has to take out The Hulk in one mission and I'm not sure I'd care

If the new additions happen to ruin the game I'll wreak havoc after I've tried it. Until then it's anticipation and excitement (apart from being occasionally annoyed by Blacklightning and that Russian guy hehe)
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  #111  
Old 07-13-2012, 11:08 PM
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Point Shooting and Conviction's Mark and Execute work very differently.

Point Shooting is intended as a way to replicate the split second decisions and rapid-fire shooting that 47 has the capacity to perform in a way that makes sense to the player. It allows you to take down enemies quickly in the same way that the real-life technique is taught; when you don't have time to shoot down your sights, you use your instincts to point and shoot.

It's an empowering feeling to take down multiple targets within a short time frame, especially as a last resort when you may have just been caught dragging a body and think that you are about to have all of your plans go to waste before quickly activating Point Shooting and pulling off two silenced headshots - at least it is for me.
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  #112  
Old 07-13-2012, 11:16 PM
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Originally Posted by Travis@IO View Post
Point Shooting and Conviction's Mark and Execute work very differently.

Point Shooting is intended as a way to replicate the split second decisions and rapid-fire shooting that 47 has the capacity to perform in a way that makes sense to the player. It allows you to take down enemies quickly in the same way that the real-life technique is taught; when you don't have time to shoot down your sights, you use your instincts to point and shoot.

It's an empowering feeling to take down multiple targets within a short time frame, especially as a last resort when you may have just been caught dragging a body and think that you are about to have all of your plans go to waste before quickly activating Point Shooting and pulling off two silenced headshots - at least it is for me.
That's a good point. In SC you can mark and unmark targets way ahead of time and take them out from a safe distance. So point shooting is more reactionary? Once you go into that mode there's no turning back and you have mark your enemies while they are reacting...? Do point Point shooting always force you to confront your target or can you use it from cover without being noticed?
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  #113  
Old 07-14-2012, 12:05 AM
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I hope that "point shooting" isn't a reactionary game mechanic designed to overcome an intentionally crippled control. Splinter Cell Conviction has mark and execute for one reason, and one reason only.

The designers wanted the game to look more cinematic, so digital mouse movement was out of the question. They added horrible mouse smoothing, that makes the camera look more physical and real instead of normal mouse aiming, but as a side effect, it completely ruins the control of the game. It makes it impossible to accurately aim at two consecutive targets. You can shoot one guy, but after that first shot, whether you can succesfully acquire the next one before being fired upon is anyone's guess because the game deliberately doesnt' let you aim properly. Mark and execute allows players to sidestep that major flaw by automating something they could have done by themselves if the game wasn't intentionally broken by the developers.
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  #114  
Old 07-14-2012, 06:07 AM
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Originally Posted by Platinumoxicity View Post
I hope that "point shooting" isn't a reactionary game mechanic designed to overcome an intentionally crippled control. Splinter Cell Conviction has mark and execute for one reason, and one reason only.
At least for 5 reasons. I do not even say about the Blacklist where all features became much better and advanced.

p.s. and they do not make them optional!!!
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  #115  
Old 07-14-2012, 08:51 AM
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5 reasons? Can you list them?
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  #116  
Old 07-14-2012, 11:53 AM
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Originally Posted by RealSamFisher View Post
5 reasons? Can you list them?
1. Executions.
2. Help in control (killing in motion, distraction).
3. Help in observation (marking enemies for controlling a situation).
4. Stimulus for action (challenges)
5. Cinematic experience
1+2+3+4+5= Awesome function for
6. Entertainment!
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  #117  
Old 07-14-2012, 01:45 PM
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main difference between SC:C M&E and H:A Point shooting is, that in SC:C it was part of level design.. here it is not.
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  #118  
Old 07-14-2012, 02:25 PM
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Yeah, I kind of compare Absolution's point-shooting to RDR's dead eye mechanic more than mark and execute. Point-shooting is there to use if you find yourself in a sticky situation with a lot of enemies to kill, but otherwise you're not required to use it, it also looks like you only have a short amount of time to target the enemies you want to kill and if you can't, then you'll have a fight on your hands and possibly alert more enemies to your location because of the sound of gunfire. At least, that's what I've gotten out of the most recent footage I've seen.
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  #119  
Old 07-14-2012, 02:27 PM
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Originally Posted by SonOfSparda View Post
main difference between SC:C M&E and H:A Point shooting is, that in SC:C it was part of level design.. here it is not.
but choosing enemies and mark them with red Signs isnt different,and you can complete missions without mark in conviction too,at least do something with point shootin for example : instead of choose enemies one by one like conviction, kill near enemies with just one Button or something like this,Its really better than to be like conviction.
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  #120  
Old 07-14-2012, 04:17 PM
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Originally Posted by nirvana1 View Post
but choosing enemies and mark them with red Signs isnt different,and you can complete missions without mark in conviction too,at least do something with point shootin for example : instead of choose enemies one by one like conviction, kill near enemies with just one Button or something like this,Its really better than to be like conviction.
I meant it differently, in some of the levels you went really stealth, 0 bullets fired etc.. and then magic scripted spawn happened or defend this spot section or interrogation and full comando in room (hello white house) -_- and there were many moments like 1 guard away from other to do takedown and refill your M&E...
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  #121  
Old 07-17-2012, 10:03 AM
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Quote:
Originally Posted by Travis@IO View Post
Point Shooting and Conviction's Mark and Execute work very differently.

Point Shooting is intended as a way to replicate the split second decisions and rapid-fire shooting that 47 has the capacity to perform in a way that makes sense to the player. It allows you to take down enemies quickly in the same way that the real-life technique is taught; when you don't have time to shoot down your sights, you use your instincts to point and shoot.

It's an empowering feeling to take down multiple targets within a short time frame, especially as a last resort when you may have just been caught dragging a body and think that you are about to have all of your plans go to waste before quickly activating Point Shooting and pulling off two silenced headshots - at least it is for me.

That's still a dangerous road to walk down. Whenever you implement a "press this button to win" mechanic in a game, the line between playing a game and watching a low budget movie blurs, which usually sinks the game. (It usually happens more with japanese games than western ones)
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  #122  
Old 07-19-2012, 05:48 AM
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Originally Posted by BigBoss View Post
That's still a dangerous road to walk down. Whenever you implement a "press this button to win" mechanic in a game, the line between playing a game and watching a low budget movie blurs, which usually sinks the game. (It usually happens more with japanese games than western ones)
I would say the same about splinter cell (I didn't play other except of Conviction) which was an annoying pain in the ass without button "autosave". Meanwhile, one of the last Japanese action game was awesome for entertainment.
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  #123  
Old 07-19-2012, 06:24 AM
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Originally Posted by BigBoss View Post
That's still a dangerous road to walk down. Whenever you implement a "press this button to win" mechanic in a game, the line between playing a game and watching a low budget movie blurs, which usually sinks the game. (It usually happens more with japanese games than western ones)
Conviction is all about "press this button to DO EVERYTHING". Take for example an FPS game like Quake 2. You have the controls for jumping, crouching and moving etc. If you want to crawl through a window, you jump, crouch and move forward. That makes sense, right? You control the game, because you have a controller, the game has controls, and you are the player.

In games like Conviction, you just make decisions based on a choice the game gives you. "Press X to automatically jump through a window, or don't press X to not automatically jump through a window." The controls that the Quake 2 player uses to personally, manually accomplish that action don't even exist in a cinematic game like that. And worse yet, Conviction literally does everything from that one "button X" based on what you're looking at. And that combined with the hard-coded mouse acceleration that ruins the control produces a lot of frustration.

Can you imagine in a game like Quake 2, accidentally sliding over a table or accidentally climbing up a wall, when you were just trying to press a button nearby? Of course not, because those are complex multi-move actions that require complex multi-input control interaction. In Conviction, all it requires is slight mistakes in aiming, and pressing the right. -Entirely unrelated, complex multi-move actions, executed with one contextual control input. What you get is a game that looks cool and fun, as long as you're not the one playing it.

I mean, who is dumb enough to program two of the opposite actions into the same control key? The maximum stealth of using the fiberoptic camera, and the zero stealth of busting through the door are actually activated using the same button. It's just that if you aim low enough, you'll just use the camera. If not, you break down the door. I'm seriously wondering if Ubisoft wanted to make the game with the worst controls in history.
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  #124  
Old 07-28-2012, 07:43 AM
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Default I need a hero

I need a hero ,not the man who kills * nuns.



http://www.youtube.com/watch?v=uCOPu...B1E11956D672F2
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  #125  
Old 07-29-2012, 01:01 PM
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Originally Posted by nirvana1 View Post
I need a hero ,not the man who kills * nuns.
Every nun will tell you that Second Commandment forbids having a hero;
Second Amendment allows you to forget about nuns when you face a loaded gun;
... and Apocalypse will come to those who hate the smell of napalm...!
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