![]() |
|
#101
|
|||
|
|||
|
no one wanted SC conviction except for coop
|
|
#102
|
||||
|
||||
|
^^ oh believe me there is alot to SCC than Co-Op, mainly D-Ops
|
|
#103
|
|||
|
|||
|
Quote:
Last edited by wazzup987; 06-01-2012 at 01:03 PM. |
|
#104
|
||||
|
||||
|
Thank to u eidos for this trailer in chinatown ,different killing ways that was awesome and hopeful for old school fans,tnx
![]() http://www.filegir.com/files/sasanjf...5Btag22%5D.mp4 |
|
#105
|
|||
|
|||
|
Quote:
Frankly, if you're the lowest common denominator, you can kindly phuk off. If you're a developer, you should be content making quality games that make you rich, instead of being a greedy phuk and making a game that is aimed at the zombie masses which will make you undeservedly filthy rich. If you're a producer, stay the phuk out of the developers way. |
|
#106
|
||||
|
||||
|
Let IOI and Square Enix make the game, and we will talk about the mistake's after...
Dont judge it now, because we dont know so much about all these things
__________________
|
|
#107
|
||||
|
||||
|
every things ok, just remove marking enemies that completely smells like conviction,and seeing through the walls without something?
|
|
#108
|
||||
|
||||
|
Just don't use it. How hard is that. No one is forcing you. And Instinct mode is only for easy difficulty.
|
|
#109
|
||||
|
||||
|
I didnt talk about myself, use it or not use it ,marking is an Imitation from splinter cell conviction.and is it possible to see other side of walls without anything?
|
|
#110
|
||||
|
||||
|
Quote:
If the new additions happen to ruin the game I'll wreak havoc after I've tried it. Until then it's anticipation and excitement (apart from being occasionally annoyed by Blacklightning and that Russian guy hehe) |
|
#111
|
||||
|
||||
|
Point Shooting and Conviction's Mark and Execute work very differently.
Point Shooting is intended as a way to replicate the split second decisions and rapid-fire shooting that 47 has the capacity to perform in a way that makes sense to the player. It allows you to take down enemies quickly in the same way that the real-life technique is taught; when you don't have time to shoot down your sights, you use your instincts to point and shoot. It's an empowering feeling to take down multiple targets within a short time frame, especially as a last resort when you may have just been caught dragging a body and think that you are about to have all of your plans go to waste before quickly activating Point Shooting and pulling off two silenced headshots - at least it is for me. |
|
#112
|
||||
|
||||
|
Quote:
|
|
#113
|
||||
|
||||
|
I hope that "point shooting" isn't a reactionary game mechanic designed to overcome an intentionally crippled control. Splinter Cell Conviction has mark and execute for one reason, and one reason only.
The designers wanted the game to look more cinematic, so digital mouse movement was out of the question. They added horrible mouse smoothing, that makes the camera look more physical and real instead of normal mouse aiming, but as a side effect, it completely ruins the control of the game. It makes it impossible to accurately aim at two consecutive targets. You can shoot one guy, but after that first shot, whether you can succesfully acquire the next one before being fired upon is anyone's guess because the game deliberately doesnt' let you aim properly. Mark and execute allows players to sidestep that major flaw by automating something they could have done by themselves if the game wasn't intentionally broken by the developers.
__________________
|
|
#114
|
|||
|
|||
|
Quote:
p.s. and they do not make them optional!!! |
|
#115
|
|||
|
|||
|
5 reasons? Can you list them?
|
|
#116
|
|||
|
|||
|
1. Executions.
2. Help in control (killing in motion, distraction). 3. Help in observation (marking enemies for controlling a situation). 4. Stimulus for action (challenges) 5. Cinematic experience 1+2+3+4+5= Awesome function for 6. Entertainment! |
|
#117
|
|||
|
|||
|
main difference between SC:C M&E and H:A Point shooting is, that in SC:C it was part of level design.. here it is not.
|
|
#118
|
|||
|
|||
|
Yeah, I kind of compare Absolution's point-shooting to RDR's dead eye mechanic more than mark and execute. Point-shooting is there to use if you find yourself in a sticky situation with a lot of enemies to kill, but otherwise you're not required to use it, it also looks like you only have a short amount of time to target the enemies you want to kill and if you can't, then you'll have a fight on your hands and possibly alert more enemies to your location because of the sound of gunfire. At least, that's what I've gotten out of the most recent footage I've seen.
|
|
#119
|
||||
|
||||
|
but choosing enemies and mark them with red Signs isnt different,and you can complete missions without mark in conviction too,at least do something with point shootin for example : instead of choose enemies one by one like conviction, kill near enemies with just one Button or something like this,Its really better than to be like conviction.
|
|
#120
|
|||
|
|||
|
Quote:
|
|
#121
|
||||
|
||||
|
Quote:
That's still a dangerous road to walk down. Whenever you implement a "press this button to win" mechanic in a game, the line between playing a game and watching a low budget movie blurs, which usually sinks the game. (It usually happens more with japanese games than western ones)
__________________
FACT: I am definitely without a doubt........ the Truest Fan of the Thief franchise. |
|
#122
|
|||
|
|||
|
Quote:
|
|
#123
|
||||
|
||||
|
Quote:
In games like Conviction, you just make decisions based on a choice the game gives you. "Press X to automatically jump through a window, or don't press X to not automatically jump through a window." The controls that the Quake 2 player uses to personally, manually accomplish that action don't even exist in a cinematic game like that. And worse yet, Conviction literally does everything from that one "button X" based on what you're looking at. And that combined with the hard-coded mouse acceleration that ruins the control produces a lot of frustration. Can you imagine in a game like Quake 2, accidentally sliding over a table or accidentally climbing up a wall, when you were just trying to press a button nearby? Of course not, because those are complex multi-move actions that require complex multi-input control interaction. In Conviction, all it requires is slight mistakes in aiming, and pressing the right. -Entirely unrelated, complex multi-move actions, executed with one contextual control input. What you get is a game that looks cool and fun, as long as you're not the one playing it. I mean, who is dumb enough to program two of the opposite actions into the same control key? The maximum stealth of using the fiberoptic camera, and the zero stealth of busting through the door are actually activated using the same button. It's just that if you aim low enough, you'll just use the camera. If not, you break down the door. I'm seriously wondering if Ubisoft wanted to make the game with the worst controls in history.
__________________
|
|
#124
|
||||
|
||||
|
|
|
#125
|
|||
|
|||
|
Every nun will tell you that Second Commandment forbids having a hero;
Second Amendment allows you to forget about nuns when you face a loaded gun; ... and Apocalypse will come to those who hate the smell of napalm...! |
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|