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  #176  
Old 05-09-2012, 09:03 AM
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Originally Posted by Vallux View Post
Time for a kickstarter.
LOL!

Am I the only person who remains skeptical of Kickstarter? It's like investing in a car that isn't out yet - which has ended terribly in many, many cases.
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  #177  
Old 05-09-2012, 09:17 AM
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Yeah. There is so much room for abuse. I remember this one teen douche who collected like 100 000$ to create a RPG adventure game...on a free RPG maker.
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  #178  
Old 05-09-2012, 10:57 AM
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I think Kickstarter is a good thing.

Investing is always risky. That's the nature of investment. It involves risk. You could fund the best team in the world to make a game and there will still be the possibility of the game ending up bad.

It's great to be and hopefully remain skeptical. Folks will just need to use their brains and decide whether they want to invest in something or not. It's not like anyone's FORCING anyone to invest. If you see a premise you like, and you're feeling particularly adventurous, go ahead.
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  #179  
Old 05-09-2012, 06:47 PM
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Originally Posted by Zerim View Post
I think Kickstarter is a good thing.

Investing is always risky. That's the nature of investment. It involves risk. You could fund the best team in the world to make a game and there will still be the possibility of the game ending up bad.

It's great to be and hopefully remain skeptical. Folks will just need to use their brains and decide whether they want to invest in something or not. It's not like anyone's FORCING anyone to invest. If you see a premise you like, and you're feeling particularly adventurous, go ahead.
I think that's the issue though, is investing on the consumer's end. Taking Section 8 for example:

When the game was announced, it was to be a long, drawn out affair to get kills (Each soldier was like a tank), with weapon selection. The story was to be the primary focus, and was actually the very first thing shown about the game. The health system was to be the most complex and interesting system I'd ever seen in a game.

What ended up being released was an arcade shooter, with absolutely no weapons to pick from, besides assault rifle, sniper, shotgun, etc... The story was non-existent, with the single-player not too far back (Five ten minute levels, I kid you not), and it was instead focused as a multiplayer game instead. The health system was effectively scrapped and reverted to the standard shield-recharge system.

Now, had I invested early in devellopment, I'd have been livid at what I got. Apart from the fact that many of the decisions ran exactly opposite the initial concept, many of them were simply bad-decisions. For example, in focusing on multiplayer with a new IP they ran the gamble of the community not being large enough. Spoiler alert: The community wasn't ever large enough.

Thankfully, as it was a standard sale situation (Alliteration for you gals and guys out there) I could look at what it became and say "Well, this is stupid, I will save my $60 and not buy this".

A similar sentiment exists for Skyrim, Mass Effect 2, Forza 3, Need for Speed: Prostreet, Halo 2 and many, many more games. They sounded awesome during initial concept phase, and were complete letdowns at launch to me. Thankfully, the only two of that list I bought were Mass Effect 2 and Forza 3, because I wasn't locked in to the games. Kickstarter investment would've screwed me though.

I agree that investment is risky, but I think that acts as a sort of inspiration to do good work. If you have your money up front, you can fumble if you like - you're already paid-off the base cost. If you're relying on people buying your product though, you need to hustle your backside to make your game more alluring than your competition's. I don't dislike Kickstarter, but I'd never be a part of it, as I've seen the game industry pull too many fast ones to even dream of trusting them at their word.
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  #180  
Old 05-09-2012, 11:22 PM
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Yeah, agreed.

As someone who constantly daydreams of making "indie" games, I see Kickstarter as a viable option to get funds where necessary. But honesty and loyalty to your fanbase should ALWAYS be the #1 principle, at all times.

And people can only be tricked once with things like this too. Anyone who doesn't play it honest is going to get their title changed to the boy who cried wolf pretty quickly.
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  #181  
Old 05-10-2012, 01:06 PM
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Quote:
Originally Posted by Zerim View Post
Yeah, agreed.

As someone who constantly daydreams of making "indie" games, I see Kickstarter as a viable option to get funds where necessary. But honesty and loyalty to your fanbase should ALWAYS be the #1 principle, at all times.

And people can only be tricked once with things like this too. Anyone who doesn't play it honest is going to get their title changed to the boy who cried wolf pretty quickly.
You give far too much credit to the buying public. Look what THQ did with Homefront: Game went from "mature, thought-provoking survival-shooter" to "Bro-Shooter where you single-handedly take down the Korean army". And the uproar from that immature change was... Nothing. People didn't even seem to realize how drastically it changed from concept to completion. lol
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  #182  
Old 05-30-2012, 12:26 AM
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I really enjoyed this game, but they should indeed work a GOTY edition. Few ideas:

1. Incorporate the missing link DLC into main campaign as it was meant to be.

2. Restore some of the cut content, like one or two of those cut city hubs. I'd pay quite much for this.

3.

a) Rebalance how the game rewards experience. What I mean is that stealth, social, hacking, leathal, non leathal etc should all be equal in terms of EXP gain. Its silly that the game rewards non leathal melee hacker path most, when there are so many options how to solve various situations.

-Hacking bonuses are quite overpowered. And by the way it feels downright idiotic that one doesn't get any exp when he uses correct password/key. Orginal DX rewarded the player when he found a datacube that held such information.

-It doesn't make sense that non leathal takedowns reward more exp than leathal ones, when actually both are just as easy to pull off. And how come leathal is always noisy while punching someone on the nose isn't ever? This doesn't make much sense. Some of the animations make sense though like when Jensen slowly strangles the victim behind.

Same can be said about leathal/non leathal firearms.

b) Rebalance augmentation system. Some of the augs feel quite underwhelming and need to have more purpose. Make them more usefull.

4. Redesign the boss fights. Plain and simple as that.

5. Improve the end game, in particular the last level feels somewhat anticlimactic.

6. Mod kit
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  #183  
Old 06-08-2012, 06:35 PM
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Hopefully we will get another full Deus Ex game
but who knows we might get a PSN/Xbox Live Arcade Digital only game as an alternative
which we kind of got already LOL anyways yea your gonna have to talk to Square Enix about DLC ^__^
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  #184  
Old 06-10-2012, 03:59 AM
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I'm starting to wish they'd scrap Thiaf since that's obviously a lost cause, and make a juicy expansion for HR instead.
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  #185  
Old 06-11-2012, 02:55 PM
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Originally Posted by Kodaemon View Post
I'm starting to wish they'd scrap Thiaf since that's obviously a lost cause, and make a juicy expansion for HR instead.
Bwa ha ha. Pretty much, feels like.
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  #186  
Old 06-24-2012, 02:55 PM
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I would love to see a DLC featuring Anna Kelso and Saxon, It bugged me that they were not references in the main game..

I would love to play through some of the story of the book, or perhaps a side story to the Jenson timeline as Saxon...

All in all I think they were under used characters
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  #187  
Old 06-24-2012, 04:10 PM
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Quote:
Originally Posted by Caradoc View Post
I really enjoyed this game, but they should indeed work a GOTY edition. Few ideas:

1. Incorporate the missing link DLC into main campaign as it was meant to be.

2. Restore some of the cut content, like one or two of those cut city hubs. I'd pay quite much for this.

3.

a) Rebalance how the game rewards experience. What I mean is that stealth, social, hacking, leathal, non leathal etc should all be equal in terms of EXP gain. Its silly that the game rewards non leathal melee hacker path most, when there are so many options how to solve various situations.

-Hacking bonuses are quite overpowered. And by the way it feels downright idiotic that one doesn't get any exp when he uses correct password/key. Orginal DX rewarded the player when he found a datacube that held such information.

-It doesn't make sense that non leathal takedowns reward more exp than leathal ones, when actually both are just as easy to pull off. And how come leathal is always noisy while punching someone on the nose isn't ever? This doesn't make much sense. Some of the animations make sense though like when Jensen slowly strangles the victim behind.

Same can be said about leathal/non leathal firearms.

b) Rebalance augmentation system. Some of the augs feel quite underwhelming and need to have more purpose. Make them more usefull.

4. Redesign the boss fights. Plain and simple as that.

5. Improve the end game, in particular the last level feels somewhat anticlimactic.

6. Mod kit
All of this

But it's a dream
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  #188  
Old 06-25-2012, 12:57 PM
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I love how grabbing someone from behind and flipping them on to the ground hard enough to make them black out is TOTALLY QUIET (You can do this a foot away from another guard, and they wont hear a thing) but sneak up behind someone and slice their throat? Somehow everyone hears that.

Go figure.
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  #189  
Old 07-16-2012, 02:40 PM
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I didn't read the whole thread, could some one update me : will there be another DLC besides the Missing Link?
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  #190  
Old 07-16-2012, 04:29 PM
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NO
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  #191  
Old 07-17-2012, 01:18 AM
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MAYBE
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  #192  
Old 07-17-2012, 03:46 AM
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MAYBE
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  #193  
Old 07-17-2012, 04:48 AM
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How are you so sure there will be no more DLC for Human Revolution?

That's just an assumption.


Come at me bro.
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  #194  
Old 08-02-2012, 06:25 AM
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Because Elias Toufexis seems a bit busy these days, it's almost been a year since the game's release, no hints at releasing more from the Human Revolution year 2027 era/universe whatsoever except for the end credits of Missing Link (however that can be interpreted in many ways), while I would love more I guess they're better off working on a whole new game instead.
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  #195  
Old 08-02-2012, 04:06 PM
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Quote:
Originally Posted by JCpie View Post
How are you so sure there will be no more DLC for Human Revolution?

That's just an assumption.


Come at me bro.
No one ever said there'd be no more DLC for the original Mass Effect either. But there's no more DLC for the original Mass Effect coming, is there? Let's be honest, Human Revolution is done. It's time to patiently await the next installment.
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  #196  
Old 08-03-2012, 01:56 PM
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Originally Posted by Romeo View Post
No one ever said there'd be no more DLC for the original Mass Effect either. But there's no more DLC for the original Mass Effect coming, is there? Let's be honest, Human Revolution is done. It's time to patiently await the next installment.
Still, it doesn't mean there will never be any more Deus Ex: Human Revolution DLC. There's still time for more Mass Effect (1) DLC. Anything is possible, you might grow a second head in the future, we can't know for sure.
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  #197  
Old 08-03-2012, 02:07 PM
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Anything is possible
You're being an ass...
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  #198  
Old 08-04-2012, 11:34 AM
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Still, it doesn't mean there will never be any more Deus Ex: Human Revolution DLC. There's still time for more Mass Effect (1) DLC. Anything is possible, you might grow a second head in the future, we can't know for sure.
Nah, my current one is big enough to do the job of two anyways.
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  #199  
Old 09-03-2012, 03:55 AM
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Default More DLC after missing link

Anybody think they should do some more DLC? The missing link was the best DLC I've played in a long while. I was thinking they should do some DLC after the ending where Jensen is being pursued by Page/MJ12 or where Adam is kicking some ass in Australia during the Civil War. They could have it where Adam is working with Eliza Cassan or the person at the end of the missing link. A nice 5 or 6 hour DLC for like 10 or 15 bucks I would happily pay for.
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  #200  
Old 09-03-2012, 06:13 AM
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I'm sure they will produce it out of thin air at your behest.
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