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#1
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Looks totally amazing!!! Thank you guys for being loyal to core fans!
Don't worry guys, he will go stealth, just give him some time ![]() http://www.gametrailers.com/video/e3...olution/731395 Last edited by SonOfSparda; 06-08-2012 at 07:51 AM. Reason: mistake in title |
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#2
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Shame that it doesn't seem that the particular accident possibility would have an option to cause it using something other than a gun. In Blood Money if an accident involved shooting, it wasn't an accident because there was clear evidence of someone shooting a gun.
But we won't know until we try it.
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#3
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It's hard to say if there is another option how to make it fall on him (I noticed 2 pipes near). I just hope they will release demo for public asap, I will spend a lot of time to do every possible SA rank kill
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#4
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By the time someone finds out about the bullet,47 will be long gone. By the way,ive just watch this videos: http://www.youtube.com/watch?v=JcsgoCsliFg At the end of it,the guy looks at the option menu. You can toggle the "show enemies in instinct","show enemy path in instinct",and the "cinematic kill cam"....Nice. And the intro that shows one of the ways to kill the target can be skipped,before anyone complains about it.I think higher difficulty modes dont even have it,just like the "Press R2 to show a hint" thing from this video: http://www.youtube.com/watch?v=ZFhwI35hutY&feature=plcp I think its a nice way of making the game more accesible,while still retaining a challenge for the hardcore fans.
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Last edited by Jace_Auditore; 06-06-2012 at 08:05 AM. |
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#5
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But if a grand piano drops on him, then there was an unfortunate accident. However, if a grand piano drops on him as a result of someone shooting the wire holding it up, then it's a hit. It doesn't matter how long it takes for a bullet hole to be found. If it is found, it's no longer an accident because there's evidence that it could have been a professional hit. There's an irony about this thing though. If instead of being subtle and using accidents, you go all columbine on the crowd and kill as many people as possible, then that will mask the hit too because your target was just collateral damage of the random rampage of some madman. Despite how much I despise that kind of strategy, I think it would be cool if something like that made it into the game. That the game would actually recognize the merits of the strategy used by run and gun players. It doesn't look like a hit if you were shooting at everyone. Better yet, it's chinatown, so you could make it look like the final solution of some crazed supremacist who hates asians because some charlie streetwalker gave him the clap. I know that's horrible, but it's a realistic scenario, and an unempathetic monster could use something like that to their advantage.
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#6
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Travis@IO - Demo E3 2012 will be available to the public?
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#7
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Ive just saw this 2 gameplay videos of the demo:
http://www.youtube.com/watch?v=aH3VzZubycA http://www.youtube.com/watch?v=Rv6eGmTelus The things that got my attention where: -You can see in the top left corner an indicator that shows you current ranking in the mission(Agent,Proffesional,etc...) -Below that it shows your numeric score,wich is new to the series. -You can see how your actions affect the score(hidden body bonus,civlian killed penalty,etc...) -Once thing that I found really interesting is that,in the first video,the guy playing knocks out a police officer,and the score says "pacification penalty". Apparently knocking out people takes away points,so,the ideal way of completing the mission is without knocking down anyone,unlike in Blood Money,where you where allowed to knock out a lot of people and it didnt affect your rating. I have to say,the score system is going to give me headaches,not becouse its a bad thing,it actually a realy good idea...but for good or worse,I´m a perfectionist,so I´m constantly going to replay missions just to beat my own score,wich is REALLY cool.
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#8
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In Splinter Cell Double Agent you also get penalties for knockouts. The only way to get a 100% rating is to ghost through with 0 knockouts and 0 detections or alerts. Which is funny because for half of the missions in the game, that's not just the perfection rating, but the basic requirement for finishing on any difficulty. One alert or assault and it's game over.
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#9
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Why was word "epic" written with a small letter?
Maybe because it is epic fail. |
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#10
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An example that comes to mind is a level from Assassins Creed Brotherhood where you have to sneak trough a small villa,and the optional objective(or full synch,as it is called in the game)is to not kill anyone,and since there is no way of knocking out people,you have to ghost trough the area.
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#11
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I cant wait for the 20th of november! Ive preordered the game and it looks fantastic
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#12
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Has anyone posted this?:
http://www.nowgamer.com/news/1415675...x_e3_2012.html
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#13
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Score thing with penalties for almost everything is great idea, they are really focusing on replayability as much as possible.
I was talking with few friends today about that gameplay, and I had idea that it would be really cool if there will be something like "WANTED" poster after each mission. It will have data on it, for example: Nickname: unknown Location: unknown Height: unknown Additional info: unknown Overall: 0% and with loud kills it will grow up (depend on your penalties). When you will reach i.e. 90% there will be something like Run for your Life Mission, because they found out your hideout and identity, they could also add something like fake beard and moustache or hat/wig/cap because police is aware how you look like. or you will have to hire an hacker to delete your entry |
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#14
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i like the scoring system. i personally don't care if i have to have some points knocked off if a person is in the way of an objective. i just hope the levels themselves aren't short like the demo from e3.
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#15
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I wonder what they meant with "checkpoints" system, because if this chinatown is 2nd mission in the game and could be done in 5minutes... I believe that missions will be more like Flatline from Blood Money, you will do main quest and new optinal quests or new doors in your current will open to continue with another target/quest, exactly like FLatline, you saved agent and receive 3 optional(?) targets.
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#16
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#17
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I hated that in DA, There is a difference between being hard, and being stupid, when I play a stealth game I like to put the difficulty to the max, when I did that with DA, I had zero bullets in my SC-20K or Five-Seven Gun, now that is pure BullS***, realistically speaking that would never happen in real life, cause things may go wrong, the game is making unreasonable demands of you. 2nd the rating going down when you knock out someone, another stupid thing, you see Ghosting (IMO) isn't that realistic, especially in a game where alot of what you do is really important, like the first mission in DA, you are stopping a freakin missile, knocking someone out to do it faster shouldn't be wrong, when you zip down anyway to the controls there is someone standing there, the stupid thing is to wait for him tell he go away, a real agent would need to act fast in such situation, I did the same when playing CT for the 1st time, whenever I got detected, I dealt with it, like a real agent would, especially in the Bank mission where you leave the safe and may trigger an accidental alarm ![]() That's why in SCB I would like a rating system similar to D-Ops, where you get to know how you did, and then assess yourself if you were good or not, something I believe Hitman have, Being Silent Assassin is great, but there are rating for the aggressive types too, |
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#18
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It reminds me of when I watch a friend play Blood Money in an agressive style,and when he finished I played that level in a Silent Assassin style. When the end level stas showed up,he said"I copleted the level in half of the time you did",and I said"But I got a lot more money,and no notoriety"
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#19
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Indeed, I believe rewarding both players should be there, for example Silent --- more money and no notoriety, maybe more stealth tools, Aggressive --- less money and more recognition, with maybe more weapons (Silenced for him)
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#20
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#21
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On topic starting with no ammo is a joke to me, I would rather have the difficulty be one shot kill. |
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#22
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#23
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Also, why do we have to talk about Splinter Cell on the official forum for Hitman Absolution. They're clearly two different games.
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#24
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http://www.youtube.com/watch?v=Q-wGE...ayer_embedded#!
Interview + gameplay- 2 ways how to kill target |
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#25
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I think Hitman Absolution was the best at E3...
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