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  #576  
Old 10-27-2011, 06:07 AM
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Sadistic_Sandbox_Player Sadistic_Sandbox_Player is offline
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I hope you guys are paying attention, because we know you're on it, and we're observing you!
\(>o<)/
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  #577  
Old 10-29-2011, 05:16 PM
bean0554 bean0554 is offline
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Default just cause 3 car ideas?

I think that they should put A fork-lift in the game to pick stuff up an what not. i also think they shouldput more modern thing in the game like helicopters and tanks. Any more Ideas
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  #578  
Old 11-03-2011, 08:22 PM
Chuck Chuck is offline
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Default More Guns PLEASE!

Just Cause 2 is one of my favorite games--it's a huge sandbox of chaos and destruction. Perhaps my biggest disappointment was I wish there were more weapon options.

I hope for 3 they totally replace how you purchase weapons by adding weapon shops or underground dealers instead of the chopper dude. Also, it would be nice if they added options for weapons that you could buy--like sights, scopes and hopefully SILENCERS.

The absence of silencers was the greatest disappointment for me in JC2 because IMO, it was the perfect game for sniping people off with silenced weapons. Instead everytime you offed someone you automatically got wanted. It would have been nice if we could have used a silenced firearm to take out guards without drawing attention.

I hope at the very least though, they put more weapons in the game.
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  #579  
Old 11-05-2011, 06:51 PM
panzerkiller1 panzerkiller1 is offline
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Default trains, planes. automobiles, and SUBS!!!

i would love to see a realistic train system in jc3 that has differennt types of trains going different directions and not have the unrealistic train system in red dead where you have 2 trains that go in circles night and day. maybe add train yards and have 2 different gauges of trains (standard and 2ft gauge) the 2ft gauge is for like sugar farms or lumber companies and they only run from the sight of extraction (farm feilds, mine tunnels, lumber camps, etc.) to the sight of processing (food plants for farms, sawmills for lumber companies, and smelters for mines) and make the standard gauge trains you will see them all across the map and with different types of trains. maybe make it if you get a high heat level you will see armored trains.
100
make the AI A LOT smarter. im tired of seeing a AI jeep chasing me crash into other cars when it had plenty of room to move and aslo im tired of the rtared gunners that shoot in 15 shot bursts and they just shoot at an enemy by aiming at the person then aim off them and on
again. and maybe make it so you see the reason the cpu civilians were arested at checkpoints.

the sub idea was an AWSOME idea i would love to see more under water detail and be able to sink those pesky pt boats without those dumb gunners.

more easter eggs. MORE AWSOME EASTER EGGS. i want more human volcanos, 100 year old jap army guys, movie refereces, add references to real life things like maybe a dday style invasion on some island. and easter egg music references or just a @^%$*!# radio with like 100 different channels and a bunch of songs lol go 70s music.

and make the plane flying more realistic.

first person driving modes.

stealth mode

mercenaires or saints row style cheats.

bigger boats like destroyers and aircraft carriers

actual bullet proof tanks unlike the apcs that take 200 shots to destroy.

MULTI F-ING PLAYER like red dead or saints row.

varying towns bases airports etc because the army bases are all the same. the mountain bases normally have the same layout and even have the same vehicle spawn points and this goes for all the other regions in the game.

AI planes that attack you.

more destrucibles.

more civilian vehicle types

subway/El systems in cities.

faction backup strikes.

air strikes.

more guns

cheaper black market

past battlegrounds where there are blown up things like buildings and tanks along with explosine craters and bullet pock marks

multiplayer again

different outfits

wildlife for the fun of it

and when you destroy a car or boat or something the burned out wreck stays there until you go 1km away from it

miles for the american version and kilometer for the metric using countries.

more building interiors.

landing craft that aren't ferries that you shoot the front off of

and finally more aircraft and boat paint scemes.

tunnels and mines that would just be cool.

carpet bombers that are like the bering in jc2 but they can drop 20 bombs at a time and then take 20 seconds to reload.

keep it going Eidos i love the just cause series so much

oh ya and the ability to modify or make your own smaller scale maps would be SOOOO epic that this game would sell as many copies as COD, GTA, or HALO have sold

Last edited by panzerkiller1; 11-06-2011 at 09:00 AM.
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  #580  
Old 01-14-2012, 11:11 AM
Bubo99 Bubo99 is offline
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travelling needs a major overhaul. in JC2 it takes "forever" just going a few km despite going flat out.
Also the current route finding system doesn't really work that well. i'd prefer a more regualr
GPS navigating system that are available on most modern smartphones.

The possibility to transport vehicles in/on other vehicles like car-transports and
larger cargo planes like a C-130 Hercules / C-17 Globemaster / Airbus A400 and
also a high-speed catamaran ferry like this one:
http://en.wikipedia.org/wiki/HSC_Stena_Voyager

The MTA Powerrun needs to be able to be submersible= it should be able to function both as a boat
and as a submarine.

There needs to be an amphibious military vehicle, like a
http://en.wikipedia.org/wiki/LAV-25LAV and/or a
http://en.wikipedia.org/wiki/BMP-2

i would also really really like something like this:
http://en.wikipedia.org/wiki/Flakpanzer_Gepard
Stinger Missiles: http://en.wikipedia.org/wiki/Stinger_missile
Javelin Anti-tank missile: http://en.wikipedia.org/wiki/FGM-148_Javelin
Passenger ships like this one:
http://upload.wikimedia.org/wikipedi..._Vax%C3%B6.jpg

All blackmarket vehicles should be equipped with parachutes to allow them to
be included in the blackmarket extraction option.

When it comes to missions. There should be (faction) missions that won't become
available until you have completed the story. Also more smaller missions
in mercenary mode.

As a result of Rico's constant attacks against oil and fuel production should eventually
result in that all motor traffic will be disrupted and come to an halt.

More ambience in general with poeple actually going to from somewhere
like to/from work, the supermarket, theatre and etc..

A´kso of course, i want Rico's actions to have an effect, like the final mission where you are told to choose faction wisely
when it in fact doesn't matter at all for the game. Perhaps Roco could be able to do a couple of missions for all factions in the beginning
and then be forced to choose one to ally himself with. Rico would then be able to interact with them. Rico helps them with missions
and in return they help him (when asked) on regular chaos creating attacks on various bases/settlements.

Perhaps the faction you choose would be the new "rulers" of the nation you are doing the missions in.

Last edited by Bubo99; 01-14-2012 at 11:21 AM. Reason: added some stuff
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  #581  
Old 02-25-2012, 06:10 PM
master980 master980 is offline
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It would be awesome if they would make a jet that can also be a submarine or self-destruct then that escape-pod would be the submarine. Im all for the trains idea, there should be a War-train thats like all amored and almost impossible to get into in JC3...just saying!
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  #582  
Old 02-25-2012, 09:30 PM
ColonelBauer ColonelBauer is offline
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I’d like to have the Triggered Explosive be able to be stuck on somebody’s back like a backpack that they can’t get off and then you run off and detonate them. Or set them off while dragging them behind a vehicle. Also be able to slap a triggered explosive on a helicopter in flight when you’re hanging on to it and then you drop away and detonate it at a safe distance. You need 3 to take out a helicopter.

Landmines would be fun too. You could salt a road before taking on a Heat position and when reinforcements start to arrive they get blown up and if you layer them with enough mines you could hold off at least 3 or more waves.

And when your faction allies are in a burning vehicle have the ability to get them out before it explodes and kills them. I was riding on a truck that caught fire and I jumped off and the faction member said “the Scorpion is with me!” like he was real happy then the truck blew up.

For some deaths gibbing effects would be fun. A guy catches a rocket in the chest he’s going to explode in pieces. High powered weapon headshots should make the head explode, other deaths the arms and legs fly off, etc.
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  #583  
Old 03-10-2012, 04:08 PM
BoyeNeE BoyeNeE is offline
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One of the most awesome things you can do in the game is to grapple yourself to the roof of another car, place some triggered explosives on it and then watch the car explode after you've deployed your parachute. The same goes for planes. I would really want to be able to do this on choppers as well. As it is now there is no way to put triggered explosives on the chopper when you're hanging underneath with your grapple hook. Thats too bad actually.
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  #584  
Old 03-17-2012, 09:21 AM
Python259 Python259 is offline
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It would be good to see some submarines and a underwater base fas mentioned earlier)
Would like to have the black market say how much a transporation will cost
Would like to have a train/ monorail system that you can stand/ ride on (but not control) that you can buy a ticket and not have to wait whilst the train goes round the massive island
The game needs lots more weapons
You should be able to upgrade the weapons more spesificaly (like just the dammage or clip size)
And you should be able to save and upgrade cars, which would require an agency base( another good idea)
It would be nice to call in different types of air strike
You should be able to buy better versions of things from the market (like an orbital laser instead of a missile strike) and upgrade the grapple to be solid or extreme distances
the wire of the grapple should be solid so you can strech it across a road and clotheslind people off bikes and stuff (mabe it has to be upgraded to this)
Should include various terrains/terratories (like snow, forrest, desert, mountains, city, sea and sky) all with specilised vehicles as well as the normal ones (e.g. Snowmobile, atv, dune buggy, off roader( spiked wheels of death and can climb steep slopes), dragster, amphibious vehicles that can go underwater, VETOL aircraft) and they would need to have gangs with bases (snow bandits- ice palace, tribesmen- voodo temple (or some primitive tribe with bows and blowguns), sand people-pyramid, mounaineers/cavemen- massive cave that can house aircraft, gangsters-skyscraper, pirates- underwater base, smugglers-flying aircraft carrier (like from saints row3)
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  #585  
Old 03-17-2012, 10:02 AM
Python259 Python259 is offline
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I agree with everything but the gas should refill by stopping the car anywhere near gas stations (which should be very common) and if you go to jail you cut to someone entering your cell; you then have to kill them and move down a short corridor to get your stuff and then out a door in that room (more guards(or better armed ones) for -1000 deaths)
Quote:
Originally Posted by NegativeOne View Post
Hows about...

Faction death penalty/reward -

There are multiple factions of which you can range anywhere from -1000 (they hate you and want to kill you on site) to 0 (they dont care either way, wont attack unless attacked, and then wont chase you) and +1000 (they help you at all costs and will do everything in their power to help you).

With that, there is also the agency, which acts as a central base for you at whatever location your at. The agency in THIS case is your own personal army and armory. Here is where you can get paratroopers and additional unit support in the heat of a large scale battle. All your called units will have the weapons you provide them before hand, from revolvers to rocket launchers. (more on this later)

If you die in an area that -1 to -1000, you will have to mount an escape from being held prisoner (-1 is minimum security easy breakout while -1000 is a full scale military instillation with the works). This could require anything from small sabatoge operations to waiting for an opposing faction to attack and create an opening. In the event you are taken prisoner, you lose all your current weapons and grappling hook/parachute/radio. They can be reclaimed from within the location your at, or you can get new ones from your agency base.

If you die in an area that is 0 or nutral, you will be given medical treatment and be sent on your way.

If you die or are "killed" in an area that has -1000, you are taken prisoner and are forced to attempt escape or wait for help. (would not take long for gameplay reasons)

If you are killed in an area of +1 to +1000, you are given deluxe treatment, including ammo/weapon crates, your previous vehicle towed to your location, and a selection of vehicles that faction uses. The higher the loyalty, the better the vehicles/weapons.

All factions would be at war with eachother to some extent.
Raids would happen from time to time
Raids would be forced if you were in prison (not necessarily by your friends)

There would be 1 always good faction (agency)
There would be 1 always bad faction (corrupt government?)

The agency camp would be customizalbe. You would be able to put SAMs, bridges, moats, guard towers, garages, patrols and so on in and around the base to expand it. You could also put barriers and gates to stop vehicles from progressing (though they would still be prone to explosion so your not immortal inside your camp). You could also place those things that I cant remember the name of...they are meant to prevent tanks from passing over them.

Then of course, regenerating bases. What I mean by this is that enemy bases and structures would eventually be restored to their former glory. Faction A might raid Faction B, faction B gets decimated, Faction As territory expands. Faction B starts to rebuild and slowly gains back territory.

Vehicles -

Grappler Car - Car with ability to shoot out grappling hook from front or back to help itself out of a rut or pull something along.

Helicopter grappler - 90% of helicopters should have this by default

Upgrades -

For a considerable sum, you could have a personalized vehicle, from color to motor strength.

Bullet resistance - doubles resistance to bullets (heavier weight, slower acceleration)
Bulletproof - Bullets have no effect on frame of car (much heavier, slower acceleration)

Bullet resistant glass* - glass takes 2x as much damage before bullets pierce
Bulletproof glass* - Bullets can not pierce glass

Explosion resistance* - reinforces vehicle against explosions/impacts (heavier weight, slower top speed)
Explosionproof* - Makes vehicle nearly immune to explosions (heavier weight, slower top speed)

Bullet resistant tires - reinforces tires to be resistant to bullet damage
Bulletproof tires - bullets have no impact on tires

Engine Upgrade -
Torque - variable change
Speed - variable change

*Explosions can cause windows to blow out
Each individual upgrade could be very taxing on your income,

GAS -
Vehicles will have a gas gauge and will require a fillup every now and then. Heavier vehicles use more gas, larger vehicles can have larger tanks. Larger tanks also mean larger explosions (assuming full tank). Explosions will be relative of gas in tank.

EXAMPLE - Sedan with 5 gallons in tank will make explosive wave 20 feet from point of explosion. Tanker with 30 gallons will create explosive wave 120 feet from point of explosion. Empty or near Empty vehicle will have low level explosion. 1-3 foot explosive wave.

*Explosive wave does not mean explosive damage, damage could be calculated by distance from explosion and thrown impact.

Grapple -
Strength
Basic strength 100-600 lbs (people)
Upgraded Strength 600-1300 lbs (bikes, statue)
Towing Strength - 1300-2500 lbs (small cars/trucks)
Spaceage Strength - Indestructible (buses, jets, TRAINS, helicopters)


Meh, i got bored, Maybe I should have just sorted through some of these ideas before plopping them down. In the least, made sense of them and wrote them in a clear manner.
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  #586  
Old 03-18-2012, 01:46 AM
Python259 Python259 is offline
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You should be able to use the grapple as a taser, this could be activated by double tapping the grapple button (LB) to deliver a jolt to knock pedestrians out and stun military, you should be able to change the power by the amount of times you press the grapple button (double tap to stun guards, three taps to do kill but killing could have a cool down time, four times(overkill) and they vapourise/explode) it could also be used on vehicles (double tap to knock out/stun the people in there, which would make them fall out of the car (stopping it)(shouldn't work on tank/helicopters), three taps could do severe dammage to the vehicle(eg blowing up unarmoured ones, blowing tires on armoured ones (or stunning the driver of armoured cars)
You should be able to upgrade the highest possible power (eg. At full upgrade if you hit it 10 times on a car it makes a nuke (stupidly big explosion) that doesnt harm you)

If the added oil slicks to the game it would be good, you shoot a car through the bonnet, as it drives it leaves a wide trail of oil (if it doesn't drive a puddle of oil forms) that can be set on fire with the taser/grapple or by driving a vehicle with a popped tyre over it( because sparks come from them.
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  #587  
Old 04-02-2012, 10:30 AM
TopCatR TopCatR is offline
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in just cause three i think you should be allowed to control cranes
like in the roaches base takeover when you have to take out the snipers you could just get into the crane and smash up the others
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  #588  
Old 04-03-2012, 01:50 PM
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JustCauseStunting JustCauseStunting is offline
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And skiing and waterskiin would be awesome..
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  #589  
Old 04-17-2012, 07:02 PM
MattiasNilsson MattiasNilsson is offline
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I'll start with the most important things

AIRSTRIKES- Fuel air bomb, daisy cutter, combat air patroll, nuclear bunker buster, and many many many more

MULTIPLAYER- I think drop in drop out co-op is the best solution, and another seperate mode that allows a group of people to play together in the open world. Too many people trying to get though the story would be a disaster.

FULLY DESTRUCTABLE TERRAIN- I can dream, wiping those Universal Petrolium jerks off the face of the planet was truly satisfying

Now on to the less important things/ general improvements

Better black market orders- Pricing in jc2 was a bit steep, but it didn't allow us to just go in and rape the settlement with a tank, so it should stay the same. Also Mercenaries had a better cargo drop system with Ewan flying to you in actuallity, not just a jet appearing in front of you. That being said it took a while for Ewan to get there, so I suggest an C5 galaxy that flys over fast and drops what you ordered with a parachute, fast and realistic-ish.
http://www.youtube.com/watch?v=Xd94Rfi_gng
like this but slower ^
Now on to the frivolous things

Different mesh wheels for different vehicles, a lot of vehicles in jc2 use the same wheels

Can we get a tractor trailer setup, or better yet a road train this would be tons of fun!

Can we get a giant plane to load other vehicles into? Antonov 225?

More underwater stuff

I'll post more later, I made a list
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  #590  
Old 04-22-2012, 11:26 PM
Naveen2195 Naveen2195 is offline
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jc3 need a perfect and bugless multiplayer gaming like san andreas/cod!

also miniguns and molotovs needed!

and a long enterable passenger train so that it may take 5-6 minutes to explore the inside part of train.

and realistic hovercrafts
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  #591  
Old 04-26-2012, 08:58 AM
LC2_the_boss LC2_the_boss is offline
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For me the main ways to improve JC3 is by:

Making the driving, helicopter and maybe air-plane physics/handling MUCH MUCH MUCH MUCH MUCH MUCH better. I mean to me making them closer to GTA IV will make the game great, actually if JC2 had similar physics to IV it would probably be my best open world game!!

A smaller( just a little) but much more detailed, living and believable map would make the map have the quality this game is missing IMO.

Better gun combat and maybe a melee system.

Better detail to cars with more varied cars ( and i don't mean having 1 car transformed into 4 diffident cars, i mean 4 totally different cars), more varied traffic

More customisation

stlealth, maybe make the grapple able to pull people towards you in a silent style ( like skorpian)

Helicopter able to turn without having to point the camera in that direction

If you cannot make the cut scenes look decent, then please just use CGI. prototype 1 had terrible cut-scenes ( graphically and lip sync) but in P2 they are all pretty much CGI and it makes them look a lot more appealing

Better and less repetitive side quests AND MISSIONS

A story line that is believable,e exciting and something interesting

Thats all i can think of now

(My opinion)

I hope they try and put much more quality into the game, make it have that quality that only few games have ( GTA, batman etc...)

Playing prototype 1 felt like it was on the ps2, prototype 2 had the quality to it that was needed and i hope the same happens to JC3.


At the end of the day, better driving physics, pedestrian physics, more varied sidequests/missions and a more living world with the same amount of content ifJC2 would make be very happy.


But if all of that is not included, then online free roam with 15+ people would make it up
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  #592  
Old 05-07-2012, 11:43 AM
Labigcheese Labigcheese is offline
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The military equipment and most of the vehicles should be based on soviet vehicles. Most 3rd world countries have old beaten up MiG 21,23's and Sukhoi Su 22's, helicopters in the 3rd world are Mil mi 8's & 24's. Heavy transport aircraft in the 3rd world are mostly Ilyushin Il-76's. Strategic bombers and Superiority fighters (Xian H-6 & MiG 29/ Sukhoi 27) should be located near the capital city (central command/ capital defense.)
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  #593  
Old 05-07-2012, 11:48 AM
Labigcheese Labigcheese is offline
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Factions should capture air and navy bases + get support from super powers (China, United States, India and Brazil) in the later game in the form of units. Mabe even an invasion!
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  #594  
Old 05-07-2012, 02:31 PM
MattiasNilsson MattiasNilsson is offline
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Quote:
Originally Posted by Labigcheese View Post
The military equipment and most of the vehicles should be based on soviet vehicles. Most 3rd world countries have old beaten up MiG 21,23's and Sukhoi Su 22's, helicopters in the 3rd world are Mil mi 8's & 24's. Heavy transport aircraft in the 3rd world are mostly Ilyushin Il-76's. Strategic bombers and Superiority fighters (Xian H-6 & MiG 29/ Sukhoi 27) should be located near the capital city (central command/ capital defense.)
Oh my god yes tatra 815, Ural 4230, and all sorts of other beat up soviet stuff. It would be a awesome
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  #595  
Old 05-25-2012, 03:18 AM
GALACTUS GALACTUS is offline
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Default Underwater

What would you like to do with submarines and underwater gameplay in general?
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  #596  
Old 05-29-2012, 03:02 PM
slightlynutty1 slightlynutty1 is offline
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Post My ideas

Hi,
I haven't checked the thread past page 12, because i just gave uo with the sheer size of it, and the similarity of all the posts, so i have no idea if my suggestions have been mentioned yet:

1stly-npcs- in JC2 all they served as was cannon fodder. they had nodiversity:
Islander 1with correct accent-Eidos, sort out your voice actors) Ay, toowday, what are yoo dooiyne, lah?
Islander 2: Oh, I'm theenkeen that I wiill just stand here scatchiing my arsehowl and sneeyzing lah...
Islander 1: Ya, meee tooo, thats iif scooorpiooo doent fliip and ruyn mey ovah...
anfd thats all they do. i think they should have more ambience. famers walking in feilds picking crops, people in the citys hurrying past as if they are late, toufrists taking photos of statues, no random farmers at the stripclub,people doing everyday things like smoking, calling people on their mobile (or in the otherwise useless phoneboxes) more shady activities down the back allys. the list goes on! also, i agree with the piont about vehical owners. sice when do your rip open the car oor of a fezza or a merc to find a hobo driving.?

this brings me on to random events. apart from the times when the factions clash with the military, or a random guy gets run over, nothing evver happens without input from rico. how many times have you wished that a normal civilian would try and make a stand, shooting at the govornment with a pistol? i sure have. and what happens after? he could either be shot righ there or captured, taken into the street, and shot in a public execution! unless you stop them... other events like robberys, or car thefts, street brawls, arguements with the military, or just a local taking a liking to you would all enhance the game experience greartly.

2. the police/military reactions. what i dont like is the fact that every small thing makes the police have an irresistable urge to turn you to swiss cheese. i think that they should try and detain you first, instead of shooting you all the way to timbuktoo. this means the implementation of police. now, you may be thinking "wait? unstable countyry, no police!" but i think there should be a little bit of that kind of thing, just so the first thing that happens when you shoot someone isnt to have a bullet in your head. the police incident should apply to low key things, such as hijacking a normal car, bumping into police, killing a single or a couple of civilians, and then the military would come in fom anything bigger that that, such as killing on a mass scale, police killing, police hijacking,or similar.

thats all for now, will update with extra stuff!

EDIT: i almost forgot. multiplayer. whith such a massive map, i think there should be large scale multiplayer free roam. on battlefield 3, on pc ou can do 64 player battles. im thinking this many people on a server for pc, and as many as possible on xboc/playstat. as for gameplay:freeroam, with the option to start challenges or coop missions, which people could accept. when i say coop, i mean, anything from steal a car together for 2 pqople to 15+ people in militia style warfare with the govornment or taking over a bse together.
and a kind of tie in with this and sp faction battle: i absolutely hated how you could get into the faction vehicals as a passenger, but couldnt shoot. you should be able to do the door hand mabobamajigga, like npcs do and shoot like that.
long edit and sorry for the textwall

panauan version of sn1: powteed froom may kinahl!

Last edited by slightlynutty1; 05-29-2012 at 03:14 PM. Reason: moar stuff
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  #597  
Old 06-17-2012, 09:34 AM
Nyquist Nyquist is offline
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After 150+ explosive hours, I only have a few serious wishes for JC3.

Tow-rope functionality: Can't believe this wasn't in 2, but I want to be able to shoot my grapple onto a vehicle, pop my 'chute and be pulled along by it, with the ability to shoot as well (perhaps counteracted with an inability to steer). Would also be great to be pulled along behind (fast) boats, feet skimming the surface of the water, but I admit that's a little crazy.

Weapon upgrades: Collecting boxes and shooting weapons are conceptually disparate; the weapon upgrades should come through player use, rewarding experience rather than collectable grinding.

Localised weather: If it's raining in a distant city, I want to see the rain and clouds from a distance. Could possibly also provide the ability to go above the rain and clouds into sunlight, like in a real-life plane. That would be glorious. Also actual lightning.

Vehicle controls: Ignore the other posts, the vehicles should handle just like Hollywood. If people want realism they can go play Gran Turismo- I'm here to blow up, not learn how to drive.

Mod absorption: as JC2 proved, PC mods are incredible, and I would love to see some way for them to be officially added to the game (for consoles, too!). Perhaps through some kind of 'Mod Arena' gametype, where there are no objectives or missions, just a giant sandbox and unlimited tethers.


Even if there isn't a JC3, huge thanks to Eidos for one of the most fulfilling gaming experiences of my life.
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  #598  
Old 06-18-2012, 07:52 AM
steamtex steamtex is offline
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How bout some stuff from JC1? Bald Eagle Persuader, anyone? Or perhaps the Rage-Johnston F6 Comet? And, as Nyquist said, tow-rope like in JC1 should be added.
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  #599  
Old 06-24-2012, 07:00 AM
sammie sammie is offline
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Rolleyes Six Years Worth of Just Cause Angst

Long time lurker - first time poster. The length of this thing is going to make me sound like a complete dick, but I've got years worth of bad ideas to get off my chest.

1st - I *really* love the Just Cause series. Among the top 5 games ever? But this post is going to sound really hypercritical - because I love it so much that its faults annoy me *so* much. And this is all opinion. I’m sure some of the things I dislike, you’ll love.

2nd - Sorry this is so long: but you know how it is, like everyone else I’ve been compiling this list since day 2 of owning the original Just Cause

Anyway - multiplayer, of course. Offline won’t work - splitscreen mode would make the processor of a PS3 simply explode and a shared screen would be as awful as San Andreas’ multiplayer.

The map needs fixing, the voice acting needs fixing and the story needs fixing.

The garages need to return, along with the police and a government secret service.

The urban environments don’t need much graphical improvement, it’s just the layout of cities is uniformly awful.

Bring in stealthiness - let us chose whether to sneak into a base like in JC2’s first mission or just blow everything to smithereens: so let us crouch and go prone. Then let’s try and evade counter-espionage enemy agents who want us dead.

Oh yeah, and you can’t change the purpose of the game too much or expand its scope too far: keep it a James Bond-simulator for regime change: so nothing too fantastical, nothing too backwoodsman, nothing too realistic, nothing too gory, nothing too slow and no all-out war. You can’t distract from the “let’s blow up government property with cool stuff” angle. Oh, and keep the grapple-parachute dynamic. Without them it plain *isn’t* Just Cause any more.

Beyond that, everything else is just superfluous - but here goes

If I was designing Just Cause 3, and I'm adding my support in here for a lot of previous ideas (just assume I'm writing )...

Rico gets on my nerves: he was a bit creepy and annoying in 1 and just plain sadistic in 2. I wouldn’t mind playing as Kane - she sounds like she could really cause some damage if Sheldon let her off the leash.

I’m going to hazard a guess that 3 (if it’s made) will be set in the Middle East - think Syria, Libya, etc. Remember how pretty the desert environments of 2 were? But I want something really gritty - a Just Cause set in a former Soviet Republic near the arctic circle - snow, ice, frozen bits of sea, endless pine forests, windswept mining towns, bunkers hidden beneath the snow… I’m getting fed up of Sean Connery and Pierce Brosnan style games - how about some Daniel Craig? A Just Cause set in the US would just be GTA: San Andreas.

Spend a little more time designing each military base, but have less of them. Have cities and towns busier, but have really creepy deserted places too like in Red Dead Redemption. Lose all the spectacular civil engineering and make everything really old and dilapidated - old Russian imperial palaces, grimy factories, dreary apartment blocks, that kind of thing.

Keep the Agency missions, lose the revolutionary missions: have causing the revolution an ongoing and fluid thing - as well as killing soldiers and blowing stuff up you could steal food, weapons and vehicles for the cause and command a small group of revolutionaries to take and hold a town - like real revolutionaries do. And when you’ve liberated a place, make everyone seem happier and more active.

A dictator who is less like Dr Evil and more of a charming malevolent president. And return to the uncomplicated government vs. rebels dynamic, JC2 was just too convoluted. The rebels are aided by the Agency, some friendly criminals and some “good guy” terrorists, like the Taliban in the early 90s. The government is aided by “bad guy” Al Qaeda terrorists, the Russian FSB and Albanian Mafia style criminals.

Weapons: where it’s likely to add a little variation, have more than one type of each weapon. My ultimate wishlist (sorry, but it’s a bit obscure and technical) is…

M16, AK47, SA80, SVT-40, FN Minimi, PK machine gun, SG-43, Accuracy International Arctic Warfare, Dragunov sniper rifle, Nagant M1895, Colt Official Police, Browning M1911, Makarov pistol, PPSh-41 SMG, PP-2000 SMG, Magpul FMG-9, Heckler & Koch G36 carbine, Remington 870, Saiga-12, frag grenade, remote C4, side-by-side shotgun (sawn-off and ordinary), Remington 788, Stechkin APS, PTRS-41, RPG-7, SMAW, an Improvised Explosive Device, molotov cocktail, 9M133 Kornet, 9K38 Igla, Pallad wz 1983, claymore mine, anti-personnel mine (there’s a reason why anti-tank mines aren’t necessary), M202 FLASH, Atchisson AA-12, flamethrower, poison dart blow pipe, crossbow, air pressure gun (like on No Country for Old Men), ninja throwing star.

Did you search for all of those on Wikipedia?

Then, as melee weapons:
Katana, machete, nunchucks, night stick, extendable baton, whip

And non-lethal weapons:
Taser, baton round shotgun (which could both knock an enemy to the ground for about a minute), tear gas (which could switch a hostile’s AI to a “civilian” AI making them run in panic), flash-bang (causes an enemy to freeze for a second).

Then, the weapons that get you in trouble with the UN:
White phosphorous grenades (used for cover and to burn off enemies’ flesh), weaponised fenatyl grenades (causes enemies to go all groggy, fall over and die), neurotoxin grenades (causes enemies to… I don’t know. Maybe their heads explode?)

So, a gas mask and a metal detector would be useful. And a torch and night-vision goggles, because I’m getting fed up of not being able to see where I’m going when I’ve got the contrast set correctly on my TV

Get rid of the daft weapon modding, but add an optional silencer and different ammunition types.

Vehicles: we need more crap cars. *Moar* I tell you! Really crummy Soviet hatchbacks and sedans. Some unreliable 4WDs and light trucks. I’ve done some (bad) maths and worked out, for balance, you need about 25 of these rust buckets. I don’t care too much if they handle differently - just for general ambience. Hey, who actually drives these things except for a laugh? JC has always seemed a bit flat because all the cars look the same or civilian vehicles look too awesome. “Hey! I’ve got a tank! Oh, wait, everyone else has Ferraris”

About 10-ish motorbikes and mopeds; about 10 stupidly cool diggers, bulldozers and cranes, with a little bit of functionality; about 5 large-ish trucks, with a big-rig to tow *trailers*: a tanker, a box, a flatbed, maybe a little one to tow behind a car too? Then 5 *cool* cars: a couple of supercars, a limo (I guess, I’ve never cared for them), maybe even a Geely GE :-P

A fire-engine, an ambulance, a bus, a tram-bus (I love tram-busses!) and a train shunter and train prime mover (plus a passenger carriage, flatbed, box car and tanker). The rail network doesn’t have to be complicated - it would make for some really good missions though.

Give the terrorists a load of white pickups: one with a mounted AA gun, one with a rocket battery, one with a machine gun and one with a chain gun. And that’s it. No helicopters or tanks. Just rubbish pickups.

For the army, *no* tanks or serious IFVs: apparently tank tracks are really hard to animate and they’d just be too powerful: give us a family of *amphibious* 8x8 light tanks instead (the BTR?); a tank with an autocannon, IFV with a turret with a chain gun, APC with just a machine gun on the roof, ambulance, recovery vehicle with a crane, comms vehicle, an AA gun vehicle and an AT missile vehicle. Have the military use them - and use them properly with some basic real-world strategy built into the AI.

Then the military could have a utility 4WD (like a UAZ-469), a patrol 4WD with a mounted machine gun, a dispatch motorbike, some kind of wheeled APC-truck (like the GKN Sankey Saxon) and a hazardous situation vehicle (like JC1’s Meister LAV4 - only *useful* off-road, armoured and capable of surviving a chemical weapon attack).

*Then*, indirect fire weapons: to fire them you go into a bird’s eye view and aim with a reticule. The delay between going into bird’s eye view and firing caused by the requirements of the game engine would mean that the player simply couldn’t just go around blowing everything up with impunity. So, a towed howitzer trailer and a light truck (like a Pinzgauer) to tow it. And, while we’re at it, make the flak-cannons, radars and automatic SAMs all on trailers too.

Then a family of trucks (flatbed, canvas, box, wrecker, big-rig for a tank transporter), a truck with an indirect fire MLRS thing and another with an indirect fire anti-ship missile battery.

Ships: let’s be honest, a driveable aircraft carrier isn’t really possible or feasible. But the lack of any decent navy in JC1 and 2 drives me mad. Nuclear submarines are only cool if *I’m* driving them. Tactical nukes are going to be useless: they’d just turn *the whole map* into a desolate wasteland - you can’t really liberate a country when its entire populace is dead or a radioactive monster :-P

A dinky conventional sub, with torpedoes, indirect fire missiles and a mounted gun on the roof to fend off helicopters would be cool. And a very small frigate with SAMs and depth charges: capable of carrying a tiny helicopter, so that the navy can defend against submarines and aircraft. Then have the rest of the vessels like the Finnish Paramilitary Yacht Club- sorry- like the Finnish Navy: a river monitor gunboat (a return of the Triton Broadsider - the best vehicle ever to feature in a video game, ever?) an AA and torpedo boat (a new improved Winston’s Amen?), a little corvette with indirect fire anti-ship missiles, a transport boat (not a landing craft I don’t think, something more like a Finnish “Valas” armoured ferry?), the two Combat Support Boats as used by the British Royal Marines: one with mounted guns and one with seats to carry troops. And a little cutter-icebreaker for the Coast Guard which has mounted guns for self defence.

Then have crummy civilian ships: there were too many yachts and pleasure cruisers in JC2: fishing trawlers, little ferries, little cargo boats, barges, pram-dinghies with outboard motors, tug boats and maybe a power boat, motor yacht and motor cruiser as well.

Aircraft: *only two jets*: reason - propellers and rotor-blades can be used as weapons - think Indiana Jones. Also, jet aircraft are hard to make “realistically fast”.
A civilian small twin-turboprop airliner, a smaller twin-turboprop transport utility, an agricultural biplane, a small 6 seat single piston prop utility plane, a dinky 2 seat helicopter and a 6 seat “ordinary” helicopter - all Russian and a bit crummy.

Then, for the military, the two jets: a MiG-21 “Fishbed” interceptor (AA missiles and chain gun) and Tupolev Tu-26 “Backfire” supersonic bomber (cluster bombs and indirect fire missiles).

A Mil Mi-8 “Hip” with mounted guns in the doors, a Mil Mi-24 “Hind” with a chain gun in a turret and lock-on rockets (fulfilling the job of a troop-transport and gunship helicopter - having an Apache or whatever *as well* would be silly), the aforementioned tiny helicopter (Westland Wasp?) - one version carrying a dipping sonar and depth charges to kill submarines and another armed with unguided rockets and a machine gun for scouting. A big transport helicopter *you can put vehicles inside*: I’m thinking about the incredible Mil V-12 (which makes the Chinook look *small* and rather boring!) .

The FMA IA58 “Pucará” for close support (with unguided rockets and chain gun), the amphibious Beriev Be-12 “Chayka” with torpedoes and depth charges for killing ships and subs, the Antonov An-26 for carrying paratroopers, etc, the Antonov An-22 for carrying vehicles, etc. Finally a military version of the small civilian plane in three versions: unguided rockets / canisters of agent orange defoliant / canisters of napalm (remember that awesome crop-spraying mission in JC1?)

Police: an unarmed patrol helicopter with sharp shooters sat in the doors (Kamov Ka-226?), a patrol aeroplane (the civilian twin-turboprop utility in different paint) which would make it harder to shake the police whilst on the ground. Then a pursuit car, a motorbike, some kind of arrest van (like they had on JC1), two different 4WDs and a SWAT van with a water cannon on the roof

And, since we’ve got so much snow and open space, I’ll add my support to the aerosani idea (sled propelled by an aircraft engine, with a mounted gun), army snowmobiles and optional floats / skis for the light aeroplanes. Two flavours of military hovercraft: a little two seater and a larger one with an auto cannon and capable of carrying a few troops.

I’m surprised everyone has missed these: a tactical transport ekronoplan (like the A-90 Orlyonok) - I think the Caspian Sea Monster or Lun-Class would be a bit *too* big. And a little ekronoplan like the Aquaglide 2.

You’re going to hate me for thinking this but… there’s too many Agency vehicles in JC2! We just need 3 *really cool* vehicles: a James Bond style car with machine guns - maybe an BMW M5 in stealth paint? A Boeing Sikorsky RAH-66 Comanche stealth helicopter? A Norwegian Skjold Class stealth missile boat?

And three remote-control vehicles which, if you stop controlling them while they’re close-by, you can pick up and carry on your back: a remote mini-sub, bomb disposal robot with a machine gun and a stealth UCAV (like a little version of the BAe Taranis).

Misc stuff:
Reduce the amount of time you can spend underwater. Add scuba-kit to extend length of time you can spend underwater.

I don’t care about the wildlife. I’m sure animal rights activists *will* though if you go round killing them - remember, suspending women and children upside down and then whipping them to death is *fine*, but it’s evil to shoot animals!

Spaceships: they’re cool - but I can’t see them ever working. Star Wars Battlefront 3 bankrupted itself trying to make it work, but not before they could copyright the idea.

The world size, weapon carrying abilities, lack of destroyable buildings, lack of radio, lack of zombies / giant robots, lack of an Agency island, lack of VTOL jets, lack of fantastical gadgets, lack of vehicle / weapon modification, lack of cheats and lack of gambling / minigames are all *good things*. My personal feeling is that changing any of this will make the game worse. They either distract from what the point of the game is or take too much effort and have little use.

Wow. That was more specific and breathless than I'd hoped. But, hey, congratulations for getting to the bottom of this block of nonsense!
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  #600  
Old 07-09-2012, 08:48 AM
Randomness Randomness is offline
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2 things that I think are very important for JC3

1. MULTIPLAYER!!!!!

2. LOCAL CO-OP

I just needed to get that out there.
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