Eidos Forums  

Go Back   Eidos Forums > Current Games > Just Cause 2 > Just Cause 2 PC Discussion

Reply
 
Thread Tools Display Modes
  #1  
Old 09-25-2011, 04:15 PM
Horatio Sheldon Horatio Sheldon is offline
Registered User
 
Join Date: Sep 2011
Posts: 1
Default Changing NPC models

First of all, yes, this is one of those "guy makes an account just to ask a dumb question" threads, but I looked around and could not find an answer posted anywhere.

So let's say I wanted to change the police officers' models to, say, ninja models? Is this a trivial mod? How would you swap the model of any given NPC with another's model?
Reply With Quote
  #2  
Old 05-20-2012, 08:53 AM
steamtex steamtex is offline
New Player
 
Join Date: May 2012
Posts: 8
Default

I actually created an account just to answer this question. This is actually possible, and I have done it myself. (Although the NPC's weapon became invisible.) And no, it isn't a dumb question, it's actually a slightly more complicated process. Here's how I did it:

First I downloaded the modding tools. http://www.moddb.com/games/just-caus...ols-unofficial

You'll need to head over to your Just Cause 2 archives_win32 folder. Usually located somewhere along the lines of this: C:\Program Files (x86)\Steam\steamapps\common\just cause 2\archives_win32

Now, open up Gibbed.Avalanche.ArchiveViewer included with the modding tools. Open up pc0.tab with the Archive Viewer. Navigate to pc0.tab/Known/exported/cdoll. Find the character you want to replace, such as panaupolice.eez. Right click the .eez file and click save. Next, find the character you want to replace the other one with, such as pd_ninja.eez. Save that one, too.

Close the Archive Viewer and drag both .eez files, one at a time, OVER the Gibbed.Avalanche.SmallUnpack file, so that it says "Open with Gibbed.Avalanche.SmallUnpack". You'll find folders named the same as the .eez files in the same directory they were located after the .eez files have been unpacked. The unpacker looks a bit like Windows CMD.

Open the pd_ninja folder up and copy all the files in it to the pd_panaupolice folder. Next, delete the files pd_panaupolice.cdoll and pd_panaupolice.ee.epe from the folder. Re-name pd_ninja.cdoll to pd_panaupolice.cdoll and rename pd_ninja.ee.epe to pd_panaupolice.ee.epe finally, drag the pd_panaupolice FOLDER over Gibbed.Avalanche.SmallPack to create a .SARC file. Works just like the SmallUnpack tool.

Rename the new pd_panaupolice.SARC to pd_panaupolice.eez and place the pd_panaupolice.eez you just created in Steam\steamapps\common\just cause 2\dropzone\exported\cdoll (Create the folders if you have to) Hopefully this wasn't too confusing. FYI, this will only replace the average joe police guy you see walking around or riding motorbikes. If you want to replace the soldier, you'll need to replace pd_panaupoliceriot.eez.

Some models, like the faction guys, are harder to mod since they have multiple variants. Also, I've had serious trouble trying to replace an NPC with a custom skin for Rico, like Bolo with Rico's gear.
-Tex

Last edited by steamtex; 07-03-2012 at 05:45 PM.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 07:29 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.