Anyone have any ideas for unusual or interesting gameplay mechanics that could be implemented for DX4? Unique or based off current/previous ideas?
- The Skills system - basically the system from DX1 could return in the form of 'nanite neuro-optogenic augmentations' or something where you use items like aug cans/prax kits (just probably more common) to upgrade your skills, so you can download training - Matrix-esque.
Or do you think it should take the Skyrim route and skills should just improve with use?
- Augmentation hacking - A weird idea I had that you could use a multitool item to hack enemies and disable their augmentations/mechanical parts or even a rare ammo type you could equip, basically a multitool projectile or something. It could bring a new level to boss fights and turn them into more of a puzzle for the hacker/stealth builds.
Then from this idea, I thought would it be cool if enemies in turn could also hack your augmentations? So you have to build up your own defence system (so you could basically make your own hack network with your chosen augmentations as major capture points or whatever)
- Grappling hook - I always liked jumping around and travelling in DX, though such an ability make cheapen certain augmentations or something, so it'd have to be very costly in terms of an augmentation slow or a significant amount of your inventory. Anyone think it could work?
- Weapon upgrades - I was trying to think of some unique/decent upgrades for stuff in DX, but the only one I could think of was a 'Compacting' upgrade where you can reduce the weapons size in your inventory. Anyone ever have any ideas for upgrades?
I was wondering if DX would benefit from further RPG elements, such as player/weapon/inventory weight?