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#1
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Inventory and weapon rebalance mod:
Main focus of the mod - increase inventory size but keep game balance (no 99999 stack here) -nerf sligtly 10mm pistol due its overpower and few other weapon minor changes listed in readme. Inventory with only modded items screenshot -- download link (Mod compatible with patch 1.1.630.0 and any older version of the game) Alternative download link Last edited by satan claus; 09-19-2011 at 09:32 AM. |
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#2
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Any possibility to bring back the old haxagonal cell based inventory ?
__________________
Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody sees - E.S. |
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#3
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Think its technically possible, need to replace base inventory textures for old one and insert in patch0.000
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#4
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Question: is it possible to resize every item icons to avoid any overlap with cell perimeter?
I think they changed it to a square-cell based one 'cause of that.
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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody sees - E.S. Last edited by lowenz; 09-19-2011 at 02:35 AM. |
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#5
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Quote:
Current beta hexagonal cell grid looks ugly, unfinished and eye hurting for me imo |
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#6
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Yes, it's unfinished and rough but the idea is so fitting (think about Hive and other hexagonal-themed references in the game).
It's a pity they decided to change it for a "classic" inventory.
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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody sees - E.S. |
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#7
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I disagree with the 10mm pistol nerf. It's not really overpowered statwise - it's overly useful due to the way the game favors stealth.
Better to buff some of the other weapons like the SMG and CR, imo. Otherwise, we should be talking about nerfing the Stun Gun and Traq rifle, which are arguably even stronger than the silenced pistol. EDIT: Sorry, I thought for some reason you were petitioning EM to make a patch.. |
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#8
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Quote:
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#9
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Only if they got the pre-order from wherever. My pre-order from GameStop didn't include the silenced sniper rifle, and the standard version (no pre-order bonus') doesn't have it either.
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For when you're too lazy to repost your side of an argument/discussion: http://forums.eidosgames.com/showthread.php?t=115406 |
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#10
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Well i agree with your point - developers ruin the game, they just implement only 10mm in it
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#11
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Any way to increase scope size? It looks awful with my FoV of 100.
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Crap Augmentation: Real time Killing Floor voiceover. |
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#12
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10mm STILL useful due to accessible and free at beginning of the game armor penetration mod.
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#13
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I doubt it. Scope looks awful for me too
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#14
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Nice mod. Could you make some more detailed description of changes? For example what does the nerfing of pistol mean?
edit: Nevermind, I just found detailed changelog in the archive. Some changes looks little bit radical though, like changes of weapon stats or stacking of rockets. Some slight changes like stacking granades and mine templates in combination with slight increase of AR and SMG ammo stack would be enough imho.
Last edited by USER47; 09-21-2011 at 01:25 PM. |
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#15
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Request: the SAME (IMHO it's perfect) mod for The Missing Link
![]() Thanks in advance!
__________________
Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody sees - E.S. |
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#16
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autowin button = takedowns
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#17
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Quote:
Is it necessary a patch file to mod TML as made for the main game?
__________________
Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody sees - E.S. |
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#18
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Quote:
2. The pistol is not overpowered. The armor piercing upgrade is. 3. The AR and SMG definitely needs more firepower, and more recoil. They feel like bb guns.
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"Better be the right fvcking boat this time" |
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#19
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Inventory change is only for "strange" choices by delevopers (mega-jar, ecc.)
So I think it's pretty balanced.
__________________
Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody sees - E.S. |
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#20
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Quote:
Random thought; what if all the expendables took up one space and couldn't stack? Would make for an interesting "rebalance", IMO. Just a thought...
__________________
"Better be the right fvcking boat this time" |
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