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  #1  
Old 09-19-2011, 12:09 AM
satan claus satan claus is offline
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Default [PC MOD] Inventory and weapon rebalance

Inventory and weapon rebalance mod:

Main focus of the mod
- increase inventory size but keep game balance (no 99999 stack here)
-nerf sligtly 10mm pistol due its overpower
and few other weapon minor changes listed in readme.

Inventory with only modded items screenshot
--
download link (Mod compatible with patch 1.1.630.0 and any older version of the game)

Alternative download link

Last edited by satan claus; 09-19-2011 at 09:32 AM.
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  #2  
Old 09-19-2011, 12:14 AM
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Any possibility to bring back the old haxagonal cell based inventory ?

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Old 09-19-2011, 12:32 AM
satan claus satan claus is offline
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Originally Posted by lowenz View Post
Any possibility to bring back the old haxagonal cell based inventory ?
Think its technically possible, need to replace base inventory textures for old one and insert in patch0.000
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  #4  
Old 09-19-2011, 12:36 AM
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Question: is it possible to resize every item icons to avoid any overlap with cell perimeter?
I think they changed it to a square-cell based one 'cause of that.
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Last edited by lowenz; 09-19-2011 at 02:35 AM.
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  #5  
Old 09-19-2011, 05:39 AM
satan claus satan claus is offline
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Quote:
Originally Posted by lowenz View Post
Question: is it possible to resize every item icons to avoid any overlap with cell perimeter?
I think they changed it to a square-cell based one 'cause of that.
Only corners overlap its noting about image size but transparent icon image corners.
Current beta hexagonal cell grid looks ugly, unfinished and eye hurting for me imo
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  #6  
Old 09-19-2011, 07:43 AM
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Yes, it's unfinished and rough but the idea is so fitting (think about Hive and other hexagonal-themed references in the game).
It's a pity they decided to change it for a "classic" inventory.
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Old 09-19-2011, 08:51 AM
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Locutus of BORG Locutus of BORG is offline
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I disagree with the 10mm pistol nerf. It's not really overpowered statwise - it's overly useful due to the way the game favors stealth.

Better to buff some of the other weapons like the SMG and CR, imo. Otherwise, we should be talking about nerfing the Stun Gun and Traq rifle, which are arguably even stronger than the silenced pistol.


EDIT: Sorry, I thought for some reason you were petitioning EM to make a patch..
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  #8  
Old 09-19-2011, 09:01 AM
satan claus satan claus is offline
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Quote:
Originally Posted by Locutus of BORG View Post
I disagree with the 10mm pistol nerf. It's not really overpowered statwise - it's overly useful due to the way the game favors stealth.
Better to buff some of the other weapons like the SMG and CR, imo. Otherwise, we should be talking about nerfing the Stun Gun and Traq rifle, which are arguably even stronger than the silenced pistol.
EDIT: Sorry, I thought for some reason you were petitioning EM to make a patch..
10mm STILL useful due to accessible and free at beginning of the game armor penetration mod. At least player can use silenced sniper, silenced smg and silenced combat rifle, lot of choices, but no "i win" weapon.
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  #9  
Old 09-19-2011, 09:04 AM
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Quote:
Originally Posted by satan claus View Post
10mm STILL useful due to accessible and free at beginning of the game armor penetration mod. At least player can use silenced sniper, silenced smg and silenced combat rifle, lot of choices, but no "i win" weapon.
Only if they got the pre-order from wherever. My pre-order from GameStop didn't include the silenced sniper rifle, and the standard version (no pre-order bonus') doesn't have it either.
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Old 09-19-2011, 10:49 AM
satan claus satan claus is offline
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Quote:
Originally Posted by MaxxQ1 View Post
Only if they got the pre-order from wherever. My pre-order from GameStop didn't include the silenced sniper rifle, and the standard version (no pre-order bonus') doesn't have it either.
You forgot about arbalest, and tranq rifle. Ah yes for close combat - takedown or tazer.
Well i agree with your point - developers ruin the game, they just implement only 10mm in it
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  #11  
Old 09-19-2011, 03:16 PM
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Any way to increase scope size? It looks awful with my FoV of 100.
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  #12  
Old 09-19-2011, 06:25 PM
ngtoncretia ngtoncretia is offline
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10mm STILL useful due to accessible and free at beginning of the game armor penetration mod.


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  #13  
Old 09-20-2011, 02:49 AM
satan claus satan claus is offline
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Quote:
Originally Posted by IdiotInAJeep View Post
Any way to increase scope size? It looks awful with my FoV of 100.
I doubt it. Scope looks awful for me too
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  #14  
Old 09-21-2011, 01:12 PM
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Nice mod. Could you make some more detailed description of changes? For example what does the nerfing of pistol mean?

edit: Nevermind, I just found detailed changelog in the archive. Some changes looks little bit radical though, like changes of weapon stats or stacking of rockets. Some slight changes like stacking granades and mine templates in combination with slight increase of AR and SMG ammo stack would be enough imho.

Last edited by USER47; 09-21-2011 at 01:25 PM.
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  #15  
Old 10-18-2011, 02:07 PM
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Request: the SAME (IMHO it's perfect) mod for The Missing Link
Thanks in advance!
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  #16  
Old 10-20-2011, 12:08 PM
betto.poa betto.poa is offline
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Quote:
Originally Posted by satan claus View Post
10mm STILL useful due to accessible and free at beginning of the game armor penetration mod. At least player can use silenced sniper, silenced smg and silenced combat rifle, lot of choices, but no "i win" weapon.
autowin button = takedowns
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  #17  
Old 10-27-2011, 04:38 PM
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Quote:
Originally Posted by lowenz View Post
Request: the SAME (IMHO it's perfect) mod for The Missing Link
Thanks in advance!
Up!
Is it necessary a patch file to mod TML as made for the main game?
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  #18  
Old 10-27-2011, 05:36 PM
drunkrussian9 drunkrussian9 is offline
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Quote:
- increase inventory size but keep game balance (no 99999 stack here)
-nerf sligtly 10mm pistol due its overpower
1. Not being able to carry every weapon all at once is part of the balance.
2. The pistol is not overpowered. The armor piercing upgrade is.
3. The AR and SMG definitely needs more firepower, and more recoil. They feel like bb guns.
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  #19  
Old 10-28-2011, 07:07 AM
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Inventory change is only for "strange" choices by delevopers (mega-jar, ecc.)

So I think it's pretty balanced.
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  #20  
Old 10-28-2011, 07:55 AM
drunkrussian9 drunkrussian9 is offline
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Quote:
Originally Posted by lowenz View Post
Inventory change is only for "strange" choices by delevopers (mega-jar, ecc.)

So I think it's pretty balanced.
Ahh. okay. That explains a lot.

Random thought; what if all the expendables took up one space and couldn't stack? Would make for an interesting "rebalance", IMO. Just a thought...
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