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#1
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Hi. I have a smooth and stable framerate (60 FPS) in the game almost all time, except for one case. When I come close and staring at any wall or crate or any relatively big non-transparent plane framerate drops drastically to about 30 FPS. Which is quite weird, as every game I played till now had the opposite effect (staring at wall => less polygons in frustum => higher FPS; look at open space => more polygons in frustum => lower FPS). That is also quite annoying, cause crawling in front of walls and crates is not uncommon in the game. There is no such problem with transparent objects and objects that don't cover much of a screen (like poles).
So my question is: why is it happens and how to fix it? P.S. Sorry for the english - it's not my native. Here is my specs: core i5 2500 @ 4000Mhz AMD HD 6950 2GB @ 900/1375 RAM - 8GB win 7 x64 Catalyst - 11.8 Catalyst settings is default, except for: AF - 16x VSync - on, unless app specs AA mode - adaptive multisample AA Also I have D3DOverrider with: force vsync - on force triple buffering - off Game settings: 1920x1200 DX 11 on FXAA High Shadows: Soft DOF: High SSAO: High Post Processing: on Texture Filtering: 16x anisotropic VSYNC: on Triple Buffering: off Tessellation: on |
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#2
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Turn SSAO down to normal. That fixes it and you get more pronounced SSAO like in console versions.
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#3
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It helped. Thanks.
Still AO in game looks somewhat weak either on high or normal. |
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