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View Poll Results: Seperate the online modes from the campaign , and make Two Games instead of One ...
Marvelous , i support this idea ... 7 38.89%
Madness , i say you're nuts ! ... 3 16.67%
I'm Hungry ... 1 5.56%
What ? you mean there's still chance for a Kane & Lynch 3 !!?! ... 0 0%
Fragile Alliance ? Oh , you mean Booster Alliance ? ... 1 5.56%
*clapping sound* ... 1 5.56%
I don't get it , what's the thing about Four and Seven ? ... 0 0%
Sounds nice and all ... but i prefer that idea where IO and Rockstar games should work together ... 1 5.56%
Grievous ... learn to do polls properly damn it ! ... 4 22.22%
Tacos ... Tacos ? ... Tacos ! ... 3 16.67%
Multiple Choice Poll. Voters: 18. You may not vote on this poll

 
 
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Old 09-12-2010, 11:05 PM
gnrGrievous's Avatar
gnrGrievous gnrGrievous is offline
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Lightbulb Seperating "Fragile Alliance" from "Kane & Lynch" ...

On one hand i see reviewers saying that the only reason worth buying Dead Men / Dog Days is to experience the multiplayer aspect of it ...
On the other hand i see people complaining about the campaigns always been between four and seven hours long ...

Wait what ? four and seven ? ...
Nevermind ...

So ... yeah , where was i ...
Ah yes , if we ever see another entry to the Kane & Lynch franchise , do you think it's a good idea to seperate the online portion from the campaign mode ? ...

Alright , let me put at it this way ...
Dead Men had a seven hour campaign with a multiplayer mode , Fragile Alliance ...
Dog Days got a four hour campaign , while Fragile Alliance gets a couple of variation modes ...

In nearly all reviews , the online portion gets nothing but praises (or at least , No Big Criticism) ...
Now some people , after playing Dog Days , have this feeling that the 'bigger' the online mode becomes , the smaller content there is for the story mode ... it would seem that it isn't quite possible to see both a lengthy campaign and a solid multiplayer mode at the same time ... so wouldn't it be better if they just seperate the two ? ...

I mean when ... or maybe should i say , IF another sequel is announced , what would you rather see ? Kane & Lynch III ? or Fragile Alliance III ? ...

Wouldn't it be better if Fragile Alliance was a online game of its own ? ...
What if IO made it a standalone game ? with around forty seven maps , at least five different game modes , lots of customisations and whatnots , and even a short four hour campaign that acts as a 'tutorial' ? ...

And then , they can work on a Kane & Lynch III , will no pressure on the multiplayer business , they make game with nothing but a sixteen hour campaign mode , a sixteen hour linear shooter , it's unheard of these days ...
What if IO Interactive can pull it off if they didn't need to keep watching out for Fragile Alliance ? ...

Wouldn't it be better that the time and ressources be used for each of the two gaming aspects individually , instead of having the developpers working on both functions at the same time ? ...
Wouldn't it be better if both the online and campaign mode 'shine' on their own , without needing each other to back it up ? ...
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