![]() |
|
#26
|
|||
|
|||
|
Quote:
And anyway, consistency can mean all kinds of stuff. Like continuity, or consistent characterization, both of which Deus Ex struggled with. Or it can mean consistency about the conditions under which different augs or tactics will work, or consistency between how Adam and his powers work in parts where the player had control and parts where the player doesn't. It is basically really ugly. Everything is a box and the textures are so bad that you can't see how futuristic the people in your environment are supposed to look. It's not just about polygons, but I've had this argument before and I'm kinda tired of going over the same points over and over. |
|
#27
|
||||
|
||||
|
Consistently changing perspective for a set list of actions is consistency.
Instead of these switches growing more annoying the more you use them, I imagine you'll actually grow used to them... probably even comfortable with them; to some extent. I agree they should have kept it 1st person. But there is a consistency to what they're doing, and it shouldn't break immersion if it's all refined and of top quality.
__________________
|
|
#28
|
|||
|
|||
|
Quote:
there are other things that they "might" do and that is to make the game stereoscopic compatible and believe me when I say this, stereography is going to have the higher priority which may just be enough to for them to say no on modding support
__________________
Yes siree, the excitement never ends. |
|
#29
|
|||
|
|||
|
Nicely done, Bono!
You seemed to have taken the concerns in this forum in consideration and based your question on a more like "fan-based" view. Like this you prove more guts, than the rest of the news industry with their uncritical questions. That he didn't give you any interesting answers, isn't your fault. "There are no bad questions, only bad answers." Dugas says: "The management has made decisions about what sells in the beginning and we won't change from our course. Actually, all the fans are happy and their reaction is VERY positive.". It's probably an altered speach from Kim Yong Il (just kidding). Still they don't give any details/facts. Maybe soon they delay the game for one more year? Hmm ... who knows. |
|
#30
|
|||
|
|||
|
Do I need to pull out the Joker pic again?
Really?
__________________
YOU CAN'T BEAT ME |
|
#31
|
|||
|
|||
|
When I rule the world, people who use the term "cinematic" in relation to games design will be shot.
No last kiss, last cigarette, no trial, no blindfold. Just the name and address of their next-of-kin so that I may bill them for the bullet. |
|
#32
|
|||
|
|||
|
And I'll vote for you!
I honestly never thought I would ever be considering not buying a Deus Ex game. Just, yeah. No amount of PR dodging and spinning is going to fool me into having any hope for HR at this point. And trust me, I want to be fooled. |
|
#33
|
|||
|
|||
|
*Scratched, grainy black-and-white footage of a morbidly obese man with acne and a neckbeard standing in front of the Hollywood sign, in knee-length denim shorts, a Bubblegum Crisis t-shirt (faded, stained, extra-extra-extra large - so two size too small,) and pseudo-military (pseudo, because no military in the world has to issue jackets that big,) jacket with dog-eared Marvel comics and manga spilling out of the pockets*
Old timey, treble-heavy voiceover: "Having trouble cutting it in Hollywood?" *Fat nerd frowns, nods* VO: "Did Michael Bay call your script 'immature' and 'full of retarded, pubescent machismo and emotionally dull characters'?" *Cut to Michael Bay reading script, laughing uncontrollably* *Fat nerd frowns, nods* VO: "Did Larry Wachowski call you a weirdo while you tried to give him your script while he was shopping for a handbag that would match his skirt?" *Nerd nods* *Cut to effete, goatee'd guy in ironic glasses with lenses that don't actually refract any light, wearing an ironic t-shirt, with ironic skinny jeans and ironic Converse sneakers, flicking through Wired.com on a Macbook in a New York Starbucks* VO: "Want to put that untapped genius of yours to work? Sick of wasting time in the Apple Store, selling hip products to the undeserving?" *Effete guy nods* VO: "Still waiting for a passing publisher to notice you writing your novel in the coffee shop? Has Wired Magazine just informed you that video games are now cool? Never played on in your life?" *Effete guy nods* VO: "Then you both should join the games industry!" *Nerd, hipster both look surprised* VO: "That's right! You there-" *Nerd looks into camera* VO: "-can indulge all your retarded, juvenile fantasies and train-wreck movie ideas! Sick of trying to find a woman with bigger breasts than your own? Create one - with the magic of computers! Tired of getting puffed climbing the three steps to the Warhammer store? Project yourself onto a digital male power fantasy! You won't magically turn Japanese, but you'll be close!" VO: "And you-" *Hipster looks into camera* VO: "-you'll finally be worshipped as the techno-god you've been selling yourself as on your Facebook page, even though you had to take your Macbook to the Genius Bar to learn how to eject a DVD! Now that 'working with computers' is cool, you finally put your skills in Garage Band and Illustrator to use! It'll be just like Douglas Coupland's Jpod! And I guarantee no one will ask you 'are you being ironic?' unironically when they read your manuscripts!" *Nerd's, hipster's faces become painfully gleeful* VO: "Yes, hop on a plane and move to Canada's rich gaming provinces! Where the world's unappreciated creative refugees end up! There are many there, waiting for you, and your ideas! And, you'll never have to worry about a lethal vitamin D overdose again!" *Cut to nerd, hipster skipping down the streets of Montréal* *Newsreel ends, to the sound of celluloid flicking through the reel* |
|
#34
|
|||
|
|||
|
|
|
#35
|
||||
|
||||
|
Thanks for the interview and the translation Bono.
There were many bold questions mainstream guys would never ask, pity Dugas didn't give satisfying answers to them. And it's real shame they had been considering a separate skill system but scrapped it. Quote:
|
|
#36
|
|||
|
|||
|
Quote:
|
|
#37
|
||||
|
||||
|
__________________
Rule 30: A little trust goes a long way. The less you use, the further you'll go. |
|
#38
|
||||
|
||||
|
Quote:
Quote:
|
|
#39
|
||||
|
||||
|
Quote:
Too much drama about first-person and third-person. If the story and world are consistent and immersive, then the game will be immersive. Period. I want to buy this guy a drink. I hope the Thief 4 team is operating under the same philosophy.
__________________
|
|
#40
|
|||
|
|||
|
Quote:
Fallout 1 & 2's story and world were consistent and immersive. However, they were isometric games. An isometric game will never be as immersive as a first person game. An immersive simulator, as coined by Warren Spector, is a first person RPG game with balls. |
|
#41
|
|||
|
|||
|
(Spasiba for the interview, Bono.)
|
|
#42
|
|||
|
|||
|
Third Person forgivers just don't get it. Trying to explain immersion to them is pointless, as their only point of reference is Fallout 3 and Oblivion.
|
|
#43
|
|||
|
|||
|
It's no so bad if it was one or the other. Not flip-flopping like a freshly-landed barra on the bottom of the boat.
I don't know if anyone realises how much of a bloody contradiction in terms the phrase "cinematic gameplay" is. Like having "sculptural poetry." Or a "musical painting." |
|
#44
|
||||
|
||||
|
Quote:
I've drawn two fan comic books set in the time between Thief 1 and Thief 2. Needless to say... I'm dedicated to those games. I welcomed third-person in Deadly Shadows because I'm not a knee-jerk elitist. Thief's world is immersive because it is dense with detail and rich with history. It's immersive because its sound design, lighting, and the implementation of that stellar audio design is completely unique. Third-person in no way precludes that, in the same way that films - told entirely in third-person with a camera lens - can be nevertheless completely immersive.. As evidenced by Deadly Shadows having essentially the same average score as Thief 1 and 2 on metacritic.
__________________
|
|
#45
|
|||
|
|||
|
Is this guy trying to make people not buy the game?
I'm still probably going to end up buying it asap, but more i listen or read this dudes interviews, the less certain i become about it being good, or even decent game, i'd comfort mayself saying that by buying it i'll increase the odds of more DX games being done, but if things keep going in the same direction they are, the less like DX the games will be. I'd vote with my valet and go buy something more like DX, but there is nothing like DX out there, and the DX prequel seems to be trying to get as far away from it as fast as it can. |
|
#46
|
|||
|
|||
|
Quote:
|
|
#47
|
|||
|
|||
|
|
#48
|
||||
|
||||
|
Quote:
Quote:
Quote:
Quote:
![]() And @Litho: Bravo sir. Bravo. |
|
#49
|
|||
|
|||
|
|
|
#50
|
||||
|
||||
|
I've got bad news for you...
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|