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#176
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It wasn't in Deus Ex, iirc.
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Digital Musings |
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#177
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Yup. Leaning simply shifted your POV, keeping your hit boxes under complete cover.
In a game where you could get killed with a single head shot, not being able to get hit while leaning from behind cover is just ridiculous.
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Just in case you had any doubts that Relativistic QFT is wacky: "Before the first, but after the second interaction..." - from actual lecture. |
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#178
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Not that leaning in itself is such a deal breaker for me, but i think it's a good feature in FPS games. At least, when they are implemented well, not like the stupid thing in FarCry/Crysis for example... So i would miss it a lot from DX3. You understand programming far better than i do, so i ask it: is it such a big deal to code in at least some optional leaning to a game/engine like that? [If it is, i wouldn't complain, but it would be a nice touch nevertheless to see some effort from devs to make it possible. It could mean they are caring a little bit about hardcore fans, not just the ma$$es.] Or why else you think that leaning wouldn't be used? |
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#179
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Mmm I will agree with K^2. The leaning in DX1 was completely useless. As already being said you can even walk near instead of leaning and have the same results. So don't tell you can't cover without leaning or other
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#180
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![]() Third person cover has MAJOR implications for gameplay, as Thief Deadly Shadows indeed demonstrated (the third person animations actually broke the first person gameplay, something you're blissfully unaware of yourself, for whatever bizarre reason). Quote:
Either your memory is shoddy or you're just making stuff up. None of what you said here is true. Leaning, at most, reduces your exposure. You can still be seen and shot at. Get your facts straight. |
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#181
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No, it didn't. Pressing lean keys causes the player to move left or right 40uu (that's 2.5ft), rotates his viewport about 4.4° (if I'm correct) and forces him to crouch. You can still be seen and you can still be shot, what can be proved by a simple experiment. There is absolutely no difference between this and using your WSAD keys.
Last edited by Nathan2000; 11-21-2009 at 04:04 PM. |
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#182
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Leaning is easy to program despite it requires additional animations (except in DX who used the same animations as crouching + a little strafe moving), it doesn't require so much programming but it's seems to be linked to the character's properties I know programmers who implemented that in UT2k4 it's as simple as it appears to be (I mean for initiate programmers ...)
And why they just doesn't switch for a first person cover instead people seems to prefer that than the 3rd person version of it... Blaze; I don't know what's the problem with the leaning in FarCry / Crysis ? In DX the leaning is partial exposure; this is ridiculous to say what I see above "the don't tell you can't cover without leaning." When I take cover behind a small crate I use crouching and prone moves when it exists, but for side cover it's impossible to do that without leaning or a cover system per see. That's why leaning was invented for -> partial body exposure from a side There is non binary versions of leaning, but they aren't practical to use + they need 3 keys instead of two. the keys for the lean right and left plus the "reset" button that put you in normal standing position, this allow to regulate the inclination quite accurately buy using the two lean keys. Covers systems have the advantage to use only one - zero additional keys plus being easy to use and have the advantages of the non binary leaning without the constraints -> 3 keys + the need of reseting the position. Most old games doesn't have accurate hitboxes and in DX the leaning never provided a complete protection, but like most old games the hit boxes were often different than what we can see graphically, a thing that is enhanced with modern games and game modifications
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If you want to make enemies; just dumb something down
The manderley song => http://www.youtube.com/watch?v=_WnBeglPl7s |
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#183
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Thanks Blade Hunter for a solid explanation on the value of leaning.
I understand Mezgrath's not finding the lean function useful. Everyone has a playstyle and some are simply cannon fodder. But K^2... verify the facts.
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If you want to make enemies, try to change something. Last edited by ArcR; 11-21-2009 at 05:41 AM. |
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#184
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#185
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I think more realistic leaning would be an interesting feature for Deus Ex 3, but pragmatically speaking it would be a new feature. The absence of leaning is therefore not really proof that Deus Ex 3 will be less than the original game. |
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#186
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The first game I know with the leaning, and a complete panel of moves was system shock 1, it has leaning, looking moves, crouch, prone and jumping, it was quite the father of many "intelligent games" A realistic lean is a first person cover something close to leaning BTW, even before knowing their existence I wanted something alike http://forums.eidosgames.com/showthr...t=79054&page=2 just look at this thread there is people who wanted the 3rd person cover and others not, and personally I dislike 3rd person covers ...
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If you want to make enemies; just dumb something down
The manderley song => http://www.youtube.com/watch?v=_WnBeglPl7s Last edited by Blade_hunter; 11-22-2009 at 03:24 PM. |
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