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  #351  
Old 06-07-2009, 02:52 PM
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I was actually thinking in that post that gun-shields could be for those run 'n' gun players. After all, "the market has matured."
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  #352  
Old 06-07-2009, 03:11 PM
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Shields wouldn't mean run 'n' gun, some persons suggested shields as a mechamod.
I don't think even a machinegun or other heavy weaponry will transform Deus Ex in a mindless shooter because Deus Ex itself got some piece of weapons that are much more overpowered than a machine pistol with a shield
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  #353  
Old 06-07-2009, 08:41 PM
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Deus Ex had a kickass Rocket Launcher, an even stronger disposable rocket launcher, and a Plasma Rifle. Did that make it a run-n-gun shooter? No.
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  #354  
Old 06-08-2009, 12:54 AM
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i hope the pistol turns out good, it is my favorite weapon in DX1.
also, i wonder if you will be able to look down the sights on DX3?
i think i would like that very much, it adds a more realistic feel when picking people off with a non scoped weapon.
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  #355  
Old 06-08-2009, 02:52 AM
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Quote:
Originally Posted by Mr. K View Post
Deus Ex had a kickass Rocket Launcher, an even stronger disposable rocket launcher, and a Plasma Rifle. Did that make it a run-n-gun shooter? No.
Exactly what I meant

I think the Pistol should return with its true power, the best of all it's the fact we can made head shots with a single shot.
I don't know if DX 3 have Ironsighting, but many people want that and I think it's a good feature
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  #356  
Old 06-09-2009, 03:09 PM
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get pills,against my orders! get moving,against my orders! lol i want that CD.
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  #357  
Old 06-09-2009, 03:25 PM
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lol you watched my signature ^^
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  #358  
Old 06-09-2009, 04:46 PM
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Quote:
Originally Posted by Mr. K View Post
Deus Ex had a kickass Rocket Launcher, an even stronger disposable rocket launcher, and a Plasma Rifle. Did that make it a run-n-gun shooter? No.
Good point.I was just thinking it'd make things a bit more hospitable to the run 'n' gun shooters so a larger audience is targeted.

DIFFERENT TOPIC

I got another idea coming from the shield idea: body armour.

Basically, it would work just the Hazmat suits, except rather than running out of steam over time, it runs out of steam once shot enough. Even better, it could use the system in System Shock's shield augmentation. Rather than absorb all damage no questions asked, it'll absorb maybe a quarter of it, or a third. That way body armour isn't a free shoot-everyone-and-live-happily-ever-after item.

Even better, it could even become worse at absorbing shots after taking enough damage.

Now THAT, would be coooool.
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  #359  
Old 06-10-2009, 11:52 AM
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For myself I think armors should work, half RPG and half FPS

-Armor give you a permanent protection

Armors are more effective against non piercing bullets than piercing ones
http://en.wikipedia.org/wiki/Bulletproof_vest
That would mean we can receive damages from rifles if we got a light armor

Half RPG because we need to use the inventory sheet to wear the armor, we can see the stats and maybe repair it (NPC, tools, etc)
FPS localized damage, hit points etc ...
I suggested HP based armor that when we wear a body armor the armor "adds" its hit points to ours, but when the armor loose a certain percentage of its HP we begins to lose our HPs, some armors can't protect us against all threats, but if we use a light armor we receive damages even if the armor had full HP in the case of the enemy uses a perforating rounds from rifles ...

Full FPS, nothing forbids to an FPS to wear or unwear suits but it's completely HP based and doesn't mean we have partial protection, In SOF 2 the armor only protects our torso, but often they acts as damage filters, except the UT shield belt but when it loses its HP we are vulnerable again.
But in FPS the only mean we have to "repair" our protection it's to wear a new one.

Full RPG, most RPGs made body armors, or anythings like that damage filter only, some games like Diablo manage the item degradation and the item becomes useless until it's repaired, but some other games the armors are invulnerable and protects us against some threats in relation to the stats, like fire, lethal weapons, Ice, physical damage, energy etc ...

http://en.wikipedia.org/wiki/Hazmat_suit
I found an article about Hazmats

I think we should have fire proof suits, maybe protections against energy weapons ... but the best of all is to have enemies wearing special protections.

Seeing enemies with shields, armors, hazmats, and some other protective suits on them, that wouldn't mean we need to play action, but if we chose the wrong weapon/ammo we can pay that by being dead.
In DX using a flamethrower, a crossbow dart, and many things like that against MJ12 commandos and Some nano/mecha augmented agents (everything except MIBs and WIBs) doesn't damage them.
That means if we shoot enemies we need to be accurate and shoot them on weak parts also humans could be more interesting to fight and even using infiltration tactics could avoid some worries, like fighting face to face an enemy with a shield, it's perhaps better to use a quiet weapon and shoot him when the enemy is unalerted ...
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  #360  
Old 06-11-2009, 12:15 PM
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Good point, but let's get back onto the topic of Guns, Ammo and Mods, instead of items.
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