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#1
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*Moderator Edit*
If you intend to create a list of different aspects for T4, then this is the thread to use. If you create a new thread with a list, it will be merged into here. If you wish only to discuss one particular aspect of the game, then please check "Keeper Diary" thread to locate a specific topic, and post in there. This will help keep threads organised so the dev team can read content with speed and ease. Thank you for your cooperation. ** Thanks EM Remember we loved Thief for introducing the excellent concept. We loved Thief 2 for refining it to near perfection (no undead, great story, open spaces, great locations, intelligent mission design). We didn't love Thief 3 because of its unintuitive city, cramped missions, exploitative elements (please remove climbing gloves and bring back rope arrows), clunky movement and slightly uninspired story. If you see T2 as your inspiration I guarantee we will love you for it. GOGOGO!!!
Last edited by Viktoria; 02-21-2010 at 04:25 AM. Reason: updated introduction |
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#2
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I'd like to see the focus on T1&2 as well (which means no 3rd person!), especially with reference to level design (and colour).
Looking forward to following this project unwrap! Thanks!
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#3
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This is just awesome, long live EM!
__________________
"The year is 2027"
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#4
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I like to try and avoid making pointless posts that don't contribute in any way. But to hell with it:
YAAAAAAY!
__________________
![]() Something something, death and taxes. Confucius. |
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#5
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Well, Tbh...Theif 3 was amazing i had a look at theif 1 and 2 and the game wasnt that good, i love the 3rd person because it gave you more look abouts and whereabouts of your charactor, making gameplay very awesome!.......What id love to see in theif 4 is more interaction in the game not just in the charactors conversatins but also obsticals...so kind of like assassins creed, citizens can be against you...or work with you, or the fact you can run and jump over certains objects..such as counters and tables, also making the missions longer and harder would be a great challenge...and more weapons and tools at the theifs disposal....and the chance of being able to upgrade your weapons....not just in damage and speed, but also in the look aswell......being able to carry more equipment as you develope through the game would be a great thing.......and idea whats always came through me....is, with your bow that you are able to attach a rope to it and fire at any street sign or high ledge you need to get to and climb up that robe..instead of finding a way up there you can just simply find a way down...........more free roaming and side quests would be great to see....and more actions...such as whilstening, different types of stealth kills...Alot more ideas..
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#6
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Which of the Thief games was your favourite, which one was your least favourite - and why?
What key feature(s) did you like best about the game series? Do you hope that T4 will retain these elements, or do you prefer to see something totally new?
__________________
![]() I am the shadows, the dark and deadly, the velvet night... Last edited by Viktoria; 05-11-2009 at 01:55 PM. Reason: ooops, typo |
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#7
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I would love T4 to really regather from its roots, because the level designs in T1&2 were both technically and visually stunning.. I think the most famous (and most loved) is life of the party, and to spend an hour just making our way to angelwatch, and then to see the rest of the mission before us as we stare at that huge building is what we would call the sublime. Garrett himself and a lot of his tools I feel make thief what it is, and to push them to one side would be a great loss.
T3 was a little monochromic.. |
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#8
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Only?
I wasted a saturday on the Thief II demo, making sure I've done everything there is to do. :P |
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#9
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haha, I assure you I've clocked thousands of hours overall on that level... it's having that huge precursor to the actual mission (and then the actual mission itself in all its non-linear glory) that made that level the greatest.
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#10
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I have to say I agree with you entirely about Thief recovering from its roots however I would like the upcoming game to somewhat have a more medieval feel to it your thoughts?
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#11
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More Medieval than TDS? I have to ask those who want more Medieval if they are wishing it to feel more historic, rather than heavily borrowing anachronisms from every century after the Middle Ages, blending in sci-fi and steampunk, surrealism, and not resembling our existence and history much? Bows, arrows, and swords only belong centuries ago in a fantasy setting?
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#12
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I have not played the Thief games yet. (I have a feeling I'll be murdered soon for saying that!) but I hear that Thief 1 & 2 were the best. I say its best to stick to how the originals were rather then the latest one released, in this case DS. Don't forgot that the originals are why everyone loved it and never forget the classic fans and their needs!
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#13
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Thief 2 by far, Looking Glass were genius's for resisting adding much in the way of 'new' stuff, they focused on excellent mission/story design and it made it by far the best game.
No/few undead please. Thief 3's roamable city was a good idea but was poorly implemented. Either focus on this a very large amount (make it intuitive, I was pretty disgusted at the lack of loot potential and rooftops around the city generally) or if this seems too much revert back to a sequence of missions ala 1 and 2. |
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#14
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I loved the roof tops in the first two, and the exploring. There was not enough in TDS or buildings to rob. TDS was good to roam though.
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#15
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if you could provide a roaming city (that is working as opposed to the one in TDS) BUT place your tightly designed, detailed and flawlessly voiced missions into it, giving the player the most incentive to follow the story and let the surrounding be a tool for make-belief (like the old Mafia game did) it would certainly appreciated.
every mission should be designed about a moral theme/idea, the location/robbery itself, the characters involved and the tools available to your character. Don't forget: limitations often give you more incentive to experiment and make the game seem more "open and free" than any sandbox design can (see NOT: Far Cry2). Replayability comes from those things you don't see and maybe never see in one playthrough (stuff Valve likes to cut which makes their games one-way thrill-rides with almost no lasting appeal). Rebooting a franchise, sticking to its high values and quality AND delivering a blockbuster-sized return for EIDOS....... either you stick with the game how it was and don't even start the THI4F - hip marketing - crap or we can get ready for QTEs. |
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#16
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the most important must be:
more to come |
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#17
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Thief 2 definitely favourite game of the series
![]() The whole atmosphere of the world and the awesomeness of Garrett and the story are the best features of the game (basically almost everything). Make sure you bring back the hilarious guards and their conversations! ![]() Edit: Also bring back rope arrow!
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#18
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I think it's be beter one to find bouth ropes and climbing gloves in diferent stores. The free to chose will be yours !
__________________
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#19
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Quote:
Exactly, while loving Thief 1 ++ 2, the 3rd part alienated me. It didn't not feel like THIEF and it's the only game I didn't finish, well I barely played it ( only finished 1 mission or sth )
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#20
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I definitely agree!!!
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#21
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Quote:
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#22
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[QUOTE=Dominus;987179]the most important must be:
In full agreement with DOMINUS, but also add: 1st person w/3rd person option only large T1&2 cities; not the T3 "village" don't forget the rest of the T1&2 voice talent no unrealistic "time freeze" across level boundaries (like T3) more realistic anonymity (not every guard and peon in town must know what Garrett looks like and run screaming off or attack right away) less zombies. I hate zombies...but I liked shalebridge... But I loved the rooftop highway level, to the mechanists skyscraper, best (T2). Finally, make sure its is Garrett and not the "next generation" or I'm not buying it! PS: I'm also not buying it if a net connection is required; no discrimination allowed! |
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#23
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Quote:
I'll say there should definitely be more non-monster/whatever levels, but a few would not be a bad thing! Return to the Cathedral and The Cradle were two of the scariest levels ive played in any game ever and I would very much miss that horror if it got excluded. That's the point! Keep the spiders! I want my skin to crawl dammit. |
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#24
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Quote:
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#25
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I think there should be traces of the undead in certain places where appropriate. All three games had them at some point. Return to the Cathedral and The Cradle are missions which are still spoken about today. While I am not a huge fan of scary games/movies in general, (they are often quite cliche) they fit with the Thief world and I would not be opposed to their return. Though, it must be said that Eidos Montreal will have some large shoes to fill when building a mission to compete with the two I referenced.
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