Eidos Forums  

Go Back   Eidos Forums > Current Games > Deus Ex: Human Revolution > DX:HR General Discussion

Notices

Reply
 
Thread Tools Display Modes
  #1  
Old 06-28-2008, 12:40 PM
AaronJ's Avatar
AaronJ AaronJ is offline
Protagonist
 
Join Date: Jan 2008
Posts: 1,173
Default Prepare to get the hell scared out of you...

I've been thinking about this post all day, scared me to death. This is a post by the user Coliphorbs expressing his opinions, but its scary because of the probability of this actually happening. Here it is:

Quote:
DX3 will not be a sequel - nor a prequel. It's been 6 years since the release of the last game in the series and Eidos' target audience is, for the most part, fresh and completely ignorant of the original games. They're not making this game exclusively for fans of the original - that'll hardly make a worthy revenue.

They will want to introduce them to the DX setting without expecting them to've played long, complex games from 8 years ago. It will most likely be a game set in the same universe, probably, and have it's share of ties and references to the original games (hopefully it will ignore IW).

I suppose that pits the chances of it being a prequel higher than a (direct) sequel, but I'm thinking it will be contemporary - or a sequel by name and theme, rather than story.
Would they be that stupid? Is it as probable as it seems? Its so damn probable, but it would suck so much.

--On another note, after the completely amazingly awesomely amazing announcement of DIABLO III (!!!), I can feel the spotlight being taken away. GOOD TIME FOR THOSE SUMMER UPDATES THAR MONTREAL...

Personally I'm psyched for both, unless the above "sequel by theme" thing is true, in which case I will crawl into a hole and die.

Last edited by AaronJ; 07-01-2008 at 10:02 AM.
Reply With Quote
  #2  
Old 06-28-2008, 01:43 PM
Viktoria's Avatar
Viktoria Viktoria is offline
Order of the Vine
 
Join Date: Dec 2007
Location: Under the leaves...
Posts: 16,988
Default

Yeah, I read that quote.

Umm, but I don't understand why you have started a new thread.
Why didn't you just reply within the thread that the quote was already in?
Reply With Quote
  #3  
Old 06-28-2008, 01:56 PM
Coliphorbs Coliphorbs is offline
Gamer
 
Join Date: Jun 2008
Posts: 39
Default

Well, I'm sorry for scaring you!

The "sequel by theme/name" thing could be either great or terrible, really.

The worst case would be what happened to Fallout recently - FO3 is going to tarnish everything and anything that was Fallout and it's sequel.

I still think it can be pulled off, though. I just can't think of any way to continue Deus Ex's original storyline in a direct manner that doesn't require immense and irrational suspense of disbelief - IW was bad enough with it's "everything happened!" idea. A story based around the development of nanotechnological augmentations and the spreading 'shadow government' of the old institutions such as the Illumaniti, Skull & Bones, Freemasons and the like - it can happen before, during, or even after the events of DX. I dunno about IW - as I said before, there's a limit to how much you can bend and twist what looks to be a definite ending.

The question is, how many parts of the conspiracy can they introduce for us to explore that we don't already know about? DX, in spirit, is largely about the unknown. Not knowing who to trust, not knowing the right from the wrong, not knowing the truth.

It will be completely ridiculous to re-introduce the same plot devices such as Icarus, Daedalus, Bob Page, FEMA... Not only they won't do it because they don't expect their new audience to be familiar with them, but because there's nothing left to find out about them. They've been completely figured out. All these theories about playing Paul Denton on his missions to Hong Kong or some guy in VersaLife or whatever just won't happen - not just because the element of surprise isn't available to the older players, but because you are essentially robbing the newer players from another DX trademark - an open-ending(s). I know that if I were part of a newer audience I'd feel as if I've been "duped" into a resolution I hold no sentiments to and wasn't a part of because I haven't played the originals. Essentially, I'd feel as if I was playing somebody else's show.

Are we going to play a nano-augmented person? Probably. That's one trademark they won't be getting rid of, so that's one lead we got, at least - the conclusion one may derive from that is, that unless Walton Simons and the Dentons weren't the first augmented people around (despite all the evidence introduced...), it will most definitely happen after the original DX.

Now, judging by the teaser shots, the knowledge that augmented people "walk among us" has become widespread. There's clearly more augmented people than just the three from the original DX - and we haven't been told of any big riots (seemingly violent) concerning the matter in IW. Yet, the riots in the pictures look a lot more modern-day (DX1), rather than futuristic (DX:IW).

I realize the riots could concern mechs, rather than nanos. The robotic arm on the woman definitely suggests this is the case. But then, why would the vote box say Biopolitic vote (biopolitics refer to biotechnology - and mecha-augs are not it)? Keep in mind that the 2027 date was removed in the HD trailer, so this could potentially happen after nano-augmentations were somehow made known to the public and disputes over it's moralities spread (i.e. after the original DX).

Could they be making a sequel that takes place between DX and IW? Maybe even ignoring IW? I sure hope so.

-

Last edited by Coliphorbs; 06-28-2008 at 02:34 PM.
Reply With Quote
  #4  
Old 06-28-2008, 03:01 PM
Scadvid Scadvid is offline
Gamer
 
Join Date: Jan 2005
Location: JC went Home
Posts: 478
Default

Quote:
Originally Posted by Coliphorbs View Post
Well, I'm sorry for scaring you!

The "sequel by theme/name" thing could be either great or terrible, really.

The worst case would be what happened to Fallout recently - FO3 is going to tarnish everything and anything that was Fallout and it's sequel.
I think EIDOS understands that DX fans are a tad more "sensitive" to the storyline and "look and feel" of the original. Yes, we can't go back, but I really don't believe they'll repeat the riot after DX:IW (that no publisher would prefer to repeat) -- I was here during the tail end of that release, and fans were NOT happy. Bioshock's release woes didn't even compare.

The DX fan base, especially the old diehards, can understand changes that is necessary. These are new devs who have big shoes to fill, and we know they're not Ion Storm. They have their own path to strike forth. BUT, some things are essential -- one of them is JC. JC is Deus Ex if you look at it. Devs today like to make the pointman some faceless guy probably because of such issues (they don't have the freedom to do more as they're stuck with a known entity -- I don't understand how that is in an issue, can you imagine Tomb Raider without Laura??), and that disconnect makes it's easier to go into all tangents (look at the F.E.A.R. franchise -- oh, what a mess!). Yet, JC will have to be in the role, hopefully the lead role, as that homecoming will soldify this fan base that was fractured over DX:IW (it'll be a great good faith move on EIDOS part). The world can change considerably more if fans had JC back.

Back in 2003 a sequel was more fresh, and Alex could've fill the role easier. 2008, DX:IW, no way. We need a lead of the past to connect with the future (like with a marriage, something old with the new).

Then theres other issues about the other characters we have come to like and love. The other Alex; Jamie; Jock; and Tracer Tong. This simply can't be like F.E.A.R. and they all die off (wiping the slate clean). Eight years is a very long time to identify with them, they just can't be destroyed by some evil entity (that's like a stab in the heart -- waiting for DX3 -- and they're going to all die off).

Point I'm making is the characters are related to the world. Characters are gone, the world isn't Deus Ex. Destroy Deus Ex, I guess DX will be the longest mod project in gaming history!

But I think EIDOS and the Montreal devs understand. The teaser didn't have to have the old main theme or a JC like voice over if they didn't care. They did so, and at least, for the moment, the fans got a taste of what we've been wanting for almost a decade. Can't say what they plan, but that path is the right one, and the right one will return us to the fold again (all of us who went to the four winds in disgust and all).

Deus Ex isn't just any game. It's not Half-Life or Quake or Oblivion. It's a rare game -- one of a kind now even -- so the fans are v-e-r-y picky about the treasure. Any peep about DX3 being radically different, it'll spook us. I'm not getting my hopes up -- I'm craving the game like no other is history -- but I'm not going through that DX:IW fiasco again. That was a dark, dark, evil time.

Let's keep hope alive.
Reply With Quote
  #5  
Old 06-28-2008, 03:22 PM
Blade_hunter's Avatar
Blade_hunter Blade_hunter is offline
Protagonist
 
Join Date: Jan 2008
Location: On its forgery
Posts: 3,205
Default

Quote:
Originally Posted by Coliphorbs View Post

Could they be making a sequel that takes place between DX and IW? Maybe even ignoring IW? I sure hope so.

-
Thats was one of my proposals in the prequel/sequels posts

But this quote makes me worried about the future of this game, because this part of the quote is that makes me more worried than the fact we don't continue the storyline

"It's been 6 years since the release of the last game in the series and Eidos' target audience is, for the most part, fresh and completely ignorant of the original games. They're not making this game exclusively for fans of the original - that'll hardly make a worthy revenue.

They will want to introduce them to the DX setting without expecting them to've played long, complex games from 8 years ago."


What this thing will be say, we've got the same cheap game like IW short with a cheap gameplay, uh?
Even something like bioshock,
This public is more young players and non gamers, than experienced players like us...
Will they throw the original concept and keep only the biomods ?
No games are made exclusively for fans from a title but forget the fans it's a big mistake, that was the same commercial politic of DX 2 "make the game more accessible for everyone and make a console game with a cheap gameplay"
I'm sorry but make games without true innovations that's a big mistake, if DX 2 have a good and innovative gameplay I don't think this game will be a fail even if the story can be an illogical sequel, because we drop some effects from some events, but they reduce the good gameplay parts of the original game, I've take a look to the mod shifter and some features of this mod, And I think if DX 2 will make the same things as this mod it can be a great thing because DX 2 proposes some little good things and remove the bests things of DX like the skills for example.
What they did with the suits of DX they correct them instead of delete them.

Change some rules is better than delete, because it removes possibilities and the rich content of a game.
Simplify and allow an easier access is different
Simplify is the fact we reduce, delete some things
Allow a better access is find a mean to give an easy access to a complex and rich content.
Crysis make a great thing on the weapons customization and the suit mods for example.
Deus ex have clean menus, the informations are on the right places, and the game is easy to handle. even if the things aren't perfect in the biomods side
Reply With Quote
  #6  
Old 06-28-2008, 04:48 PM
Scadvid Scadvid is offline
Gamer
 
Join Date: Jan 2005
Location: JC went Home
Posts: 478
Default

DX:IW failed for many reasons, and it wasn't just "unified ammo" and the XBox UI. Warren Specter went overboard trying to be innovative, and the "God" killed the machine, basically. That was a bitter, bitter time. :shudder:

But where is that quote from? Please don't say EIDOS. That's like a knife through the heart if it's official.
Reply With Quote
  #7  
Old 06-28-2008, 05:02 PM
AaronJ's Avatar
AaronJ AaronJ is offline
Protagonist
 
Join Date: Jan 2008
Posts: 1,173
Default

Its from a user don't worry.

So, have you guys heard about Diablo III?
Reply With Quote
  #8  
Old 06-29-2008, 08:37 AM
Blade_hunter's Avatar
Blade_hunter Blade_hunter is offline
Protagonist
 
Join Date: Jan 2008
Location: On its forgery
Posts: 3,205
Default

Quote:
Originally Posted by Scadvid View Post
DX:IW failed for many reasons, and it wasn't just "unified ammo" and the XBox UI. Warren Specter went overboard trying to be innovative, and the "God" killed the machine, basically. That was a bitter, bitter time. :shudder:

But where is that quote from? Please don't say EIDOS. That's like a knife through the heart if it's official.
I agree it isn't only because we have the uni ammo and a horrible HUD, yes but a game without innovations and with the fact they remove the DX advances make this game a fail.

DX was a great game because this game was an advance in matter of gameplay and for the gaming.

The fact we can carry a crate and put it where we want was a sort of advance, the old games like HL and unreal allow only the fact we can push the crate. and theses crates exists on different sizes and we can use barrels to.

DX innovates by the gameplay because we can pass each situation with different tactics instead of many games, even if the gameplay is well inspired by SS2 (Warren Spector is the dad of this game too after all); the gameplay of SS2 was enhanced when they create DX, because on SS2 the only stealth part is the fact we must avoid or destroy quickly a Cam.
The skills can be upgraded everywhere in the game, In SS2 we must go to a sort of terminal to upgrade our abilities, knowledge, psipowers and OS when we have received cybermodules.
In DX they replace the Cybermodules by Biocannisters and XP for more logic, after all upgrade our knowledge by electronic devices we can find in a bean, a crate or by an accomplishment is a bit strange. In this point I prefer the DX view
DX was the first FPS with a realistic weapon work and the modularity of them was new and inspired manygames
The fact we can convert a simple pistol to a deadly compact sniper was a great thing
The nanites of SS2 was replaced by the money, the tools and the keyring
My disappointment in DX when I discover SS2 is on the suits work but it's a little inconvenient only (In SS2 we have only armors and an hazard suit)....

In DX 2 the only advances was minor or made by games before
Secondary fire, the fact we can replace a biomod in an occupied slot, the unique weapons, the weapon converters (most of them can be replaced by ammo if the old system was keep ), better physics (but this is more a technical advance than the fact this is a DX 2 advance)
Minor advances and major suppressions makes frustration I think.
Even if I take the game alone it's not exceptional as the first game on its time...
Reply With Quote
  #9  
Old 06-29-2008, 08:54 AM
minus0ne's Avatar
minus0ne minus0ne is offline
Gamer
 
Join Date: May 2007
Location: Jamambaland
Posts: 804
Default

Quote:
Originally Posted by MissDenton View Post
Yeah, I read that quote.

Umm, but I don't understand why you have started a new thread.
Why didn't you just reply within the thread that the quote was already in?
GlobalNode has to create useless topic-less topics at least twice every week, preferably with nonsensical and dramatic names, or he ceases to exist (or so he thinks), I thought that was clear by now
Reply With Quote
  #10  
Old 06-29-2008, 08:57 AM
Viktoria's Avatar
Viktoria Viktoria is offline
Order of the Vine
 
Join Date: Dec 2007
Location: Under the leaves...
Posts: 16,988
Default

LOL, yeah... I know now.
Reply With Quote
  #11  
Old 06-29-2008, 10:55 AM
AaronJ's Avatar
AaronJ AaronJ is offline
Protagonist
 
Join Date: Jan 2008
Posts: 1,173
Default

Quote:
Originally Posted by minus0ne View Post
GlobalNode has to create useless topic-less topics at least twice every week, preferably with nonsensical and dramatic names, or he ceases to exist (or so he thinks), I thought that was clear by now
This topic clearly asks a question and deals with the very real issue that they would screw up this bad.
Reply With Quote
  #12  
Old 06-29-2008, 11:01 AM
Scadvid Scadvid is offline
Gamer
 
Join Date: Jan 2005
Location: JC went Home
Posts: 478
Default

Quote:
Originally Posted by GlobalNode View Post
This topic clearly asks a question and deals with the very real issue that they would screw up this bad.
But when you do this quote thingie like that, add the posters name. This isn't April's Fool's day or Halloween.
Reply With Quote
  #13  
Old 06-29-2008, 11:02 AM
AaronJ's Avatar
AaronJ AaronJ is offline
Protagonist
 
Join Date: Jan 2008
Posts: 1,173
Default

I don't care for your names.
Reply With Quote
  #14  
Old 06-29-2008, 07:50 AM
jordan_a's Avatar
jordan_a jordan_a is offline
Gamer
 
Join Date: Jan 2008
Posts: 878
Default

Quote:
Originally Posted by GlobalNode View Post
I can feel the spotlight being taken away.
That's the best thing that can happen to Eidos Montreal, they need to work peacefully and at their pace.
__________________
"The year is 2027"
Reply With Quote
Reply

Bookmarks

Tags
aids

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 02:13 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.