Eidos Forums

Go Back   Eidos Forums > Eidos Classics > Thief Series > Thief: Deadly Shadows

Reply
 
Thread Tools Display Modes
  #1  
Old 05-28-2004, 10:13 PM
hagatha hagatha is offline
Gamer
 
Join Date: Aug 2003
Posts: 261
Unhappy Oh No! Not the dreaded short levels

I'm not far into the game, so I can't be sure, but have they done the unthinkable and taken away our wonderful long, long convoluted levels?

I love the new graphics, the feel of the game is good, the amosphere is great, but those first two oh-so-short levels don't bode well.

I do hope that there are some levels equal in length to Life of the Party or the Bank. One of things I always loved about Thief was the fact that the first time you played a mission it could take days.

Also, I hope we haven't lost explorable fireplaces, alternate routes and secrets, but it isn't looking good so far.
Reply With Quote
  #2  
Old 05-28-2004, 10:24 PM
riggs58 riggs58 is offline
Gamer
 
Join Date: May 2004
Posts: 71
Default

I don't think convoluted is the word I would use, but I agree, the level design in this new Thief really lacks the scope from the previous games - I just think they made the decision (aka mistake) early on to streamline it to the point where they stripped elements from the earlier games that made them great to begin with. I understand their quest to create a bonafide hit for the mainstream but I don't think you have to simplify a game for it to be accepted by the masses.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 09:15 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.