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#1
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Am I?
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#2
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out of curiosity, why do ya like dx:iw more than the original?
and to answer your question, quite possibly yes. |
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#3
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I liked Invisible War slightly more than Deus Ex
*hides* |
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#4
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__________________
"True friends stab you in the front."--Oscar Wilde |
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#5
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#6
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Yes, please elaborate, how are you judging the game?
Graphics? Gameplay? Combat? Inquiring minds want to know! |
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#7
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I like DE:IW, but once I was done playing it, I got this huge craving to start playing the origonal again. I'm back in Paris again on realistic.
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#8
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Heck, I'd really like to hear that as well.
Hellhound |
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#9
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I'd be interested in the reasoning myself.
Fact is that message boards, newsgroups and live chat have become a great boon to those of us who like to moan/whine/complain. It's great therapy! ![]() Unfortunately when most people are satisfied with a product they don't spend a whole lot of time defending it. On the other hand people who've shelled out dinero on something they're disappointed in can get a whole lot of satisfaction ranting about the fact with those who are of like mind. Good luck in Paris, Mr. Perfect. Have a slug of the old vino for me!
__________________
Happiness is a full wallet, a loaded clip and one in the chamber. |
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#10
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There are a lot of us out here that are eagerly awaiting your reply, Rise Of the Dentons!
![]() Put me in line for an explanation as to why you think Deus Ex: Invisible War is better than the original.. |
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#11
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sry it took me so long, but i did like the grapics better and the combat, i also found it more addicitive for some reason i also loved the omar and the tight story line. I also liked be Alex D better too.
Rise Of The Dentons |
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#12
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Although I haven't finished DX:IW, I'm liking it at least as much as the original. I'll defend that on a few points:
Graphics: No competition here. Bots and people are much more convincing. Environment: Much richer. Example: Shooting lights, especially the hanging ones like in the greenhouse, is a game in itself. Also, the environment allows creative solutions - for example, I wanted to burn the coffee boxes but didn't have anything flammable. So I knocked over a flaming trash can and threw the boxes in, making a nice little coffee bonfire. I never would have been able to do that in DX1. Sound: Although not immediately noticable, the way sound carries in the game is pretty cool - you can hear people's voices echo all tiny-like through air ducts and around corners. Ease of use: IW fixed a few annoying problems of DX1, i.e. automatic equiping of multitools. Robots: Much better catchphrases than simply "scanning area", and Bot Domination was a great idea. AI: Although not amazing, it is an improvement over the original - for example, if enemies hear a disturbance they don't automatically know where you are like in DX1. Objective choices: DX1 claimed to give you many storyline choices, but in reality there were only a handfull of times when I had to make a choice as to what choice to make. IW gives you lots of different objectives => better replayability. With that being said, I realize that there are several problems with IW: Performance: My machine is fairly high-end, and I still have to run IW on the lowest resolution. Keep in mind, of course, that even on the lowest resolution IW looks much better than DX1. Story: Can't really comment on the overall storyline since I haven't finished, but so far it seems a bit lacking in detail. Then again, DX1 seems pretty simple at the beginning too. I'm open to arguments
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#13
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We've also lost our nanokey thing, effectively neutering any desire to explore for keys, since we can just use a multitool (and since multitools are so ludicrously abundant, it really doesn't matter how many we use). This also means that we don't get anymore lockpicks (and how an orange beam can both bypass a keypad and pick a lock, I'll never understand). Quote:
) canisters destroyed any intrinsic value that this new system might have had. But the comment was about robots, so I'll go on with that.Really, when it comes to security bots, how much more diversity do they need than "scanning area"? They aren't sentient or anything, they're programmed machines, and they do precisely that: scan areas for threats, and where they exist, neutralize them. Quote:
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But this is all dodging the issue, which you said yourself was performance. And when a game performs this poorly on a high end machine (I'm fairly high end, and I run at 640x480, medium details to try to get a 30fps rate), clearly they needed more time to optimize this game. Or maybe they should just hire a competent QA department. Quote:
Last edited by RobK; 01-28-2004 at 08:37 AM. |
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#14
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It's really just a matter of opinion. Some people would rather have the havoc physics engine. Throwing stuff at other stuff has never lost it's appeal, especially when you use a blaming barrel.
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#15
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Well, to me it's quite obvious that the only people who enjoy Deus Ex 2 more than Deus Ex 1 are the ones who put graphics above all else. Although I find that rather strange, since Deus Ex 2 didn't have jawdropping graphics in any way. Blurry textures, really horrible performance and a certain clumsiness in the modeling (check out the thickness of.. uh.. that singing girl's dress.. The fabric is like an inch thick!)
Deus Ex used a different graphics engine. A lot older one. Yet it managed to have large levels, excellent FPS, lots of detail and average graphics. Of course it's aged a bit but how many are going to think Deus Ex 2 looks good a year from now? |
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#16
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You kinda contradicted yourself there. If people who like DX2 only like graphics, they'd still be disappointed in DX2 because:
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IW lacks in a few important areas, but the actual Deus Ex brand of gameplay is stronger. |
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#17
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Sound - the best example off the top of my head is in the arcology, when you go to spy on the Templars through the duct system. If you just move several feet into the entrance grate, you're able to hear echoes of the spiderbots. This added to gameplay by allowing me to pull out my EMP-modded pistol as I rounded the corner. Ease of use - agree that holstering is messed up - why is my right mouse button not working?!?! But for several of the other issues, I haven't found them to have a huge impact on the game. Also, many of the aspects of DX1 have simply been modified, i.e. door codes still exist but you just don't manually type them in. I don't know about you, but typing in door codes was never a highlight of DX1. AI - for example, at Vandenburg I was on the roof and saw two guards standing far away below me, looking the other way. I shoot one with my sniper rifle and then...tada! the other one whips around and shoots me. In DX2, however, they've swung the problem a bit to the opposite extreme - AI is a bit too stupid to recognize threats. But still, at least they made a more realistic change. Story - I've gotten a little farther since my last post, and I'm liking the story more. The whole thing in Egypt with |
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#18
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#19
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Sound - the best example off the top of my head is in the arcology, when you go to spy on the Templars through the duct system. If you just move several feet into the entrance grate, you're able to hear echoes of the spiderbots. This added to gameplay by allowing me to pull out my EMP-modded pistol as I rounded the corner. i noticed no difference between dx:iw and the original, or the thief series for that matter. not sure about what ya claim to be "echoes" though, so i'll take your word for it. Ease of use - agree that holstering is messed up - why is my right mouse button not working?!?! But for several of the other issues, I haven't found them to have a huge impact on the game. Also, many of the aspects of DX1 have simply been modified, i.e. door codes still exist but you just don't manually type them in. I don't know about you, but typing in door codes was never a highlight of DX1. i can understand not liking to type in door codes, but i can't understand how removing that allows people to claim the game is just as immersive as the first. not saying that's what you're implying, but i have seen many make that claim. but that's not a "modified aspect", that's a removed one. might make the game easier to play (and no offense, but typing in digits does'nt come off to be nearly as difficult as roasting a marshmellow), but also makes it "dumbed down". |
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#20
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I don't hate this game, I just think the 1st one deserved more acclaim than it received as it was a far braver and more interesting attempt.
__________________
AMD X2 64 4600+ 2 GIG PC3200 2 x 7800GTX (SLI) 400 gig SATA2 RAID 0 Array |
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#21
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invisible war has a much better storyline, but lacks the ultimate depth that deus ex did
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#22
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![]() Hellhound |
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#23
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#24
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Ok, well, if everyone is done making political statements, starting civil wars, and having philosphical discussions over a game that makes the average mental patient call its supporters crazy, I'd like to tell you something. Actually, I wouldn't, for fear of you guys overanalyzing it. But here goes.
There's a reason, you know, that the local Electronics Boutique around here has lowered the price of DX:IW to 34.99 (Canadian) AFTER TWO MONTHS OF THE ORIGINAL RELEASE. The game SUCKS. And, everyone knows it. Now, you can go on pretending you didn't kill your mother out of dissapointment when you first played it, but it's not fooling the rest of us. The reviews- bad. The general opinion of the franchise- bad. I wouldn't be surprised if anger towards this game hasn't caused more deaths than the attack on the now-famous two towers in NY. Next thing you know, Bush, the balding homicidal maniac with that ugly wife, will put Ion Storm on the "Axis of Evil", along with North Korea, Iran, and like, the devil. I really don't feel like listing the reasons why this game is horrible, because if you can't tell yourself, you're probably too much of an idiot to be worth my time. If you happen to be an idiot, however, simply check the last 50 pages of this forum, and you will find how thousands of people kindly flamed the game to hell, and their reasons for it. Last edited by Viking2; 02-06-2004 at 10:05 PM. |
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#25
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