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#1
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Alright so I haven't played the Witcher yet but I thought this might be an interesting topic.
![]() So I believe that this RPG might be the Blood Omen of the new generation games, mainly due to the mature fantasy setting... anyone got comments on this?
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#2
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It certainly has similarities. The white-haired supernatural protagonist with catlike yellow eyes, the medieval setting, supernatural powers, enemies, sorcerers, etc. The world is so incredibly detailed and envisioned. I think it's a bit less gothic, especially the architecture, and the overall feel is not quite Nosgoth, but it certainly could be made to be with minor tweaks, in my opinion. The protagonist is certainly not as powerful as Kain, nor should he be, but he has some similar powers like mind manipulation, fire, slow time, etc. The sword combat of course takes longer and is way more nuanced, but again, he's not a vampire than can just wade through enemies like paper, almost, lol. There are dwarves, elves, giant trolls, etc. So, it's more traditional fantasy in that regard. The magic is also based on alchemy and ancient runic symbols, more asking to real world witchery than it is to what we see in Nosgoth (although, Nosgoth does have alchemy); the protagonist has to drink potions, use oils and other concoctions and to meditate to use powers and magic. It's also more crass and far less refined in its language, but then there are few stories outside of Shakespeare that are as nuanced as Legacy of Kain. There's also sex, explicit, which is not really fitting to Legacy of Kain. i mean, there are brothels in Nosgth a plenty, but certainly Kain isn't partaking of the goods and we aren't seeing him, or any female, utterly naked in bed (Geralt can even fight naked, if you simply don't equip any clothing in the menu), if he so chooses
Kain also doesn't have a girlfriend sorceress that he's out to save in his adventures, so the motivations are different for the character(s). The armor and clothing is incredibly, incredibly detailed for all characters, with layers of chain mail, under-padding, wool, cloaks, rags, neckless and bracelets, and all manner of things so nicely detailed, it almost hurts the eyes, lol. I love the realistic and dark and thick blood and how its rendered and my mind pines for seeing that level of thick viscous liquid drunk by Kain realistically, instead of the brighter red spray that could be rendered in LoK games.In short, I'd love to see the level of detail in envisioning Nosgoth to life as is seen with bringing this world to life for Geralt of Rivia. I've only played through The Witcher 2, so my statements are regarding that game, and what I've seen of the first in screens and trailers. Let's put it this way, I'd love even to see the world of Nosgoth rendered with the same detail and care as even the first game, but the second one's refined graphical and overall feel and aesthetic detail is unmatched still for any other game. It's truly something to see and play through.
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#3
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Well yeah, there are slight similarities, mostly between Nosgoth and The Northern Kingdoms - both are the "dirtier" fantasy, a bit more realistic, with plagues, brothels and such. It's not AS dark as Blood Omen, mind you, but on the other hand, the dark stuff comes from things that exist in real life. I don't think that comparing them is a right thing.
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#4
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The "maturity" regarding the LoK series dwell upon the mere brutality and immense intelligence of the characters throughout the series. The "maturity" of the "Witcher" series comes from the portray of the "Medieval" fantasy in a bit more gore style and portray of the nudity with slight apparent occultism.
Games are not comparable, other than the long white hair of Geralt and Kain. In my opinion the aspects of the Witcher games are nowhere near the book, however the mere technical aspects of the game (graphics, tech etc) are not very appealing to me for any LoK game. Also, I wouldn't like that LoK tries to follow the steps of the Witcher series, in any way, because LoK universe is far more immense, "epic", name it as you wish, and it does have more "dark" setting regardless of how you look at it. The Witcher series offer that type of "darkness" that's only appealing to the teenagers and with the superficiality of the characters it leaves a bad, boring experience of railroad "free" choices and the collection of the naked female cards... The Witcher games were meant for the fans of the books. LoK series were made from the scratch. And they deserve much more than to be compared with puny Witcher.
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#5
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lol, I swear I read your post, Milky, in Arnold Schwarzenegger's voice.
![]() "Puny girlie man! You cannot compare with your puny muscles! Your frame is weak and nothing next to me, raaaagh!" hehe
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#6
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I have yet to play the Witcher 2 (due to some event I promised that I'm not buying it until it is noticeably discounted). I have however read the books and played the Witcher 1. CD Projekt's representation of the witcher world is... acceptable. If I had to rate it I would give it 3 out of 5. It's not really bad (and infinitely better than that abomination of a movie/TV series), but it is nowhere near the quality and complexity of the source material. Not to mention some simply idiotic ideas (yes - that embarrassing 'cards').
But I think that the witcher world (and I'm referring to Sapkowski's vision here) is in fact darker than Nosgoth for one main reason - it is closer to the real world. And besides, Regis is my second favourite vampire .
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#7
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Actually, vampirism itself is closer to the real world than anything represented in the Witcher books.
![]() "Porphyria, sometimes called “the Vampire disease”, is a collection of rare, genetic blood disorders. Extreme cases of the disease can manifest gruesome symptoms where victims accumulate pigments called porphyrins in the skin, bones and teeth." Anyway, I find the Witcher to be left without any emotions. That doesn't make him very realistic in my eyes. Besides, vampirism itself represents human hunger or thirst for not just power but also life itself. In Witcher series poetic or philosophic concepts are nearly nowhere to be found. The game's a good setting for wRPG enthusiasts, because it dwells upon banal humor and little to no drama at all (b>0<0>b<z) however 1st part of the game was much better in my opinion. 2nd part was graphics. Anyway nothing philosophic = nothing dark. That's one of the main reasons why the series aren't appealing to me, even though it shares similarities with my old Slavic mythological lore. There're much more "realistic" games out there with much more gore and psychological, physical and even spiritual pain (for some people) rather than Pokemon Witcher who got to get them all cards True, very realistic. Teenagers like young girls on cards. at least untill they find an actual girl.
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You can't shoe a horsefly |
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#8
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Have you read the books? Because you should notice that I was mostly referring to them, not the games. About the game - the cards were stupid and unnecessary, I admitted that, but if you think they were even a remotely important part of the game, then you really weren't paying much attention.
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#9
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For you. Important for you. Realistic for you.
The Witcher game ain't nowhere "dark" when Geralt goes around and sleeps with prostitutes. Please, don't try to imply to me "If" i took it seriously or not. It's not my fault that the games didn't achieve that level of seriousness and reality for me. The setting alone doesn't make it "dark", only makes it to be realistically violent. The books were far superior, however even as a book LoK would still kick Rivia's ass ![]() Anyway, the topic is about Witcher game. Not a book.
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You can't shoe a horsefly |
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#10
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I think you're obsessing a little much over the prostitute thing. First, while you dismissed this fact as only part of what makes this less than worthwhile, you have choice in the game. You can make Geralt as selfish and promiscuous as you wish, or you can choose to have him remain faithful to Trish and more noble in his intent toward others. While I personally do not find the opening with him and Tirsh waking naked in bed necessary, that goes toward his character, who doesn't hold the same values of modesty that regular humans do in their societies. Beyond that point, however, it's up to the player. I don't have any wish to have Geralt sleeping with everything that walks, or crawls, so I choose not to have him partake in brothels, other than to question the people within he needs to to get information from. There are a ton of brothels in Nosgoth, as well. Kain simply was interested in feeding, rather than sexual encounters.
The game and this fantasy series for Witcher is dark, make no mistake. There are reasons why the middle ages are deemed The Dark Ages, and it wasn't because they were dealing with millennia-spanning time and destiny dilemmas, or paradoxical themes It's due to the violence, the squalor, the plagues, the lack of liberty and value of life, and the amoral tyrannies and monarchies that these people lived under. It lasted until the age of enlightenment, when these notions of life being sacred and liberty started to appear. And there have been dark themes still beyond that. In today, over various parts of the globe, there are places where an amazing lack of value of life still exists. Anyway, when you're presenting a game, or book, showcasing a fantasy world that exudes the same level of corruption, oppression, and themes of ruling classes subjugating the will and very lives of the people, and you show the violence and gore, the squalor, realistically, then that's going to be labeled dark and rightfully so.No, the game's story isn't trying to be anywhere near as refined in language as LoK, or in complexity. You're confusing these with all aspects of ability to compare these two entities, however.
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#11
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Or, from another standpoint, you're a bit keen on the Witcher game and you enjoyed it making you slightly subjective on the matter.
Dark ages were not portrayed in the Witcher series. Only part was referring to the attitude of the people alone. Truth is that wRPG such as the Witcher does leave options to do. Same like LoK you do have options to suck blood from people or not, however those things are in the game effectively making it one of the major aspects of the game. Even so, many animations were held during the 2nd part of the game series. Your view of dark ages are somewhat lacking conceptual roots of the term, I must notice. Dark ages were called that way because of the lack of education system (for that time period). Lack of intelligence rather than tortures, monarchies etc. "Dark ages" is just a term to reffer to the closure between the nations, little or no prosper at all and same goes for the merchants. The Witcher's based not upon the Dark ages but, in fact, middle ages. That's highly noticeable because of the armor concept, halberds, and longbows. Also, alchemy. However it's still a fantasy setting that's given the "M" rating because of the nudity, slight gore and foul language/alcohol. It's not mature because of it's "darkish" setting or atmosphere but because of the above mentioned factors. A person don't need to read the books nor to know the Rivia lore in order to play/beat the game and enjoy it because of the many factors that go throughout (mini games). It's really a game that's for personal preferences and just because you "don't have to" that doesn't mean that the factor is non-existent. If Kain had the ability to sleep with women in the games, things would be comparable and different, however game mechanics offer nothing of that and the best possible sexuality part of the LoK series remains under the term "Umah" with big frontal capacities. ![]() Now, I agree that the Witcher games are Dark, however not as dark as LoK. Factors such as blood, the maturity of NPCs/protagonists and religious/philosophic concept/agony/pain/hatred - - - you can really feel those aspects of the LoK series whilst you play the Witcher because of the popularity and you can't really personalize yourself with the character who has amnesia, as usual for many RPG settings. Always the amnesia. So cliche! So, from my point of view, the Witcher series are dark...for teenagers.
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You can't shoe a horsefly |
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#12
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I can detach myself from the story and from my love of Kain for a moment to realize that the game has other similar elements to various other sword and sorcery fantasy games. I don't have to have a certain bond to see this, as I've not even played the Castlevania game in question. I also hated Lament of Innocence, for example. Quote:
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Oh, and Kain suffered the same in BO2. And it was cliche there much more so than here. Quote:
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#13
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C',mon, no cellulite? Broken tooth? ![]() Quote:
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No, sorry, Witcher IS more popular than LoK because it's one of the modern games that widespread itself throughout entire wRPG community. It's not as popular as DA:O, but it's pretty well an AAA title. Quote:
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It has less action than farmville, c'mon. Quote:
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![]() --- Anyway, I'm still against LoK/Witcher combination in any way. I want that LoK remains unique and truthful to it's originality and not to have "figures" of inspiration. Especially not from the AAA titles.
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You can't shoe a horsefly |
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#14
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Again, you give this series too much credit. Quote:
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However, you try, just try, to play the game on normal even and do nothing but click once, or twice, to attack everything, and you'll be dead within the first few minutes ... over and over, and over again. Let's run down a little bit of reality here... The controls are left mouse click to attack normal, hold longer before releasing to heavy attack... Just like SR1 and 2 have light and heavy attacks (assigned to different buttons, not length of time pressed for one), or even BO1 with its click, click, click, or click, click, click, click to up its attack levels (click, click with the mace!). Enemies in W2, however, will block most of your attacks if you simply do the same thing over and over again, and will time it to hit you in mid swing. So, yeah, that's not going to work... Oh, but you also have block ... just like SR1, 2, and BO2. And, you have dodge ... also like SR1, 2, and BO2. If an enemy gets in too close, you can try and grapple and throw them back that they can also counter (and it works best when they've been hit by a disorienting spell)… gee, also like SR1, 2, and BO2. You have magic that you fire off with the right mouse button, I believe (all are changeable on PC, though), which consists of things like fire, bind/slow time thing, shield ... lots of spells similar to things seen in BO1, and you also have spells with the Glyphs in SR1, or you have the TK blast in SR1 and Defiance (removed from being used in combat in SR2 and BO2 unfortunately, and is fun only to use from afar to annoy enemies; otherwise, it's for puzzles only). Given the different enemies and what they can be hit by if you have such and such sword and armor upgrades, etc., you also have that to manage, plus ... you need to meditate to add ointments, stones, and power gems to your weapons and armor, take/create potions, upgrade the right path for your powers and abilities, or you aren't going ANYWHERE in combat. If you're trying to tell me that the combat of the LoK games is anywhere near that complex, and if you're still sticking to the "click, click" function only of the combat and how it's so easy in Witcher 2, then I know for a fact that you have not played this game. Or ... you played it only on the added easy mode only, in order to race through the game. Quote:
However, that's not what we have here. Geralt knows who and what he is. He just doesn't know certain things. He awakens in the prison, but has absolute knowledge of what's going on and why, and you play through what led to him being in that prison. They basically turned the cliche on its ear. A cliche is only going to remain so, if you do not ever evolve it. They gave him a personality, gave him a past, and again there is a whole first game where he has no problem with his memory you can play through. Was there a cliche in Witcher 1? Quote:
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