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  #1  
Old 09-01-2011, 09:57 PM
HowardBeale HowardBeale is offline
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Default Who DOES NOT have stuttering issues?

Who does not have ANY stuttering on the PC version? Not "a little here and a little there." I mean NONE whatsoever. Yes, I thinks it's completely fair to assume that a game with average visuals such as this SHOULD run very well.

Again...no stuttering whatsoever. What are your specs? Just curious.
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  #2  
Old 09-01-2011, 10:37 PM
MooseOnFire MooseOnFire is offline
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I am a short distance into my first playthrough, and while I have encountered a graphical glitch associated with DirectX 11 that produces flashing dots/pixels on NPCs (a problem unique to NVIDIA systems, according to a Nixxes), I have not had any stuttering...yet.

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  #3  
Old 09-01-2011, 11:13 PM
brucek2 brucek2 is offline
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I have zero stuttering which affects my enjoyment of the game.

If you're going to be especially concentrating so you can notice that one frame out of thousands when it wasn't perfectly smooth and then choose to get all upset over it, IMO that's your own poor choice. And its entirely possible that whatever was happening at that microsecond could be related to background activity on your PC that has nothing to do with DX:HR.

The only time I notice anything is when its doing an auto-save (the CD icon flashes in the top center), or when I'm sprinting with all the speed-related augs in place. And even then these are both really minor.
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  #4  
Old 09-01-2011, 11:23 PM
cyborg34572 cyborg34572 is offline
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Quote:
Originally Posted by brucek2 View Post
I have zero stuttering which affects my enjoyment of the game.

If you're going to be especially concentrating so you can notice that one frame out of thousands when it wasn't perfectly smooth and then choose to get all upset over it, IMO that's your own poor choice. And its entirely possible that whatever was happening at that microsecond could be related to background activity on your PC that has nothing to do with DX:HR.

The only time I notice anything is when its doing an auto-save (the CD icon flashes in the top center), or when I'm sprinting with all the speed-related augs in place. And even then these are both really minor.
This stuttering is stronger tho and happens constantly, its not something you can ignore really, you walk/run in a direction and skip skip skip, its very pronounced, not like microstuttering at all, you can acctually see the game stop and go. Its not something the background causing it either, we have tried everything really, all we can hope for is a patch.
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  #5  
Old 09-04-2011, 10:49 PM
DudeMcPersonMan DudeMcPersonMan is offline
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Quote:
Originally Posted by brucek2 View Post
I have zero stuttering which affects my enjoyment of the game.

If you're going to be especially concentrating so you can notice that one frame out of thousands when it wasn't perfectly smooth and then choose to get all upset over it, IMO that's your own poor choice. And its entirely possible that whatever was happening at that microsecond could be related to background activity on your PC that has nothing to do with DX:HR.

The only time I notice anything is when its doing an auto-save (the CD icon flashes in the top center), or when I'm sprinting with all the speed-related augs in place. And even then these are both really minor.
This isn't micro-stuttering at all, it's really bad. Gamebreakingly bad. It'll be like, every time you turn your character, stutter stutter stutter stutter, then the game soundskips for 2 seconds, and when you come out of it, you've turned 270 degrees and are now facing the opposite direction that you wanted. Then you try to correct it, the game stutters again. You try to move, the game freezes and stutters. Someone near you starts talking, game stutters. Then if you manage to get past the first level, every time you sprint, you have to cancel it before the bar runs out or the game locks up, soundskip soundskip BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ, skip skip skip skip and then you are facing a random direction if you moved the mouse at all. Every time you click Save Game, you have to wait through five seconds of soundskipping before it will let you confirm. It makes the boss fights impossible.

Thankfully, I have been getting them far less lately, but they still show up every time I try to save, every time I load a save, and just at total random it looks like.
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  #6  
Old 09-01-2011, 11:30 PM
brucek2 brucek2 is offline
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I understand that some players have a real stuttering issue. I hope a fix is made available for them.

My response was specifically for this thread only, where the OP is demanding "NONE whatsoever."
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  #7  
Old 09-02-2011, 05:33 AM
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Zakka Zakka is offline
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Allmost zero stuttering

Amd Phenom II clocked at 3.6 Ghz
AMD4850x2
4 GB DDR3

The game has big environments and a lot of detail. I would also like to mention that the first Deus Ex runned like back then and it's graphics were considered outdated.
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  #8  
Old 09-02-2011, 05:51 AM
Moork Moork is offline
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Well, I did have a big stutter problem walking around city hubs. But I've managed to reduce it to negligible limits. I did it by setting my graphics turning AA down from MLAA to Edge AA only, setting Shadows, DoF and SSAO to Normal, locking my monitor refresh rate to 50Hz and turning VSync and Tripple Buffering on, effectively locking my framerate at 50fps instead of 60fps and above. << I think this latter point is interesting, the fact that reducing your overall framerate reduces stutter.

Noted, I should not have to go to these lengths to eliminate a really annoying stutter bug, considering I'm playing the game on an i7 950, 2 GTX 580's in SLI, 12gb dominator ram and an SSD. I should be playing the game @ max @ 1080p or above with constant 60fps or more.

However, I think it is a bit unfair to demand that the game does not sutter at all. No game, no matter what hardware it is running on, will be 100% smooth 100% of the time. No computer code can be that efficient.
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  #9  
Old 09-02-2011, 07:48 AM
HowardBeale HowardBeale is offline
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I guess I should have been more specific. I'm referring to THE stuttering issue. Your examples are certainly forgivable in games, even this one, but they are not relevant to this specific issue. I should have said none of "THE stuttering" whatsoever. I'm sorry.

Moork - I concur. However, I have run plenty of modern games without this type of issue. Again, I'm referring to this specific type of stutter.

brucek2 - I don't concur. Thanks for judging me, though. That's always nice. Here's the bottom line guy. The game should run better than it does. Period. If I didn't have enough sense to consider "background activity," I wouldn't have even posted. If I didn't have at least that much sense, I probably wouldn't even know HOW to post.
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  #10  
Old 09-02-2011, 05:44 AM
Hardin Hardin is offline
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I have no stuttering at all, near constant 60 fps.

Core i5 750
8gb ram
gtx 560 ti

No problems with dx 11 either.
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  #11  
Old 09-02-2011, 07:57 AM
space ghost space ghost is offline
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none for me:

Intel Core 2 Duo
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  #12  
Old 09-02-2011, 08:51 AM
starschwar starschwar is offline
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No stuttering or any other general performance errors; just one game breaking crash bug.

Win 7 64-Bit
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  #13  
Old 09-02-2011, 12:58 PM
Fasterkatt Fasterkatt is offline
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I've encountered zero bugs, crashes, stuttering etc. working on my third play-through .

Windows 7 64bit
i7 930
16 GB Ram
GTX 260

Game is also installed on my SSD.
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  #14  
Old 09-02-2011, 04:45 PM
Remnant Remnant is offline
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Quote:
If you're going to be especially concentrating so you can notice that one frame out of thousands when it wasn't perfectly smooth and then choose to get all upset over it, IMO that's your own poor choice. And its entirely possible that whatever was happening at that microsecond could be related to background activity on your PC that has nothing to do with DX:HR.
Apologists of the stuttering issue really have no idea how bad it is.

Were not talking about one frame out of thousands that gets hung up for a few microseconds. Were talking about anywhere from one-half to two seconds without so much as a single new frame being presented. All the while its chugging along at 50-60fps before and after the hiccups. Its not in any way limited to being present in already heavy-graphics-load areas. Its easily predictable and reproducible on our machines. Some of us have even gone as far as installing windows fresh to no avail.

This is not some unreasonable demand that the game run absolutely perfect. A few dropped frames now and then is hardly worth crowing about, but this is something else entirely.
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  #15  
Old 09-03-2011, 06:52 AM
DXM1 DXM1 is offline
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brucek2 you can stfu now, this thread is not for you. Do you know how frustrating it is for people to have a game breaking bug, trying to get it resolved, and then see retard posts like yours claiming there is no issue? Or that we shouldnt focus on every "frame" skipped? Gtfo before you get * slapped.

http://www.youtube.com/watch?v=oM7c-y1yD34

http://www.youtube.com/watch?v=wYYyWh57L_k

im amazed to see how other people with similar configurations as mine arent having this insane stutter bug. I have a gtx 480, 8 GB ram, i5 2500k and im getting really big stutters in certain areas.

Hardin and mooseonfire, could you guys post what settings you play the game on?
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  #16  
Old 09-03-2011, 07:11 AM
Arthur Hucksake Arthur Hucksake is offline
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It's definitely a real issue with the game.

You don't go six months of playing different games without a problem, many that are even more demanding, and then onto this one which suddenly falls over.

Only conclusive finds so far is that nVidia owners are getting screwed over the worst.
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  #17  
Old 09-03-2011, 11:05 AM
brucek2 brucek2 is offline
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Quote:
Originally Posted by DXM1 View Post
claiming there is no issue?
That's not at all what I said. I'm not in the other threads that are talking about real stuttering issues, which I understand and sympathize about.

I jumped into this thread because it sounded to me like someone was trying to take the position that a single hiccup, once, anywhere in game, under any circumstance, was an unforgivable bug because he had a great rig. And in my opinion, even if you could technically back that up, that's just a silly way to go through life. That's why I called him on it. (Re-read that first post if you forgot how the thread started.)

If anything you folks who have actual, repeated, game-breaking stutter should have been even more offended than me. It does not help the devs to take you seriously when your reports are unfortunately getting mixed in with folks who basically would never be satisfied no matter what.
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  #18  
Old 09-03-2011, 07:19 AM
INSTG8R INSTG8R is offline
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I wish I could say I didn't... It is a constant microstutter despite the fact it is running at a solid 59-60fps. It is worst in large areas and city hubs.
I don't get any kind of hitching or frame drops just a consistent micro stutter while moving. It is very interesting too when moving thru the alleys of Detroit. There is a tunnel/vent between the areas you hit that spot it stops and as soon as come out the other side it is back again.

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  #19  
Old 09-03-2011, 07:33 AM
Arthur Hucksake Arthur Hucksake is offline
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Quote:
Originally Posted by INSTG8R View Post
I wish I could say I didn't... It is a constant microstutter despite the fact it is running at a solid 59-60fps. It is worst in large areas and city hubs.
I don't get any kind of hitching or frame drops just a consistent micro stutter while moving. It is very interesting too when moving thru the alleys of Detroit. There is a tunnel/vent between the areas you hit that spot it stops and as soon as come out the other side it is back again.

i7 2600K@4.6 on H20
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Do you have your page file on a different drive to your steam directory?
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  #20  
Old 09-03-2011, 08:14 AM
INSTG8R INSTG8R is offline
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Quote:
Originally Posted by Arthur Hucksake View Post
Do you have your page file on a different drive to your steam directory?
Actually when I started playing the game I had my pagefile disabled completely and have my OS set up to force "Windows Core to Ram"
So I initially thought that may have been the issue. So I re-enabled the Page File which, well made no difference at all. No change whatsoever as far as the stutter went. I haven't tried putting my Page File on another drive tho. But I would think having already tried it with and without a Page File altogether would kind of eliminate that it was a paging issue anyway.
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  #21  
Old 09-03-2011, 09:12 AM
Whalecore Whalecore is offline
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None really besides frameskipping when the fps might dip below 60.

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  #22  
Old 09-03-2011, 10:19 AM
TepescoVir TepescoVir is offline
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Silky smooth at fps, no stuttering

intel 980x
3 way sli with 480's
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and nvidia surround @6100x1080
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  #23  
Old 09-03-2011, 11:28 AM
Phroster Phroster is offline
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Some people don't even see there is a difference between 30fps or 60fps
because the human eye can just register about 24 frames a second.

Though a trained eye, does see a difference,
This might be really hard to see, once you get used to the framerate.
I can imagine ( i don't want to offence others and their PCs) that some people just don't notice it, and claim it runs fine, because everything else also runs like crap on their PC. Or maybe don't have high demands for their framerate, and aren't as glued to their screen as others , trying to notice, if all runs smooth.

I myself can't even stand watching a game without AA, because i'm so used to have it on.
This is the same when being used to running games @ 60 fps. The slightest, dip in framerate , even from 60 to 55 for instance, is very noticeble to some, while other will say, that game just runs smooth.
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  #24  
Old 09-03-2011, 03:10 PM
Whalecore Whalecore is offline
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Quote:
Originally Posted by Phroster View Post
Some people don't even see there is a difference between 30fps or 60fps
because the human eye can just register about 24 frames a second.

Though a trained eye, does see a difference,
This might be really hard to see, once you get used to the framerate.
I can imagine ( i don't want to offence others and their PCs) that some people just don't notice it, and claim it runs fine, because everything else also runs like crap on their PC. Or maybe don't have high demands for their framerate, and aren't as glued to their screen as others , trying to notice, if all runs smooth.

I myself can't even stand watching a game without AA, because i'm so used to have it on.
This is the same when being used to running games @ 60 fps. The slightest, dip in framerate , even from 60 to 55 for instance, is very noticeble to some, while other will say, that game just runs smooth.
The human eye can see the difference up to around 60 - 75 frames per second max, not 24.

And there's a difference between games on which fps they're optimized for, with games like Crysis for example the game has been optimized to run at 30 fps, meaning that the game will only start frameskipping below that framerate (aka stuttering), so with games like that you can't really see any huge difference between 50 and 60 fps. However, with games like Call of Duty or Deus Ex 3 that have been optimized to run at 60 fps, the games will start frameskipping / stuttering immediately below 60 fps already, which is why you can notice the 5 fps dip so easily.
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  #25  
Old 09-04-2011, 04:13 AM
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LordWeasel LordWeasel is offline
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Quote:
Originally Posted by Whalecore View Post
The human eye can see the difference up to around 60 - 75 frames per second max, not 24.

And there's a difference between games on which fps they're optimized for, with games like Crysis for example the game has been optimized to run at 30 fps, meaning that the game will only start frameskipping below that framerate (aka stuttering), so with games like that you can't really see any huge difference between 50 and 60 fps. However, with games like Call of Duty or Deus Ex 3 that have been optimized to run at 60 fps, the games will start frameskipping / stuttering immediately below 60 fps already, which is why you can notice the 5 fps dip so easily.
Unrelated to original post, sorry about that, but the human eye does not see in "frames per second". It updates different areas of our vision based on motion, and the brain just makes up the rest. Roughly 80% of what you see at any given moment in time is just what the brain makes up. The eye darts around seemingly random at the microsecond level though, giving you a full flowing image.

(There is an experiment you can do to see this effect, effectively making the hand that counts seconds on a clock stand still for over a second. Been a while since I tried it, so I can't quite remember the specifics.)

Fighter pilots have also been known to be able to separate a single black frame out of a 200Hz white image, proving that they can indeed see "200 FPS".
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