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#1
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Hi, i can't deny i was pretty excited after hearing about the announcement of the new Hitman game .. but i was equally worried .. and that has a reason .. when i first played the original Hitman it was quite a blast .. then the 2nd expanded a lot of things in a good way but a problem that was subtle in the first became a nightmare in the second game .. it turns out that you can easily finish any level by running and gunning all the enemies till you reach the target and finish him off ... it started ruining the game for me .. and by the third game i totally gave up on it.
Enter Hitman:Blood Money By pure luck i stumbled upon it and decided to give it a try and see if the problem was fixed or not .. and heck .. it was .. and it belw my expectations out of the water by being the best Hitman game ever made and one of the best most enjoyable true stealth games out there (even better than Thief XD). Now i'll list the things that made Blood Money te epic awesome game it is and why i think these things MUST make it into the new Hitman if they really want to build upon the success of Blood Money which accumulated all the great things about the franchisee. First:Ability to throw any object in hand (weapons, gadgets and bombs, random item picked from environment) .. not just the ability to drop any item in hand (which is useful also) .. but a throw (and a "physics enabled" throw) .. this ability has numerous and ingenious uses that created some of the best moments in my Blood Money play-through (spoiler: like throwing my gun in the Spa mission into my balcony in the 2nd floor to sneak it in from the outside then going in from the main door to pick it up later) or using objects to distract enemies and many other uses. Second:Ability to put small object inside big objects (weapons, gadgets and bombs, random items) inside (bags, cakes, tool boxes, ... etc etc) .. this ability created some of the best scenarios and assassination moments in the game .. and the flexibility of the system allowed for many creative ideas. Third:Ability to buy/upgrade weapons and various gadgets (specially remote bombs) and buy info, bribe witnesses and get rid of any evidence you left behind using the money you gain from doing jobs. Fourth:The Notoriety system and the news papers articles about assassination .. those two really were ingenious ideas that motivated me to really be stealthy and rewarded stealthy behaviors really well .. it made Silent Assassin a goal to reach and enjoy reaching. Fifth:Variety of Locals and assassination scenarios .. it wa just great in BM .. you never stayed in a location for too long .. always traveling from one locale to another and each presents a unique, fresh and different challenge to your assassination skills .. keep that XD Sixth:No hand holding please .. i loved how BM gave the player the freedom to tackle any scenario as he/she sees fit .. no forced scenarios or pre-scripted non-sense scenario that can only be done one way (supposedly one COOL LOOKING way .. but no thanks) .. the only scenario that forced you a little to work by its rules was the tutorial after that you are let loose .. and that's understandable .. but i hope Absolution isn't plagued by that "hand-holding" trope spreading in games today (i'm looking at you Final Fantasy 13). Point is .. if any of those systems are removed it will really IMO ruin the game and make it feel like it is walking backwards instead of building upon the awesomeness of BM and keeping all the good stuff from it while adding new stuff to it.. if any of these doubts are true i'll really have second thoughts before buying Absolution and will sadly boycott Hitman series like i did after Hitman 2 (and i'm sure many share the same sentiment). -------------------------------------------------------------------- That's all for now .. i'm excited to hear new info about Absolution and welcome new ideas and systems (like the instinct vision) as long as the game stays true to its legacy and has the spirit of its awesome prequel Blood Money. |
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#2
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it will still be the same base game blood money was, with all the new additions from all the interviews i've read. instinct is something you can turn off, fibre wire kills are better than ever, sneaking is better than ever, hitman can interact with the level enviroment itself even better, AI is even better, the only thing not in Absolution is the end mission newspapers but its not like they were in any of the before blood money.
Then not to mention the fact Hitman is IOI's baby so to speak, they aren't going to screw up thier premiere franchise. Plus the fact no-one can judge Absolution considering its only been privately demo'd and had the trailer release. Basically there is a longway to go before it is released; hold your horses.
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#3
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Some kind of co-op mode is key. I just had so much fun with my bud in SC: Conviction's co-op . Two assassins with same goal. Sweet.
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#4
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No. Hell no. The less like splinter cell conviction this game is the better. Agent 47 doesn't have a partner, nor will he ever. The BEST they could do is clone the clone, and then they'd probably end up parting ways regardless. 47 just doesn't work with other people. Simple. No multiplayer!
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#5
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The fact your name is CoDElite tho, makes me think of you as just a little kid who knows nothing at all about REAL games, so until you get that name changed, you don't get any respect. Unless of course your talking about being elite at fishing... but I don't think you are. Last edited by Jagji56; 06-21-2011 at 02:46 AM. |
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#6
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As long as it takes nothing away from the singleplayer, I couldn't care less.
__________________
FACT: I am definitely without a doubt........ the Truest Fan of the Thief franchise. |
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#7
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#8
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I agree with everything thats on your list but its interesting that throwing things is the first on that list.
__________________
YOU'RE NOBODY TILL SOMEBODY KILLS YOU. |
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#9
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-You get money from perfect assassinations and that money is needed to upgrade weapons and buy better guns and gadgets. -Running and Gunning and High notoriety gives you a low assassination score and much less money making the game annoying on the long run. -The freedom to tackle any assassination in many different ways (along side physics) made silent assassinations fun to do. For me BM was the first Hitman where i did most assassinations (85% or more) silently and enjoyed it a a lot (it was possible to do all missions through silent assassinations in previous Hitman games but it wasn't really an enjoyable experience). As for putting "throwing" first .. well .. i wasn't really too keen about the order of things .. but also .. physics enabled throwing allowed me a lot of creative assassinations and tricks (like the one i mentioned on the SPA level) so it came to my mind first. XD Quote:
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#10
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47 is a lone assassin but they could do it like how Halo does, Master chief is a one man army and there's only one of him but when you play coop theres simply another one, but it has no impact on the story. So even if they don't want to put coop in the story mode which I don't see why not there could be an extra arcade mode where you can replay levels with a friend.
__________________
YOU'RE NOBODY TILL SOMEBODY KILLS YOU. |
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#11
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#12
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But Hitman isnt a stealth game LOL. Same way as Ass Creed isnt
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#13
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And yeah .. Assassins Creed is becoming less and less about stealth and more about action with each new installment. Oh .. and by the way .. stealth isn't only creeping around in shadows or peeking from corners ... it has a much broader definition than you think. |
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