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  #1  
Old 09-20-2010, 12:39 PM
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Default Fear

I'm afraid of some things in this new Deus Ex game. The trailers showed much:


and showed little:

So much killing and action and few espionage / talk / stealth / unconscious enemies. I'm afraid that will not be possible to play this game like Deus Ex 1.
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Old 09-20-2010, 12:53 PM
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Wait till the game is released before you "fear"
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Old 09-20-2010, 12:59 PM
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Don't judge the whole game off one single pre-alpha presentation.
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Old 09-20-2010, 01:05 PM
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Old 09-20-2010, 02:34 PM
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Originally Posted by killfish View Post
Thought the same. ²

She's cute, i felt bad for her. Wanted to give her a little kiss.



A kiss with my VK12 Shotgun.
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Old 09-20-2010, 01:05 PM
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No passion so effectually robs the mind of all its powers of acting and reasoning as fear.
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Old 09-20-2010, 01:06 PM
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LOL.

"Nevermind that the developers have specifically told us that there are at least four ways to complete any given mission, this trailer showed some shootin' so I'm pretty sure that's all there is!"

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That's what I thought this thread was going to be about. Man that chick still gives me the creeps. Maybe she can go play with the OP and they can go get some lollipops or something together.
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Old 09-20-2010, 01:14 PM
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Saying it will be multi path doesn't mean it will be.
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Old 09-20-2010, 01:15 PM
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Saying it will be multi path doesn't mean it will be.
So, are you saying it won't be?
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Old 09-20-2010, 01:23 PM
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With all you guys cheering me up and opening my eyes i'm not afraid anymore. Thanks!
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Old 09-20-2010, 02:09 PM
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Quote:
Originally Posted by jcd3nt0n View Post
With all you guys cheering me up and opening my eyes i'm not afraid anymore. Thanks!
Think about it this way... you can play through the entire game without killing anyone but the Bosses. Does that sound like a game that is going to force you to be action-oriented?

Watch these videos, but do it with an eye towards "what would I have done?" "How would I play this?" And you'll see the system and level-design is there to allow you to find Your Deus Ex.

Unless your Deus Ex demands no third-person... then you're screwed. But if you can forgive it that, you're golden.
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Old 09-20-2010, 01:21 PM
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Originally Posted by luminar View Post
Saying it will be multi path doesn't mean it will be.
Yes. They are lying about the core aspect of the game. It's all just a trick. They are trying to trick you. It's one giant troll. That has to be it.
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Old 09-20-2010, 01:23 PM
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Originally Posted by NKD View Post
Yes. They are lying about the core aspect of the game. It's all just a trick. They are trying to trick you. It's one giant troll. That has to be it.
Yes I had to be saying that, it totally wasn't me saying that they might fail at their intended goal.
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Old 09-22-2010, 07:47 AM
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Quote:
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Nevermind that the developers have specifically told us that there are at least four ways to complete any given mission, this trailer showed some shootin' so I'm pretty sure that's all there is!
They said a lot of stuff.
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Old 09-22-2010, 01:32 PM
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Originally Posted by K^2 View Post
They said a lot of stuff.
... and things like that.
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Old 09-20-2010, 02:51 PM
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Quote:
Originally Posted by jcd3nt0n View Post
Looking down iron sights is one of the few things they included that I actually like.
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Old 09-20-2010, 05:50 PM
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Originally Posted by Dead-Eye View Post
Looking down iron sights is one of the few things they included that I actually like.
Me too

Actually, the social combat sounds to be the best thing in the package, the only thing that could make it really crap it's the dialogs or even being something with no real improvement over the linear system, we already know.
But second what I've heard it sounds more promising than a lot of elements shown/described in this game.
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Old 09-20-2010, 07:59 PM
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Actually, the social combat sounds to be the best thing in the package
Except we have seen nothing of it. One could describe the persuasion system of Oblivion and make it sound exciting: you can admire characters, boast about your deeds, coerce people, or make jokes! Watch the characters facial expression to know how they react!
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Old 09-20-2010, 08:11 PM
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Except we have seen nothing of it. One could describe the persuasion system of Oblivion and make it sound exciting: you can admire characters, boast about your deeds, coerce people, or make jokes! Watch the characters facial expression to know how they react!
This is true. Except for the part about how we have "seen nothing of it." We have seen the Tong conversation... twice. But we know almost nothing about how it really works. So, it's hard to make heads or tails of it.

The Oblivion system was hideous. Not because of of the concept, but it's implementation. Plus, there was no real weight to it. If you failed... oh well. No discount at the shop. lol. If you fail in this game, it could seriously change how the mission progresses; as we've heard in the Detroit Police Station level.

It's success is entirely dependent how its implementation, and how well the animators do their jobs.
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Old 09-20-2010, 06:33 PM
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Quote:
Originally Posted by Dead-Eye View Post
Looking down iron sights is one of the few things they included that I actually like.
What I like about the iron sights in the gameplay footage is that the guns look to have a lot of recoil. This is a possible opportunity for an aug to dampen the recoil. Regardless, one thing I loved about the first Brothers in Arms game is the realism in not always being able to hit a target you have perfectly lined up. This understandably frustrated a lot of players, but I felt it was a really daring choice that heightened the tension of the game.
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  #21  
Old 09-20-2010, 11:52 PM
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Quote:
Originally Posted by Dead-Eye View Post
Looking down iron sights is one of the few things they included that I actually like.
Front sight, rear sight and target are all in focus.
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  #22  
Old 09-21-2010, 12:54 AM
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Originally Posted by Irate Iguana View Post
Front sight, rear sight and target are all in focus.
I'm really hoping this is only due to incomplete rendering features. I can sacrifice certain graphics, but I love my post-effects; motion blur, depth of field, and other little wonders. They make a game's visuals feel real in a way high-res textures don't. ...lighting. Lighting is another important one for a natural feel to a game.

Of course, these graphical features have to be done well. Not all games do it right. But when they do...



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Old 09-21-2010, 04:38 AM
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I think the problem isn't the implementation, it's how it works.
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  #24  
Old 09-20-2010, 05:41 PM
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like I've said on many game forums:
Quote:
I guess gamers are becoming nothing but dumb idiots now
don't expect any more out of today's games.
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  #25  
Old 09-21-2010, 05:19 AM
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Quote:
Originally Posted by jcd3nt0n View Post
I'm afraid of some things in this new Deus Ex game. The trailers showed much:


and showed little:

So much killing and action and few espionage / talk / stealth / unconscious enemies. I'm afraid that will not be possible to play this game like Deus Ex 1.
Nice to see that you fall for advertisements so easily

Seriously though, you can play it like this first one, sneaking and everything.

Quote:
Originally Posted by luminar View Post
Saying it will be multi path doesn't mean it will be.


DON'T LISTEN TO THE DEVELOPER'S LIES MAN!
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