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#1
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#2
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Wait till the game is released before you "fear"
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#3
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Don't judge the whole game off one single pre-alpha presentation.
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#4
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#5
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Thought the same. ²
She's cute, i felt bad for her. Wanted to give her a little kiss. A kiss with my VK12 Shotgun.
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#6
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No passion so effectually robs the mind of all its powers of acting and reasoning as fear.
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![]() I am the shadows, the dark and deadly, the velvet night... |
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#7
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LOL.
"Nevermind that the developers have specifically told us that there are at least four ways to complete any given mission, this trailer showed some shootin' so I'm pretty sure that's all there is!" That's what I thought this thread was going to be about. Man that chick still gives me the creeps. Maybe she can go play with the OP and they can go get some lollipops or something together.
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Last edited by NKD; 09-20-2010 at 01:09 PM. |
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#8
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Saying it will be multi path doesn't mean it will be.
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I am Parado! God of opposites, contradictions and paradoxes! |
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#9
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So, are you saying it won't be?
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![]() I am the shadows, the dark and deadly, the velvet night... |
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#10
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With all you guys cheering me up and opening my eyes i'm not afraid anymore. Thanks!
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#11
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Quote:
Watch these videos, but do it with an eye towards "what would I have done?" "How would I play this?" And you'll see the system and level-design is there to allow you to find Your Deus Ex. Unless your Deus Ex demands no third-person... then you're screwed. But if you can forgive it that, you're golden.
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#12
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Yes. They are lying about the core aspect of the game. It's all just a trick. They are trying to trick you. It's one giant troll. That has to be it.
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#13
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Yes I had to be saying that, it totally wasn't me saying that they might fail at their intended goal.
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I am Parado! God of opposites, contradictions and paradoxes! |
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#14
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They said a lot of stuff.
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#15
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#16
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Looking down iron sights is one of the few things they included that I actually like.
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#17
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Quote:
Actually, the social combat sounds to be the best thing in the package, the only thing that could make it really crap it's the dialogs or even being something with no real improvement over the linear system, we already know. But second what I've heard it sounds more promising than a lot of elements shown/described in this game.
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If you want to make enemies; just dumb something down
The manderley song => http://www.youtube.com/watch?v=_WnBeglPl7s |
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#18
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Except we have seen nothing of it. One could describe the persuasion system of Oblivion and make it sound exciting: you can admire characters, boast about your deeds, coerce people, or make jokes! Watch the characters facial expression to know how they react!
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#19
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Quote:
The Oblivion system was hideous. Not because of of the concept, but it's implementation. Plus, there was no real weight to it. If you failed... oh well. No discount at the shop. lol. If you fail in this game, it could seriously change how the mission progresses; as we've heard in the Detroit Police Station level. It's success is entirely dependent how its implementation, and how well the animators do their jobs.
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#20
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What I like about the iron sights in the gameplay footage is that the guns look to have a lot of recoil. This is a possible opportunity for an aug to dampen the recoil. Regardless, one thing I loved about the first Brothers in Arms game is the realism in not always being able to hit a target you have perfectly lined up. This understandably frustrated a lot of players, but I felt it was a really daring choice that heightened the tension of the game.
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#21
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Quote:
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Rule 30: A little trust goes a long way. The less you use, the further you'll go. |
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#22
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I'm really hoping this is only due to incomplete rendering features. I can sacrifice certain graphics, but I love my post-effects; motion blur, depth of field, and other little wonders. They make a game's visuals feel real in a way high-res textures don't. ...lighting. Lighting is another important one for a natural feel to a game.
Of course, these graphical features have to be done well. Not all games do it right. But when they do... ![]()
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#23
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I think the problem isn't the implementation, it's how it works.
__________________
If you want to make enemies; just dumb something down
The manderley song => http://www.youtube.com/watch?v=_WnBeglPl7s |
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#24
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like I've said on many game forums:
Quote:
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Yes siree, the excitement never ends. |
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#25
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Quote:
![]() Seriously though, you can play it like this first one, sneaking and everything. ![]() DON'T LISTEN TO THE DEVELOPER'S LIES MAN! |
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