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Old 08-19-2010, 02:26 PM
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Default Just out of the Gamescom demo, please ask

Hey,

I just came out of the new private DXHR demo.

Basically it was a mission happening inside a police station and they played it three times: combat, pacifist, ghost.

You start outside then go in to pick up something on a corpse at the police station's morgue.

So fire your questions.
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Old 08-19-2010, 02:29 PM
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Quote:
Originally Posted by jordan_a View Post
Hey,

I just came out of the new private DXHR demo.

Basically it was a mission happening inside a police station and they played it three times: combat, pacifist, ghost.

You start outside then go in to pick up something on a corpse at the police station's morgue.

So fire your questions.
How balanced did the three different methods seem in comparison to one another?
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Old 08-19-2010, 02:30 PM
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Did you see the inventory? If so, please describe.

Did you see the hacking minigame? If so, please describe!

Did you see any kind of aug upgrade menu?
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Old 08-19-2010, 02:38 PM
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Originally Posted by Mr. K View Post
How balanced did the three different methods seem in comparison to one another?
This is the essence of Deus Ex. Can I have fun and feel good whether I decide to shoot, talk or hack? And honestly it was the first time I really felt DXHR was Deus Ex.
I mean the station has several entries (4-5) and you can decide to discover them freely. It was interesting to see them play it three times because the result was almost going through 3 different levels!
So it was balanced because each playstyle was given enough room to be exploited.


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Originally Posted by Ashpolt View Post
Did you see the inventory? If so, please describe.
Did you see the hacking minigame? If so, please describe!
Did you see any kind of aug upgrade menu?
Yes, yes, yes. Well the inventory, that probably wasn't final, was just the picture of Adam on the left and cubes on the right with the items stacked. As you hover on the different items, say upgrades, it would focus on Adam, on different locations of his body (head, arms, back, ect...).
The hacking game seemed really cool and innovative, you have to catch something without behind caught by the firewall. Didn't get it but it far better than anything in Mass Effect 2.
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Old 08-19-2010, 03:27 PM
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The hacking game seemed really cool and innovative, you have to catch something without behind caught by the firewall. Didn't get it but it far better than anything in Mass Effect 2.
Good news, but how long did it take? Was it a matter of a few seconds, or half a minute or more? My concern is that if it takes more than 5-10 seconds each time, it's going to get really tedious when you're doing it for the 50th time.

I was going to ask how health was represented visually - i.e. is it a health bar or is it shown by the screen turning red / going desaturated etc - but I'm guessing you didn't get any indication of that if he had invincibility on?
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Old 08-19-2010, 02:38 PM
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1. What's the UI like, in general?
2. To continue Ashpolt's inventory question, can we see weapon stats in the inventory?
3. Is the yellow/gold tint as dense as the content we've seen so far, is it everywhere, or are the colors more "balanced" indoors?

Thanks in advance.
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Old 08-19-2010, 02:41 PM
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Originally Posted by pha View Post
1. What's the UI like, in general?
2. To continue Ashpolt's inventory question, can we see weapon stats in the inventory?
3. Is the yellow/gold tint as dense as the content we've seen so far, is it everywhere, or are the colors more "balanced" indoors?
Discreet UI but charged with many informations. When you receive a message (Sarif) his head appears on the top right hand corner with the text under it.

Didn't notice weapons stats, didn't really pay attention tbh.

It wasn't too much yellow/gold, even outside, actually inside it was green/blue/grey. Very nice.
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Old 08-19-2010, 02:41 PM
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Another question : what was the ratio between fps and tps during the different play-through of the level ?

(and thanks for answering the questions, and sharing that with us)
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Old 08-19-2010, 02:44 PM
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Jolly good, thanks.
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Old 08-19-2010, 02:45 PM
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No difference noted. By the way the dialogs are 1st and 3rd. And it seems they finally chose to put bits of the sentence you're going to answer when you hover on the 3 different options.
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Old 08-19-2010, 02:57 PM
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How were your impressions of the dialog? Poor? Nondescript, standard affair? Engaging?
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Old 08-19-2010, 03:08 PM
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rap?

Quote:
Originally Posted by Pinky_Powers View Post
How were your impressions of the dialog? Poor? Nondescript, standard affair? Engaging?
It starts outside with a short discussion between Sarif and Adam, he says that this is a heist in a police station and that it takes time. That part was nice.

Inside the station, he speaks to someone he knows, Haas. Then there's kind of a discussion between them two about something that went wrong in the past and regrets... that was a bit weird but then I thought that it might not be the first time we meet Haas.
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Old 08-19-2010, 03:09 PM
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Originally Posted by jordan_a View Post
rap?



It starts outside with a short discussion between Sarif and Adam, he says that this is a heist in a police station and that it takes time. That part was nice.

Inside the station, he speaks to someone he knows, Haas. Then there's kind of a discussion between them two about something that went wrong in the past and regrets... that was a bit weird but then I thought that it might not be the first time we meet Haas.
Nevermind the rap. Just me and my queer mods.

Thanks for the info btw!
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Old 08-19-2010, 03:18 PM
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Appreciate you sharing your impressions. I like what I'm hearing so far, pleased to hear of variety in the colour palette and complex level design. I see you're recalling as much as you can, but looking forward to some news on interactivity with items in the world- readable items, consumables, things to sell, mission specific stuff.

What most about it made it feel more "deus ex" seeing it this time around? Multiple approaches? Or did the general atmosphere take you back?

Last edited by spyhopping; 08-19-2010 at 03:23 PM.
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Old 08-19-2010, 02:50 PM
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were there any signs (or any visual elements) that would suggest that we could read books and/or newspapers like in Deus Ex 1 and 2?
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Old 08-19-2010, 02:52 PM
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mhh didnt pay attention but the level was pretty stuffed with computers, newspapers, boards on walls, books, ect...

Oh and I'm pretty sure I heard the coroner refer to Manderley.
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Old 08-19-2010, 02:59 PM
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Originally Posted by jordan_a View Post
mhh didnt pay attention but the level was pretty stuffed with computers, newspapers, boards on walls, books, ect...

Oh and I'm pretty sure I heard the coroner refer to Manderley.
Did he rap?
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Old 08-19-2010, 03:02 PM
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In the "Guns Blazing" playthrough, was Adam in his Trenchcoat, or his Tactical Gear?
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Old 08-19-2010, 03:11 PM
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Hey Jordan,
how did you experience auto gen health? Was it well balanced?
plus
What about Adams Eyes, his Vision, what can you tell us about it? is it only like tech googles in DX1?
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Old 08-19-2010, 03:19 PM
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I think you wore the trenchcoat even while fighting because you enter the area wearing it. You start "social"

auto gen, nothing particular the guy was invincible.

You have an orange see-through walls. (unless I'm mistaking with Witcher 2, it was a crazy day ^^) After giving it some thought it probably was Witcher 2. ^^
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  #21  
Old 08-19-2010, 03:30 PM
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Quote:
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I think you wore the trenchcoat even while fighting because you enter the area wearing it. You start "social"
You start social? Then how does the fighting begin? Adam just takes out his gun and shoots everybody?
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Old 08-19-2010, 03:37 PM
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Quote:
Originally Posted by Pinky_Powers View Post
You start social? Then how does the fighting begin? Adam just takes out his gun and shoots everybody?
He means that you start in a non-hostile environment in your trenchcoat. The fighting begins when the player wants to get into the morgue by other means than stealth and social interaction.

My questions:
- Was there any HUD at all? If so, can you give some details?
- Did the enemy AI seem intricate or rather average to you, based on the footage you've seen?
- How about the facial animations of Haas and Sarif? Where they on Tong's level?
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Old 08-19-2010, 04:50 PM
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Originally Posted by ThePrecursor View Post
He means that you start in a non-hostile environment in your trenchcoat. The fighting begins when the player wants to get into the morgue by other means than stealth and social interaction.

My questions:
- Was there any HUD at all? If so, can you give some details?
- Did the enemy AI seem intricate or rather average to you, based on the footage you've seen?
- How about the facial animations of Haas and Sarif? Where they on Tong's level?
Exactly, there were 3 walkthrough: full combat, pacifist and ghost. There was a hud, talked about it previously: discreet but charged with info.

AI doesn't look ready yet, EM knows that I can assure you.

Sarif just contacts Adam by... "radio" so you only see his portrait.

Haas, an npc, had a pretty good facial animation, a tad under Tong perhaps but they must have put a lot of work on Tong for he may be a very important character. The coroner's was good, better than ME2 as a matter of fact.
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Old 08-20-2010, 01:52 AM
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AI doesn't look ready yet, EM knows that I can assure you.
Red flag. If AI is still this late in development don't have high hopes for it. It means that they have been struggling with it for a long time and don't know how to make it work. They are hoping for a miracle between now and when the game will hit gold.
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Old 08-19-2010, 03:24 PM
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Can you describe stealth to us in comparison with DX1 stealth? How did you feel about it? Anything you liked? Anything that you didnt like? Was it heavily focused on 3d person looking behind corners?
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