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Old 03-11-2010, 08:11 AM
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Default Bases (should they be aquired)?

Just thinking,i have 1 really tiny grievance and that's when you 100% an enemy base it doesn't become a "green zone"

I think it should become safe so that any vehicular resources are available without the caution marker. I understand however that these types of things are readily available via the black market but for convenience maybe we should be allowed to take over bases and have them in our control.

What are your thoughts on this?
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Old 03-11-2010, 08:33 AM
xbox360kris xbox360kris is offline
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Originally Posted by Just_Cause_U_Luv_Me View Post
Just thinking,i have 1 really tiny grievance and that's when you 100% an enemy base it doesn't become a "green zone"

I think it should become safe so that any vehicular resources are available without the caution marker. I understand however that these types of things are readily available via the black market but for convenience maybe we should be allowed to take over bases and have them in our control.

What are your thoughts on this?
Yeah i TOTALLY agree, like in just cause 1 when taken something over you'll find the freedom fighters faction protecting it and you see cars there and stuff. also when im in a car, and i pass those guys at the barriers at towns, sometimes they just get pissed! doesn;t make any sense, i just drive along with the cars in a civilian car :C
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Old 03-11-2010, 08:39 AM
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Aye,sometimes it just doesn't make sense that you have cleared it out only for it to be still patrolled by enemies who shoot if you go inside again.

Perhaps it's a balance issue? For example if you took over them all and they all became green then the world would essentially become stale.

So on reflection LOL maybe a small percentage could/should be acquirable.

I'm only going by the demo right enough,i have no idea on if there will be green stronghold in which to acquire the more unique items without any heat. I do hope so though..
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Old 03-11-2010, 08:41 AM
xbox360kris xbox360kris is offline
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Originally Posted by Just_Cause_U_Luv_Me View Post
Aye,sometimes it just doesn't make sense that you have cleared it out only for it to be still patrolled by enemies who shoot if you go inside again.

Perhaps it's a balance issue? For example if you took over them all and they all became green then the world would essentially become stale.

So on reflection LOL maybe a small percentage could/should be acquirable.

I'm only going by the demo right enough,i have no idea on if there will be green stronghold in which to acquire the more unique items without any heat. I do hope so though..
this is normal, if rebels would take over. they would want liberty, and maybe a new president that provides liberty and democration would come. so i believe in taking everything over :3
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Old 03-11-2010, 08:51 AM
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SO it could be similar to "the saboteur" in that the more you liberate areas (enemy bases) the locals rise and/or a more stable regime is present within said base..that too me makes more sense and would create a dynamic world of struggle and oppression,perhaps have the mechanics set up so every base is contestable and thus this would allow you to take over these bases and defend them in future from the oppressors LOL

This idea is something that would work well in future JC games imho basically you can take them over but you best be ready to hold on to acquired bases and defend them from being recaptured.

The more you hold the greater the advantage you have.. Not all bases need to be captured right enough but some are very key due to specific locale.

God I've gone yalde on this but it's something that could have made the game more interesting,that said-the game is stupidly interesting and this idea does not mean i think the game is bogus etcetera I'm simply implying that it can improve.........as with every game.
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Old 03-11-2010, 09:00 AM
xbox360kris xbox360kris is offline
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SO it could be similar to "the saboteur" in that the more you liberate areas (enemy bases) the locals rise and/or a more stable regime is present within said base..that too me makes more sense and would create a dynamic world of struggle and oppression,perhaps have the mechanics set up so every base is contestable and thus this would allow you to take over these bases and defend them in future from the oppressors LOL

This idea is something that would work well in future JC games imho basically you can take them over but you best be ready to hold on to acquired bases and defend them from being recaptured.

The more you hold the greater the advantage you have.. Not all bases need to be captured right enough but some are very key due to specific locale.

God I've gone yalde on this but it's something that could have made the game more interesting,that said-the game is stupidly interesting and this idea does not mean i think the game is bogus etcetera I'm simply implying that it can improve.........as with every game.
exactly. period.
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