FM: Mission 1 - Dawn of a New Age
Ghost - Success
Perfect Thief - Failed
Time - 02:08:49
Loot - 2384/2404
Pockets Picked - 5/5
Backstabs - 0 Knockouts - 0
Damage dealt - 0 Damage taken - 0
Healing taken - 0 Kills - 0
- This mission is pretty easy to play and ghost, except for the mechanist church and finding loot. The loot requirement is 2200 and 400 in gems. It's not hard to miss the balcony apartment with 75 worth of gems across from the two-windowed house at the mission start. I only found that during a blackjack run, but I still didn't find all of the loot. Before I discuss the mechanist church, I do need to mention some trouble with the unarmed thief at the beginning. It's necessary to scale a rope arrow up to a window, but doing so incurs a very bright light gem and upsets the thief. I kept trying, though. I shot the rope arrow at different angles and eventually made it to the top in pitch darkness without upsetting the thief.
Tarzan in Church
The obvious problematic area in this mission is the mechanist church. Getting the mechanist plans requires the player to enter the church, but the patrolling mechanist, idle mechanist worker, and the bright interior were not an encouraging sight. I tried mossing and jumping over the pews to no success; the idle mech worker saw me each time. With six rope arrows in my inventory, though, and a high vault ceiling, I wondered if I could move above the mechanists... So I planted a series of rope arrows, all six of them in fact, into the wooden vault ceiling and attempted to tarzan jump across:
Staying near the ceiling and jumping across to each rope didn't upset anyone, but the idle mechanist worker remained on first alert while I was up there. It took me about 20 minutes to position the rope arrows correctly. It's not easy because each rope arrow needs to be close enough together but also spread out far enough to reach the wall. There is very little darkness inside this church. I tried lowering myself down on one rope in front of the altar, but that put the mechanist worker on second alert.
So the trail of ropes must reach all the way to the back wall where the mechanist angel statue is. I later learned that I would need to retrieve some rope arrows, too, in order to get up to the bell tower. After many reloads, I perfected my strategy and placement of arrows. I also needed to fire two moss arrows across the altar before climbing the ropes because the ropes do not reach to the floor. Falling off onto tile is unacceptable and the moss prevents a loud landing:
On my way out, I was able to retrieve all but one rope arrow.
Some hard-to-find loot:
-coins on beam above bell in bell tower of mechanist church
-coin on ledge surrounding mechanist angel statue outside of the Hammerite temple
-gold ring and LC scroll on top of bookshelf in house near Western gate
-statue behind large crate in shop across from guard barracks
-tiara behind banner in bedroom with nobleman (tiara can be frobbed without slashing the banner)