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DE:HR ENB Graphics (makes the graphics miles better)
::enb screenshots /WIP/
http://img.imgur.com/9edoB.jpg now the game is actually looking like the artworks do. and ist only wip, effects like exposure adaptation, bloom and lens effects are still disabled videos and comparison screens here : http://enbdev.com/index_en.html |
Don't forget to mention that you need at least Big Blue to run it and that it fried more than one video card. ;)
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also he states that so far just the shasows(beta) are causing framerate drops... dont underestimate that guy :) |
I don't think this one's worth it. The GTA IV one was incredible, but this one...meh.
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Wow, looks incredible! Unfortunately, also looks a bit too much of a resource hog at the moment, judging from the videos, but once he's got it optimised better (he's only been working on it a week or so, give him time!) I'll definitely be giving it a try!
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Yeah this looks amazing. Job well done.
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Looking forward to an official realease of his DX:HR ENB. Surely looks pretty impressive and arises the question why this guy isn't already hired to do post production on video games.
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that is so cool !!!
can"T wait |
Looks pretty nice...can he fill in the crotches, too?
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Gorgeous! Watch and learn from this man Eidos/Nixxes.
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im hooking this up, for sure
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By the time this gets released, everybody will be playing DX4
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I am absolutley a graphics whore, and this looks absolutely beautifull... this is how DXHR should be in the first place!
this is true PC worthy ! :flowers: |
Looks pretty slick. Can't wait until this is finished. :thumb:
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Cool stuff. my card prob wont hack it but I'm prob gonna be upgrading soon so this gives me a good reason to do so. Maybe a hi res texture pack too...
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To quote ENBSeries himself: "Performance could be greatly improved by shorten pixel shaders, they are now 250-300 instructions long and not used at full, just eating gpu. Also performance is lower because of long shaders in deffered lighting system, in some areas there are many light volumes placed." My point being, even if this cuts fps in half, loads of people will be able to play it just fine, myself included. Those of us who have expensive gaming rigs love to see what they can do. I like having the option to run my PC into the ground begging for mercy. For a single player experience, any fps above 60 is wasted in my opinion. Any AAA title that doesn't even try to challenge my 2 year old computer at highest possible settings is a slightly wasted opportunity, especially when a lone modder can clean up shader code drastically and up the graphics like ENBSeries is currently doing in his spare time. Don't get me wrong, I love the game and the graphics design, it's just that it looks kinda old from a technical perspective. Having the current max settings as a 'normal', and ENBSeries as 'Ultra' would be perfect. (For example, the current SSAO and shadow effects are a bit of a joke :P) |
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I am soooo looking forward to this, as I have already said in the stickied forthcoming patches thread in the tech forum.
I absolutely loved GTA IV with ENB Series. Because GTA IV actually had some decent textures to start with the improved lighting and stuff offered by ENB Series made it look photorealistic if you were prepared to mess around a bit with the settings. Don't think we'll achieve that level of graphic fidelity with DX:HR though, because the textures are not as good as in GTA IV. Still, this will make the game look 100% better than what it does right now. The SSAO is 10x better than vanilla DX:HR. And: Quote:
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The lighting does look great... and even if I can't play it on this computer, I'm sure I will be able to on my next PC years from now.
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Damn , i hope this ENB mod is released by the end of this year ...
please Boris , hurry up :p |
i need this now!!!
hope this removes the awful gold shader that is applied to everything -.- |
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