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Official TR9 multiplayer thread
*** Updates are sorted new to old ***
Update Jan 28, 2012 by Driber - new MP screens (Shanty Town): Quote:
Edit by Driber Jan 10 - Brand spanking new MP screenshots! http://driber.net/os/tr9/Screenshots...P_Chasm_01.jpg http://driber.net/os/tr9/Screenshots...P_Chasm_02.jpg http://driber.net/os/tr9/Screenshots...t/MP_Lobby.jpg --------------------- Edit by Driber Jan 9 - new MP videos! --------------------- Edit by Driber - TFH #4 containing a lot of MP goodness! And here are ultra HQ screengrabs @ 1080p, courtesy of TranceTrouble and me :) http://driber.net/os/tr9/Screenshots/TFH4_1080p_HQ/ --------------------- Update 28 Dec 2012 - MP officially announced! Quote:
Update Dec 23, 2012 - New info, Quote:
Update Dec 15, 2012 - Interesting info found by forum member parazombie: Quote:
Original post by LARALOVERnr.1: On the website gamasutra Crystal Dynamics recently posted two vacancy's asking for a 'multiplayer producer' and a 'senior multiplayer game designer' for an 'upcoming action adventure title'. The vacancy's have been removed now and Crystal Dynamics had no comments but refused to give more information. A multiplayer mode for Tomb Raider? Or maybe a brand new action adventure title that yet has to be announced? check this article for the full story :) |
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ops, multi-player !!!, things may get messy
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well in the podcast, the developers did say they were thinking about incorporating multiplayer, but they were unsure. but personally i think multiplayer missions would be kind of cool
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Maybe we could run around the island as Lara and Conrad Roth? :D Who knows how that would work, though. With they gameplay they have intended, it might be difficult to implement multiplayer in there as well, unless it's like a side-mission-after-completion kind of thing.
But still, it's all speculation at this point, isn't it? :D |
LOL , this would be a disaster and I don't think CD will even think about it |
Co op would be great if it's anything as good as the guardian of light
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TR online multiplayer?
i was just thinkin about this today....
what do you guys think? could it work? it would be something new and there are a lot of things they could do with it, but idk... |
If we knew more about the game, I would be able to really go in depthe with it.
But based off of some of the info we have, it is possibly doable....? The whole base camp thing has me thinking some. Otherwise, I don't think so. |
I agree LC is Me if we had more information you could go in more detail... but as you said the base camp thing got me thinking too and helped me remember that Demon Souls game which released on PS3. Although I never played it I've heard that it has online but in the way that you occasionally see the other player in 'their' world before they disappear again... or you get to see a small video kinda thing to see how they died.
One other thing I am led to believe is that players have the ability to warn other players of perhaps a difficult fight a head or certain other dangers. That last bit could work. The player could leave a hint to how to solve a certain puzzle or a quick generally location of something you are looking for perhaps? |
It could defiantly be done and done so in a unique way which reflects what TR (new TR) is. If it is done CD can't just poop out a bunch of the same old death matches and usual modes, they need to get creative. Why have the usual multiplayer when GOL was praised for it's true unique cooperative experience?
That being said I am ok with these basic modes being the base upon which the multiplayer modes are created. A Tomb Raider death match would take place in a large wild area hopefully, there would be many natural obstacles such as pits and areas which need to be climbed around or hidden water tunnels. The environments would need to be complex enough to support each player's method of traversal and their own strategy. As for killing opponents, it should not just be guns, it should be gear and tools which are multi-functional like in the actual game. As well there should be ancient traps which can be set to remotely kill your opponents. Then there should obviously be some sort of capture the flag mode, however instead of a random map with flags at each end there should be only 1 flag which the players can get. So a race for the treasure. Like most Tomb Raider maps this one should be layered, natural open environment that leads down beneath the earth to tunnels and tombs and leads into a chamber with the treasure (flag) which once collected would then need to be brought back to the base camp. Many interesting ideas which could be used, hopefully CD do so. |
Expanding on the one flag thing. Rather than have the generic pits and traps which I'm sure has been done you could include the concept of complex riddles that send the players in directions away from each other (think a network of tunnels one running atop the other and so on so forth), keeping the solidarity to the game that the fans go on about but also giving the added tension that one of the other player may have half decoded theirs by the point of you finding the location of a mini one. It will be timed but I don't mean for the thing to be mega hard. But once you have decoded your then you have access to the one object that your all fighting for and maybe that object comes with benefits, like a bonus (temporary or not) to use within your own single player game.
Basically, one complex riddle is given to the player, generated radnomly so non have the same but of course of the same level of difficulty. In order to crack it you have to solve various mini-versions, then avoiding the traps and pits to reach the mini your searching for. As for the grand one, if you attempt to guess then the game could spawn an enemy to push you more away from the puzzle requiring you to forcefully kill the enemy by unconventional means. That could be one game mode at least in the universe of filing cabinets within my head and I'm sure I've got more... unless that's already been done before? Ah, well if it has. Sorry, I've not had much sleep therefore I shall read upon this in the morning and no doubt regret it!:lol: |
It would be nice but then again, Elder Scrolls: Oblivion was a great game without a multiplayer mode.
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Also, you are right about the tension, not knowing the pace of the other players. Isn't that Tomb Raiding? Lara is never the only one looking for the artifact, and Tomb Raiders are greedy. I also think there could be levers (or something less contrived as GI/CD put it) that activate traps in other parts of the tunnel. Therefore you can pull a lever and hope it triggers a trap for another player, however it could very well trigger a trap for you. A randomized karma system. Could be annoying though. |
No, not unless its like Uncharted 2, apart from the main game. Survival games are more fun/intense/scary when you are by yourself.
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who wants to play as Jeeves the farting butler!?!?! :D |
I like this as an idea. However I'm pretty sure that CD might be too lazy. They are trying to create a kick ass single player game in which I really don't forsee anything warranting multiplayer. Though it would be nice( I actually had a dream about it once with all the characters from Anniversary) It is incredibly unlikely, and even if it was done, it probably wouldn't be too darn amazing.
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For TR I think the game works best in single player so think it might be a lot of effort to go 2 player with not so much point in doing it.
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I have an idea!! Let's beg them and maybe they'll do it!!!
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To be honest with you, their going to add it anyway as it generates more money probably and the fact is... its seems to be a generation now of "quick how much money can you grab" as opposed to building a legacy. Which is sad.:( |
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Tomb Raider is long overdue for a multiplayer part. I hope they include it as standard and don't expect us to pay extra for this as DLC.
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What was great about all the TRs was the feeling of loneliness with all these adventures, seeking and temples things. I don't want to ruin it with a possible multiplayer...
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