View Full Version : What if people could play as bad guys in your single player game?(revolutionary idea)
Unstoppable
09-28-2009, 12:14 AM
What if Deus Ex 3 featured a single player mode where people could jump into the hands of the A.I. and wreak havoc on your single player game? Of course it would be optional and it wouldn't be single player anymore. However the enemy they'd be controlling would be limited.
Also what if they could control the A.I. like puppets in an RTS game and sort of like Dungeon Keeper. (Which I've never played before so go figure)
What I mean is a more remote like control where they are controlling where to put traps etc like Zombie Master for Half life 2.
It's 4:13 a.m. in the morning but I think I just had the greatest idea on how to make Deus Ex 3 revolutionary. I mean think about.
No game ever created allows for someone to jump into your single player session as an enemy. Also I'm talking about single player games not online games. It would be revolutionary.
Your thoughts?
Jerion
09-28-2009, 12:17 AM
Whoa, trippy. The ultimate AI is a human player...therefore having a human controlling an NPC would lead to all sorts of awesome unpredictable scenarios. It's a cool thought. Here's taking that one step further: What about a Co-Op game where there are two storylines taking place within the same game- where each person follows their own storyline and, depending on the choices they make, could end up working against each other. I'm not talking MMO- I'm talking two individual single player games that interact with one another.
Imagine, for instance, that while one person played the JC Denton story, another person simultaneously takes the MJ12 route; instead of breaking off and fighting MJ12 they work for the "bad guys".
EDIT: Why is it that the craziest and awesomest ideas come in the early morning?
Well a game like that is on the works (though now it's on hold) it's called The Crossing (http://en.wikipedia.org/wiki/The_Crossing_%28video_game%29) by Arkane Studios.
Viktoria
09-28-2009, 06:10 AM
I've seen the trailer and it looks good. :thumb:
-=fox=-
09-28-2009, 06:56 AM
Yeah, I heared about it. Pretty interesting idea but if applied to a story driven game like DX it will be tough to make it worthwhile for everyone. I guess everybody wants to be the main protagonist while being just another goon is not nearly as attractive.
Jerion
09-28-2009, 07:41 AM
Yeah, trying to apply it to a pre-extisting story is difficult, I'm thinking that you'd need a totally original story to work with this because you'd need to make both characters equally attractive.
Unstoppable
09-28-2009, 08:30 AM
The Crossing is on hold atm unfortunately. Hopefully they will get funding.
Yeah, trying to apply it to a pre-extisting story is difficult, I'm thinking that you'd need a totally original story to work with this because you'd need to make both characters equally attractive.
Still it's possible. Instead of having one story you'll have two: in the main story you can help the main player (Co-op) or be one of enemies - this is possible in the same PC, trough LAN or online; then you can have a mode called "all-against-all" where you can be part of one of three factions, each one with their ojectives related to the main story or to an alternate story.
I'll explain more but I have to translate.
ZylonBane
09-28-2009, 10:50 AM
What if Deus Ex 3 featured a single player mode where people could jump into the hands of the A.I. and wreak havoc on your single player game?
...
Your thoughts?
There's a word for this. It's called "griefing".
Ten thousand thumbs DOWN. If I wanted real-life idiots screwing with my gameplay experience, I'd be playing WoW.
Pyronox
09-28-2009, 11:37 AM
You mean like Left 4 Dead? It's buggy and super-unbalanced. It's only fun VS noobs, else as a zombie you get 1 shot all the time if you don't have a strategy. And then theres those 30 ******* flow-breaking seconds till you respawn... Yuck.
It's not a bad idea per se, but it would have to be really well implemented. It's unlikely. And since Deus Ex can have potentially superpowered baddies, what do you do if you die? Reload? Checkpoint? Respawn? Lol.
I'm also not expecting this and wouldn't like to see this feature in DX3, hence why I'm expecting a new game built from the ground up to have this feature - be it The Crossing or whatever other game comes first to realize the correct formula for Cross-playing.
We just have to wait patiently... till Unreal Tournament 2014 or CoD 16 gets this right. :nut:
dixieflatline
09-28-2009, 12:08 PM
Deus Ex 3 would be amazing if it had a Demon's Souls-esque feature where you complete your normal, single-player rPG missions -- BUT, at anytime you are open to other player-controlled agents coming into your game at random intervals, as agents of other agencies, and trying to cap you.
That would be so damn cool.
Unfortunately I think this would be a bit too far out of the box for the team to consider though.
Damn it would be so cool though.
Ashpolt
09-28-2009, 01:42 PM
Good idea, but not for Deus Ex. I want my single player, story driven games to stay single player, thanks.
Jerion
09-28-2009, 07:12 PM
I agree, I don't think this is suited to DX. I'd still like to see a dual-player story driven game though.
FrankCSIS
09-28-2009, 07:51 PM
A few options, there. I remember a similar discussion in one of the many multiplayer threads.
One venue I'd like to develop for the "second" player is the Gamemaster's role. To even things out though, especially so in an infiltration game, this player should only have access to what his pawns and his tech can see. For instance, if the player sets off an alarm, triggers a camera, or passes in front of a guard, the position would be known.
From there on there are two possible ways to interract with the actions of the player. One would be to "channel" the goons of his choice (think Agent Smith in Matrix, spawning into the people of his choice). The other would be a more centralised control, like the main console in Tribes, the command center from which you could suggest each player to take actions and cover specific positions, sort of an RTS game for one player and a first person shooter/infiltrator for the other. In other words, imagine on guy is playing Red Alert from the usual perspective, while the other player is controling strictly one hero unit, from an FPS perspective. Build all of this around a story, and you could have some serious duality.
I still think a co-op mode is a great idea as well, but would heavily benefit from having two stories written around the two character, with the possibility to split when it makes sense, infiltrate from different entry points, and meet up to tag team on some action, or collaborate on some interrogations. Their path could definitely split if one decides to switch side or join a different faction, but the story needs to be able to support that, hence why it has to be the center pillar of such an entreprise.
Pyronox
09-29-2009, 07:24 AM
A few options, there. I remember a similar discussion in one of the many multiplayer threads.
One venue I'd like to develop for the "second" player is the Gamemaster's role. To even things out though, especially so in an infiltration game, this player should only have access to what his pawns and his tech can see. For instance, if the player sets off an alarm, triggers a camera, or passes in front of a guard, the position would be known.
From there on there are two possible ways to interract with the actions of the player. One would be to "channel" the goons of his choice (think Agent Smith in Matrix, spawning into the people of his choice). The other would be a more centralised control, like the main console in Tribes, the command center from which you could suggest each player to take actions and cover specific positions, sort of an RTS game for one player and a first person shooter/infiltrator for the other. In other words, imagine on guy is playing Red Alert from the usual perspective, while the other player is controling strictly one hero unit, from an FPS perspective. Build all of this around a story, and you could have some serious duality.
I still think a co-op mode is a great idea as well, but would heavily benefit from having two stories written around the two character, with the possibility to split when it makes sense, infiltrate from different entry points, and meet up to tag team on some action, or collaborate on some interrogations. Their path could definitely split if one decides to switch side or join a different faction, but the story needs to be able to support that, hence why it has to be the center pillar of such an entreprise.
This gamemaster idea could work I suppose, but it would be better fitted to full-fledged RPG and 4+ coop play. It also couldn't be tied to SP achievements and unlockables since a retard can just come in and let his friends through or go AFK or something.
minus0ne
09-29-2009, 08:26 AM
Your thoughts?
I think you shouldn't be trying to revolutionize Deus Ex 3 at 4 in the morning, or to state it plainly, I think it sucks, and makes very little sense once you think it through. :hmm:
Besides, isn't it a little bit pointless providing ideas like this when they're so far in development? I mean, I think your idea sucks, but if you would've come up with it 2 years ago at least it would've been a "real" suggestion, as opposed to now where it's just a pointless thread to kill time in a pointless way.
No offense, just a little tired of these rather anachronistic suggestion threads calling for a total redesign of the game in one 'revolutionary' way or another. I know your intentions are good, of course, but this thread just makes little sense (both your idea and the fact that you're suggesting it now).
You could try over at the T4 forum, which is very early in development (I suppose your idea would translate as guards vs. thieves, not that it works any better for Thief gameplay, but at least it's an idea others can consider since it's still early in development, if they've even started at all) :)
Ninjerk
10-01-2009, 09:04 AM
I agree that this isn't in the best interests of a Deus Ex game, but adversarial co-op, with a little bit of imagination, could provide a really refreshing experience.
Unstoppable
10-08-2009, 08:00 AM
Check out this video that shows a new way of doing multiplayer.
http://www.gamespot.com/ps3/rpg/demonssoul/video/6232014/demons-souls-video-review?hd=1&tag=topslot;watchlink;5
It involves playing in single player but you can see other people as they play their single player game. They can leave you notes and help you with boss fights. Also they can invade your single player game. Very interesting game and it is getting a lot of praise, though really hard.
The game is Demon Souls for the PS 3.
singularity
10-13-2009, 02:40 PM
We saw something similar with Perfect Dark on the N64. There was a game mode where you play through the story mode, and player one was the main character -- all the health, abilities, etc. Player 2 would spawn as the enemy closest to player 1, complete with his weapon, health etc (which would change on higher difficulties). When player 2 died, they instantly would spawn as the next-closest enemy NPC and just take control of him, etc until all enemies on the map were defeated. Player 1 won the same way you would in the single player game, by completing objectives. Player 2 won by killing player 1. And this was almost a decade ago...
And unstoppable is right -- Demon's Souls on the PS3 has some pretty innovative modes that allow online players to mess with you while you play (sometimes helping you or screwing with you).
Unstoppable
10-14-2009, 09:43 PM
We saw something similar with Perfect Dark on the N64. There was a game mode where you play through the story mode, and player one was the main character -- all the health, abilities, etc. Player 2 would spawn as the enemy closest to player 1, complete with his weapon, health etc (which would change on higher difficulties). When player 2 died, they instantly would spawn as the next-closest enemy NPC and just take control of him, etc until all enemies on the map were defeated. Player 1 won the same way you would in the single player game, by completing objectives. Player 2 won by killing player 1. And this was almost a decade ago...
And unstoppable is right -- Demon's Souls on the PS3 has some pretty innovative modes that allow online players to mess with you while you play (sometimes helping you or screwing with you).
Nice I wasn't aware of that. Perfect Dark, Demon Souls, and Left 4 Dead have done it first.
ZylonBane
10-15-2009, 12:22 AM
So the lesson we've all learned here is that you should never put "REVOLUTIONARY IDEA!" in your thread titles. Odds are... it isn't.
Deevian
10-15-2009, 11:07 AM
No love for Stubbs the Zombie (http://www.youtube.com/watch?v=0mxCLzKIXYg)? Pfff!
Viktoria
10-15-2009, 12:13 PM
So the lesson we've all learned here is that you should never put "REVOLUTIONARY IDEA!" in your thread titles. Odds are... it isn't.
No harm in testing the waters though. :D
Ashpolt
10-15-2009, 03:30 PM
No love for Stubbs the Zombie (http://www.youtube.com/watch?v=0mxCLzKIXYg)? Pfff!
Did you ever actually play that game? I played the demo and it was painful. Almost literally.
Deevian
10-17-2009, 06:18 AM
Whaat! Of course I played Stubbs, it was awesome, I simply loved it's comical retro charm. Sure, it wasn't an amazing game, technically and whatnot, but it was incredibly fun :3. And besides, in the end, isn't that all that matters?
Oh, just remembered another series with the bad guy concept, Alien vs Predator, loved that thing.
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