matthew7812
09-01-2009, 09:54 PM
Heres some ideas i have for probably the closest thing you can get to the best superman game. Im sure someone has already mentioned some of it but here we go.
Superman and batman games should not be similar to spiderman sandbox games like the last superman returns game was. These are just whole different charachters were looking at here. Batman arkham asylum got the batman formula right and i really believe they could make an open world gotham using the mechanics from this batman game to pull it off, but they might not choose that route. But superman on the other hand, it would be great for.Rocksteady's gameplay for batman arkham asylum as we all know was really great. I loved the resident evil type of walking around batman does, then when you run or fight, it pans out to traditional third person mode so you can see what hes doing. Think about if rocksteady or someone else did a superman game and used the same mechanic, while making it a compeletely free roam because if your making a superman game IT HAS TO BE FREE ROAM. It just has to be done right.
The game layout needs to have these things in order to make it successful i believe
1. Have a huge metropolis like in superman returns that you can travel to and even go high above the clouds into
2. have a smallville you can travel to
3. maybe outer space
(of course there should be load times between these areas because theres no way you can fit all that on a game)
4. have the charachter model of superman walk around just like batman does (the over the should camera thing)
Think about this scenario. Say they make a superman game based on Birthright (which i think they should do) . now this scernerio isnt going to be based off the comic, im just trying to give an idea of how gameplay should be.
Ok clark starts off in the kent home with the over the should camera view and able to walk around and see everything in the house. he gets a prompt to walk outside and run out in the distance 4 miles to a tree or someting. they should totally have a button to transform into the superman clothes maybe like how a gadget was used in arkham asylum. ok bam he transforms. then have a button on the controller to superspeed run out to the tree. once superman starts to superspeed, the camera pans out just like when batman starts to fight in arkham asylum. now once superman stops running, the camera goes back to over the shoulder. Now all of clarks powers should be like the little gadget arsenal menu thing that batman has. one for freeze, heat vision, blow breath, throwing objects. As soon as superman starts to fly it should pan out to tradtional third person also. the game should allow you to fly or run from smallville to metropolis and to outspace (of course with loadtimes for each area after you get to a certain point)
ok lets say superman flys fro the tree we just ran out to, to metropolis. He gets to metropolis and sees a bank robbery and tries to stop it. The over the shoulder camera view would be great in this instance because the player could melt the robbers guns or something with heat vision sorta like how batman uses batarangs in arkham asylum over the shoulder style.
Anyway thats just a little of what ive thought about. sorry if my thinking sounds jumbled, im half asleep and should be in bed lol.
let me know what yall think
Superman and batman games should not be similar to spiderman sandbox games like the last superman returns game was. These are just whole different charachters were looking at here. Batman arkham asylum got the batman formula right and i really believe they could make an open world gotham using the mechanics from this batman game to pull it off, but they might not choose that route. But superman on the other hand, it would be great for.Rocksteady's gameplay for batman arkham asylum as we all know was really great. I loved the resident evil type of walking around batman does, then when you run or fight, it pans out to traditional third person mode so you can see what hes doing. Think about if rocksteady or someone else did a superman game and used the same mechanic, while making it a compeletely free roam because if your making a superman game IT HAS TO BE FREE ROAM. It just has to be done right.
The game layout needs to have these things in order to make it successful i believe
1. Have a huge metropolis like in superman returns that you can travel to and even go high above the clouds into
2. have a smallville you can travel to
3. maybe outer space
(of course there should be load times between these areas because theres no way you can fit all that on a game)
4. have the charachter model of superman walk around just like batman does (the over the should camera thing)
Think about this scenario. Say they make a superman game based on Birthright (which i think they should do) . now this scernerio isnt going to be based off the comic, im just trying to give an idea of how gameplay should be.
Ok clark starts off in the kent home with the over the should camera view and able to walk around and see everything in the house. he gets a prompt to walk outside and run out in the distance 4 miles to a tree or someting. they should totally have a button to transform into the superman clothes maybe like how a gadget was used in arkham asylum. ok bam he transforms. then have a button on the controller to superspeed run out to the tree. once superman starts to superspeed, the camera pans out just like when batman starts to fight in arkham asylum. now once superman stops running, the camera goes back to over the shoulder. Now all of clarks powers should be like the little gadget arsenal menu thing that batman has. one for freeze, heat vision, blow breath, throwing objects. As soon as superman starts to fly it should pan out to tradtional third person also. the game should allow you to fly or run from smallville to metropolis and to outspace (of course with loadtimes for each area after you get to a certain point)
ok lets say superman flys fro the tree we just ran out to, to metropolis. He gets to metropolis and sees a bank robbery and tries to stop it. The over the shoulder camera view would be great in this instance because the player could melt the robbers guns or something with heat vision sorta like how batman uses batarangs in arkham asylum over the shoulder style.
Anyway thats just a little of what ive thought about. sorry if my thinking sounds jumbled, im half asleep and should be in bed lol.
let me know what yall think