imperialreign
08-24-2009, 02:44 PM
Now, I know this will probably ignite a flamewar, but . . .
I'd really like to see further EAX support - that was one of the highlights, IMHO, of TDS - support of EAX 4.0HD.
Thief has always been about having a very believable and amazing audio implimentation, and I'm truly hoping that we'll see this further supported with the new title.
Now, for all the Creative bashers out there - please realize that most games that do support EAX allow you the option of disabling the feature.
As well, OpenAL supports many of the same audio calls found in EAX through EAX 5.0HD (including many calls that are specific only to the Sound Blaster X-Fi models). Why, it's that cross-support that has allowed for Creative's ALchemy software to give us some form of hardware support in Vista . . . and as well for many other manufacturer's to develop their own form of "support" for EAX.
Asides, I've noticed over the many, many long years of PC gaming, that games where the audio is developed well alongside the game's development, end up with an amazing level of immersion - look at the Thief series, first . . . then take a look at a title like FEAR - great audio was paramount in making FEAR as effective as it was . . . look as well at Black & White, or even, dare I say, Crysis. Say what you want about the Crytek engine, I have to give them the credit that the developed a highly effective audio engine within their game engine - capable of many levels of effects, distance effects, environmental reverb, occlusion, etc.
Titles where the audio support just seems like an afterthought truly don't stand out all as well - Doom3 and Quake4 quickly spring to mind, where EAX 4.0HD was tacked on via a patch after the initial release . . . as well, STALKER had many, many shortcomings, IMO. In contrast, two titles that are extreme opposites of each other, IMO, would be CoD4:MW and CoD5:WaW - CoD4 sounded great, while WaW just seemed so lacking many times . . .
So - all I'm asking for is to see support for EAX 5.0HD - let T4 become one of the few titles to make use of that library . . . let it be, like it's predecessors, a shining example of superb audio implimentation. Don't let great audio support become merely an after thought, give us superb environmental effects, as well as high-quality in-game audio.
I want to see my audio card work it's tail off for once!!! Quite letting the GPUs have all the fun!!!
I'd really like to see further EAX support - that was one of the highlights, IMHO, of TDS - support of EAX 4.0HD.
Thief has always been about having a very believable and amazing audio implimentation, and I'm truly hoping that we'll see this further supported with the new title.
Now, for all the Creative bashers out there - please realize that most games that do support EAX allow you the option of disabling the feature.
As well, OpenAL supports many of the same audio calls found in EAX through EAX 5.0HD (including many calls that are specific only to the Sound Blaster X-Fi models). Why, it's that cross-support that has allowed for Creative's ALchemy software to give us some form of hardware support in Vista . . . and as well for many other manufacturer's to develop their own form of "support" for EAX.
Asides, I've noticed over the many, many long years of PC gaming, that games where the audio is developed well alongside the game's development, end up with an amazing level of immersion - look at the Thief series, first . . . then take a look at a title like FEAR - great audio was paramount in making FEAR as effective as it was . . . look as well at Black & White, or even, dare I say, Crysis. Say what you want about the Crytek engine, I have to give them the credit that the developed a highly effective audio engine within their game engine - capable of many levels of effects, distance effects, environmental reverb, occlusion, etc.
Titles where the audio support just seems like an afterthought truly don't stand out all as well - Doom3 and Quake4 quickly spring to mind, where EAX 4.0HD was tacked on via a patch after the initial release . . . as well, STALKER had many, many shortcomings, IMO. In contrast, two titles that are extreme opposites of each other, IMO, would be CoD4:MW and CoD5:WaW - CoD4 sounded great, while WaW just seemed so lacking many times . . .
So - all I'm asking for is to see support for EAX 5.0HD - let T4 become one of the few titles to make use of that library . . . let it be, like it's predecessors, a shining example of superb audio implimentation. Don't let great audio support become merely an after thought, give us superb environmental effects, as well as high-quality in-game audio.
I want to see my audio card work it's tail off for once!!! Quite letting the GPUs have all the fun!!!