View Full Version : DX3 - "It will be ready when it's ready"
08-14-2009, 05:47 AM
Well those were the words of Ian Livingstone, Life President of Eidos, today who gave an interview (not currently uploaded onto the site yet):
“Looking at Deus Ex we have a shot at making a pretty good RPG,” Livingstone commented, before continuing to state that it was a series they were very concerned with honouring the heritage of, and that the would be no rush to market for the game, flatly stating, “It’ll be ready when it’s ready”.
Well done to him I say. :thumb: Whilst I wouldn't want them to take something as long as 7.5 years I would like them to take as long as needed (within reason) to take to make a great DX game and this is EM's first game so they really need to make sure it is as good as possible.
08-14-2009, 07:20 AM
http://forums.eidosgames.com/showthread.php?t=92750 You were a little late unfortunately.
Edit: Then I think I can simply say that the developers should realise that open-world is not a better option out of it and a linear gameplay design but an even one. Though IMO they should just stay in the linear but multiple routes -design of DX or even expand it with more option (negotitation, disguises). Otherwise I hope that quote was misplaced and did not mean they are going to make an open-world DX3 ( it's an FPS-RPG, not a pure RPG!).
On a positive note, giving them more time and not rushing is far better option than a tight deadline. Though they should watch over them to not let them do the same suicide that got DNF.
08-14-2009, 01:48 PM
Not a problem as that thread has been deleted. This one takes precedence.
08-14-2009, 02:19 PM
Well, since this stuff has been moved around I still maintain my previous statement, which I will type at the conclusion of this post.
Someone said the game will release "when it's done/ready when it's ready" and that quote was made famous by the developers of Duke Nukem Forever, a game in development for 12 years. He either was attempting to make a humorous statement(even though Deus Ex is serious business), let it slip out(unlikely), or thought that was an appropriate answer(WRONG)
This isn't some High School Project and people should be able to make accurate claim as to when a game will be complete based off of the progress that has been made thus far. Set backs are fine, and those can be addressed and the release date could be altered. But saying it will release "when it's done" is like saying "idk lulz, we r to buzy scr4win' around to reach a likely release date, fun interveiwz kk thx bai"
With that said I made one distinct observation:
Back in my day trolling used to mean something.
08-14-2009, 02:32 PM
She secretly hates free-roaming environments, it's an unspoken rule on these forums to not talk about them around her.
Just kidding, You can retype what you said about it. Large open ended locations are cool, Oblivion like worlds probably won't work here.
Also, you can't fight IP bans with ideas! :rasp:
08-14-2009, 02:54 PM
No question, Hong Kong was really great, but I don't want to transverse liberty city sized maps. Give the player the illusion of freedom. I don't know why Hong Kong gets such recognition, it was pretty much the same size as New York. More locals like these I'm fine with, but please don't make us wonder through nothingness until we get to our destination(STALKER).
08-14-2009, 02:56 PM
Free-roam with a structure is not the same as free-roam as a trend and display of tech, without the foundations to build it on. But I missed the discussion, so I won't go there, at least in here. Seems to be dangerous grounds, this thread :p
08-14-2009, 03:15 PM
Closed, due to constant spam from banned member.
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