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View Full Version : Why no PHYSX for console version ???


stridus
08-12-2009, 08:19 AM
Have you seen these PhysX comparisons lately of the PC demo and the console demo of Arkham Asylum?

Since PS3 and 360 can run PhysX too its makes you question why they left those cool things out of the consoles.

I really hope they fix this at the final product.

http://www.youtube.com/watch?v=D-n4E2DvT6g&feature=related

http://www.youtube.com/watch?v=D-n4E2DvT6g&feature=related

Batz-R-Us
08-12-2009, 08:21 AM
Because the PS3 and 360 lack some key bits of hardware that Phsyx uses (atleast that is what I heard).

Neon25
08-12-2009, 08:26 AM
PS3 and X360 can use CPU-based PhysX, while B:AA uses a GPU based one.

PS3 has the equivalent of GF 7900 in it, while GPU-based PhysX uses cards 8800 or higher.

And X360 can't use GPU-based PhysX because it has a Radeon card in it.

stridus
08-12-2009, 08:32 AM
Because the PS3 and 360 lack some key bits of hardware that Phsyx uses (atleast that is what I heard).


If PS3 and 360 cant handle it than why announce it for those things in the first place??

http://www.electronista.com/articles/09/03/19/nvidia.physx.wii.ps3.sdk/

Batz-R-Us
08-12-2009, 08:33 AM
If PS3 and 360 cant handle it than why announce it for those things in the first place??

http://www.electronista.com/articles/09/03/19/nvidia.physx.wii.ps3.sdk/

Look at what Neon posted...

iamtombombadil
08-12-2009, 08:34 AM
I believe it will be a future download.

chip5541
08-12-2009, 08:39 AM
PhysX games are already on teh PS3. In fact there is the big logo on Fat Princess.

DarkKnight28
08-12-2009, 08:39 AM
I believe it will be a future download.

No that won't happen. They dont't have the hardware and are nowhere near powerful enough to run physx in software.

stridus
08-12-2009, 08:41 AM
I believe it will be a future download.

I hope they do fix it in the future with a upgradable patch. If they dont they really let me down.

DarkKnight28
08-12-2009, 08:42 AM
PhysX games are already on teh PS3. In fact there is the big logo on Fat Princess.

Fat Princess is using very simple effects compared to Arkham Asylum. Not a fair comparison.

iamtombombadil
08-12-2009, 08:43 AM
Well, even if it is not a future add-on, I hope we do get some cool add-ons. Perhaps one where we can explore another part of the island that we can't in the main campaign.

batman4747
08-12-2009, 08:46 AM
The Xbox 360 and PS3 version could of had destructible environments just like Gears of War 2 a lot of the things added to the PC could of been done on the console like fog come one now you know its true.

stridus
08-12-2009, 08:49 AM
one question, do you really need the current PhysX software to have moving papers and breaking walls?
cant you just use the system's GPU like they do on other games?

chip5541
08-12-2009, 08:49 AM
Fat Princess is using very simple effects compared to Arkham Asylum. Not a fair comparison.

I just used it as an example that games are being made for teh consoles that support it. It was not to compare the complexity of one game over another.

Here is a partial list of games that do support it

http://in.nzone.com/object/nzone_physxgames_home_in.html

DarkKnight28
08-12-2009, 08:59 AM
I just used it as an example that games are being made for teh consoles that support it. It was not to compare the complexity of one game over another.

Here is a partial list of games that do support it

http://in.nzone.com/object/nzone_physxgames_home_in.html

I wasn't attacking you, I just have serious doubt's considering the PC hardware requirements, that Arkham Asylum's effects are possible on either console. If they are, what the hell is going on with the PC:hmm:

Pbrad08
08-12-2009, 09:05 AM
Why do console boys constantly ask questions "Why is the PC better than my console?!?1"
Honestly, how thick-headed are you people?

Neon25
08-12-2009, 09:08 AM
PS3 and X360 can use CPU-based PhysX, while B:AA uses a GPU based one.

PS3 has the equivalent of GF 7900 in it, while GPU-based PhysX uses cards 8800 or higher.

And X360 can't use GPU-based PhysX because it has a Radeon card in it.


People, READ.

Fat Princess also uses a CPU based PhysX, because it's the only way it will work on current generations of consoles.

SteMot
08-12-2009, 09:21 AM
The Xbox 360 and PS3 version could of had destructible environments just like Gears of War 2 a lot of the things added to the PC could of been done on the console like fog come one now you know its true.

They could not have had the physics at the level that PhysX does them. Name one other 360 game that has fog that actually swirls and moves correctly around a character, or cloth that can tear so realistically.

It's one thing to have some pre-scripted destruction that get triggered in the event of character contact or gunfire, such as the physics of GoW2. Completely different to have these things governed completely by real physics.

Msharingan
08-12-2009, 09:26 AM
The developers just weren't bothered.

The PC version doesn't do anything spectacular with PhysX. Moving smoke, moving paper, breakable tiles? The Ghostbusters game done that. Simply, Rocksteady knew that nobody isn't going to by the game due to lack of the features in the PC version, so they didn't bother.

I think that both the PS3 and 360 could of handled the features that come in the PhysX enabled version. It would have just taken some extra effort. So you can sell out, in a sense, and take he easy route out.

trek554
08-12-2009, 09:53 AM
I hope they do fix it in the future with a upgradable patch. If they dont they really let me down.

I believe it will be a future download.

The developers just weren't bothered.

The PC version doesn't do anything spectacular with PhysX. Moving smoke, moving paper, breakable tiles? The Ghostbusters game done that. Simply, Rocksteady knew that nobody isn't going to by the game due to lack of the features in the PC version, so they didn't bother.

I think that both the PS3 and 360 could of handled the features that come in the PhysX enabled version. It would have just taken some extra effort. So you can sell out, in a sense, and take he easy route out.


you guys really need to pay attention. the consoles do not have the capability to run physx so it will not be happening.

Nemesis296
08-12-2009, 09:56 AM
I just used it as an example that games are being made for teh consoles that support it. It was not to compare the complexity of one game over another.

Here is a partial list of games that do support it

http://in.nzone.com/object/nzone_physxgames_home_in.html

I know you said it's a partial list, but B:AA isn't on there :lol: kinda made me laugh even though I know it works, cause I have seen with my own eyes!

keenu
08-12-2009, 10:05 AM
It want PhysX in AA then buy the PC version - simple! If haven't got a decent PC to run it - tough luck or upgrade/buy a PC.

Msharingan
08-12-2009, 11:50 AM
It want PhysX in AA then buy the PC version - simple! If haven't got a decent PC to run it - tough luck or upgrade/buy a PC.

That's not simple.

'If you want to start be the next Beatles, you have to have an album that tops everything'

VXR
08-12-2009, 11:56 AM
[QUOTE=stridus;1116214]Have you seen these PhysX comparisons lately of the PC demo and the console demo of Arkham Asylum?

Since PS3 and 360 can run PhysX too its makes you question why they left those cool things out of the consoles.


QUOTE]


its because they hate you, and all of us.... they want to make the final version for 17 people living in antartica who can run this game.

trek554
08-12-2009, 12:03 PM
maybe I was wrong earlier because physx CAN be used on the PS3. http://www.engadget.com/2009/03/17/nvidia-licenses-physx-technology-for-sonys-playstation-3/


After being on the tip of gamers' tongues last summer, NVIDIA's PhysX technology has cooled a bit in terms of sheer popularity. That said, we've no doubt that the buzz will be back in force after this one clears the airwaves. NVIDIA has just announced that it has nailed down a tools and middleware license agreement for Sony's PlayStation 3, effectively bringing the aforesaid physics tech to what's arguably the most potent game console on the market today. As a result of the deal, a PhysX software development kit (SDK) is now available to registered PS3 developers as a free download for use on the SCEI Developer Network. What exactly this means for future PS3 games remains to be seen, but one's things for sure: it's only up from here.

Neon25
08-12-2009, 12:25 PM
PS3 and X360 can use CPU-based PhysX, while B:AA uses a GPU based one.

PS3 has the equivalent of GF 7900 in it, while GPU-based PhysX uses cards 8800 or higher.

And X360 can't use GPU-based PhysX because it has a Radeon card in it.

CHRIST, people, READ.

Batman uses GPU-based PhysX, any game on the consoles that uses PhysX uses a CPU based one, end of story.

Giving consoles PhysX(let's just assume they even convert it so it uses CPU) would require another gold master build pressing, ergo you would have to buy the game again.

DarkKnight28
08-12-2009, 12:31 PM
maybe I was wrong earlier because physx CAN be used on the PS3. http://www.engadget.com/2009/03/17/nvidia-licenses-physx-technology-for-sonys-playstation-3/


After being on the tip of gamers' tongues last summer, NVIDIA's PhysX technology has cooled a bit in terms of sheer popularity. That said, we've no doubt that the buzz will be back in force after this one clears the airwaves. NVIDIA has just announced that it has nailed down a tools and middleware license agreement for Sony's PlayStation 3, effectively bringing the aforesaid physics tech to what's arguably the most potent game console on the market today. As a result of the deal, a PhysX software development kit (SDK) is now available to registered PS3 developers as a free download for use on the SCEI Developer Network. What exactly this means for future PS3 games remains to be seen, but one's things for sure: it's only up from here.

As I said earlier if these effects were possible on PS3, why are the PC hardware requirements so high?

trek554
08-12-2009, 12:33 PM
As I said earlier if these effects were possible on PS3, why are the PC hardware requirements so high? well these effects would obviously have to be toned down to run in software if thats possible at all. my point was that I didnt think consoles would have any type of physx at all but obviously the PS3 can.

Neon25
08-12-2009, 12:34 PM
As I said earlier if these effects were possible on PS3, why are the PC hardware requirements so high?

High? This game is probably the best optimized PC game in years. I exceed the recommended requirements on my 3 year old PC. And the thing about GPU (recommended: nVidia 9800GTX or ATI 3870) is BS to be frank, I have a good old 8800 GTS and it works perfectly with PhysX set to High(which supposedly requires 2 cards, lol) with no lag at all, 40+ FPS everytime.

trek554
08-12-2009, 12:41 PM
High? This game is probably the best optimized PC game in years. I exceed the recommended requirements on my 3 year old PC. And the thing about GPU (recommended: nVidia 9800GTX or ATI 3870) is BS to be frank, I have a good old 8800 GTS and it works perfectly with PhysX set to High(which supposedly requires 2 cards, lol) with no lag at all, 40+ FPS everytime.BS. you dont exceed the recommended requirements on a 3 year old pc and sure as hell dont average 40fps with no lag and physx on high with an 8800gts. I had to overlclock my gtx260 a bit more to get 40fps with very high settings, 2x AA and and high physx. btw exactly what 8800gts do you have?

anyway his point was that the consoles gpu are no where near what the pc needs to run even normal physx.

Neon25
08-12-2009, 12:48 PM
BS. you dont exceed the recommended requirements on a 3 year old pc and sure as hell dont average 40fps with no lag and physx on high with an 8800gts. I had to overlclock my gtx260 a bit more to get 40fps with very high settings, 2x AA and and high physx. btw exactly what 8800gts do you have?

anyway his point was that the consoles gpu are no where near what the pc needs to run even normal physx.

Recommended System Requirements:
OPERATING SYSTEM: Microsoft Windows XP, Vista, or 7
CPU: Core 2 Duo E6600 (2.4Ghz) or Athlon 64 X2 4600+
RAM: 2GB for Windows XP / 3GB for Windows Vista / Windows 7
GRAPHICS: nVidia 9800GTX or ATI 3870
SOUND: Microsoft Windows XP/Vista/7 compatible sound card (100% DirectX 9.0c -compatible)
DVD-ROM: Quad-speed (4x) DVD-ROM drive
HARD DRIVE: 9GB free disk space
INPUT DEVICES: 100% Windows XP/Vista/7 compatible mouse and keyboard / Xbox 360 Controller for Windows

My rig:

Operating system: XP
CPU: Core2Duo E8400 3.0 GHz
RAM: 3 GB
GPU: Gigabyte's GF 8800 GTS 640 mb
sound: integrated in motherboard
dvd-rom:some LG one, doesn't matter anyway
HDD: 160 GB, 2 partitions.

It runs over 40 all the time, only when I recorded with FRAPS it dropped to 25, sometimes lower.
It doesn't lag at all during gameplay.

I think the problem is that you play at 1920x1080, while I play in 1440x900. It makes a whole lot of difference for the GPU.

DarkKnight28
08-12-2009, 12:49 PM
High? This game is probably the best optimized PC game in years. I exceed the recommended requirements on my 3 year old PC. And the thing about GPU (recommended: nVidia 9800GTX or ATI 3870) is BS to be frank, I have a good old 8800 GTS and it works perfectly with PhysX set to High(which supposedly requires 2 cards, lol) with no lag at all, 40+ FPS everytime.

I'm running a Core2 Qx9650 @3.8 ATI 4870x2. 8Gb of ram and can't run this game at high physx and acceptable frame rates. Yes I know physx is Nvidia but I find it hard to believe your getting those frame rates with that graphics card.

Neon25
08-12-2009, 12:51 PM
I'm running a Core2 Qx9650 @3.8 ATI 4870x2. 8Gb of ram and can't run this game at high physx and acceptable frame rates. Yes I know physx is Nvidia but I find it hard to believe your getting those frame rates with that graphics card.

Well here's my video, I have no other way to prove it.

http://www.youtube.com/watch?v=b8_3IARsZVI

trek554
08-12-2009, 12:53 PM
Recommended System Requirements:
OPERATING SYSTEM: Microsoft Windows XP, Vista, or 7
CPU: Core 2 Duo E6600 (2.4Ghz) or Athlon 64 X2 4600+
RAM: 2GB for Windows XP / 3GB for Windows Vista / Windows 7
GRAPHICS: nVidia 9800GTX or ATI 3870
SOUND: Microsoft Windows XP/Vista/7 compatible sound card (100% DirectX 9.0c -compatible)
DVD-ROM: Quad-speed (4x) DVD-ROM drive
HARD DRIVE: 9GB free disk space
INPUT DEVICES: 100% Windows XP/Vista/7 compatible mouse and keyboard / Xbox 360 Controller for Windows

My rig:

Operating system: XP
CPU: Core2Duo E8400 3.0 GHz
RAM: 3 GB
GPU: Gigabyte's GF 8800 GTS 640 mb
sound: integrated in motherboard
dvd-rom:some LG one, doesn't matter anyway
HDD: 160 GB, 2 partitions.

It runs over 40 all the time, only when I recorded with FRAPS it dropped to 25, sometimes lower.
It doesn't lag at all during gameplay.

I think the problem is that you play at 1920x1080, while I play in 1440x900. It makes a whole lot of difference for the GPU.
the E8400 is not even 2 years old and your 8800gts 640mb is about 35-40% slower than a 9800gtx so either way what you said doesnt add up.. there is no way in hell you are above 40fps the whole time with physx on high with a 8800gts 640mb. my gtx260 is nearly twice as fast as your card and I still dip down to 25fps during heavy moments. I do see you are only at 1440x900 so that does explain why its mostly playable but you still arent above 40fps the whole time.

Well here's my video, I have no other way to prove it.

http://www.youtube.com/watch?v=b8_3IARsZVI

that vid is laggy as hell.


EDIT: I went back and looked at 1920x1080 and average was around 35fps during action with upper 20s as the lowest dip. I then played at 1440x900 and still dropped in the mid 30s during some fights and an average around 45fps during action. now your gpu certainly cant come close to matching the gtx260 so something just doesnt add up on your end. also others I have talked to with an 8800gts 640mb dip into the 20s at times even with normal physx.

Ryuuie
08-12-2009, 12:59 PM
:| I forgot how catty PC fans can be over console fans....seriously, it gets nasty. Still, this is more refreshing than "PS3/360/WII IS BETTER THAN PS3/360/WII!!!!" ... At least for me.

Anyway... I'm not sure if I had something constructive to add that hasn't already been said. =/ I just had to say that. :P

KUV1977
08-12-2009, 01:21 PM
I'm ok with the consoles not having enough power. However they could have added standard-effects to compensate for lack of PhysX. I don't need the paper on the floor but what about fog or flags hanging from walls. They could have implemented key-framed flag movements... Anyway, the game still looks really good...

SteMot
08-12-2009, 01:29 PM
I'm ok with the consoles not having enough power. However they could have added standard-effects to compensate for lack of PhysX. I don't need the paper on the floor but what about fog or flags hanging from walls. They could have implemented key-framed flag movements... Anyway, the game still looks really good...

Yeah, I'll agree with that. i'm a PC player with the system run PhysX on high in the demo quite comfortably but they could have had normal fog and flags on the console version that wasn't affected by physics. Would have given a bit more atmosphere to the game.

TAPETRVE
08-12-2009, 02:04 PM
PhysX aside, it would be nice if the game had at least some more object physics at all. I mean - at least in the demo - there's almost nothing apart from removed grates and cuttable ropes that can be physically interacted with. No furniture, no props, nothing. The level architecture seems pretty much static.