DropkickDisco
07-31-2009, 03:38 PM
And then, out of the blue, you’re suddenly forced to use the gadget under duress. You walk into a room and find two guards suspended over electrified pools of water. Harley Quinn starts to taunt you from behind the safety of a shatterproof glass window. You work to free one of the guards, and Harley promptly reveals a bomb that’s set to go off in a matter of seconds. There’s another computer that needs to be diffused, but there’s a big pool of electrified water in the way. The guards are panicking, Harley is laughing… but what would Batman do?
The second moment I want to mention takes place a few moments later. Batman finds a way past Harley’s evil dilemma (well, after a couple of failed attempts in my case) and confronts her in a hall-like section of the prison. Rather than fighting Batman herself, Quinn elects to send wave after wave of thugs his way. Normally this wouldn’t be a problem, but unfortunately Harley is in front of a control panel that allows her to electrify the floor. Batman has to lay into the mass of bad guys, using his combo and countering skills to keep control of the crowd, while periodically jumping back and forth between safe and electrified parts of the arena. You've also got to do the whole fight on one health bar, so every time an enemy sneaks a fist or a pipe past your defences Batman takes a nap. It starts off simply, but by the time the third wave arrives you’ll be utterly knackered. It's a marathon of violence, Batman versus the hard bastards, and by the time you finally emerge you'll feel almost as bruised as our long-suffering hero.
The second moment I want to mention takes place a few moments later. Batman finds a way past Harley’s evil dilemma (well, after a couple of failed attempts in my case) and confronts her in a hall-like section of the prison. Rather than fighting Batman herself, Quinn elects to send wave after wave of thugs his way. Normally this wouldn’t be a problem, but unfortunately Harley is in front of a control panel that allows her to electrify the floor. Batman has to lay into the mass of bad guys, using his combo and countering skills to keep control of the crowd, while periodically jumping back and forth between safe and electrified parts of the arena. You've also got to do the whole fight on one health bar, so every time an enemy sneaks a fist or a pipe past your defences Batman takes a nap. It starts off simply, but by the time the third wave arrives you’ll be utterly knackered. It's a marathon of violence, Batman versus the hard bastards, and by the time you finally emerge you'll feel almost as bruised as our long-suffering hero.