Lozza86-UK
06-24-2009, 09:50 AM
Just thinking of what I'd like to see in the game and thought about this. How about levels that are truly alive and always changing? Truly unpredictable AI that operates without the player "activating" scenes with their presence.
You might be tasked with stealing a list of names on the second floor of a certain workplace but when you get there its gone. Perhaps some NPC needed to use this list in a meeting downstairs. Do you wait in the office to see if he brings it back or do you try and find him or find some way to disrupt the meeting. Make it so something like this isn't scripted but a random event that might or might not happen. When people talk about how they completed certain missions, everyone would have a totally different story to tell.
Something similar was done in the Kidnap level in Thief II but imagine it on a larger scale.
What do you reckon?
.
You might be tasked with stealing a list of names on the second floor of a certain workplace but when you get there its gone. Perhaps some NPC needed to use this list in a meeting downstairs. Do you wait in the office to see if he brings it back or do you try and find him or find some way to disrupt the meeting. Make it so something like this isn't scripted but a random event that might or might not happen. When people talk about how they completed certain missions, everyone would have a totally different story to tell.
Something similar was done in the Kidnap level in Thief II but imagine it on a larger scale.
What do you reckon?
.