View Full Version : MUSIC: ambient sounds/game composer, etc.
Herr_Garrett
05-14-2009, 09:45 AM
Might be this is not that original a thread, after all, but I'd like to say/ask this: Who shall do the music? Not Eric Brosius, as it seems. Could I "offer" Kirill Pokrovsky as a substitute? He really does awesome music (Divine Divinity, for instance), and I think he would be rather suited to the task.
But no Jeremy Soule, please. I love his music, but it's really incongrous with Thief.
Thanks.
Prince_VLAD
05-14-2009, 10:06 AM
Who ever does the music hope it won't spoil the THIEF atmosphere , if you know what I mean...lol
Hellion
05-14-2009, 10:11 AM
I hope Thief 4 does not descent into the modern trend which decrees that everything should have epic orchestral music. Fallout 3 suffered heavily because of that at places when compared to the soft electro-industrial ambient sound of the original 2 games, it would be a shame if T4 suffered the same fate.
As far as the ambient sound during missions is concerned, that soft "air-like" sound of the first 2 games (with the occasional fast-paced piece when the alarm sounded) worked extremely well IMO.
VIKTORIA
05-14-2009, 10:28 AM
Might be this is not that original a thread...
No worries, we do need a stand-alone thread to discuss the game music. :thumb:
I've added this to the list in 'Keeper Diary' thread.
Herr_Garrett
05-14-2009, 11:30 AM
Kirill Pokrovsky would really be Garrett's cup of tea, I imagine :)
You can freely download all his music from his website: Here (http://www.kirillpokrovsky.com/). Do listen to his works, it really is a real treat. "At the Edge of Death", "The Lake of Eternal Darkness" have a general Thiefy feeling, "Forsaken by Gods" a very good Hammerite streak, and... well, find it out for yourself.
Corvin25
05-14-2009, 01:19 PM
Ideally, Eric Brosius would be in charge of sound again. Graphics and gameplay are important, no doubt. But SOUND was one of the defining features of it. Sound is what makes the unknown so feared, and proper music can almost save a game. The Hitman series is a good example of this.... though don't use it as a reference for gameplay.
Oh yeah. If it's at ALL possible, could you bring back the original theme music from Thief 1, played in the "STOP THIEF" Intro movie? The opening cinematics for 2 and 3 were somehow lacking, mostly because they were trying to be "hardcore" while 1 was trying to be "intense."
If you understand what I mean, then I'm impressed. ;)
GmanPro
05-14-2009, 01:36 PM
I think that the Thief 2 intro is the best one out of the three personally
DoomyDoomyDoomDoom
05-14-2009, 01:57 PM
Eric Brosius did such a great job. This is just one more thing we have to worry about being messed up.
Would you prefer the generic techno or the over-the-top epic orchestral? Seems nowadays I just turn the music slider allllll the way down.
Thieffanman
05-14-2009, 07:00 PM
. . . Is there some way to bribe/cajole/blackmail Eric Brosius into making the soundtrack again? :D "Deadly Shadows'" soundtrack was just *that* good!
As long as Eidos can keep within that particular style of creepy ambient music (especially "The Overlook Manse" track from Deadly Shadows :)), I'll be a happy gamer.
--Thieffanman
Fiddlesticks
05-15-2009, 08:50 AM
Thief soundtrack has to be creepy and athmospheric. The soundtrack in the the 3 games to date always delivered this dangerous and creepy feeling and this ambient style music was a big part of the games immersion for me.
"Thiaf" rhymes with Edith Piaf.
DoomyDoomyDoomDoom
05-16-2009, 02:44 AM
Has anybody here played the STALKER games? It had a pretty good score. Moody and quiet like Thief's. You could barely hear it though, with the guns and all.
Contradictio In Terminis
05-16-2009, 02:57 AM
I produce music for various reasons. Does anyone know how one might go about getting some pieces heard for such an idea?
Necros
05-16-2009, 03:18 AM
Who ever does the music hope it won't spoil the THIEF atmosphere
:thumb: If Eric Brosius and Alex Beandon are not avalaible, then EM should get someone who knows what we fans want (same for DX3).
Herr_Garrett
05-16-2009, 04:05 AM
I produce music for various reasons. Does anyone know how one might go about getting some pieces heard for such an idea?
First of all, upload your works onto Jamendo.com. Then advertise yourself a bit there and here and various other places, so that you'll be noticed. Second, contact Eidos Montréal :D
UrUkUs
05-16-2009, 05:20 AM
Has anybody here played the STALKER games? It had a pretty good score. Moody and quiet like Thief's. You could barely hear it though, with the guns and all.
i played, and enjoyed music there, but the music in stalker is futuristic, it perfectly fits to game, but it has nothing to do with Thief. I wouldn't mind is MoozE (music composer of Stalker) will do soundtracks to THI4F.
Platinumoxicity
05-16-2009, 05:54 AM
Trent Reznor for the job! He created the sounds and musics for the original Quake and they kick ass.
Potential Thief intro music: http://www.youtube.com/watch?v=M_0cZ658PO0
Thief 4 needs a nice industrial track for the intro.
If your speakers can play this, very creepy ambient: http://www.youtube.com/watch?v=lY910LLFNpU
It makes your skin crawl if you have a subwoofer.
Lozza86-UK
05-16-2009, 06:04 AM
Although all the music in Thief is brilliant and incredibly atmospheric, I would have to say my favourite piece was The Overlook Manor from Thief DS. Combined with what had happened in the story, the music suited the level perfectly. Especially when you got to the top of the tower and saw the wife sitting in a chair talking to herself.
Eric Brosius better be returning!!
Herr_Garrett
05-16-2009, 06:35 AM
Trent Reznor for the job! He created the sounds and musics for the original Quake and they kick ass.
Potential Thief intro music: http://www.youtube.com/watch?v=M_0cZ658PO0
Thief 4 needs a nice industrial track for the intro.
If your speakers can play this, very creepy ambient: http://www.youtube.com/watch?v=lY910LLFNpU
It makes your skin crawl if you have a subwoofer.
I agree about the second one; not the first one though. It sounds too harsh, too... too much.
Garrrh, please, bring Eric back!!!!!
Matuzzz
05-16-2009, 06:46 AM
TDP - fist Thief used very few songs, but i loved music which played when Viktoria came to Garrett in the movie...it also played in part of Constantines manor.
TMA - Metal Age has lots of great music...I dont know why, but i mostly liked music from the second mission.
TDS - Best music was from my opinion Overlook Manor too. But best sound comes to Shalebridge Cradle.
Jilly The Taffer
05-16-2009, 06:52 AM
Eric Brosius better be returning!!
Amen to that :thumb:
I also liked the Moira Mansion music, those small tinkling piano notes, with a few strings.
But, the music that has stayed with me for more than a decade, is the Horn of Quintus music, from the Down in the Bonehoard level.
You hear the horn all through that level, and it is so beautiful. A mixture of soothing and eerieness.
Garrett himself comments about it:
'Heh, tombs with piped in music. How classy.'
CurtX
05-16-2009, 07:19 AM
Basically all the atmospheric background music and sounds from all of 1 and 2 and bits of 3 was brilliant. Not having that would be like a Star Wars movie without a John Williams score.
Specter
05-16-2009, 07:44 AM
The music played at the start of the final movie in TDP.
BrokenArts
05-16-2009, 08:03 AM
The keepers in TDS, and really anything Eric does. The ambients in Thief dark project/gold were spot on, and down right memorable.
Dominus
05-16-2009, 08:32 AM
ERIC BROSIUS in first place!
but if dies or something (I hope not) possible replacements can come from Mark Morgan (Fallout), Aphex Twin or Nine Inch Nails.
DoomyDoomyDoomDoom
05-16-2009, 08:39 AM
Overlook Manse was my favorite too. Not just as a song, like OP said it really did go perfectly with the mission.
Jilly The Taffer
05-16-2009, 09:17 AM
The music played at the start of the final movie in TDP.
Yes, that is some pretty nice music there, when it shows the statue :)
huzi73
05-16-2009, 09:33 AM
Thief 2,Trail of blood upon entering the pagan forest,as well as the music from the thief 1 intro
Lozza86-UK
05-16-2009, 10:36 AM
Yeah that music at the beginning of Thief DS's ending is really great.
Also quite liked the music at the beginning of the Assassins mission in the first Thief. The bit where you follow the guards.
kaekaelyn
05-16-2009, 11:12 AM
I would love to see another party-crashing mission, with some classy musicians playing in the parlor. It'd be a bit of an anachronism to have a few viols playing chamber music, since that's more Renaissance, but I was thinking of something like that. That would fit perfectly with the atmosphere, and might provide you some noise cover. Also, it'd be funny if the musicians kept playing no matter how much of a ruckus you might cause in the parlor, because "the show must go on!"
I'm a composer too, but meh, I don't have any experience with video game writing, so I don't feel like I have much hope getting chosen for such an amazing project. :)
Fiddlesticks
05-17-2009, 12:28 AM
The intro should definitely contain some of those gothic metal sounds, which are are always part of the intro and cutscenes. Thief 1 intro was my favorite, the part at the 1:10 mark made it really great.
http://www.youtube.com/watch?v=GySn6_aclAM Thief 1 intro
http://www.youtube.com/watch?v=iUxsgmJv-2c Thief 2 intro
http://www.youtube.com/watch?v=MtNZ3J8nRHA Thief 3 intro
Herr_Garrett
05-17-2009, 12:45 AM
Actually... Another suggestion is Midnight Syndicate. One of their albums, Gates of Delirium, perfectly fits the Cradle.
A good number of their tracks here. I'd strongly recommend listening to 'Haunted Nursery', 'Lost Souls', 'Last Breaths', 'The 13th Hour'. (http://www.youtube.com/view_play_list?p=2868A9B241919038&search_query=midnight+syndicate+haunted+nursery)
They are very good anyway, but perfectly fit some of the darker Thief missions. Morover they did the official AD&D game soundtrack, so that shows they have experience in non-gothique music.
:thumb:
Petike the Taffer
05-17-2009, 03:06 AM
. . . Is there some way to bribe/cajole/blackmail Eric Brosius into making the soundtrack again? :D "Deadly Shadows'" soundtrack was just *that* good!
I hope they persuade him to give it at least one more try. :)
. As long as Eidos can keep within that particular style of creepy ambient music (especially "The Overlook Manse" track from Deadly Shadows :)), I'll be a happy gamer.
--Thieffanman
Me too. :) But... the Overlook Mansion theme wasn't "creepy", IMHO. It felt genuinely melancholic to me, adding to the whole "a death in the family" atmosphere of Moira's house. Poor captain, poor widow... :(
Petike the Taffer
05-17-2009, 03:13 AM
TDP : The intro theme, the Assasins mission theme, the pensive "I just saved the world" theme during the first minute of the ending cutscene (until Garrett speaks with Artemus), the "Credits" themes (the Dark Project and Gold version)
TMA : The intro theme (though it's somewhat weaker than the TDP one), the sinister Mechanist themes, the Trail of Blood theme
TDS : Most of the music, probably all of it.
The Faction themes deserve a separate mention. They're all perfect in their various incarnations. The Pagan theme from TDS gets really freaky and chilling at times and it offers beatiful ambience all around. The Keeper, Mechanist and Hammer themes are already iconic to the series. ;)
Platinumoxicity
05-17-2009, 03:20 AM
The whole mess of weird combination in the concept of the Thief games is one of the things that make them so great. I saw my friend play WoW the other day and the music there is soooo clichéd and lame and overly dramatic for a dumb-looking stupid game like that. Thief's unique combination of weird things, metal and magic are the perfect place for harsh Industrial Metal, like in every Thief intro movie. I'm not saying that they should play that during the game, but in the intro movies and other suitable places, like that awesome drum beat in the "Thieves' Guild", or the one in "Assassins" briefing movie.
Herr_Garrett
05-17-2009, 03:48 AM
I saw my friend play WoW the other day and the music there is soooo clichéd and lame and overly dramatic
Never played WoW, but I quite like its music (altough I have no idea what it stands for, I don't know Warcraft at all).
On the other hand, I love Thief's music as well. The problem is with me, I guess.
Thief's unique combination of weird things, metal and magic are the perfect place for harsh Industrial Metal,
I really love the way you put it. Thief indeed has nothing to do with epic-ness? epic-ity? pathos, only behind the scenes. The Thiefverse is, exactly, harsh and unyielding, mental and surreal, like its magic and music.
Petike the Taffer
05-17-2009, 05:56 AM
Well said, Herr_Garrett. :)
2 all : I'm no music genre expert, but doesn't the TDS intro and outro lean more towards drum n' bass than industrial metal ? What do you think ?
Basically all the atmospheric background music and sounds from all of 1 and 2 and bits of 3 was brilliant. Not having that would be like a Star Wars movie without a John Williams score.
Couldn't have said it any better. :whistle:
RoyalTaffer
05-30-2009, 12:55 PM
I must have missed this... How did we lose Brosius?
DarknessFalls
05-30-2009, 02:04 PM
I hope Thief 4 does not descent into the modern trend which decrees that everything should have epic orchestral music. Fallout 3 suffered heavily because of that at places when compared to the soft electro-industrial ambient sound of the original 2 games, it would be a shame if T4 suffered the same fate.
As far as the ambient sound during missions is concerned, that soft "air-like" sound of the first 2 games (with the occasional fast-paced piece when the alarm sounded) worked extremely well IMO.
Thank you for saying this. I turned the music way down in Fallout 3, like I do with most games, because they have annoying orchestral scores where they're trying to be a movie or something. I never played Fallout 1 and 2, so can't compare there.
I could be wrong, but T2 seemed to have more ambient "sounds" than ambient "songs"; while TDS seemed to have more "songs". Although I really enjoy the Thief songs that are composed and polished in TDS, I really prefer T2's miscellaneous audio ambience. A mix of 'composed songs' and 'general ambient music' is important to me, but I hope Th4f devs don't find it necessary to have composed song after composed song all throughout. Having some nice dark ambient sounds/music that don't really seem to have a start/middle/end or purpose other than to just "be" would be nice. The Overlook Manse song of TDS was very cool and really helped the atmosphere of that level, but I don't want such composed works all thru the game.
Eric Brosius rocks.
Master Taffer
05-30-2009, 02:10 PM
Hammer falls for Hammerite environments, distant howling for Pagan environments, low rumbling sounds for Keeper environments.
Everything else should fit the level in question.
DarknessFalls
05-30-2009, 02:18 PM
Hammer falls for Hammerite environments, distant howling for Pagan environments, low rumbling sounds for Keeper environments.
Everything else should fit the level in question.
I hope they use more ingenuity than that. This would get pretty repetitious after a while :)
Master Taffer
05-30-2009, 02:23 PM
I hope they use more ingenuity than that. This would get pretty repetitious after a while :)
Doubt it, considering that's the basic theme they've had for 3 games so far.
Slickleg
05-30-2009, 02:38 PM
Not suggesting that they should include this but, I've always thought Massive Attack really captured a similar feel to Thief. Specifically their albums Mezzanine and 100th Window. Check em out if you're looking for new music.
http://www.youtube.com/watch?v=TepubsiE9P0&feature=related
GmanPro
05-30-2009, 03:11 PM
Good call sir :thumb:
If I was to make a Thief vid I'd probably use some music like this.
massimilianogoi
05-30-2009, 07:51 PM
Two simple words: ERIC BROSIUS!!!
Otherwise, this could be another interesting opportunity: Jaroslav Kasny (http://www.shade-game.com/bes.php3?Menu=5&localization=0). Scroll down the page and check out his mp3 of th soundtrack. This is the best composer for videogames, after Eric. No need to comment, just download and listen those mp3s.
Doubt it, considering that's the basic theme they've had for 3 games so far.
Agreed.
huzi73
06-01-2009, 11:47 PM
Might be this is not that original a thread, after all, but I'd like to say/ask this: Who shall do the music? Not Eric Brosius, as it seems. Could I "offer" Kirill Pokrovsky as a substitute? He really does awesome music (Divine Divinity, for instance), and I think he would be rather suited to the task.
But no Jeremy Soule, please. I love his music, but it's really incongrous with Thief.
Thanks.
Someone please tell me what has happened to Eric Brosius??Why wont he be an option??WTF is going on!!!
Master Taffer
06-01-2009, 11:51 PM
Last I heard, he was scared off by large, red text...
huzi73
06-02-2009, 03:50 AM
Last I heard, he was scared off by large, red text...
:lol:
no seriously,the way some dudes are posting,as if he no longer remembers how to speak or something...
Did something happen to him??!
Master Taffer
06-02-2009, 11:17 AM
:lol:
no seriously,the way some dudes are posting,as if he no longer remembers how to speak or something...
Did something happen to him??!
It seems more to me people started speaking of alternatives based on the concept that Eric wasn't available. I'm sure everyone would prefer if he was brought back.
Thief's soundtrack is unique in that it goes by the policy of "less is more." It's always had a very dark subtlety that perfectly fits in the setting. It allows the atmosphere to breath in its own music, thus making the soundtrack composed of low key tones and far off sound like wind and howling. It creates a very eerie setting without needing to exert itself, which is great.
I myself have always been a big fan of orchestrated score, and Jesper Kyd in particular. But Thief doesn't need big budget, it just needs subtlety.
huzi73
06-02-2009, 12:58 PM
Who did the sound for Bioshock?
Master Taffer
06-02-2009, 01:04 PM
Who did the sound for Bioshock?
Garry Schyman. He also did the "Destroy All Humans" games.
Petike the Taffer
06-02-2009, 02:14 PM
Brosius should be working at Irrational Games (now known as 2K Boston/Australia), if I remember well. The last game I played, that had music and SFX made by him was, SWAT 4. One of the creepier missions in that one even seems to use recycled samples from the Old Quarter theme from TDS.
It seems more to me people started speaking of alternatives based on the concept that Eric wasn't available. I'm sure everyone would prefer if he was brought back.
Thief's soundtrack is unique in that it goes by the policy of "less is more." It's always had a very dark subtlety that perfectly fits in the setting. It allows the atmosphere to breath in its own music, thus making the soundtrack composed of low key tones and far off sound like wind and howling. It creates a very eerie setting without needing to exert itself, which is great.
I myself have always been a big fan of orchestrated score, and Jesper Kyd in particular. But Thief doesn't need big budget, it just needs subtlety.
Yes, indeed. Being a composer/sound designer myself, I can tell you that as much as I appreciate the inclusion of orchestrated pieces in many recent games, the minimalistic design Brosius has taken is intrinsic to the THIEF experience. Eric understands the delicate art of weaving ambient sound tapistries. He creates and applies them so that they appear and fluxuate near the border of ones subconcious. It is organic and blurs the line between a environmental sound effect and the emotional state of the experience. Ultimately, the feel of these "sonic tapistries" are as much a part of the THIEF universe as the visual composition is.
And don't worry, Eric is still around. ;)
Master Taffer
06-03-2009, 04:53 PM
Brosius should be working at Irrational Games (now known as 2K Boston/Australia), if I remember well. The last game I played, that had music and SFX made by him was, SWAT 4. One of the creepier missions in that one even seems to use recycled samples from the Old Quarter theme from TDS.
Eric and Terri Brosius currently contributes music to both Irrational Games and Harmonix. It's very likely he'd jump on in a heart beat to do Thief 4.
razorstealth
06-07-2009, 03:46 PM
Eric Brosius! hoorah!!
muzboz
06-09-2009, 04:57 PM
ERIC!
No more needs to be said...
ERIC!
No more needs to be said... basically this. The sounds in TDP/TMA were INSANE. They truly creeped the hell out of me, more so than any zombies or whatnot.
rdcmst
07-02-2009, 11:30 PM
The point is tho bring more eerie music, that wil do with the atmosphere
TheEye
07-06-2009, 03:23 AM
TMA's intro - the very best
tarhiel
07-06-2009, 08:40 AM
Only Eric Brosius!!!
Without him this game would never be the same, as I stated before in other threads.
You should definitely contact him. But IF (and I hope this IF will never happen) he refuse to participate (God forbid!), then people responsible for ambient/sound in Arx Fatalis should come to help you. Sound in that game sounded pretty familiar to Eric Borsius´s style, although he didn´t done it. I don´t know exact names, but I know Arcane Studios (who did Arx Fatalis) employs some of the former Looking Glass stuff, so that explains alot ;)
Herr_Garrett
08-08-2009, 09:01 AM
I really liked the fact in DP and MA that if you were nearing a tavern, you could hear tavern-y noises, or that up in high places the sighing of the wind was prevalent, and so forth.
Not so in DS. When I first set foot into Auldale, despite my deepening mislike towards the game, I expected huge markets and crowds not only because of my former Thief experiences and the loading texts, but because of the ambient soundtrack. You could hear many people constantly murmuring/talking, carts creaking, some people shouting, coins tinkling, feet padding, laughing, and so forth. I thought, hey, they might come up with something good now.
And it miserably failed.
Don't misunderstand me, I love the DS soundtrack. It's the best thing in the game. But it was incongrous with the game itself and the sound design. When you hear a crowd, you expect to see one sooner or later, don't you? Well, no crowds in DS. Also when I found out that you can hear, in the Cradle, Lauryl "knocking" waaaay before she's due, that sort of put me off. And many, many other things like that did the same.
I don't think it's that hard to have a general soundtrack (like in Assassins) and scripted noises. Could it be properly done in Thief IV, please?
I second that motion! :thumb:
Agreed +2!
I love how the ambients in the older games played over the music in a combining way that didn't clash inappropriately, and crossing a threshold would cause a tension-inducing dissonant piano string rake, or other sudden sound while my ears were listening carefully for sounds of AIs. The music encouraged caution and on the first playthrough could even encourage wanting relief from the tension, but again, in a good way.
Abstract pieces that combined in new emergent ways. I wish that Eric wouldn't have reached a point where he thinks a good score is not meant to be heard but felt. The older titles music is important and I like hearing it. When my focus shifts to making a move, the music fades in my senses, but during the creeping around, I love listening to it. I hope whoever composes the music stays away from any Hollywood sounding scores and gets weird with exotic uses of sound and instruments. Bring back the blood-surging in the ears thrumming electronica and strange creature and vocal decorations, with suspense inducing dissonance. Moira's was a good exception, and the Cradle was a decent return.
Secondary
09-03-2009, 06:02 PM
Eric Brosius hands down.
his ambient music was one of the reedeming qualities of TDS, his work was nearly flawless (Shalebridge Cradle...needless to say i could hear that in my sleep for days).
speaking of which does anyone know if you can purchase the music from TDS, or any of the games. is there an OST cd out?
The TDS tracks were released by Mystery Dev for free:
http://www.thief-thecircle.com/media/music/
Look for the word "official".
The older titles' scores were made of short loops mixed on the fly as the player moved about the maps, so there are no official tracks other than what is in the sound files, and at that lower resolution. Fans have made their own mixes and those make up the bulk of what's at that link, as well as decent attempts to bring the resolution up to CD-quality.
i am currently (trying to) play(ing) morrowind (again), and i added a lot of jeremy soule's music to the playlist for the game. BUT i also put some harry gregson-williams in there (the complete narnia sound track, dont laugh, it fits).
i never could decide wether erics music was just boring-to-non-existant or brilliant.
even though i'd like to hear jeremys music, i have doubt about him doing the sfx.
maybe someone asks charlotte martin ... :nut:
Secondary
09-04-2009, 08:56 AM
the beauty of Erics work is that after awhile you dont realize its still there, it becomes a pulse, an ambience. it belnds in so well with TDS that whenever my game bugged and there was no music i felt like something was missing, but i couldnt say. Brosius's work is...subliminal
and thank you to Jtr7 for the link
matdmcc2
09-05-2009, 07:15 PM
I was replaying TDS the other day, and I was on Robbing the Cradle. Maybe Im simply a puss puss, but that music and ambient track scared the mother-loving bujesus out of me. The chains rattlin', the organ playin', it felt like I was there tediously yet terrifiedly scouring that god-forsaken insane asylum. Oh and I think haunted insane asylums are perhaps one of the creepiest things on the face of the earth
Secondary
09-06-2009, 02:12 PM
I was replaying TDS the other day, and I was on Robbing the Cradle. Maybe Im simply a puss puss, but that music and ambient track scared the mother-loving bujesus out of me. The chains rattlin', the organ playin', it felt like I was there tediously yet terrifiedly scouring that god-forsaken insane asylum. Oh and I think haunted insane asylums are perhaps one of the creepiest things on the face of the earth
haunted insane asylum orphanages, with minds of their own and malignant will to boot. when it comes to that i too am a coward. i think 90% of us are. and the music is responisble
in the cradle, music doesnt calm the beast, it makes him resteless
Nothke
09-07-2009, 12:29 PM
I watched some time ago the film "Deception" and I hear the music, and it had so good sounds... But the film is not very good. And I said, wow, I need to get this soundtrack. When I got it, and listened to it, I said, wow, this sounds llike the music from Thief... Especially the track Are you free tonight?" which really sounds like the theme from the Dark Project. The composer od the soundtrack is Ramin Djawadi. And then I played Thief2 and when I finished it there was a credit role... And guess what!!! There was Ramin Djawadi right after Eric Brosious! As young he composed for video games, and teamed with Eric Brosious he worked on Thief... And now he composes in the same team as Hans Zimmer on films like: Pirates of Carribean, Batman Begins, Iron Man... I mean I didn't know that he is so famous, and he worked on THIEF! And of course, I said wow!
you can find the "Are you free tonight?" song here:
http://www.youtube.com/watch?v=Fe_lBUDg3wM
listen especially the ending, because it sounds like the Thief theme. Ramin might be the one who composed the theme, not Eric.
minus0ne
09-07-2009, 10:21 PM
I can hear a bit of it in the latter part, but much of it sounds nothing like the music in TDP or TMA :p No wonder though, it's a completely different project. Good find nonetheless, I hope they can get some of the original guys together again for T4, like Eric Brosius, Ramin Djawadi and Kemal Amarasingham.
Matty101
09-07-2009, 11:43 PM
For me im not too fussed about in game music, sure it's good to have it awesome but i always play anything but the most crazy action fps games with music off since it ruins the feel for me. Its like your running around with a set of headphones and a mp3 player. In sneaking games i especially turn it off since i like to hear every little thing thats going on around me and music can sometimes detract from that.
Music in the video/cutscenes needs to be epic though.
For me im not too fussed about in game music, sure it's good to have it awesome but i always play anything but the most crazy action fps games with music off since it ruins the feel for me. Its like your running around with a set of headphones and a mp3 player. In sneaking games i especially turn it off since i like to hear every little thing thats going on around me and music can sometimes detract from that.
You're telling me that the music in the THIEF series ruins the game experience? You are joking , right?
Matty101
09-08-2009, 01:15 AM
for me it does yes...i like to hear things like footsteps as soon as they happen not once they get above music volume. Music is good for movies but in a game where you want immersion it breaks it for me.
minus0ne
09-08-2009, 01:19 AM
I love the music in the Thief games, it complements the atmosphere (literally as it changes depending where you are), but it wouldn't hurt to be able to control the volume of the music separately from the other game sounds, for people who dislike music in their games. I can't remember if TMA or TDS had this option but it was absent in The Dark Project.
windwalker
09-08-2009, 01:37 AM
Thief is about immersion into game. The more you feel like you are actually inside the game, the more you fear of that zombie, the more you enjoy when you hear the "thunk" of your blackjack on a guards head.
Unless Garret had a serious head injury or a mechanical ear with a consiousness, he can't hear music out of nowhere.
Yet, thief series always succeeded delivering very fine music into players soul. They were given in briefing videos, intro scenes etc. Guards whistled very beautiful melodies. down in the bonehoard, you could hear the damn thing singing.
There are also other methods of hearing music. A tavern could be hosting a bard that night when Garret is looting upstairs. An opera house could be staging a grand concerto that night when garret is "behind the scenes"
Also, not exactly music, but ambient sounds were quite welcome, either in undead-populated places or burrick caves.
In game music could lead you out of your experience. See dead space. The only mellody is "twinkle twinkle little star" but there is no way you can forget it.
Like the TDP intro music.
bambini
09-11-2009, 12:27 AM
It's goo to hear that other people switch off the in-game music. I always do in all games as I find it distracting and generally don't really enjoy it (if I want to play music then I have an plenty of my own to be listening to), but I also find that (for me) it breaks immersion - I don't have BGM when I'm in at work or feeding the dog or having special time with my wife (except occasionally some Marvin Gaye ;)), so why should I have it when I'm losing myself in the role of someone in a game?
I had a terrible time in Vampire the Masquerade: Bloodlines because you couldn't switch off the music in the Options menu. I had to replace all of the music files with 1 second of silence to get rid of it (and while I was there I changed all of the mucis in the various nightclubs to something a litte more to my tastes :)). It took ages but it would have been a real game-ruiner for me if I had left it on. I find that being able to stich off the music applies doubly to the Thief games because I want to hear that guard round the corner or the tell-tale sounds of a zombie in the black pit I'm about to jump into. So it's music volume slider all the way to the left thank you very much :)
Incidentally, TDS was a pig for kicking in the BGM every time I quicksaved. Grrr...
I just turn it down enough, but I like it a lot. :cool:
M4tty
09-14-2009, 05:27 PM
I hope Thief 4 does not descent into the modern trend which decrees that everything should have epic orchestral music. Fallout 3 suffered heavily because of that at places when compared to the soft electro-industrial ambient sound of the original 2 games, it would be a shame if T4 suffered the same fate.
As far as the ambient sound during missions is concerned, that soft "air-like" sound of the first 2 games (with the occasional fast-paced piece when the alarm sounded) worked extremely well IMO.
I was discussing this with someone the other day - I agree with you about the orchestral soundtracks, I think the only sort of game that type of soundtrack suits are games like the Elder Scrolls series.
I love the weird abstractions of the earlier titles that were echoed a bit in TDS, and would love to hear more non-traditional scoring at the modern higher bit-rates. I loved how various loops were mixed on-the-fly, and with throbs and strikes when entering another space or reaching another floor. The player's navigation through a map created a unique mix, and added to the surreal/alien atmosphere. More please!
Absinthe
09-21-2009, 06:46 PM
I am listening to Beethoven's Moonlight Sonata right now and was thinking it work great for a larger castle/manor mission.
Maybe faint in the background. Almost as if someone is playing it somewhere in another room... on the other side of the building...
DarknessFalls
09-21-2009, 06:57 PM
I love that song. I can play about 3/4th of it. I wish I'd take the time to learn the rest :( I would love to hear that in a distant room of a mansion in Thief IV. Of course, when you found the room it was eminating from, it'd have to be a haunted piano ... or you'd have to blackjack the eccentric player playing it.
Reminds me: I hope EM realizes you can strum a harp in T2 and various other interactions with irrelevant items. I was shocked the first time I frobbed a harp and it loudly played a sound. Would be nice if guards could hear such things.
Absinthe
09-22-2009, 03:42 PM
I love that song. I can play about 3/4th of it. I wish I'd take the time to learn the rest :( I would love to hear that in a distant room of a mansion in Thief IV. Of course, when you found the room it was eminating from, it'd have to be a haunted piano ... or you'd have to blackjack the eccentric player playing it.
Here I am again and listening to the same piece... LOL..
That's exactly what I had in mind. Or instead of a person or a haunted piano, it could be a old record player playing it over and over again.
DarknessFalls
09-22-2009, 05:29 PM
Ooh, true. Maybe a leftover victrola from Karras is playing it... (the plot thickens)
bambini
09-23-2009, 12:08 AM
I love that song. I can play about 3/4th of it. I wish I'd take the time to learn the rest :( I would love to hear that in a distant room of a mansion in Thief IV. Of course, when you found the room it was eminating from, it'd have to be a haunted piano ...
Uh oh, cliche alert! :) This has been done already in the original Resdient Evil.
minus0ne
09-23-2009, 12:51 AM
A lot of the in game ambient music is reminiscent of Popol Vuh, almost like it was partly inspired by it. And whenever I've watched Werner Herzog's Nosferatu since playing Thief, it reminds me of creepy Thief missions :p
Hecateus
09-23-2009, 08:01 PM
I am remembering a bit of bored-guard mumblings, wherein a guard badly tries to remember a song. Nice touch, but it would have been nicer if we observed in a later mission the same song sung professionally etc.
Are you thinking of one of the many "Old Gray Lady" renditions in TDS, or a moment in an FM like T2X?
g2_dru_idle4: (Drunk) How's that song go? (Hiccups) ol' gray lady is after me...(hiccups) or somethin'...
DarknessFalls
09-25-2009, 02:50 PM
Uh oh, cliche alert! :) This has been done already in the original Resdient Evil.
Bummer, good point. Although I've never played Resident Evil, we've all seen movies or video games where there's a haunted piano. "The Others" with Nicole Kidman comes to mind. Was it Moonlight Sonata playing in Resident Evil?
I found "The Cradle" level in TDS too cliche; so I know what you mean. However, what about just the owner of the mansion or a servant playing or practicing the piano, rather than it being haunted? That's not as cliche, right? I would enjoy this.
3edere
09-26-2009, 08:29 AM
I'm a true lover of soundtracks and game musics, so I'm almost always in favor of giving music a huge part in creating the right atmosphere...BUT...Thief is a bit of an odd exception to this.
In Thief in fact, natural sounds are even more important than melodies as their represent constant referent for Garrett's and other character's actions. Therefore I'd love to have a music games that incorporates more massively these natural sounds. :o
As for adopting musics by famous composers, please let's just avoid this cheap recalls! **** Thief world is no-where world and I'd hate to have it linked to the real one, for beautiful the latter may be!
DarknessFalls
09-26-2009, 12:27 PM
3edere, the composer example used above was for one very isolated instance; don't get carried away. But you're right. Thief doesn't take place in our world; it's a surreal 'other' world, set off in the Thief universe... so there's no need to have the music from one of our world's famous composers.
As for the conversation regarding turning the background music down via the menus...
- I almost always turn the background music in games so it's very low if not off.
- For Thief, though, I always keep it at a medium level. I love the abmience it helps create.
If I'm not mistaken, I think turning it completely off in Thief means you will miss out on many ambient things, like crickets chirping and various background sounds; not just the ambient music part. This is one reason why I keep it up at a medium volume level.
I wish T4 would complately separate the audio tracks into at least 3 volume sliders so we can customize each level how we want in the menu. I don't want the ambient music type of tracks being in the same slider as nature sounds in the background like crickets chirping and wind blowing. At least 3 sliders: Main, Ambient Audio and Background Environment Sounds. Preferably maybe one or two more: Garrett's Internal Voice volume and Fight Sound Volume (which would have guard yelling loudness, clanging sword loudness, etc.).
The Thief series (for me) is notorious for having stuff either too quiet or too loud. When I turn the volume up to hear the normal quiet footstep and guard mumbling type stuff, I'm jolted out of my seat fumbling for the volume control when something loud occurs (swords fight clanging, Garrett talking to himself, guards yelling or whatever). And when I turn the ambient volume up to hear environmental nature sounds, sometimes Eric's keyboard bass sounds rumbles too loudly or gets out of control, so I unfortunately have to turn that slider down which then makes it harder to hear the wonderful nature sounds.
It's always just a constant struggle trying to get the right volume balance with only two sliders. For me, it's impossible. So I just wish we had a couple more options to make it work correctly for our individual sound system setups.
3edere
09-26-2009, 12:33 PM
DarknessFalls, I need to be carried away...it's my nature, what can u do? :rasp:
Passion for people...passions for things...passions for good games! ;)
Hecateus
09-26-2009, 09:23 PM
Are you thinking of one of the many "Old Gray Lady" renditions in TDS, or a moment in an FM like T2X?
g2_dru_idle4: (Drunk) How's that song go? (Hiccups) ol' gray lady is after me...(hiccups) or somethin'...
That TDS tune might or might not have been it. But the idea itself is nice and simple: hummers get them from somewhere, lets hear it fully every now and then.
That one was sung completely and by someone who could sing well enough. :)
Some tunes are inside jokes that shouldn't be heard fully, such as the guard whistling "If I Only Had a Brain", being an AI. :D
huzi73
09-29-2009, 12:52 PM
In many ways, nay, in every way, TDP/TMA's "music" was ambience, it was atmospheric. The cradle had this kind of sound design as well, but generally, TDS had music, atmospheric yes, but no where near immersive as the previous games
Hecateus
09-30-2009, 09:34 AM
As I am now recalling it, jtr7, the song went something like, "..and the princess...something somthing". It was a civilian attempting to sing it, probably in TDS, It was not the Old Grey Lady song.
midna1
09-30-2009, 11:25 AM
U need Vangellis for this game with a pseudo jazz score like OSDT - smooooth jazz :cool:
Herr_Garrett
09-30-2009, 11:27 AM
u need vangellis for this game with a pseudo jazz score like osdt - smooooth jazz :cool:
wtf
Platinumoxicity
09-30-2009, 12:10 PM
How can midna1 make so little sense and considerably few typos? Either he's very good at typing under influence of gas fumes or he's a genuine moron.
...or he's a troll. I like to feed them. They make stupid people get upset and that's funny.
It's definitely anti-Thief, whatever it is.
Hmmm, Hecateus. You'll have to recall more precisely, I'm afraid. I'll be able to find what you're thinking of (your actual point aside) with one good key noun/pronoun.
The word "Princess" appears twice in the entire trilogy, both in Thief Gold, and not in a line of singing.
There are a couple of sea shanties in TDS, but not with the trouble of remembering the words.
There are about four different Old Lady-related songs. The guard quote I gave is the only TDS singing where the words are forgotten.
It's one o' them puzzles!
U need Vangellis for this game with a pseudo jazz score like OSDT - smooooth jazz :cool:
:confused:....Give me a taffin' break.
I thought it might've been a joke, until I saw its other posts. :(
I'm already not caring about it anymore. Hmmm...a little checking shows he's puzzled people annoyingly in most threads he's posted in since he's been registered. It ain't going away, folks.
ScottyTheEngineer
09-30-2009, 04:33 PM
I've been listening to the album Cities in Fog by Jeff Greinke recently. It's basically dark ambient/ambient industrial and reminds me of some tracks in the Thief score and would be my choice in any steampunk-like level in a thief game. I couldn't find any tracks from this album on youtube though. Brian Eno's Ambient 4 is a very moody album as well. So if Eric Brosius is unavailable, I would freak out to hear a thief soundtrack made by Eno & Greinke ;-)
Herr_Garrett
09-30-2009, 09:33 PM
Welcome aboard, Mr Scott!
ScottyTheEngineer
10-01-2009, 03:09 AM
Thank you sir :-)
welcome aboard mr scott, I hope the engines can take it :D
Ice1019
10-01-2009, 03:05 PM
I think they should stick with the ambient sound from the originals. I think a big musical score, even something moody like Vangelis would almost be too much. Sound, especially directional sound, is super important to the gameplay, and if there's some weirdo techno synth stuff that drowns out footsteps, or voices, that's really bad.
Yes...subtlety of mood is key in the ambient composition for THIEF. It needs to be woven and blended well with the other sonic elements. Brosius did a superb job...he was able to reflect the essence of the circumstance with his work, building and taking away fluidly, from a minimal perspective...thus binding our experience with THIEF universe. This accomplishment and effect should not be underestimated.
zhunt
10-08-2009, 10:54 PM
ive been listening to the new arch enemy album "the root of all evil" and the first thing i thought of when i heard the first track was that it sounds very thiefy, reminds me of the willowthewisp things that float around in the pagan forests. as for the rest of the album, well, its melodic swedish death metal and has no place in thief, but the intro track, sounds very thiefy.
negative_len
10-08-2009, 11:38 PM
Haven't read the rest of this topic but one thing I must say: no lyrics. If there is one rule in Thief 4's soundtrack it must be this. Not in the title track, credits, nothing! Not unless they work superbly well.
I hate to mention Max Payne so much but if you ever play MP2, the credits song for that game does have lyrics, but they fit the atmosphere of the game perfectly. Which makes sense, since the song was based on a poem by the game's writer. It even meshes perfectly with the title track, which is probably the best cello piece composed this century or last.
no lyrics, remember 'enterprise'
nuff sed
Herr_Garrett
10-09-2009, 05:29 AM
no lyrics, remember 'enterprise'
Gaaarh, the horror of it!
.....and now I've got the damn song stuck in my head .....aaaaaaaaaaaaaaaaaaagh ..... whe .... ghnnnnngh .. where is my ... long road my aaaaagh ... my AC/DC ........aaaaaaahhhhhhh back in black bliss again
... there's the young girl sitting on the step of the house opposite looking very strangely at me now
probably thinks I'm having a fit or something ... oh well chalk one more up on the weird lady over the road board ..... maybe I should close the curtains when these moods overtake me
DarknessFalls
10-12-2009, 12:12 AM
I prefer T2's style of ambient music over TDS'. TDS had too many full-production songs, while T2 just had changing 'moods', more or less, as you traversed levels. I loved T2's style! Don't get me wrong, I do enjoy several of the TDS tracks and the mood they give.... but I just prefer not having "songs" while I play Thief. The ambience can be a little more versatile if you're using ambient sounds than a pre-programmed song that you get locked into.
The Gregorian chant styled vocal samples were good.
I was always disappointed that I couldn't find the singers
Psychomorph
10-12-2009, 03:46 AM
I prefer T2's style of ambient music over TDS'. TDS had too many full-production songs, while T2 just had changing 'moods', more or less, as you traversed levels. I loved T2's style! Don't get me wrong, I do enjoy several of the TDS tracks and the mood they give.... but I just prefer not having "songs" while I play Thief. The ambience can be a little more versatile if you're using ambient sounds than a pre-programmed song that you get locked into.
The T2 music was good, but at the first glance it appeared to much like generic orchestral mystery music (plus it was way to loud by the standard). T1's music on the other hand was unusual and immersive, I agree, there were many full-production songs, but remember the one track played in the Mage Castle at the guards quarters? Perfect atmospheric ambient mystery sound kinda thing, more of this in T4 please! Sadly I couldn't find this track on the TDS soundtrack compilation that was put to download on TheCircle, anyone can help out?
A clarification, please. TDS soundtrack of Mage Towers? :p
If you give me specifics, I can tell you. There are lots of guard quarters, and some have no ambients at all. Most of those areas use Thief's common cave tones with the low hollow cool breeze sound.
And the LGS titles didn't have a score of long loops, just short loops, and depending on player movement through the spaces, there were chord strikes and other punctuating sounds layered on top.
Psychomorph
10-12-2009, 03:56 PM
Bah copy and pasted something wrong (didn't mean "full-production").
The mage towers, you have to get into the guard chief's room, from what I recall. You get there from the large central staircase.
Found it, watch from 1:55 (http://www.youtube.com/watch?v=7OSy2TYspXk&feature=related). More of this kind for me.
razorstealth
10-12-2009, 05:53 PM
definitely get Eric Brosius back were it possible.. i loved the music in TDS and finally managed to find a copy of them online for my i-pod. I love Overlook Mansion, and The Pagans. Short of Eric Brosius someone amazing at duplicating that style of music is desired.. maybe some "auditions" could be done by us of the Thief forum?
Psychomorph: Look in your Res\snd.crf (remember it's really a renamed zip file) for pascal1.wav, pascal2.wav, and SUBSON2.wav.
SUBSON2 loops quietly underneath, and the pascals play one after the other, but can also overlap.
Psychomorph
10-13-2009, 02:19 AM
Psychomorph: Look in your Res\snd.crf (remember it's really a renamed zip file) for pascal1.wav, pascal2.wav, and SUBSON2.wav.
SUBSON2 loops quietly underneath, and the pascals play one after the other, but can also overlap.
Thanks.
razorstealth
10-14-2009, 12:41 PM
It seems the Opening/ trailers for the games have been more hardcore/rock.. i think they should get a band like Shiny Toy Guns to make a song for Thief 4. They have done some pretty cool songs with darker tones. They did some remixes for The Nightmare Before Christmas, so I'd say a band like them or some Evol Intent. Just my opinion, whadda the rest of you think?
Herr_Garrett
10-14-2009, 09:56 PM
It seems the Opening/ trailers for the games have been more hardcore/rock.. i think they should get a band like Shiny Toy Guns to make a song for Thief 4. They have done some pretty cool songs with darker tones. They did some remixes for The Nightmare Before Christmas, so I'd say a band like them or some Evol Intent. Just my opinion, whadda the rest of you think?
Jesus no. No, no, no. Just plain NO.
glyph07
10-28-2009, 11:46 AM
Eric Brosius is great! I think that in terms of soundtracks that introduce the mood of every level he's a master! Truly.
But...
and there is always a "but" I felt that the music accompanying the trailer of the game was not quite right. The intro in TDP for instance, starts with the tribal sound of drum and it truly re-interprets the sounds of the earth. Once the modern rocks music arrives, u feel already charged of energy and expectations! Brilliant! This is what the trailer music should lead u...to a watery mouth predigesting a succulent dish! :D
So:
1) Ok for Eric Bro for the levels music
2) Revival of the style of soundtracks used in TDP & TMA
Fiddlesticks
11-27-2009, 08:05 AM
Hey everyone
I always search Youtube for soundtracks and today i found this clip which claims to be a possible Thief 4 soundtrack. I listened to it and i could totally imagine Garret making a night mission or something to it in Thief 4.
Not much is known yet about the soundtrack, the old one was more ambient sounds than music, only in cutscenes, but i think a track in the link would be a nice change, what you guys think?
Hope posting Youtube links is allowed here..
http://www.youtube.com/watch?v=pHv1OvVN1CU&hd=1
oO_ShadowFox_Oo
11-27-2009, 08:48 AM
Not enough techno/rock.
And it reminds me too much of the Bourne Identity
hexhunter
11-27-2009, 08:58 AM
Havn't listened to it yet but I think Thief doesn't have as much music as it should, even if it's only through in-game objects we should get to hear more of Thief's great music.
Platinumoxicity
11-27-2009, 09:47 AM
That can not be Thief 4 music.
Thief doesn't have epic classical themes or any even slightly orchestral pieces for that matter. The music in Thief is complicated dark ambient, some sort of weird electro mixed with industrial metal. Anything that's not somewhat in the lines of Lustmord or NIИ, is not Thief. Thief needs to be different.
That music reminds me more of Tomb Raider.
NewHorizon
11-27-2009, 10:39 AM
Someone is promoting this as Thief obviously doesn't get what Thief is. This does nothing to evoke the mystical, steam punk, world of Thief.
It sounds like its from Age of Empires (an RTS game) to me. :S
VIKTORIA
11-27-2009, 11:21 AM
That music reminds me more of Tomb Raider.
Yes, exactly what I thought. :)
It's a beautiful composition, Fiddlesticks, but it doesn't sound very Thiefy (to me).
PS. I've merged your new thread into existing discussion.
Munin
11-27-2009, 11:22 AM
EDIT: This post was originally a reaction to a post that was merged (see above).
If Thief 4 ever adopts certain bland standards of throw away, instantly forgetable, non-emotive, sub-standard film score cliches then I will make a point of turning in my grave the very instant I am thrown in it. It will be top of my list of "things to do when I am dead"! :)
Seriously, I have a lot of respect for music producers working within the gaming side of the entertainment industry (I have to... my brother is one), but it is very rare that any of them happen upon anything remotely original. This can be said of most other departments too, but if there's one aesthetic of Thief that will make me stand up (blackjack at hand) and go out of my way to create a stroppy childish scene, it is the thought of Thief's audio ambiance being comprimised by current trends within the industry. :(
The blend of abstract tonal layers, little snippets of cut up drum breaks, minimal string/fx elements, and industrial soundscapes was something very unique and original withing the gaming industry. Granted, this type of experimentation had been going on for years within the music industry fringes on a fundamental level for many years; but it was (at least the way I see it) a very brave move on behalf of those that had the final creative decision back then. It's like most other elements of the game. Risks, it seemed, were deliberately taken to break from the norm, and for the better. :thumb:
I hate labeling musical genres as they do more harm than good (pigeonholing/coin-phrasing is the music press' masterbatory tool), and I see almost no reason to do so in the case of a very singular video game. But if a label must be applied (as it seems most hardcore fans seem to attempt), then I guess I will have to call it... abstract, tonal, experimental, industrial, ambient, soundtrack, sneak-hop, blackjack-beat, single-step, woodsie-rock, pagan-chime, contemporary steam-funk, mo-fo-bada-bada polka blues... with a little touch of Burrick-skip in C minor! :whistle:
Just don't "F" with the formula for T4. The soundscape was possibly the single most true standard in TDS. :thumb:
Munin
11-27-2009, 11:46 AM
*Eepp* The whole forum just moved and soundsie posts just got amalgamated! :eek:
Does this qualify as a Thiefsie remix/12"/Dubplate/Whitelabel/exclusive kind of thing? :scratch: :D
I hear nothing of Thief, but I can imagine the score in the wrong hands could go that way, mass-marketed for more of an Eastern audience.
Fiddlesticks
11-28-2009, 08:34 AM
Yeah ambient soundscapes which play with your mind are the best thief "soundtrack" and for the cutscenes the usual industrial metal.
I've found another one:
http://www.youtube.com/watch?v=j5AW9acvTJQ&fmt=18
DarknessFalls
11-28-2009, 09:08 AM
I hope the background music does not give away what is about to happen on-screen. U know, like some games change the music when bad guys come on the screen? That is too scripted, too gamey. I like how T1 and T2 did the audio best. I like how T2 did the changing 'moods', and I never felt like the music was giving anything away, like "Big bad robot around the corner! (music change to fast-paced drum sound!)"
Platinumoxicity
11-28-2009, 03:19 PM
I think Trent Reznor's soundtrack for the original Quake (http://www.youtube.com/watch?v=Mv5Jvr2Fp48) is a good example of the "Thiefy" industrial we're talking about. Extremely distorted guitar riffs, with electronic background and drums, and creepy noises in the background. This would go for a Thief intro music.
Not ingame. That's way different. Ingame Thief music doesn't have rythm, or beats of any sort usually. Some of the beats in "Thiefs' guild" are good but that's because they're subtle.
Namdrol
11-28-2009, 04:00 PM
Anyone hear the menu music in HipBreaker's fm Eclipsed?
I'm not suggesting it for a mainstream release (too leftfield) but I loved it.
I think Lady Rowena did it.
Nephthys
11-28-2009, 05:31 PM
I think Trent Reznor's soundtrack for the original Quake (http://www.youtube.com/watch?v=Mv5Jvr2Fp48) is a good example of the "Thiefy" industrial we're talking about. Extremely distorted guitar riffs, with electronic background and drums, and creepy noises in the background. This would go for a Thief intro music.
Not ingame. That's way different. Ingame Thief music doesn't have rythm, or beats of any sort usually. Some of the beats in "Thiefs' guild" are good but that's because they're subtle.
I would agree with that.
It fit very well in the opening cutscenes of the games to have that sort of music,
Then have simple ambient music in the games. It didn't change when there was a chase scene or anything like what we expect in games.
And sometimes, you would think something was going to happen because of the music, but nothing would.
It always kept you on edge, I loved it.
Yaphy
11-29-2009, 04:49 AM
http://www.youtube.com/watch?v=pHv1OvVN1CU&hd=1
That sounds like "The Settlers".
Roland
11-29-2009, 05:11 AM
Hello everybody. You have said here about film. I think it calls Thief. Am i right&
People who talked about Stalker and Mooze. I do agree. The Lake yantar track was great. I don't know how the style would work in thief.
I think that TDS had a litte to much of a warm touch to its sound. I'd like the harsh feel of 1 and 2 better.
I really hope that we won't hear the horrible stuff in the TDS intro again.
One of my greatest sound experiences was the Cragscleft prison. Remember how the sounds changed between the different floors? I really liked the subtle chant on the barracks level.
dj_joe_g
01-11-2010, 11:32 AM
just wanted to put up a post about my myspace music as i know ther are a few drum n bass edz on this site. well ive jus finished a new tune called A.S.B.O so check it! www.myspace.com/joegproductionz. bit more on topic im also workin a new tune tht samples music from the old quater off thief ds, ill post it up wen its finished :whistle:
Namdrol
01-11-2010, 11:56 AM
hey joe , nice to see you back mate.
I'll be checking the tunes right after this post.
This actually brings up something that's been mentioned before.
Could we have an off topic thread?
The Just Cause guys have got a whole forum (http://forums.eidosgames.com/forumdisplay.php?f=273) on there part of the Eidos site.
I don't know if we get enough action here for that but we are a community here and it would be nice to chat. I know this causes a challenge for the mods but something could be done there.
Anyway, just a thought.
Edit: Joe have you played any of the first two Thiefs yet?
You can get all 3 games for around £7 on Play.com at the mo.
dj_joe_g
01-11-2010, 12:14 PM
cheeaz for checkin and yeah ive got all the thief series so far not played the 1st two for agessssssss though as im more of a console player and i love the music from deadly shadows.
VIKTORIA
01-11-2010, 01:33 PM
just wanted to put up a post about my myspace music as i know ther are a few drum n bass edz on this site. well ive jus finished a new tune called A.S.B.O so check it! www.myspace.com/joegproductionz. bit more on topic im also workin a new tune tht samples music from the old quater off thief ds, ill post it up wen its finished :whistle:
This really belongs in the music thread, so I've merged. Looking forward to the samples. :)
This actually brings up something that's been mentioned before.
Could we have an off topic thread?
The Just Cause guys have got a whole forum (http://forums.eidosgames.com/forumdisplay.php?f=273) on there part of the Eidos site.
I don't know if we get enough action here for that but we are a community here and it would be nice to chat. I know this causes a challenge for the mods but something could be done there.
Anyway, just a thought.
A lovely thought, but the "Community Chat" section already facilitates general off-topic discussions.
http://forums.eidosgames.com/forumdisplay.php?f=72
acridrose
01-16-2010, 05:29 AM
I stumbled on this:
http://66.102.9.132/search?q=cache:f38yfhH2sHoJ:www.earcom.net/+paul+weir+musician&cd=1&hl=en&ct=clnk&gl=uk
Paul Weir? Did anyone know this? and didn't he do Ghostmaster? :D
should be interesting.
Namdrol
01-16-2010, 05:56 AM
Well, well.
Thanks acrid.
Now we know it's not Eric Brosius.
Looking at the games this company has worked, on I can see the link to Eidos Montreal.
They worked on Constantine.
This game is the only PC game (though it was cross platform) made by the studio that Mario Aguerra, who is team lead on Thief 4, headed up.
I bought Constantine last month to see what Mario' games are like.
It is truly abominable, an execrable bag of horse droppings I'm afraid.
acridrose
01-16-2010, 06:02 AM
That's not promising.
Namdrol
01-16-2010, 06:10 AM
To be fair though I didn't concentrate on the sound, only the gameplay.
When I get back home next week (still stuck due to weather since Christmas!!) I'll fire it up again and have a good listen.
Oon Kuka Oon
01-16-2010, 07:48 AM
Put there some "steampunk fantasy"-like music to intro, but Thief never had real backround music, and it should never have. Instead there were background sounds creating the atmosphere, which I think were quite area-specific. When I was on the streets at the beginning of "Lord Bafford's Manor" I all the time felt that I was watched... probably because of the quote in the briefing. But the background sounds helped to create that feeling. Oh, and the briefings always had background sounds too... The sounds in Bafford job briefing made me feel that I was planning to do something I shouldn't.
The devs should really see how the sounds were used by LGS games. TDP alone is great example of how the sound world should be made.
Overall, you devs should really yourselves play LGS games (all of you), examine it all carefully, the gameplay, the briefings, the missions, the atmosphere, the story, the cutscenes, the universe...
If you don't, it's likely you do something wrong.
And remember, Thief is not game you beat, Thief is game you experience, the story, the universe, the events and the atmosphere.
Edit: I forgot to mention sounds on the list.
Namdrol
01-16-2010, 10:02 AM
acrid's info is the most important thing we've heard since we heard the game was being remade.
Sound is the most important thing about Thief, it is pivotal to the whole thing.
The gameplay hinges on it.
Exactly. EM's still looking to hire the sound programmer and they've outsourced the sound design to a London-based firm with an okay track record. Can we get some great news, please, or something that inspires trust, not news that requires unrealistic levels of optimism or wishful-thinking?
So, unless I'm forgetting something, EM's outsourcing cutscenes and sound design. This is how the small team will do it, then. I'm hoping we will see what the extra time saved will go towards building.
http://www.ttlg.com/forums/showthread.php?p=1954861#post1954861
Yup, sorry for the typo, easily done though, particularly given my surname (i before e isn't *always* true, that's English for you).
I'll very gladly talk about any aspect of the audio once we're further in development and I appreciate the responsibility and challenge I have to deliver something that matches, and I hope surpasses, the original games.
Just in case there's concern about the audio being outsourced, it's actually much more like running a satellite Eidos studio in that I'm very much fully integrated into the team, it's just that for various reasons, the actual audio creation side is being done in London.
I apologise that I can't talk more about the game, but when the time is deemed right I hope you'll be impressed by the work that's revealed.
PaulW
Yay!
acridrose
01-17-2010, 08:25 AM
http://www.ttlg.com/forums/showthread.php?p=1954861#post1954861
Yay!
Yay indeed. We're at a very empty stage with no actual media to judge by... but as soon as those first soundbites or screenshots trickle out, we may finally be able to deduce whether this was a good or bad move for EM!
Welcome and thanks for stopping by. As I'm sure you know, Eric B's abstract atmospherics, and non-scoring style are considered a high-watermark for the Thief games, and going conventional and kewl are not. Regardless of how great the work is, if it's not familar and Thiefy, it'll get a thumbs-down for inappropriateness. Although, you automatically get respect for having big shoes to fill, for a project that is considered audacious in the industry. You're the only one working on the title that's written on the boards, and our cynicism is pretty high after getting burned badly before, so I appreciate your saying something even though there will be a lot of skepticism and cruelty.
All I'll say is that 'Kewl' isn't me, indeed I'm proud to belong to the Mr. Super-Not-Cool gang. Eric's music is exactly the kind of music I also like and if it isn't broke...
Right, better not post any more in case I get told off.
:) :thumb:
I just hope he means he likes the older titles' flavor more than TDS. :p
I hope so too...
I believe his intentions are true...:).... yet it is talent that will ultimately define the outcome...:hmm:
He's part of this group, too:
http://www.rave.ac.uk/soundandmusic/staff/
At this time, no gaming news site has this news, so thanks, acridrose, for being the first to break it to us! :flowers:
And EM's still looking to fill the sound programmer position, the just-as-important position for how the game will use the sounds Paul (et al?) will make, and what made the sound award-winning in its unique functions.
Pieter888
01-17-2010, 02:54 PM
It has been a long time since some news! though this didn't really come from EM themself... still counts anyway!
acridrose
01-17-2010, 03:34 PM
At this time, no gaming news site has this news, so thanks, acridrose, for being the first to break it to us! :flowers:
Hehe, no worries, buddies- it was a bizarre coincidence that i stumbled on this news. I guess they weren't fibbing when they said they were working on thief 4 :rasp:
Odd that it wasn't announced, or Twittered, or on the EM site News, or anything. And it still isn't. You still get credit for sleuthing this one, accident or no. :thumb:
acridrose
01-17-2010, 03:44 PM
I'm honoured :D I'm rarely credited for stumbling upon goldmines :flowers:
DarknessFalls
01-18-2010, 05:49 PM
He's part of this group, too:
http://www.rave.ac.uk/soundandmusic/staff/
I haven't really taken the time to understand how he is related to the website you gave, and the "group" dynamic he might have there... but I stumbled on this link from that site and it made me think this other person (Camila Vala Roberto) might be beneficial for helping Paul to create ghost/haunt sounds; starting at about 1/2 way through:
http://www.nationalgallery.org.uk/learning/inspired-by-the-collection/sound/*/chooseMedia/2/
I'd say she might be a good one to watch for contributing to Thief IV. With a little less tribal/witch chant vibe, a little T1/T2 studying, some reverse audio layering, some more haunting vocalizations, she could probably pull of some nice ghost/haunt contributions. I've only had time to briefly check a few of the sound artists. Pretty interesting stuff, the samples are. Virtually all of the ones I've listened to in that web link I gave have at least one or two snippets that give a subtle Thief vibe. Not perfectly straight-up Thief throughout, but at least a couple seconds here and there. Probably helps that they all seem dark and moody.
I was trying to find audio samples made by Paul himself, as I'm curious what style(s) he's done before, but I couldn't find any right away.
I'd still want Brosius doing the audio, or at least being a consultant.
Odd post, DF. Paul's one of the teachers, and he is the fifth person down the list. And on his page that acridrose linked us to, there's the "Demos" button. I'm not sure what the difficulty is.
Camila Vala Roberto was one of Paul's students, too.
DarknessFalls
01-18-2010, 06:09 PM
Odd? Sorry... I'm running on vapors here. Am so tired :(
I planned to investigate more later, when I am more awake. For now, I barely had enough strength to click the link let alone dig around for audio samples when I saw the page had a lot more links and people and groups on it then just "Paul" :) It is a goldmine nugget of information. I love Paul's comments so far... very encouraging. Taking his comments of "... if it ain't broke" in combination with the taffer who went to the EM studios during their open house and commented that the art he saw looked great, and the EM guy who commented to the dog walker about how the game is coming along well (and noted that was coming from an old school Thief fan), leads me to believe the environment for T4 will be our "old school" Thief.
I wasn't trying to be disrespectful to Paul. I will be looking more at who he is later. I just stumbled upon that one sample I mentioned and wanted to write a quick post about it.
My Brosius comment is not because I don't think Paul can or will do anything similar to Brosius... just that, well, you know Brosius has been with us since the beginning and I've never not liked his stuff.
Any oddities regarding my post I blame on a lack of sleep and too much work, but you've managed to wake me up a little here. I now have the strength to go eat some food! :) And since Camila Vala Roberto was linked from your site... I thought maybe she was part of Paul's "team" or could easily be part of his team.
Platinumoxicity
01-19-2010, 01:34 AM
I think this song (http://www.youtube.com/watch?v=uM1r3VuteCM) (NIИ - Hyperpower! remix) would suit a Thief game intro cutscene nicely. I know some of the sounds are a bit too "electric" but with a little cleanup it would sound suitable. There are the syntethized drums, the hard eerie bass and distorted riff familiar to Thiefy music.
Not saying that it should be this song. But something similar.
All right, acridrose!
http://www.incgamers.com/News/20516/
Thief 4 Audio Director Named
18 Jan 2010 at 11:41:31 by Tim McDonald
Thief 4's audio director has been named as Paul Weir.
Weir, an old hand to video game audio who has worked on the Discworld series, Ghost Master, and Constantine, will be taking on full audio direction duties.
Weir is currently the director of sound company Earcom, which most recently worked on the sound design for LEGO Rock Band's intro sequence. The company has also recently worked on LEGO Batman and Pure.
Thief IVFans are likely to be a tad disappointed that series stalwart Eric Brosius will not be working on the audio for this next Thief iteration, but Weir - speaking on the Through the Looking Glass forums - mentioned that "Eric's music is exactly the kind of music I also like and if it isn't broke..."
Weir allayed other concerns. "Just in case there's concern about audio being outsourced, it's actually much more like running a satellite Eidos studio in that I'm very much fully integrated into the team, it's just that for various reasons, the actual audio creation side is being done in London," wrote Weir. "I apologise that I can't talk more about the game, but when the time is deemed right I hope you'll be impressed by the work that's revealed."
Eidos Montreal is reportedly still looking to hire a sound programmer, however, which - considering the importance of sound design in the series - is likely to prove a huge decision.
Thief 4 is due out on PC and other unspecified systems at an unspecified point in the future. We're going to guess PC, 360, and PS3, and we imagine we'll hear a bit more on the title by the end of the year. If you're looking forward to it, check out our post-announcement interview.
Thanks to internet supersleuth acridrose for spotting this.
Hahahahaha! :thumb:
acridrose
01-19-2010, 09:34 AM
oh my!! *gawps in content*
DarknessFalls
01-19-2010, 08:49 PM
I think this song (http://www.youtube.com/watch?v=uM1r3VuteCM) (NIИ - Hyperpower! remix) would suit a Thief game intro cutscene nicely.
When I first heard that thrashing rock music in a Thief game (T2's intro to be exact) I really hated it. Sounded pretty generic, with generic instruments and sounds, a little on the amateur'ish side, etc. Like cheap racket made from a keyboard. After getting into Thief, though, it has grown on me. It's not really as cheap sounding anymore; it's just now markedly "Thief" to me. I could do without it, but it doesn't really bother me anymore that it's there.
But I only like that style in the Intro movie, like you said. I definitely would not want this music being used in mission cutscenes or at the very conclusion of the game. I could also see it working when they're half-way through the closing credits... or possibly as soon as they cut to the credits.
That said, I think the NIИ track sounds quite thiefy (in regards to the opening credits) :)
Alvar
01-20-2010, 09:46 AM
The music/sound in a Thief title benefits most from a minimalistic approach.
Old Gold
01-20-2010, 09:50 AM
Call me crazy, but I think the "new guy" is gonna do just fine. :)
I think this song (http://www.youtube.com/watch?v=uM1r3VuteCM) (NIИ - Hyperpower! remix) would suit a Thief game intro cutscene nicely. I know some of the sounds are a bit too "electric" but with a little cleanup it would sound suitable. There are the syntethized drums, the hard eerie bass and distorted riff familiar to Thiefy music.
Not saying that it should be this song. But something similar.
A little to much party and not enough "moody".
Personally I prefer the TDP intro when it comes to the music, I think it's brilliant. The contrasts between the guitar and the ambient sounds is something which I hope we'll hear in the Thief 4 intro.
Ohh if you are looking for music which reminds you of Thief. There is various songs of Portishead which has the same claustrophobic sound as some of the cutscene music. Remember the excellent tunes when Garrett speaks about the wardens in the cutscene for Assassins?
http://www.youtube.com/watch?v=uiT0fBePR0Q (portishead - biscuit)
http://www.youtube.com/watch?v=u7Heejpc5GI&feature=related
Platinumoxicity
01-20-2010, 10:14 PM
Ohh if you are looking for music which reminds you of Thief. There is various songs of Portishead which has the same claustrophobic sound as some of the cutscene music. Remember the excellent tunes when Garrett speaks about the wardens in the cutscene for Assassins?
http://www.youtube.com/watch?v=uiT0fBePR0Q (portishead - biscuit)
http://www.youtube.com/watch?v=u7Heejpc5GI&feature=related
Thieve's Guild had some interesting drum beats too. But my favorite is the Assassins intro as well. :)
Hi everyone,
I just wanted to post a picture of Paul since he's been in Montréal working with the Thief 4 team for a few days now! Here he is with Thief 4's Producer, Mario (on the right-hand side):
http://i106.photobucket.com/albums/m268/ares7777/paulmario_small.jpg
The reason I'm posting this is because I've seen some posts with concern about the fact that Paul is mostly working out of his London studio. He is of course working closely with the dev team and although I can't predict the future, I can only imagine he'll be here many many times over the course of development!
Like Paul himself responded to a few posts over at TTLG, I wanted to post this picture taken today to let everyone know that the development team is keeping an eye on the forums and what everyone is talking about! Sorry we can't say more at this time but stay tuned. Now I have to get back to work on Deus Ex 3!
René
Yaphy
01-26-2010, 12:34 PM
Thank you René.
DarknessFalls
01-26-2010, 01:44 PM
Thanks René! That's great info!
PS: Which forum poster's opinions, across your entire forum, has your team valued the most so far? Who is your forum MVP? (I know, that's a pretty sneaky way to see which direction Thief IV might go... but I'm a taffer at heart; I like being sneaky) :D
VIKTORIA
01-26-2010, 01:58 PM
Hi everyone,
I just wanted to post a picture of Paul since he's been in Montréal working with the Thief 4 team for a few days now! Here he is with Thief 4's Producer, Mario (on the right-hand side):
http://i106.photobucket.com/albums/m268/ares7777/paulmario_small.jpg
The reason I'm posting this is because I've seen some posts with concern about the fact that Paul is mostly working out of his London studio. He is of course working closely with the dev team and although I can't predict the future, I can only imagine he'll be here many many times over the course of development!
Like Paul himself responded to a few posts over at TTLG, I wanted to post this picture taken today to let everyone know that the development team is keeping an eye on the forums and what everyone is talking about! Sorry we can't say more at this time but stay tuned. Now I have to get back to work on Deus Ex 3!
René
Thank you for this update. I've added it to first page/first post of City Watch thread. :thumb:
Namdrol
01-26-2010, 02:46 PM
Thanks for this René.
thanks René
and I am somewhat reassured by the sight of what appears to be copies of The Dark Project and The Metal Age on the shelf behind them, it's good to know they have at least looked at the older games
Yandros
01-26-2010, 04:29 PM
Thanks for the pic and info, René!
That's René's desk and those are his original copies from back when he worked at an Electronics Boutique store, and we know EM's Community Manager has played them and enjoyed them. How much influence he has on development is an unknown, but he helps us out by pointing the devs to some of our threads and posts and links, when they aren't looking at the forums themselves. We've been told that the core team are great fans of Thief (of what aspects, though, we don't know), and that working on Thief 4 is a dream job.
Thanks René! That's great info!
PS: Which forum poster's opinions, across your entire forum, has your team valued the most so far? Who is your forum MVP? (I know, that's a pretty sneaky way to see which direction Thief IV might go... but I'm a taffer at heart; I like being sneaky) :D
That's a bit of a loaded question since I don't want to marginalize the contributions from so many other people! :) There are of course a tonne of people posting valuable suggestions and conversing daily, not only since our announcement last year but with the Thief community at large over the past decade, such as yourself founding TTLG (http://www.ttlg.com) a decade ago.
I can't speak for anyone else here, but to answer your question, for me personally, jtr7 both here and over at TTLG, is a superstar. He keeps things ticking!
...I am somewhat reassured by the sight of what appears to be copies of The Dark Project and The Metal Age on the shelf behind them, it's good to know they have at least looked at the older games.
Deadly Shadows is there too. We moved it to the back on purpose. Hehehehe!
That's René's desk and those are his original copies from back when he worked at an Electronics Boutique store, and we know EM's Community Manager has played them and enjoyed them. How much influence he has on development is an unknown, but he helps us out by pointing the devs to some of our threads and posts and links, when they aren't looking at the forums themselves. We've been told that the core team are great fans of Thief (of what aspects, though, we don't know), and that working on Thief 4 is a dream job.
Indeed!
Deadly Shadows is there too. We moved it to the back on purpose. Hehehehe!
:lol:
Pieter888
01-27-2010, 07:00 AM
Deadly Shadows is there too. We moved it to the back on purpose. Hehehehe!
+1 hope for thief 4
Wow, René! Between you and Paul, I'm feeling happier about the possibilities and the people who will make them happen.:flowers:
( And...thank you for the generous compliment, too!:o )
Pieter888
01-27-2010, 02:31 PM
I wonder if you will be in the 'special thanks' section of the thief 4 credits jtr7 :p i'd be like: "I totally once argued about a rope arrow with that guy!"
"No way!"
"Yeah, but i did lose..."
Hahahaha!
May we all win in the end! o7
but you both want rope arrows :scratch:
... don't you ? :eek:
DarknessFalls
01-27-2010, 06:25 PM
That's a bit of a loaded question since I don't want to marginalize the contributions from so many other people! :) There are of course a tonne of people posting valuable suggestions and conversing daily, not only since our announcement last year but with the Thief community at large over the past decade, such as yourself founding TTLG (http://www.ttlg.com) a decade ago.
I can't speak for anyone else here, but to answer your question, for me personally, jtr7 both here and over at TTLG, is a superstar. He keeps things ticking!
Nice! Jtr7 is a great choice, imo, and I hope others at EM share your sentiment :) Do most of what he says, just not everything. And for the things I disagree with him on, please use my posts instead. Together, Jtr7 and I will shape T4 into the best. Hahahah, just kidding, just kidding ;) I've seen a lot of great things and interesting ideas posted on the forums from lots and lots of different people so it'll be fun to see what EM does with Thief IV. So much goodness to choose from.
Just don't choose to scare us by having every future photo have developers studying only TDS on their computers, with boxes and posters of TDS everywhere in the background, with replica climbing gloves sitting on someone's desk, and "no swimming" placards hanging on cubicle walls :)
As for ttlg.com (http://www.ttlg.com/about.asp), I'm afraid you have me mistaken. I wish I could say I founded TTLG.com, but I believe you're mistaking me with Digital Nightfall. We're not the same person. But I admit, sometimes when I see his name, I have to do a double-take as it looks so close to mine, lol
Hahahahaha! :lol:
:thumb:
As for ttlg.com (http://www.ttlg.com/about.asp), I'm afraid you have me mistaken. I wish I could say I founded TTLG.com, but I believe you're mistaking me with Digital Nightfall. We're not the same person. But I admit, sometimes when I see his name, I have to do a double-take as it looks so close to mine, lol
Er, oops! My bad! Can I blame keyboard Gremlins?
Thank you for the update René! A truly reassuring update =)
acridrose
01-28-2010, 10:12 AM
I would argue that EM should hire jtr7 :D
Namdrol
01-28-2010, 10:16 AM
Don't think jt could be bought.
There'd be too many compromises. (That I for one couldn't/wouldn't make)
I'd have to see all the plans and ideas first before I said yes--which is backwards and assumes I really have that much clout to begin with, HA!--but then, they'd have to kill me if I didn't want the job. :D
acridrose
01-28-2010, 01:13 PM
I'd have to see all the plans and ideas first before I said yes--which is backwards and assumes I really have that much clout to begin with, HA!--but then, they'd have to kill me if I didn't want the job. :D
I love how you've thought through this hypothetical situation already, thoroughly :D
Hahahaha!
Not really, but that's funny! :lmao:
Pieter888
01-28-2010, 03:07 PM
but you both want rope arrows :scratch:
... don't you ? :eek:
Of course!
twas more about levels not being designed for rope arrows, but this is of no importance in this thread.
i liked hearing some nows coming straight from EM. but still... so many questions left unanswered :(
DarknessFalls
01-28-2010, 03:56 PM
Er, oops! My bad! Can I blame keyboard Gremlins?
You may. One free pass. For any future mix-up, though, I might ask that one piece of Thief IV concept art be revealed to the community ;) J/k. Enjoy the behind-the-scenes T4 and Deus Ex fun!
VIKTORIA
01-30-2010, 11:49 AM
I would argue that EM should hire jtr7 :D
He's certainly very knowledgeable about the Thief universe. jtr7 would make an excellent consultant. :cool:
DarknessFalls
02-06-2010, 09:18 AM
Does anyone know what kind of keyboard(s) Eric Brosius used to make the T1/T2 sounds and ambients used in cutscenes and missions? It'd be cool if EM could use the same keyboard for T4 every now and then, or a lot (lol)
http://i70.photobucket.com/albums/i106/jtr7/AudioVideoProductionStudio-1.jpg
Here's the LGS setup, but we don't know if that was the original source of the sounds, if it was loaded samples and soundbank patches, and with he and his wife being musicians, and Terri being a keyboardist, it may have been from equipment they own. No, I don't know which keyboards they owned during their Looking Glas time. There's Terri's keyboard in this video, back before they ever got jobs at Looking Glass:
http://www.youtube.com/watch?v=8RjqbtXKvEQ
DarknessFalls
02-06-2010, 02:45 PM
Cool, thanks! Does anyone recognize the brands/models?
xAcerbusx
02-06-2010, 03:25 PM
They should hire the keyboard player from Europe.
Fi-nal Count-dowwwwwnn!!!
Sorry, forgot where I was for a minute.
I can't wait to hear some sample music in a teaser trailer or something from this new guy. Alex Brandon and Eric Brosius, though... big shoes to fill.
I was just reminded that there are gamers who like to play games while listening to CDs of music that drive them and put them in an ass-kicking mood, or to help put them in whatever angry, melancholy, surreal, or serene mood that enhances their immersion, making mixtapes, and iPod collections, even wearing headphones to pipe the music in instead of having the games' own soundscape fill that role. I trust Thief will not be lacking in the sound design and mood-enhancement, so thanks in advance for making another game that cares about the sound more than a big portion of the industry.
I'm against adding more sliders to the menus, but if the meta-sounds, and Garrett's sound volumes could be tweakable in the CFG/INI files, in addition to the usual ambient and game sound volume modifiers, it would fix a problem common to all the games. It's always a shock, when straining to listen very carefully to quiet sounds in the distance or around a corner somewhere, only to have Garrett's scripted quip hit at full volume, or when pressing Esc while immersed in such a moment, only to have the menu screen volume or readable screen volume up at full...this could be made less rigid, if it doesn't mean typing in a variable line and setting it manually for so many sounds. Even less likely due to the work, but ultimately a good thing, would be for Garrett's sounds' volumes to be modified by the cumulative mix volume of sounds to make them always heard clearly in relation to the overall mix, but this is a band-aid fix for players who would turn Garrett's sounds down and would then possibly not hear a clue or hint due to the overall volume of sounds drowning him out. Making the sound-files accessible without a need to download or code-up an app to get to them would be a wonderful gift to the fans and things like Garrett's footsteps could be lowered by the few who can't stand the preset balanced volume.
DarknessFalls
02-10-2010, 01:39 AM
Agree as mentioned before... But glad you're saying it here where it might get better viisibility. I always have to turn the volume down or quick load when guards chase me too... They're too loud and I don't want to hear them so loudly. Sword impact on tapestry is too loud, etc. Also wish I could adjust the ambient music volume separate from background noises like crickets chirping, wind blowing, water waves crashing in, etc. Granted these are probably sometimes embedded in the ambient audio track, but hopefully they won't be built in for T4 so we can adjust them separately. Sliders are needed for the console versions if the PC version doesn't get any
Yeah, I posted it here since Paul Weir's on board now and EM's probably paying closer attention to this thread, even though the big hype already died down.
Heh. High-tweakability and open access to the game files would also be a great way to compensate the PC-users if the game is consolized much or excluded from DLC (not that I want DLC at all, that isn't the usual stuff that was available ten years ago), regardless of whether we see an SDK/Editor or even the source code someday. :p
jordan_a
02-12-2010, 03:00 PM
Hello everyone!
I need T: DS "objective complete" sound file for a map.
Can it be found?
Thank you very much.
Namdrol
02-12-2010, 03:07 PM
Yes, you need Sound Drone to extract the sounds from TDS.
Have you a copy of TDS installed?
I've just got a new rig and haven't got round to it. (Needless to say TMA went straight on)
Albi who's working on a flash cartoon might have a copy of the sound you are looking for.
Here's the sound. I used good ol' SoundDrone to extract it just now:
http://www.mediafire.com/?zzz1u3wglmz
SoundDrone:
http://www.mediafire.com/?myygtnmti2g
Namdrol
02-12-2010, 03:15 PM
And I just uploaded Sound Drone for jordan_a to get!
Oh well, next time I'll have the link straight there.
Hey no, mirrors are good! Give your link anyway. :)
Namdrol
02-12-2010, 03:19 PM
http://www.mediafire.com/file/tfyzmgznmjo/DXIW_Sound_Drone_v1.0_BETA.zip
:thumb:
jordan_a
02-13-2010, 08:18 AM
Thanks jtr7, i'll put it in my map!
Yaphy
02-13-2010, 10:39 AM
Awsome rain! (http://www.rainymood.com/)
^ We need this!
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