View Full Version : First person third person or both
Ok i mange to find how to make the poll with Victorias help so i will redo the post in a poll form so the devs can see more clearly the results. Victoria i am not sure what should be done with the old post it is up to you.
What do you like first person third person or both?
Personaly i hate third person even simply existing in game without using it.
Why? The game should be developed accordingly to that view also.
Direlord
05-12-2009, 11:13 AM
I'm of the party of 1st person only. If they want to develope it for consoles fine but keep it first person
They each have different strengths. There are situations for each.
There's no gameplay reason not to do something which uses both. Third-person doesn't inherently mean looking around corners.
speon
05-12-2009, 11:51 AM
One of the reasons that third person didn't work so well for Thief: Deadly Shadows was that it ended up making Garrett's movement, and the tactile feel of his movements (essential to Thief, I'd argue) much more dependent upon and driven by camera animations and the character animation controller, rather than exclusively from the player's direct input (via keyboard and mouse).
For example in DS, when Garrett was perched on a beam or rafter in 3rd person, merely spinning the camera around him caused him to shift his orientation animation, therefore shifting his physical XYZ position in the world, where he would then fall off said beam. All from simply panning the 3rd person camera around him while squatting in place.
Another example from DS, would be how even in first person, the feel of camera turning would have noticeable, jarring hitches when the player's mouse movements would reach the point where Garrett's head could no longer rotate (because of body awareness/3rd person art used in 1st person) and would start turning his body as well. This ended up feeling awkward and sluggish. Certainly not in time with where I expected the body and camera to be based on my input.
Additionally, Garrett's body would often have to physically turn to 'catch up to' where the player has their view pointed. This introduced a very noticeable lag and (it also had the effect of shifting the camera slightly to the left or right because of Garrett's turning animation) and general discomfort from the camera doing something your mind and eyes aren't expecting. The cumulative effect from all of this after playing for extended periods of time was pretty frustrating and felt very un-Thief-like.
I feel that in Thief games, the kinetic and nimble movement of Garrett, coupled with an immersive 1st person perspective (all the direct result of the Dark Engine coding) are what enables the player to feel like a stealthy thief, free within the confines of the level. In Deadly Shadows, the player felt limited and artificially controlled by a clunky animation and camera system and the poor mechanics ended up driving the visceral experience of playing the game, rather than the player.
If 3rd person is still to be an option, I hope it can resemble behavior in games where the camera is purely a window into the gameworld and any player animations are performed after, or in response to the player's direct input, not driving or limiting player control. Good examples of this, I feel, are the third person camera behavior in both Max Payne games, and WoW.
xXFl4meXx
05-12-2009, 12:01 PM
For example in DS, when Garrett was perched on a beam or rafter in 3rd person, merely spinning the camera around him caused him to shift his orientation animation, therefore shifting his physical XYZ position in the world, where he would then fall off said beam. All from simply panning the 3rd person camera around him while squatting in place.
Yeah exactly, that is something I really hated. Especially when you attempt to get up onto the roofs in Old Quarter, youd always fall off that beam.. It was just ridiculous.. and made me :mad2:
Thievingtaffer
05-12-2009, 12:35 PM
First Person only. I wouldn't use 3rd even if it were flawless.
Zadok the Priest
05-12-2009, 02:08 PM
1st person. I am Garrett.
3rd person is a detachment that takes you further away from the character.
randomtaffer
05-12-2009, 02:13 PM
Agreed. Thief has never been and (God willing) will never be anything like LoK.
kerrang
05-12-2009, 02:14 PM
plz let us choose both views ! :o
Tiptoe
05-13-2009, 02:17 AM
Thankyou Kin for making this topic, because it's incredibly important to me. In fact, it's so important that the answer to this question will determine if I buy the game or not.
I was tempted to vote 'Third person only' because that's the only view I can play in (I suffer from motion sickness) but I think both views should be implemented. That way everybody is happy.
I really don't understand people who insist on everybody playing the game their way or no way. How can my playing the game in third person view possibly effect you in anyway? It's none of your business how I choose to play. If you want to play in first person that's fine, but I prefer third person view.
In fact, I've never been able to play the first two Thief games because of the first person view. So Thief: Deadly Shadows is the only game I've played in the series and I only bought it because it had a third person option.
As much as I love Thief: Deadly Shadows, if Thief4 doesn't offer a third person view then I won't be buying it. I'm sorry, but I'm not buying a game that makes me feel sick.
Just my two cents.
Frappo
05-13-2009, 02:22 AM
I totally prefer the first person, but maybe is not so bad if you could choose
Tiptoe
05-13-2009, 02:51 AM
For example in DS, when Garrett was perched on a beam or rafter in 3rd person, merely spinning the camera around him caused him to shift his orientation animation, therefore shifting his physical XYZ position in the world, where he would then fall off said beam. All from simply panning the 3rd person camera around him while squatting in place.
If 3rd person is still to be an option, I hope it can resemble behavior in games where the camera is purely a window into the gameworld and any player animations are performed after, or in response to the player's direct input, not driving or limiting player control. Good examples of this, I feel, are the third person camera behavior in both Max Payne games, and WoW.
Speon that is very well said and I totally agree with you. If using a third person view, I think instead of the player turning with the camera, the camera should rotate 'around' the player.
I've never played Max Payne or WoW, but I believe this is the type of third person camera you're referring to (Neverwinter Nights2 and Dungeon Siege use the same system) and in my opinion it's perfect!
I can look behind me and all around with this type of camera and there's no risk of falling off beams or anything, because the player's movements aren't tied to the camera, he only moves when I tell him to.
As to the subject of player movement, I'm going to throw another cat among the pigeons and request mouse point & click as well as WASD controls.
In Thief: Deadly Shadows I mapped forward movement to my left mouse button (cause I can't stand using the keyboard to move my character) this worked really well with that particular camera system (ie: the player moved in the direction of the camera).
But if they do decide to give us a camera that rotates freely around the player, then I'd much rather use point and click controls. Moving and turning and backing up with the WASD keys would drive me insane :mad2:, so I'd much rather just click on a location and have the player go there.
Wouldn't it be wonderful to have both third and first person views and the choice of using either the WASD keys or the mouse to move the player around? Play the game the way you want to play it!
Ah well, there's no harm in wishing :rolleyes.
I wonder if anyone will choose "only third person".
Phaid
05-13-2009, 04:19 AM
First person. There are enough third person stealth games (Hitman, Splinter Cell, MGS) - fpp makes Thief special.
http://www.incgamers.com/Interviews/183/Thief4DeveloperInterview/2
This interview incredibly worries me. I'm afraid they'll turn it into an Assassin's Creed clone. "Innovations" usually mean killing the gameplay that made the original special and catering to newcomers to the series by making the game similar to other popular titles on the market.
simlan
05-13-2009, 04:30 AM
i am of using both perspectives though the 3rd person would need to be worked on as mention in earlier posts.
although my preference was first person of the first 2 games so a similar feeling would be a step in the right direction in my opinion.
When in first person (whether both perspectives are used or just first person) i heavily stress the continuation and use of leaning as this is part of what made the game so immersible, and feeling like the character e.g. leaning forward to look in crates
I definitely prefer 1st person. From what I understand, if the devs take the time & make the effort to create a 3rd person view as well as 1st person then they end up not having the time/resources to attend to other parts of the game they're developing. I'd rather see the devs devote their time to creating a 1st person view only and use the time, etc., that might have been spent developing a 3rd person as well to make the rest of the game exceptional. Imho 3rd person (for Garrett) was clumsy and confusing, just not very practical, and detracted from the game.
Tohtori
05-13-2009, 06:52 AM
The first person only is the right way. IMO games need to be designed either as 3rd or 1st person or they will mess up like T3 did. I personally find 3rd person view in games very limiting and frustrating. The 1st person gives u more the feeling that you are in the center of the action and you can move and examine everything more freely.
there's no problem with giving the player a choice
however I personally only ever use first person view
when I'm playing then thats me in there and I can't usually see the back of my own head unless I've had an out of body experience of some kind so it kills the immersion for me
plus I find the avatar gets in the way of what I want to look at
as for movement I use the mouse for turning/look up/down, mouse buttons for weapon control/item use, mouse wheel for item selection and I map keypad buttons for move forward/back/run/strafe/jump and weapon select as long as I can set this up I'll be ok
I've got so used to this I don't even think about it I just do it while playing and it helps me immerse, so a user programmable movement and control system would be my ideal so everyone can set things up the way they want rather than having a control system imposed
Necros
05-13-2009, 07:35 AM
I like both. But if they can't do FPV properly because of the TPV, then loose the TPV, it's only an extra. I prefer the FPV too, of course.
BoldEnglishman
05-13-2009, 08:26 AM
First person is really the only way to go for Thief personally, though there is no reason why EM can't include a third person view option.
OnionKnight
05-13-2009, 08:39 AM
First person, not because of anything to do with the game mechanics but because of the immersion.
As to the subject of player movement, I'm going to throw another cat among the pigeons and request mouse point & click as well as WASD controls.
OK, wtf? If your mouse rotates the camera, how exactly could you choose anything to click on? Are you talking about "Thief, the RTS"?
Moving and turning and backing up with the WASD keys would drive me insane :mad2:, so I'd much rather just click on a location and have the player go there.
Sorry, I can't imagine what you want actually working with the game. (Or I misunderstand what you want.)
I agree it's possible to screw up WASD + free-camera controls, but it's also possible to do them well.
DF-HellFier
05-13-2009, 11:37 AM
Say: No to 3d person!
D.H1cks
05-13-2009, 12:26 PM
I say include both. I will only play 1st person view, but I understand others may enjoy 3rd.
DF-HellFier
05-13-2009, 12:38 PM
I say include both. I will only play 1st person view, but I understand others may enjoy 3rd.
Read post's # 110 & 111: http://forums.eidosgames.com/showthread.php?p=990631#post990631
Caranfin
05-18-2009, 12:46 PM
I really don't understand people who insist on everybody playing the game their way or no way. How can my playing the game in third person view possibly effect you in anyway? It's none of your business how I choose to play. If you want to play in first person that's fine, but I prefer third person view.
A lot of people, including me, think that the controls in Deadly Shadows were really stiff and didn't work as well as they did in the first two, and that it was caused by the third person view and the subsequent need for the character model to go through animations in order to turn and so on. I'm personally not against having a third person view as an option, as long as it doesn't screw up the way I play in first person.
Yaphy
05-18-2009, 02:17 PM
I use the first person view (If i use the 3rd person view i just cheat). But if the 3rd person view doesnt affect the 1rs person view i dont mind having it at all.
agrash
05-18-2009, 02:23 PM
Both.
Mainstream games are more likely to go to 3d person because of the better overview and they're used to stealth games in 3d person (hitman, SC,..) , while the fans still prefer first person.
And to be honest i also used TPS during the scary parts on my first run. I just didn't want to stumble against some zombies or puppets ^^
Kennerinn
05-18-2009, 04:16 PM
First person only please. Don't waste time on any other perspective.
First person all the way!
Positives for a first person only Thief 4
-maps are easier to make...no need to concern about 3rd person view camera clipping
-game is more immersive for players...they ARE Garrett, not just watching Garrett
-less time wasted on 3rd person can go into other improving other parts of the game
-the fans overwhelmingly prefer 1rst person ONLY
Thieffanman
05-18-2009, 10:50 PM
First person only. When playing TDS, it felt like the action was happening to *me* :). I found myself tilting in my chair to avoid hits :). I've also found that first-person helps a player get more interested and emotionally invested in their game.
When it comes to Thief, first-person is the way to go.
--Thieffanman
Ishikawa
05-19-2009, 01:59 AM
I don't think it can be said enough, third person view broke leaning and made it possible to "cheat" with looking around corners.
The first two Thief games were a god send back in the day, first person view, fluid movement and animations and yet it didn't at all feel like a first person shooter, i would like this kind of experience back with thief 4, yes motion sickness is an argument against it, but i also always felt that a well played thief session is slow, like every step you do, every action you take is very deliberate and always a carefully calculated risk on your part.
Well maybe this is just me.
Third person view maybe mainstream and casual gamer friendly but that doesn't mean that there may not be a way to make first person view the same. Thief 1 and 2 were a unique experience back in the day, the immersion first person view provides might just be enough to change the preference of some players.
Slickleg
05-19-2009, 08:45 AM
I'm also in the 'First Person Only' camp.
Not trying to ruin the game for people who enjoy 3rd person but that's exactly what the added perspective did to the 1st. Someone mentioned before how much the responsiveness was changed and I completely agree. It made the third game much harder to play (not in a good way), and it killed the intense feeling of immersion found in the first two games.
For me, the thief games have been about atmosphere and immersion and the 3rd person perspective really took that away.
Yaphy
05-19-2009, 10:17 AM
I'm also in the 'First Person Only' camp.
Not trying to ruin the game for people who enjoy 3rd person but that's exactly what the added perspective did to the 1st. Someone mentioned before how much the responsiveness was changed and I completely agree. It made the third game much harder to play (not in a good way), and it killed the intense feeling of immersion found in the first two games.
For me, the thief games have been about atmosphere and immersion and the 3rd person perspective really took that away.
But if they changed that so the third person view doesnt screw up the first person view, whould it make any difference? If they made first person be like thief I and Thief II, but still have a third person view for those who wants it (not me, but i know people who would want it).
I played deadly shadows today to see if they thought about the jumy screen at first person vs third person. The one thing i found is that when you blackjack in third person; Garret makes a really powerful move that makes his head move like crazy. But in first person you just see the arm move and the screen is still at position. So they actually had thought about it a little back then. If you started a blackjack move int third person and fast after you click; go in to first person you know can see Garrets head move like crazy even in first person, only if just for an instant.
I think they've changed the "blackjack animation" according to if you use third person or first person view. Okey, it wasnt that great, but know they knew they made wrong and can make a better first person view and still have a third person view.
If you can hold yourself from "cheating" this wouldnt do any change for you, but help other people buy and play the game. Eidos would make more mony and more people out there would be satisfied. :)
Smooogy
05-19-2009, 10:32 AM
Third person has its charm but I want to play the entire game in first person. It is the most immersive mode IMO. Some people go with third person being that way, but most of them are only used to playing dumbed down console versions of potentially magnificent games.
They can add a third person mode anyway and I hope they do, but If it inhibits production of the game, forget it.
ZylonBane
05-19-2009, 10:38 AM
Seeing the way some of these polls go, I bet if someone started a "Should Garrett have a jetpack?" poll, it would get a not-insignificant number of "Yes!" votes.
So? It's a poll. They'd have every right to say yes.
It's a dumb idea, but that's how it works.
ZylonBane
05-19-2009, 10:52 AM
So? It's a poll. They'd have every right to say yes.
It's a dumb idea, but that's how it works.
I'd say you just answered your own question.
Yaphy
05-19-2009, 11:12 AM
. Some people go with third person being that way, but most of them are only used to playing dumbed down console versions of potentially magnificent games.
Funny! ROFLMAO. Im used to the Xbox360 vs PS3 vs Wii arguments! First time i hear PC vs Xbox360, PS3 and Wii! :lmao:
Smooogy
05-19-2009, 11:25 AM
Funny! ROFLMAO. Im used to the Xbox360 vs PS3 vs Wii arguments! First time i hear PC vs Xbox360, PS3 and Wii! :lmao:
;) Well us people who have been spoiled by the awesome PC experience have a bias I think. I like my PS3. I play Mk vs DC all the time, but it's not in the same league with my rig. Especially not since I have bose companion speakers :p
ZylonBane
05-19-2009, 11:36 AM
Funny! ROFLMAO. Im used to the Xbox360 vs PS3 vs Wii arguments! First time i hear PC vs Xbox360, PS3 and Wii! :lmao:
What the smeg rock have you been living under? Console vs PC arguments are as old as console gaming itself.
Yaphy
05-19-2009, 01:53 PM
Yes, but i've never seen it this open. I have messed around with my friends about it but not really thought about it for real. The only major thing would be the mouse and keyboard vs controller. :nut:
ToMegaTherion
05-19-2009, 01:56 PM
You haven't spent enough time on a Thief forum, obviously.
Yaphy
05-19-2009, 01:58 PM
Nope. This is my first time and first week. ;)
randomtaffer
05-19-2009, 04:02 PM
The only major thing would be the mouse and keyboard vs controller. :nut:
Or hardware differences?
ZylonBane
05-19-2009, 04:05 PM
You haven't spent enough time on a Thief forum, obviously.
Or a Deus Ex forum.
ToMegaTherion
05-20-2009, 05:54 AM
Or a Deus Ex forum.
I still sometimes shed a tear for the cesspit of pure spite that was the Ion Storm Forum.
Smooogy
05-20-2009, 08:23 AM
PC gaming will always be superior for 3 reasons.
1 - you are up and close with the monitor and can immerse yourself better (even though that is a tired example)
2 - The Mouse and keyboard are superior controls in every sort of game with the exception of fighting games
3 - You can use a great sound system on your PC and get surround sound right in front of you, well, if you have bose speakers :P
Slickleg
05-20-2009, 08:50 AM
But if they changed that so the third person view doesnt screw up the first person view, whould it make any difference?
No, you're right. If they solved the movement problems in 1st person mode I would definitely have no obection including the 3rd person.
I'm not saying take 3rd person out of the game out of spite or because I think it's an ufair advantage that I can't help but use. I was just disappointed about how it comprimised what I feel is the intended way to play the game.
Yaphy
05-20-2009, 09:01 AM
Yeah, me to. It was kinda dull...
Psychomorph
05-20-2009, 09:52 AM
First person. I tried Thief3 in the 3rd person, but it was so unimmersive and boring, I switched back to 1st and never switched back.
Smooogy
05-20-2009, 10:02 AM
In comparison, Thief 3's third person mode was more of a gimmick than a playable option. Assassins Creed, though and inferior game, had a superior way of handling third person gameplay. It locked on to enemies.
Since Thief is about stealth, I don't think having a lock on button would be an intelligent introduction to the serious, and thus, the third person mode will still kind of be a "meh" option rather than an important feature. It definitely shouldn't allow garrett to see past or through areas he wouldn't be able to in first person, because that would defeat the whole purpose of this game.
LOL, not a single vote for 3rd person only.
So much for modern gamers needing the eye candy of 3rd person.....
Stath MIA
05-20-2009, 06:20 PM
Third person is useless, keep with the traditional FPS (First Person Sneaker)
First person = Immersion
Third person = Anti-Immersion
So which would you want to have in the most immersively designed game experience in the history of electronic gaming?
Hypevosa
05-28-2009, 11:22 PM
I'll say what I said in the other thread...
Not everyone's a damned cheat, and would use the camera to peer around corners, SOME PEOPLE need to use 3rd person in order to play, because they suffer motion sickness from FPS gaming style. And how SELFISH are you people who would deny them the right to play and enjoy something because they have a physical incapacity that can be simply overcome. Sure, they lose the immersion you all are whining about being so crucial, but it's better than them NOT BEING ABLE TO PLAY IN THE FIRST PLACE. Make a 3rd person camera, but give us the god damned control over it, make it a separate entity from Garrett, so that he doesn't turn when it turns, have it freely rotate around him. Instead severely limit it's scope of vision. Here's my suggestion
using first person it's just like the first 2 games
Using 3rd person you can only see perfectly clearly what you've already seen before, and what you're looking at. Simple (complex) scenario:
Garrett has just exited a large gate and walked down the street to a stone corner. 3rd person camera, you can see clearly everything behind him and in the front of him, except people that are behind him are not visible, only landscape. if you turn the camera to try and look around the corner you see nothing but a severely blurred image (nothing is distinguishable in the mess of mush). However, there are footsteps, and if you look behind Garrett, you see little disturbances in the background where feet are estimated to be, and around the corner, the mush kind of waves with every footstep, meaning simply that there's sound coming from around that corner. As you slowly edge the corner, it all unblurs and becomes clear, and you quickly back up because of the guard that is in the middle of the street. Now that you know his position, when you look around the corner, you see waves, but instead of just being where the guard is, there's a general area of about 5 feet where sound waves appear, and they extend until they reach a substance that makes a different sound. So the guard walks away, and a little 5 foot circle moves that direction, stopping at metal grating for a bridge. When the guard finally walks on that bridge, a wide sound mark is accross the threshold of the bridge, and slowly extends as he walks across until it's a little deeper. Garrett then turns the corner estimating the guard went straight across the bridge, only to find that the guard instead took a turn and is now just looking over the edge of it (which is not the center of, but still within the radius of the sound lines made.
Do you understand what I'm saying? Hell, if this idea was used correctly, even the hearing impaired could at least attempt to play the game in 3rd person due to the sound wave thing.
Anyways, MAKE BOTH so we can ALL enjoy thief, just make 3rd person a camera that moves around, and doesn't affect Garrett's movement at all. And no click to go here controls either...
GmanPro
05-28-2009, 11:31 PM
I dunno man. Jamming third person into the game so that a handful of players can play the game whilst the other 99% of players get stuck with a hampered first person?
So long as its done properly (as in NOT how TDS handled it), then sure. Why not. But honestly, I don't see how playing a game with a third person camera helps alleviate motion sickness symptoms.
Hypevosa
05-28-2009, 11:41 PM
I'm just refering to someone else's post who said they could ONLY play TDS because it was 3rd person, and first person made them ill. If you've played mirrors edge, they actually inserted that blue dot into the middle of the screen to give you a focus point so people who normally got sick from it wouldn't. I don't want a blue dot in thief XD.
But the reason (I assume) is that the game is immersive enough in any good First person perspective that your mind assumes it's you, and is terribly confused because your ears are not detecting any actual motion on your part, though your eyes are saying you're moving. Same reason why looking out a car window can make someone motion sick, because the data from your eyes conflicts with the data from your ears... I don't know how exactly it works, but that's how I understand it at least.
I dunno man. Jamming third person into the game so that a handful of players can play the game whilst the other 99% of players get stuck with a hampered first person?
So long as its done properly (as in NOT how TDS handled it), then sure. Why not. But honestly, I don't see how playing a game with a third person camera helps alleviate motion sickness symptoms.
I agree if it can properly be done. It's just that the fear I have by saying I want both brings up the possibilty that THIEF IV might be compromised in first person. So unless the devs promise that they won't do that (which they won't) I have to say first person only in order to not encourage that possibility. My symapthys to those few who have issues with motion sickness, but this is THIEF, and it is too precious to take any chances.
Platinumoxicity
05-29-2009, 01:36 AM
Actually I don't care whether there is a 3rd person option or not. It can be made well if they even try. Ion Storm prioritized the 3rd person and playtesters probably played it mostly on 3rd person to see if they'd got that right, because they made a 3rd person mode in a sequel of a 1st person sneaker.
For example, Jedi Knight : Dark Forces 2 was released a year before Thief: The Dark Project and it had perfect first- and third person modes. How's that possible? There was absolutely nothing wrong with the third person mode, and the first- and third person modes had completely separate animations to thank for that. Dark Forces was an FPS, so when in the sequel they wanted to implement 3rd person because of the sword combat system, they first made sure that the 1st person worked flawlessly and started working on 3rd person after that without letting it affect the 1st person mode in any way.
I don't understand how there can be anything hard in making separate animations for both view modes? They're both completely isolated systems if done right. TDS had a player model, and a camera behind it. They had a button that causes the camera to stick firmly to the 3rd person character model. There were no 1st person and 3rd person in TDS. There were only 3rd person- and 3rd person modes each with the camera placed differently.
jay pettitt
05-29-2009, 03:18 AM
The problem, as I understand it, is that 3rd person isn't free. Obviously there's a bunch of additional character animations needed, but you also need to make sure everything looks cool and coherent from the third person - climbing and sword play for example - which I suspect is wildly different to getting things to look cool from the 1st person. Also there are a bunch of gameplay and level design considerations (check out the section on scale (http://www.gamasutra.com/view/feature/2992/gdc_2002_realistic_level_design_.php?page=2) for example ~ ever wondered why the sense of scale in DS seemed strangely unnatural?) related to perspective choice that are not wholly insignificant.
So while it might seem desirable to be as broadly accommodating as possible, you risk taking resources that might be better spent on other parts of the development and then ending up with something that is fundamentally compromised. I do wonder how much effort it took to implement the perspective switching in T3 which, while interesting what with the body awareness and all, ended up being neither ideal in 1st or 3rd person; I suspect it was quite a lot.
I hope it's pretty clear to the developers that people are primarily rooting for first person, and that games like Mirror's Edge give them the confidence to push for that perspective on console. If it were up to me I'd only implement a 3rd person option if (and it's a big 'if') it didn't detract from 1st person. I'm sure the guys and girls at EM know far more about the feasibility of such things than I do, but I hope they don't feel compelled to allow for both perspectives just on the basis that it was done that way in Deadly Shadows.
Not everyone's a damned cheat, and would use the camera to peer around corners, SOME PEOPLE need to use 3rd person in order to play, because they suffer motion sickness from FPS gaming style.
I don't think cheating came into it. Leaning was sufficiently broken in Deadly Shadows that it often wasn't possible to peek around corners without switching views. I read somewhere that motion sickness in first person games can be reduced by providing a reticule on a fixed point of the screen - I'd have thought this could be an option developers could implement with minimal effort.
There is another important thing also. First person is the only realistic choice of view.
Dark messiah for example had even the cutscenes in first person. A full adventure without seeing yourself at all. Just as it would be if you where living it. Not being able to see yourself is 50% of the mystery. Remember T1-T2 cutscenes and tell me where you could see Garrett’s face clearly without being half hidden in shadow. Actually this is a tactic LG used in thief games to add atmosphere and mystery.
Third person destroys that 50% instantly even by existing as an option IMO.
Platinumoxicity
05-29-2009, 05:17 AM
There is another important thing also. First person is the only realistic choice of view.
Dark messiah for example had even the cutscenes in first person. A full adventure without seeing yourself at all. Just as it would be if you where living it. Not being able to see yourself is 50% of the mystery. Remember T1-T2 cutscenes and tell me where you could see Garrett’s face clearly without being half hidden in shadow. Actually this is a tactic LG used in thief games to add atmosphere and mystery.
Third person destroys that 50% instantly even by existing as an option IMO.
They also used that tactic when they made the Garrett in the box art of Thief Gold, the box art of Thief 2 and in various other artworks in the series look very different from eachother. ;)
VIKTORIA
05-29-2009, 07:26 AM
Looks like 'First Person' is the favourite choice in this particular poll. :)
Knight
05-31-2009, 02:26 PM
Both would be good, cuse when some1 loves 3rd person view, then hes playing in 3rd, and when he loves 1st view, he plays in 1st. But.. in 3rd is the game easyer, cuse we can see the enemy behind from a wall, and the most people want use the easyer things, so im not sure that both. I think that would be good, when we start the game, we can choose what we want: 3rd or 1st view, or something like that. And when i choose 1st view, but i wanna see Garrets face, i need just to press mouse 3 and i see him from front, like in Oblivion. But the 1st view is good idea too, cuse we dont know what is in the next corner, and the game is more exciting. I dont know.:)
AbysmalGale
06-01-2009, 04:48 AM
1st person ONLY! No question about it. Thief is all about the 1st person experience!!!
Knight
06-06-2009, 12:24 PM
Yeah i was thinking and first person is better... In 3rd Garrett lost his mysteriousness, and the game is not so exciting.
Shadow Blade
06-07-2009, 04:53 AM
If both could be done properly I wouldnt mind but for myself Id prefer first person purely because its more exciting. Id stick to one view because atleast then you dont have to worry about the images bugging out as much. if they focus on one view they can put all their resources into that view and get great visuals that arent buggy instead of splitting their resources (lets just say by half) and achieve 2 views that have average quality and are buggy. Also if they do make it strictly first person they clould do what mirrors edge did (for the motion sickness) with the blue dot and just give players the option to turn it on or off. Besides It cant be that time consuming to go to the options menu once and turn off the setting once for your profile can it?
clock12345
06-07-2009, 05:34 AM
i think both i have an idea for this listen: at the beggining of the game you can chose to have 3rd person or 1rd person if you chose one you will continue with it for all along the game you cant chose views since u already chosed at the beggining of the game. i think it should be like that
NewHorizon
06-07-2009, 12:01 PM
Third person is NOT how thief gameplay was designed to work. It's a First Person Sneaker! Some games are simply meant for 1st person, while some games are meant for 3rd person. Thief gameplay was meant to be 1st person. It's a minimalistic, intimate sneaking game. Third person drastically changes the game into something it was never intended to be, an arcade action game. It's fine if players LIKE 3rd person, but that doesn't mean it has to be in every stinking game. Sometimes people just have to accept that some games are meant to be presented in a specific way. It's not all about YOU. It's about what's best for the gameplay. Should authors be asked to write two versions of their novels...one in first and the other in third just because some people prefer one over the other?
We have Ion Storm to thank for planting the seeds of Third Person though, so now we'll never here the end of it. They shoe horned Third Person in. I have a feeling that no matter how hard the fans beg and plead, we're stuck with third person and the effects it will have on the game from here on out. Thief was such a pure and simple gaming experience. The minimalism of it all was so refreshing. Yet, people only want to tack parts from other games onto it...missing the point of it completely. Less was more.
The mechanics of Thief were minimalistic, and purposefully so. The majority of games on the market then ...and now...are about super human characters. The idea of Thief was to go in the opposite direction, you were just a fairly regular guy...except for the Thieving gift. It's not about being swift or able to scale a wall. Garrett wasn't an athlete, or an expert swordsman. He was just a good Thief.
People just can't seem to see that, all they see is that Thief isn't like 'other' games and their agenda is to b1tch and cry until it's like every other game, and it drives me nuts. The way to make Thief better ISN'T by making it like other games. It's to make it stand true to the core of what it was about. Minimalism.
There is box after box of cookie cutter games on the shelves. The market that the Dark Project was released into over ten years ago..is pretty much the same market of today. Ten years later, the world really needs another true Thief game.
Platinumoxicity
06-07-2009, 12:22 PM
Why is it that the defenders of 1st person have to make these very long explanations to point out why 1st person is so good, but we don't hear that from the defenders of 3rd person?
So, questions for 3rdperson defenders:
-How is the 3rd person better than the 1st person?
-Why do you personally prefer to play using 3rd person?
Wrong answer example: 3rd person gives you better control over your movements (No, you just suck at playing:rasp:)
NewHorizon
06-07-2009, 12:55 PM
Why is it that the defenders of 1st person have to make these very long explanations to point out why 1st person is so good....
It is not an explanation of why 1st person is 'so good' in some games it sucks. It's an explanation of why 1st person was used in Thief and why it is appropriate and 3rd is not.
Hypevosa
06-07-2009, 12:55 PM
3rd person is just better to them, they may enjoy separating themselves from the character, they may enjoy getting a larger picture of the world around them, they may like looking at their character, they may get a kind of god complex like people do playing the sims, they may like the ability to look around corners without exposing themselves. Maybe it's because they make him do things they would never want to do, and first person makes it too immersive from that standpoint.
The best reason I think to include it, as I've already pointed out, is some people need it in order to not get motion sickness. A reduced headbob is not a simple solution. It also has to do with field of view (which is normally 90 degrees in FPS' when it's really 120 degrees in normal life, and it makes some people ill). It also has to do with immersion, and the fact that their eyes say that they are moving, but their ears tell them that they aren't, and the body reacts with a sense of nausea (obviously not all people suffer from this). 3rd person is the only thing that fixes all these problems instantly. Unless you get a machine that straps around their head and blows the air gently past their ears to simulate which direction they're going, but that would only work theoretically.
Really, as long as the 3rd person view just becomes a camera and doesn't interfere with the first person perspective of gameplay, it shouldn't really matter to the rest of us. I think it's better to sell to these people, and let them actually experience thief 4 period, instead of them not experiencing it at all.
We should focus on more productive conversations.
3rd person = NO + NEVER
1st person = YES
There's better ways to spend our energy.
Crypto
06-07-2009, 12:59 PM
First person only. I don't care what anyone says about freedom of choice. It's like demanding that Gears of War include a first person mode.
If you're playing Thief in the third person, you're playing it wrong. If you want third person, go play Splinter Cell. The first person is crucial to Thief mechanics (e.g., you can't cheat the camera around a corner) and immersion.
Not everyone's a damned cheat, and would use the camera to peer around corners
When playing TDS in third person (I simply couldn't play it in first without horrific lag), I did this without even intending it. Sometimes it's hard to avoid. And honestly, I came to prefer it to the pathetically choppy lean-that-wasn't-really-lean animation.
3rd person is just better to them, they may enjoy separating themselves from the character, they may enjoy getting a larger picture of the world around them, they may like looking at their character, they may get a kind of god complex like people do playing the sims, they may like the ability to look around corners without exposing themselves.
Yup. All of this is directly contrary to the concept of first-person stealth.
Unless you get a machine that straps around their head and blows the air gently past their ears to simulate which direction they're going, but that would only work theoretically.
Set up a fan. :p
As for the notion that the third person would help draw in more gamers, I don't know if this is true or not, but it's disgusting. These people aren't going to buy a game because it doesn't include third? REALLY?
I think most of those who support 3rd person like how easy it makes the game for looking around corners without exposing yourself....my suggestion for them is that if you like to cheat at games, just play Thief 4 with a mod that makes Garrett invisible and untouchable.
Crypto
06-07-2009, 01:06 PM
I think most of those who support 3rd person like how easy it makes the game for looking around corners without exposing yourself....my suggestion for them is that if you like to cheat at games, just play Thief 4 with a mod that makes Garrett invisible and untouchable.
They already have it in TDS. It's called wall hug. Climbing gloves are of course a viable alternative in later stages.
Hypevosa
06-07-2009, 01:24 PM
As for the notion that the third person would help draw in more gamers, I don't know if this is true or not, but it's disgusting. These people aren't going to buy a game because it doesn't include third? REALLY?
If you knew that playing in first person perspective actually made you physically ill and vomit, would you buy FPS games?
Crypto
06-07-2009, 01:36 PM
If you knew that playing in first person perspective actually made you physically ill and vomit, would you buy FPS games?
Yes. (http://en.wikipedia.org/wiki/Self-injury)
Why don't they just include an option to remove head-bobbing?
They already have it in TDS. It's called wall hug.
Don't you just love that "magically invisible hug", I sure do, almost as much the "magically silenced crouch", which allows you to run over any surface without making a sound.
Crypto
06-07-2009, 01:46 PM
Don't you just love that "magically invisible hug", I sure do, almost as much the "magically silenced crouch", which allows you to run over any surface without making a sound.
:lol:
Hypevosa
06-07-2009, 01:49 PM
Why don't they just include an option to remove head-bobbing?
Because it's not JUST headbobing that causes the problem
Field of view in FPS's tends to be 90 degrees, when in real life it's 120 degrees. This causes some people to become ill due to the angles presented. So make FOV 120 degrees like in real life. That group is fixed (but they won't know it unless you advertise it, and chances are you wouldn't so they wouldn't buy it).
Also, the sense of immersion can cause people who normally get motion sickness in cars and boats to go off. Your eyes say your moving, but your ears say you aren't because there's no airflow in the correct directions. Your brain becomes confused, and you get nausea. A device that would monitor movements in the game and blow air accordingly at your ears could fix this, but it doesn't exist yet that I know of, and it would only theoretically work.
3rd person eliminates all the problems that cause motion sickness in one fell swoop. If it's just a camera that doesn't hurt first person players, it shouldn't matter to us, and would be a selling point for the game for those who are otherwise rendered ill by FPS's.
Crypto
06-07-2009, 01:58 PM
Okay, so according to your argument, Call of Duty, Team Fortress, Half-Life, and every other major FPS franchise should include an option for third person. From a financial viewpoint, those games have proved it won't make or break a game. From a common good viewpoint, I'm stumped. I really don't like it, and I'm worried that it will damage first-person aspects. If Eidos Montreal can pull it off, then by all means they should, but I don't want to encourage too much work.
Deathologist
06-07-2009, 02:00 PM
First person. Third person should really only be used in MMO's IMO
Just use the "motion sickness dot" as an option, and forget about 3rd person.
Hypevosa
06-07-2009, 02:22 PM
Okay, so according to your argument, Call of Duty, Team Fortress, Half-Life, and every other major FPS franchise should include an option for third person. From a financial viewpoint, those games have proved it won't make or break a game. From a common good viewpoint, I'm stumped. I really don't like it, and I'm worried that it will damage first-person aspects. If Eidos Montreal can pull it off, then by all means they should, but I don't want to encourage too much work.
I'm not arguing it would break the game, only that it would allow more people to experience it. Which is my ultimate goal making the argument. Extra money is good for the company as well, but thief to me is an experience that every gamer should have, and 3rd person would allow more to have it (even if it's not as "pure" as the first person experience). It shouldn't cost us an entire level of thief 4 just to implement a 3rd person camera I would hope.
EDIT: Hehe, the mirror's edge motion sickness dot... It would certainly break immersion a bit, and gives a focal point. I don't know if that is a panacea like 3rd person camera or not though. They should do a study :D
EM, please ignore Hypevosa. Thanks.
Hypevosa
06-07-2009, 02:32 PM
EM, please ignore Hypevosa. Thanks.
now that's just mean and uncalled for. What's so wrong about conducting a study on the motion sickness dot to see if it really works well for people who suffer from FPS motion sickness?
Hypevosa, you know what I mean. Stop :mad2: your head against :mad2:. I wasn't refering to the edit you made.
NewHorizon
06-07-2009, 02:55 PM
A reduced headbob is not a simple solution. It also has to do with field of view (which is normally 90 degrees in FPS' when it's really 120 degrees in normal life, and it makes some people ill).
Yet when some of us at TTLG hacked the head bob down in TDS, it fixed the issue of nausea for those who had issue with it. If it is a FOV issue for some too...then include a slider to expand the FOV. All the settings to fix that were present in the TDS editor...all the devs needed to do was code in a slider to allow the bobbing and FOV settings to be changed within a certain range. It's a lot less work than coding, and designing a game for two different playing perspectives.
I maintain that there is no good reason to include 3rd person. The problems can be avoided through far easier methods than adding a completely separate player view.
razorstealth
06-07-2009, 03:30 PM
I loved 3rd person view in TDS!! The ability to slide along a wall and camera around a corner without the need to expose yourself to the enemies is part of the magical art of the unseen that Garret is such a master at. And getting to watch him blackjack people is so much more satisfying in 3rd person. 1st person was also great when using items, picking locks and just close ups on the enemies. The lighting dynamics of Garret cant be seen in 1st person other than with the gem. Maybe a compromise of no light gem in 3rd person but one in 1st would work?
Unfortunately, the game will probably sell more copies with 3rd person view included...even if it takes dev effort away from more important areas of the game.
Personally, I still think 3rd person is a waste of time and effort. I'd rather have an amazing game in 1rst person only, than an okay game that has both 1rst and 3rd person view.
NewHorizon
06-07-2009, 04:39 PM
I loved 3rd person view in TDS!! The ability to slide along a wall and camera around a corner without the need to expose yourself to the enemies is part of the magical art of the unseen that Garret is such a master at. And getting to watch him blackjack people is so much more satisfying in 3rd person. 1st person was also great when using items, picking locks and just close ups on the enemies. The lighting dynamics of Garret cant be seen in 1st person other than with the gem. Maybe a compromise of no light gem in 3rd person but one in 1st would work?
A prime example of not getting it.
Zahr Dalsk
06-07-2009, 04:48 PM
Poll questions are biased, but I agree with them. First person only - third person did really mess up movement in first person.
I loved 3rd person view in TDS!! The ability to slide along a wall and camera around a corner without the need to expose yourself to the enemies is part of the magical art of the unseen that Garret is such a master at. And getting to watch him blackjack people is so much more satisfying in 3rd person. 1st person was also great when using items, picking locks and just close ups on the enemies. The lighting dynamics of Garret cant be seen in 1st person other than with the gem. Maybe a compromise of no light gem in 3rd person but one in 1st would work?
The sad part is that he doesn't even understand what is so bad with his comment.
The game shouldn't allow cheats like 3rd person viewing around corners.
I'll tell you what. For all the guys who want 3rd person so they can cheat, the devs could make a game option that makes Garrett invisible, invincible, perfectly quiet and all locks open instantly....wouldn't that be the best way to put people in the shoes of Garrett 'Master Thief'?
Real life is played in first person only so keep the game realistic EM.;)
Moon Hoplite
06-08-2009, 05:32 AM
1st person.... needless to say, i mean look at thief 3, it's game mechanics and engine is a mess...
razorstealth
06-11-2009, 08:59 AM
The sad part is that he doesn't even understand what is so bad with his comment.
The game shouldn't allow cheats like 3rd person viewing around corners.
I'll tell you what. For all the guys who want 3rd person so they can cheat, the devs could make a game option that makes Garrett invisible, invincible, perfectly quiet and all locks open instantly....wouldn't that be the best way to put people in the shoes of Garrett 'Master Thief'?
By this logic I say we get rid of everything except for the Blackjack and water arrows, since 1. i'm obviously the only one that matters (sarcasm) and 2. thats really all you NEED in Thief. 3rd person is simply another tool. One that immerses you more in the game and gives you better character identification. Until TDS how many of us really knew How Garrett moved or in any sort of detail what he looks like? And being able to see around corners is no different than being able to THROW YOUR EYEBALL around. Sorry nostalgic "hardcores" the future isnt just about you.
AbysmalGale
06-11-2009, 09:22 AM
I loved 3rd person view in TDS!! The ability to slide along a wall and camera around a corner without the need to expose yourself to the enemies is part of the magical art of the unseen that Garret is such a master at.
Ehm... Is this comment a joke? That's one of the things I hated most about 3rd person. The fact that one actually was able to cheat like that. You don't really seem to get the point of the game?
hexhunter
06-11-2009, 09:40 AM
Cheating in single player? You can't, judging others on things which don't effect you, I never liked that approach, live and let live is surely better than live and, no you can't have that cos I don't want it...
1st person should be default, PC, console, it doesn't matter, but I wouldn't really want to prevent others from playing how they want on lower difficulties.
AbysmalGale
06-11-2009, 10:13 AM
Cheating in single player? You can't, judging others on things which don't effect you, I never liked that approach, live and let live is surely better than live and, no you can't have that cos I don't want it...
1st person should be default, PC, console, it doesn't matter, but I wouldn't really want to prevent others from playing how they want on lower difficulties.
Single player doesn't have anything to do with it. Cheating is cheating, single or multiplayer, doesn't matter. You don't consider installing a trainer in Thief cheating? Or cheating in a test in real life isn't really cheating because it's your own race?
By this logic I say we get rid of everything except for the Blackjack and water arrows, since 1. i'm obviously the only one that matters (sarcasm) and 2. thats really all you NEED in Thief. 3rd person is simply another tool. One that immerses you more in the game and gives you better character identification. Until TDS how many of us really knew How Garrett moved or in any sort of detail what he looks like? And being able to see around corners is no different than being able to THROW YOUR EYEBALL around. Sorry nostalgic "hardcores" the future isnt just about you.
Well, you got me on the eyeball thing (not that I've ever used it that way).
Still, 3rd person looking around corners is 'cheating'....but that really isn't the problem.
3rd person = a lot of time developing instead of that time being used on more important things (like the story, controls, engine, maps).
If we MUST have third-person, then fix the camera above and behind like third-person used to be--non-revolving, non-arcing, and always in the same place relative to the PC's head--and disallow the cheat of looking around corners and into spaces above. Of course, this won't be done as people will want to take their cinematic screenshots, and the devs will want the players to have this goody, and for the screenshots alone, I agree.
If only there was a way to kill the cheat aspect... Ah hell.
kaekaelyn
06-11-2009, 09:27 PM
I first learned about Thief from a CD of Eidos game demos. Most of the other games were your run-of-the-mill violent games, but when I tried Thief, it was something completely different than what I expected. It was fresh, and it was new. Part of that shock came from the fact that it LOOKED like a first-person shooter, but it offered something I had never seen before: stealth gameplay. The first person point of view is part of what sets Thief apart, and even though I have to admit I used third person sometimes while playing TDS, it was just a novelty and I don't really want it to come back.
It probably will, though, so if we're going to have third person, let's just make sure that the first person view keeps it simple, big brown block with a face style, right? I didn't really find the TDS first person view controls/responsiveness too painful, but I know a lot of people did, so I think there should be changes there.
By the way, I never used third person view to cheat. I didn't even think of it.
If we MUST have third-person, then fix the camera above and behind like third-person used to be--non-revolving, non-arcing, and always in the same place relative to the PC's head
The problem is that the 3rd person camera would have a hard time fitting in tight places (thief has plenty or should have). Remember playing Tomb raider (don't remember which one) and I was standing in a wall (back facing wall) trying to see what’s the other side. The camera flipped right, left and up, down all the time not letting me to control it and point it where I wanted. It was so annoying that I stopped playing the game and didn't touch another tomb raider title again due to 3rd person.n.
--and disallow the cheat of looking around corners and into spaces above.
Well that's almost first person:) So why bother making a 3rd person
Well that's almost first person:) So why bother making a 3rd person
For the same reason games have had third person long before the camera could move around--to see the avatar and behold how cool and awesome he/she looked. A typical action game trope. The problem with the Tomb Raider example--which sounds horrible, my sympathies--is that what I'm talking about would not have a camera that moved from its position relative to his head, ever, and the angle would not conflict with terrain any more than the third-person we see now.
Since I see third-person for Thief as like playing with a remote-controlled car, versus being behind the wheel of that car, I don't want it at all.
Vasquez
06-12-2009, 12:35 AM
Argh, I just woke up and after only 2 cups of coffee in my cross-eyed grogginess voted "3rd person only". So, no, it's not a troll or a joker, just a stupid old me :nut:
(Obviously I meant First person only, can my vote be fixed plz)
jay pettitt
06-12-2009, 01:27 AM
Ban him.
AbysmalGale
06-12-2009, 01:34 AM
By the way, I never used first person view to cheat. I didn't even think of it.
You meant 3rd person, right? ;)
Platinumoxicity
06-12-2009, 03:07 AM
A solution to 3rd person cheat problem:
Make the 3rd person camera visible to the enemies so that you need to keep it hidden just like you keep yourself! :nut:
AbysmalGale
06-12-2009, 03:55 AM
A solution to 3rd person cheat problem:
Make the 3rd person camera visible to the enemies so that you need to keep it hidden just like you keep yourself! :nut:
Actually that would be just fair I think, even though it probably would make 3rd person fans extremely annoyed ;)
ToMegaTherion
06-12-2009, 04:20 AM
If we can lean around corners in first person while retaining the shadow cover of where our feet are, like in Dark Project and Metal Age, then both views have similar cheats and everything is OK :)
AbysmalGale
06-12-2009, 05:21 AM
If we can lean around corners in first person while retaining the shadow cover of where our feet are, like in Dark Project and Metal Age, then both views have similar cheats and everything is OK :)
The difference is that in TDP and TMA you did not stay unseen when leaning over a corner, if there was a light source just around it. When 3rd person cheating in TDS, light sources did not have any effect. So everything is not OK if you ask me ;)
A solution to 3rd person cheat problem:
Make the 3rd person camera visible to the enemies so that you need to keep it hidden just like you keep yourself!
I hope you are joking.
kaekaelyn
06-12-2009, 06:05 AM
I said "third person"! I have no idea what you're talking about. :whistle:
ToMegaTherion
06-12-2009, 08:38 AM
The difference is that in TDP and TMA you did not stay unseen when leaning over a corner, if there was a light source just around it.
Yes you did!
Platinumoxicity
06-12-2009, 09:26 AM
I hope you are joking.
Yes, I was. This feature would only be there to piss off 3rd person players, so they'd have to switch to 1st person ;).
AbysmalGale
06-12-2009, 09:37 AM
Yes you did!
Ok, if that is the case: my mistake! As I remembered it, the light gem would light up slightly if the area was well lit, but then again it was some time ago since I last played TMA.
Platinumoxicity
06-12-2009, 09:51 AM
Ok, if that is the case: my mistake! As I remembered it, the light gem would light up slightly if the area was well lit, but then again it was some time ago since I last played TMA.
Actually, the leaning does affect your visibility in T1 and T2, but only if the place you're standing in is not completely dark. If you're standing in a place that's pitch black, leaning most likely doesn't affect your visiblity, but even that's not always the case.
So no, the leaning in T1 and T2 is not equivalent to the 3rd person cheating in TDS.
AbysmalGale
06-12-2009, 10:05 AM
Actually, the leaning does affect your visibility in T1 and T2, but only if the place you're standing in is not completely dark. If you're standing in a place that's pitch black, leaning most likely doesn't affect your visiblity, but even that's not always the case.
So no, the leaning in T1 and T2 is not equivalent to the 3rd person cheating in TDS.
Ok, thanks for the redress Platinumoxicity! :) That was kind of what I thought.
ToMegaTherion
06-12-2009, 10:57 AM
Sometimes the leaning went quite mad and flung me round the corner entirely.
Nothke
06-12-2009, 01:00 PM
ONLY FIRST PERSON. I taught about it for a long time, but now I am re-playing Metal Age, and the first person rocks!!!
I just always used 3rd person in TDS for cheating around corners... and leaning is waaaay better.
and another reason, it will resemble assassins creed and oblivion/morrowind so much that it won't be considered unique, but just copy of these with a little difference... most of gamers would say... aaah, assassins creed is better, why did I pay for this stupid game??
Exactly, why put in gimmicks like 3rd person when they could just make the story, maps and gameplay rock instead?
Crypto
06-14-2009, 05:43 PM
exactly, why put in gimmicks like 3rd person when they could just make the story, maps and gameplay rock instead?
Because people will PUKE all over their screens you insolent whelp!
Because people will PUKE all over their screens you insolent whelp!
Yes, I am sure thousands of gamers puked all over their screens and keyboards while playing the first 2 Thief games. The massive number of ill gamers is the reason the first 2 Thief games are universally regarded as total failures....:rolleyes:
I mean, if you want 3rd person view because you want it, then simply say so. But let's drop the bullcrap arguments meant to 'sway' the devs into implementing features you personally want in the game.
Master Taffer
06-14-2009, 06:25 PM
I havn't seen the term "whelp" used in a thread in a long time. That made my day. :D
What makes my day is the fact that the vast majority of voters want 1rst person only view for Thi4f.
Hypevosa
06-14-2009, 06:48 PM
I havn't seen the term "whelp" used in a thread in a long time. That made my day. :D
same here. Look Nate, we understand the paladin like stance you've taken against everything new to the original thief games, we all love the series and that is why we're here. People don't make up being sick when they play a first person view game, it would be stupid and childish, there are thousands out there who legitimately get nausea from it. Whether it's headbob, 90 degree field of view, not having a focal point, or being so immersed they get a kind of motion sickness from it, people get sick in first person views, and have a legitimate reason for wanting thief to have a 3rd person camera. I would never use it, but I know that a good number of people NEED to use it. They don't want to get sick playing a game, and they want to play thief 4... isn't that a good thing? I actually saw someone prescribe a drug for someone who complained about it, and I don't think we should expect people to drug themselves just to play a game.
EDIT: At the very least I guess, if they make it 1st person only... they need to have a slide to remove headbob, they need to set the field of view to 120 degrees (the real field of view) and have the option for a crosshair in the middle of the screen that provides a focal point. That will solve 90% of the first person view sickness, that way alot of people can still play it. The problem would be that those people who think that FPS's make them sick would not buy the game still because they wouldn't know those options were there to help them... unless they put it on the back of the box (Options to help those with FPS sickness) XD
It all comes down to reassurance that 3rd person won't compromise the elegance of 1st person. Until we see it for ourselves, we can only ask the devs to respect the roots, and not waste too much time on anything otherwise creative and accommodating.
I'm not against everything new. For instance, I STRONGLY support guards waking up from BJ and gas, I'd like to see game options that put a greater limit on the amount of arrows and equipment Garrett can carry, and I somewhat support players having a choice between short sword or dagger (both with advantages/disadvantages). All of those concepts have Thief purists going into convulsions.
I am just against concepts that take devs a lot of time to develop at the expense of the core game (or that go against the concept of Thief gameplay). These concepts include 3rd person view, the City Hub, and RPG/Upgrade type gameplay.
I am presently on the fence concerning multiplayer....takes a good bit of time to do properly, for what might not be a lot of reward.
Hypevosa
06-14-2009, 07:37 PM
3rd person would just be a panacea for all those problems... like I said in my edit though, at the very least they can have a slider for headbob, put FOV to 120 degrees, and have the option for a reticle or crosshair for those who need a focal point. It probably would fix nearly all the things that make people sick when they play FPS. If it's more or less time to do that, probably less. It would be the more surgical approach than shotgun approach that 3rd person camera would be. I still wonder what percentage would still get sick though... and you'd still have to advertise that it has features to allow those who normally get sick to not get sick.
Well, I can certainly agree with those suggestions! Well done!
Crypto
06-15-2009, 04:01 AM
I mean, if you want 3rd person view because you want it, then simply say so. But let's drop the bullcrap arguments meant to 'sway' the devs into implementing features you personally want in the game.
I was being sarcastic. I agree with you 100%.
I was being sarcastic. I agree with you 100%.
Lol! Sorry Crypto, I thought you were supporting 3rd person view. Glad to see we are both against 3rd person.
Platinumoxicity
06-15-2009, 06:05 AM
You know how Half-Life 2 has cars and a boat that you can drive? The games in that series never even think about going out of 1st person. The devs designed the vehicles so that you can see the ground or water through the floor while you drive and that seemed to remove the last remaining instances of the motion sickness problem. Now how can a game that strictly stays in 1st person and even offers high-speed 1st person driving scenes be able to be played without those getting sick who suffer from motion sickness? How is that possible?
It's the crosshair. There is constantly a crosshair consisting of 5 white dots in the middle of the screen. Half-Life has proven that motion-sick people can play 1st person action games without any problems.
http://filesmelt.com/Imagehosting/pics/f483d0176813ec280b614f054879ada3.PNG
I agree that there is no problem in first person from motion sickness lets not make another poll "if thief should be made with a crosshair or not..." I would rather to leave something for the devs to think about:D
I'm surprised the HUD doesn't work the way a crosshair would. Both require peripheral vision.
Hypevosa
06-15-2009, 03:23 PM
The cross hair/reticule provide a focus in the center of the screen, which is what's important. As I put in a past post, a slide to reduce headbob (causes alot of sickness), a field of view of 120 degrees instead of 90 (causes some sickness), and a crosshair/reticule (gives focal point, allowing more to play) would probably allow the vast majority who would otherwise get sick to play. It's a more surgical approach than the shotgun that 3rd person would be.
I agree for the most part. I'm literally kinda surprised the HUD doesn't help as a focal point.
Hypevosa
06-15-2009, 05:07 PM
I think it's just the fact that the hud isn't the center of the screen, which is where the player tends to be looking anyways... the hud becomes a peripheral more than a focus
Hey! If the cross-hairs don't move, and are centered, a person should be able to put their own cross-hairs right on the monitor! Hahaa! Or a speck of masking tape!
IF the devs DON'T include 3rd person OR multiplayer, they'll be able to totally bypass making body physics and graphics for Garrett. In fact, they'll be able to go back to the original happy face on a stick for Garrett.
Imagine the time/$ they would save by doing this!
Of course, don't know what they'll do for mirrors and reflections in the game....hehe, it would be great to see Garrett, the happy stickman in them.
Hypevosa
06-15-2009, 10:11 PM
Garrett doesn't have a reflection... THAT'S how sneaky he is... even the mirror doesn't know he's there >_>
CaptainObvious
06-16-2009, 11:20 AM
Well obviously I'd play first person, but I wouldn't mind having 3rd person included as option if others enjoy it and it has a broader market appeal then. I never had any problems with 1st person view in DS after getting used to it.
It's not like anyone is forcing you at gunpoint to play with 3rd person view or something.
jermi
06-16-2009, 11:38 AM
Well obviously ...You're not going to start all of your posts with that, are you?
AbysmalGale
06-16-2009, 11:48 AM
I kind of think it's dishonoring the First Person Sneaker-concept to even have the 3rd person option. There are tons of games out there that come ONLY in 3rd person. Why can't Thief 4 do the same, but with 1st person only? I just can't understand why people would want to break the immersion of such a brilliant and atmospheric game like Thief. I mean, think about it: It was MADE to be a game where you are INSIDE the characters mind. This is about principles, kind of. And obviously also about 3rd person view ruining the 1st person view movement ability, as in TDS.
Many ask "what's the problem with having both? Everyone will be happy". Well, what if we were given the option to have Garrett carrying a machine gun in each mission. Only if we WANT to choose it of course. That option would make many a taffer really upset, even though one is not forced to carry the weapon. It's kind of the same with 3rd person (even though the example was a bit exaggerated.) Principles!
Well obviously I'd play first person, but I wouldn't mind having 3rd person included as option if others enjoy it and it has a broader market appeal then. I never had any problems with 1st person view in DS after getting used to it.
That should never even be an issue. I agree with the first part, except for the fact of poor implementation of 3rd-Person screwing with 1st, so it couldn't be ignored by way too many players to discount.
It's not like anyone is forcing you at gunpoint to play with 3rd person view or something.
Shut up with that extreme line of thought. Five years of that ignorant crap. 3rd-Person, in TDS, created stupid anomalies for the 1st Person view, especially the way the camera moved because it was stuck to a poorly animated body. The view was set to 3rd-Person by default, so the camera would irritatingly pop out of Garrett's head at weird times, interrupting the game, and generally could not be ignored for a whole mission without some dumb reminder.
Crypto
06-16-2009, 12:05 PM
Imagine the time/$ they would save by doing this!
And imagine all the stupid gamers who will somehow find a way to piss and moan about not getting to see Garrett's arms or chest (which, by the way, looked more like boobs in TDS). Or his gear! WTF I'VE BEATEN 20 MISSIONS AND I WANT TO SEE MY GEAR! GIVE ME A VANITY SHOT NAO!
Platinumoxicity
06-16-2009, 12:52 PM
It's possible and a better option to make the 1st person system and 3rd person system completely separate like, for example, in every dual-mode game besides TDS. It only makes the development process a bit longer. Making the game only 1st person is the laziest but also the best option. The second laziest, and the very worst option is making a 1st person mode out of the 3rd person mode by putting the camera inside the 3rd person model and it does not work.
Body awareness can be made right:
http://img40.imageshack.us/img40/7650/bawaret.png
Hypevosa
06-16-2009, 02:07 PM
one of the issues with TDS though was movement which was made wierd by the fact that the camera turned and the body didn't, making fine movement like navigating beams difficult. So shouldn't that camera for the guy's head be fixed, so the entire body pivots around the center when the camera moves (like in TMA)
Platinumoxicity
06-16-2009, 02:36 PM
one of the issues with TDS though was movement which was made wierd by the fact that the camera turned and the body didn't, making fine movement like navigating beams difficult. So shouldn't that camera for the guy's head be fixed, so the entire body pivots around the center when the camera moves (like in TMA)
In my suggestion, the camera is entirely separate from the model's animations, they only move with the camera. Basically, if you take away the model, you have T2's movements. ;)
The model analyses the surface and determines how high the legs should be placed, for example when moving up or down stairways. Also, when you get close to a wall, the model goes to the face-hug position, but it doesn't affect the movement of the camera. Also when you go next to a wall and for example lean to see around a corner, you can see the model's hand on the wall. The body awareness in mirror's edge is very much like this except in this system the player controls the camera, not the model, just like in T2. The model only moves according to the player's input.
Am i the only one that likes the old games' way of not showing a body at all. And only a player arm when a weapon is drawn?
Platinumoxicity
06-17-2009, 01:21 PM
Am i the only one that likes the old games' way of not showing a body at all. And only a player arm when a weapon is drawn?
That's very normal, yes, but it doesn't hurt to have the legs visible when it doesn't affect the movement. They did this correctly in FEAR and TCoR - AoDA. It's not impossible, like in TDS, to make it well today.
Hypevosa
06-17-2009, 01:22 PM
idk... to me it gave me a perception more of where my feet were if I needed it, and it felt more immersive to me. If they put this on natal they should go back to seeing nothing, because you're the controller, so you're garrett... but if not, I think alot of people enjoyed seeing the character model.
Not having my legs where I wanted them KILLED immersion. Not having my body move out of my line of sight so I could see what I was pointing the camera at KILLED immersion. I was too damned aware of Garrett's body hindering me. If it's there, it better follow my commands without me having to overshoot my movement to drag the feet around, and my limbs should bend at the joints when I push and pull and lean in a direction.
Yeah, I really didn't like how Garrett was 'sluggish' to respond to directions....made me die a lot from falls for NO REASON!
Hypevosa
06-17-2009, 01:52 PM
Agreed... in the old games, couldn't you just barely start falling and still jump off a ledge? kindof a way of letting you get away with not knowing exactly where your feet are?
Look straight down and know the center of the screen is where your feet are. You can let the ledge slip past the halfway point before you will notice the downward movement--the feedback that gives the player enough information to work with, and it worked just fine. Knowing what your tools are, including using the the center of the lightgem for the occasional alignment, is all one needs.
Crypto
06-17-2009, 02:28 PM
Garrett's a master thief; he doesn't need feet.
I agree, no need to alter what was done in T1/T2. I really felt integrated with mind/character control and this added to the overall immersion, as I was not continually reminded (T3 ) that I was controlling something that wasn't "me".
Hypevosa
06-17-2009, 04:43 PM
I see my arms typing and still feel it's me O.o... maybe I'm wierd....
Because they ARE you, silly!
So then, why do you want even more of Garrett on screen than was there already if it was immersive?
Having more Garrett onscreen is as annoying as more HUD onscreen.
Hypevosa
06-17-2009, 04:51 PM
it depends on if they FORCE me to look at him...
Thinking about it a little more I'd rather not have the feets, because I can at least imagine he's running the way I want him to, and jumping the way I want him to.
The arms I don't mind so much, and neither would I mind seeing the cloak woosh in front of me if I was running really fast and stopped or something, but I don't want to see my feets anymore... This way we also don't have garrett somehow standing with his foot on nothing.
What could be added is the swish of fabric as well as the boots. How many channels of sound can a modern game mix?
BrendaEM
06-18-2009, 07:11 AM
I didn't vote; my option wasn't listed. I want a first person, but I liked seeing the character hards, and weapons. Doing soe, I never needed an indicator to know what I carried.
I didn't vote; my option wasn't listed. I want a first person, but I liked seeing the character hards, and weapons. Doing soe, I never needed an indicator to know what I carried.
That's still first person view isn't it?
Yup, that is first person similar to the first 2 games.
BrendaEM, you should vote for the 1rst person only....it is what you are asking for.
AbysmalGale
06-18-2009, 04:42 PM
I didn't vote; my option wasn't listed. I want a first person, but I liked seeing the character hards, and weapons. Doing soe, I never needed an indicator to know what I carried.
As already suggested: vote for first person since that's clearly what you want. What's not first person about your wish?
Otherwise there could be an endless amount of options.
And by the way, you could see the blackjack when equipped in TMA for example: http://www.sharemation.com/IstvanV/thief2.jpg
Since the big reasons for doing away with 3rd person view haven't been mentioned in a while, here they are again:
1) With 3rd person view implementation, the maps are made unrealistically large and open (to make space for the camera view).
2) Perfecting 3rd person view implementation would mean dev time/effort/$ taken from areas where they could be better used (such as missions, AI, story, voice acting, and so on).
AbysmalGale
06-19-2009, 03:45 PM
Since the big reasons for doing away with 3rd person view haven't been mentioned in a while, here they are again:
1) With 3rd person view implementation, the maps are made unrealistically large and open (to make space for the camera view).
2) Perfecting 3rd person view implementation would mean dev time/effort/$ taken from areas where they could be better used (such as missions, AI, story, voice acting, and so on).
Really good points, especially number one! That is something that totally disagrees with the idea behind Thief. It violates the gameplay!
Taken from ttlg to add to the above as an example. In my opinion it summarises what is bad for 3rd person and why it shouldn't be in the game not even as an option. It is already in another thread but it should be posted here from the beginning.
If the levels are designed for 1st person like Thief 1, you'll see these differences:
For example, the kitchen in "Lord Bafford's manor". The ceiling is so low that 3rd person mode would restrict the player's vision. Also the confined spaces in poor civilians' apartments would have the same problem.
These areas, when designed for 3rd person mode would have high ceilings (Poor people don't have those) and wide open areas with more room between furniture. (No-one would furnish a house like that)
The buildings in T1 and T2 had smaller rooms, hallways and doors because they didn't have to take the 3rd person mode into account. Even the walkways in alleys were more narrow. Everything was designed for humans, not giants
This is so damn serious. I hope the devs have realised that there is no place for third person.
As I said before this is why I hate 3rd person view even simply by existing in game without using it. It is just that the game has to be build accordingly to that view also.
AbysmalGale
06-20-2009, 07:39 AM
Taken from ttlg to add to the above as an example. In my opinion it summarises what is bad for 3rd person and why it shouldn't be in the game not even as an option. It is already in another thread but it should be posted here from the beginning.
If the levels are designed for 1st person like Thief 1, you'll see these differences:
For example, the kitchen in "Lord Bafford's manor". The ceiling is so low that 3rd person mode would restrict the player's vision. Also the confined spaces in poor civilians' apartments would have the same problem.
These areas, when designed for 3rd person mode would have high ceilings (Poor people don't have those) and wide open areas with more room between furniture. (No-one would furnish a house like that)
The buildings in T1 and T2 had smaller rooms, hallways and doors because they didn't have to take the 3rd person mode into account. Even the walkways in alleys were more narrow. Everything was designed for humans, not giants
This is so damn serious. I hope the devs have realised that there is no place for third person.
As I said before this is why I hate 3rd person view even simply by existing in game without using it. It is just that the game has to be build accordingly to that view also.
I really hope these excellent points will be taken in consideration by the DEVS! REALLY! These are issues that never really crossed my mind, but would feel extremely annoying when playing the game! :mad2:
These points should almost be brought up in a separate thread, because many/most 3rd person supporters don't realize that a 3rd person view would mess up certain environments in the Thief universe, EVEN if it would be optional to choose either 1st or 3rd.
This has to be made clear to everyone!!!
CaptainObvious
06-21-2009, 07:02 AM
Since the big reasons for doing away with 3rd person view haven't been mentioned in a while, here they are again:
1) With 3rd person view implementation, the maps are made unrealistically large and open (to make space for the camera view).
2) Perfecting 3rd person view implementation would mean dev time/effort/$ taken from areas where they could be better used (such as missions, AI, story, voice acting, and so on).
Strangely enough, Thief DS was overally more claustrophobic than the other Thiefs. That was probably mostly due to level design engine limitations than anything else really.
Thief 4 is most probably going to be a crossplatform game, so I think it's a given that it will have 3rd person view. It just shouldn't affect the 1st person view. There are other games that have that too, so I'm optimistic. Thief DS first person view was playable but annoying at times. As far as I remember a week after the release people were already posting modified .cfg files in the IonStorm forums that mostly fixed that. Let's just hope they don't leave patching the game to the fans again, though.
oO_ShadowFox_Oo
08-12-2009, 08:39 AM
Hello all !
New to the forums, but a very long time Thief/stealth gaming fan.
I know the purists around here love the First Person, but IMO I've always loved being able to watch the character I'm playing interact with the world around them.
Anyways, obviously being a massive Splinter Cell fan I was very happy to play T: DS in 3rd person, but found that when playing the game this way that the immersion was greatly hindered, as it felt as if the feature was really just tacked on. The animations were sloppy, Garretts interaction with the maps was severely limited and his character model didn't look the greatest either.
I'm sincerely hoping that Garrett / The Thief will be able to full interact with the world and clamber over ledges, shimmy up drain pipes, flatten against walls, clamber up trees, dive into bushes, hang upside down from harnesses to open the highest windows in houses before entering into them etc.. and all with slick character animations!
One of the most impressive things about Splinter Cell Chaos Theory was the slick character animations that were implemented for Sam Fisher's "Closer Than Ever" sneaking, climbing, clambering that all made you feel as if he were two feet away from that very lethal guard.
What's everyone's expectations for 3rd person in the upcoming title?
I think this poll shows peoples expectations.
http://forums.eidosgames.com/showthread.php?t=88579&highlight=person
oO_ShadowFox_Oo
08-12-2009, 08:48 AM
I think this poll shows peoples expectations.
http://forums.eidosgames.com/showthread.php?t=88579&highlight=person
Just found that now! Whoopsies :nut:
Delete please MODS
oO_ShadowFox_Oo
08-12-2009, 08:57 AM
::Just said I'd post my opinion here after mis-starting a new thread::
I know the purists around here love the First Person, but IMO I've always loved being able to watch the character I'm playing interact with the world around them. I find it much more enjoyable and satisfying to watch a character model climb up a ladder or shimmy up a pipe rather then just watching my First Person view move up it.
Anyways, obviously being a massive Splinter Cell fan I was very happy to play T: DS in 3rd person, but found that when playing the game this way that the immersion was greatly hindered, as it felt as if the feature was really just tacked on. The animations were sloppy, Garretts interaction with the maps was severely limited and his character model didn't look the greatest either.
I'm sincerely hoping that Garrett / The Thief will be able to full interact with the world and clamber over ledges, shimmy up drain pipes, flatten against walls, clamber up trees, dive into bushes, hang upside down from harnesses to open the highest windows in houses before entering into them etc.. and all with slick character animations!
One of the most impressive things about Splinter Cell Chaos Theory was the slick character animations that were implemented for Sam Fisher's "Closer Than Ever" sneaking, climbing, clambering that all made you feel as if he were two feet away from that very lethal guard.
It is a valid argument though that you ARE Garrett and that you'd like to keep the character shrouded in mystery, but its very easy to keep his face shrouded in shadow with that tasty hood of his ;)
DarknessFalls
08-12-2009, 09:03 AM
One of the most impressive things about Splinter Cell Chaos Theory was the slick character animations that were implemented for Sam Fisher's "Closer Than Ever" sneaking, climbing, clambering that all made you feel as if he were two feet away from that very lethal guard.
In first person, you'd feel you were one foot away from that very lethal guard.
Just found that now! Whoopsies :nut:
Delete please MODS
can new members not delete their own threads ?
if not send a PM to Viktoria (http://forums.eidosgames.com/private.php?do=newpm&u=124337) our much put upon mod and she'll delete it for you if you ask nicely
oO_ShadowFox_Oo
08-12-2009, 09:17 AM
In first person, you'd feel you were one foot away from that very lethal guard.
Not really IMO, in First Person I'd feel like I was just looking at a guard from 1 foot away.
I think this:
http://palgn.com.au/media/pics/art_1394_id_1.jpeg
Adds more tension than this:
http://www.gamasutra.com/features/20040310/Thief.jpg
And I'm not saying that Splinter Cell adds more tension than Thief here, if anyone thinks that's what I'm trying to do, I'm just saying that I really enjoy watching a bad assed stealthy character model accurately and subtley sneak up on an unwitting guard, rather than just watching my viewpoint get closer.
oO_ShadowFox_Oo
08-12-2009, 09:32 AM
can new members not delete their own threads ?
if not send a PM to Viktoria (http://forums.eidosgames.com/private.php?do=newpm&u=124337) our much put upon mod and she'll delete it for you if you ask nicely
If I did have the option its not there now. Ill PM her now
should be part of the edit post function if it's there
ⓣⓐⓕⓕⓔⓡ
08-12-2009, 09:53 AM
I chose first-person on PC. And I used third-person on Xbox.
Why shouldn't users have the choice? Clearly they should.
oO_ShadowFox_Oo
08-12-2009, 09:55 AM
I chose first-person on PC. And I used third-person on Xbox.
Why shouldn't users have the choice? Clearly they should.
Very good point. I'd choose third person, but I'd really appreciate having the option and certainly wouldn't want first person-ers to be left out in the cold
Yaphy
08-12-2009, 10:13 AM
And please. all new Taffers, show yourself in the Tavern. Its gettin messy with all new people.
ToMegaTherion
08-12-2009, 02:11 PM
I am a dedicated first person fan for a more pragmatic reason than most: I find first person view far easier to control.
VIKTORIA
08-12-2009, 02:52 PM
Just found that now! Whoopsies :nut:
Delete please MODS
Don't worry. :)
I've simply merged as this allows current discussion to remain intact.
Moosemoose
08-12-2009, 05:18 PM
I would like to explain my vote. (both views). This is only if they have the (dumb) climbing gloves, or if the engine doesn't allow for you to turn almost 90 degrees when you are on a rope/vine arrow. If they end up doing this though, you can count another vote for fp only.
Secondary
08-12-2009, 05:19 PM
Im a big fan of both.
I think that both should be included, if you dont want either one just dont use it.
of course third person has to be vastly improved if its to be kept in the franchise, in TDS it was clumsy and difficult.
the main reason I really like third person is its pretty cool to see what garrett looks like, before TDS your only impression was cover art and his half concleaed appearances in cut-scenes.
Garrett's supposed to be mysterious. It adds to the stealth and...mystery we like.
I think that both should be included, if you dont want either one just dont use it.
It could be possible in the new game, but it was not possible in TDS. It's the tendency of devs--and I know why--to create moments where a player is strongly encouraged to use gear, which can be ignored, but often with a cost.
DarknessFalls
08-12-2009, 05:47 PM
Not really IMO, in First Person I'd feel like I was just looking at a guard from 1 foot away.
That seems odd. So 3rd person perspective feels more 1st person to you than 1st person perspective does? :confused:
oO_ShadowFox_Oo
08-12-2009, 07:15 PM
That seems odd. So 3rd person perspective feels more 1st person to you than 1st person perspective does? :confused:
No, 3rd person gives me a greater sense of tension as I can physically see how close my character is from the unsuspecting guard, rather than just looking closely at the guard through the first person view.
This is why Sam's "Closer Than Ever" animation made sneaking up on guards so suspenseful. The measured way in which he moved as he steadily closed the distance to the guard, which would also see him freeze mid motion if you had to pause for a second, really added a massive amount of tension to the sneaking duties in SC:CT and DA.
Hmmm. Maybe a problem with a sense of perspective, since it's two-dimensional?
No, 3rd person gives me a greater sense of tension as I can physically see how close my character is from the unsuspecting guard, rather than just looking closely at the guard through the first person view.
I mean no offense, but do have a problem with depth perception?...I'm just trying to figure this out.
jewbagel
08-12-2009, 07:37 PM
If it can be done correctly, definitely both. I think it's enjoyable to play either 3rd or 1st person. I often switched between the two in different circumstances in TDS, despite the problems it caused.
If it can be done correctly...
That right there is the most critical part.
That really is the reason why most of the Thief players want "first person only".
Shadow Blade
08-13-2009, 02:53 AM
I just noticed something on TDS. When your in first person and you have climbing gloves you can jump off a ledge then turn Garrett around and attach him to the wall while falling BUT in third person he just plumits to his death and barely even rotates. Has anyone else seen that?
Interesting. I hope that's a bug, and not an unintended feature. That's how I get down to the floor in the huge chamber in the Clock Tower, the ol' leap 'n' stick.
Shadow Blade
08-13-2009, 03:44 AM
I used it in the museum when I stole the eye the guard saw me so i dropped over the edge just to see if it would work and it did.So I saved and tried it in third person because i noticed in third person your characters jump felt slightly different in terms of movement and he just dropped. . .I was like . . .What? no wait :eek: lies I say Lies SPLAT
Edit
I think I just realised what causes the problem. In first person when you move the mouse you move Garretts whole body but in third person when you move the mouse you only move the camera behind Garrett and not Garretts body:hmm: that would explain a lot.
I went and looked for the speed run video for Killing Time, since I knew it had to include some wall-climbing. Check it out starting at about 2:30. Garrett sticks. >Whew!<
http://www.youtube.com/watch?v=TDEtT4KcWSc
Shadow Blade
08-13-2009, 04:44 AM
I went and looked for the speed run video for Killing Time, since I knew it had to include some wall-climbing. Check it out starting at about 2:30. Garrett sticks. >Whew!<
http://www.youtube.com/watch?v=TDEtT4KcWSc
I just watched it:)
But what I meant to say was when you jump over a ledge and the wall is behind you in order to grab the wall you have to turn around180 degrees and face the wall while you are falling. In first person Garrett can rotate 180degrees but in third person Garrett cant rotate at all:)
Sorry for not explaining properly
Just another reason not to have third person. The devs could eliminate alot of potential problems by just not implementing it.
Hornpipe
08-13-2009, 05:45 AM
I voted both.
3rd person, to make everyone pleased. But I personaly prefer 1st person.
Warning : with the 3rd person and the panoramic camera, you can see those who hide behind the wall corner without being exposed yourself. With 1st person, you must expose your head or try to pass through the wall :mad2:
3rd person is "Cheated".
ToMegaTherion
08-13-2009, 06:27 AM
If I can borrow a word (and associated capitalisation) from jtr7: MYTH! The first two games featured a "cheating" way to look round corners too. It is a smaller "cheat" than the 3rd person cheat because it only works if there are shadows where you are, and from time to time it doesn't work perfectly, but leaning in Dark Project and Metal Age was "cheating" in the same fashion as 3rd person view -- you can see round a corner even though you would be spotted if you really peeked round.
The problem in Deadly Shadows was not so much that 3rd person allowed cheating, but that its implementation (presumably) removed the cheating from 1st person.
I don't mind 3rd person users having a look-round-corners cheat as long as I have access to the (less powerful, but similar) look-round-corners cheat I possessed in Dark Project and Metal Age in 1st person.
PJMaybe
08-13-2009, 06:50 AM
If I can borrow a word (and associated capitalisation) from jtr7: MYTH! The first two games featured a "cheating" way to look round corners too. It is a smaller "cheat" than the 3rd person cheat because it only works if there are shadows where you are, and from time to time it doesn't work perfectly, but leaning in Dark Project and Metal Age was "cheating" in the same fashion as 3rd person view -- you can see round a corner even though you would be spotted if you really peeked round.
The problem in Deadly Shadows was not so much that 3rd person allowed cheating, but that its implementation (presumably) removed the cheating from 1st person.
I don't mind 3rd person users having a look-round-corners cheat as long as I have access to the (less powerful, but similar) look-round-corners cheat I possessed in Dark Project and Metal Age in 1st person.
I never really considered the leaning out of shadow as a cheat, rather a limitation of what could be implemented and I always saw it as Garrett taking a tiny peek rather than leaning out into the light. There were definitely occasions where Garrett could be in shadow and lean into where there was light and the light gem lit up a little more - but you are right that there are also times when he remained in darkness too. I was hoping dynamic lighting in TDS was going to fix this but alas, it just turned out to be eye candy. I don't really consider using the 3rd person view as cheating either though - it just makes the game easier and I used to find some thrill about leaning around a corner where you could hear a guard sighing but you never new just how close he was until you looked. In 3rd person you could peek around a corner without being anywhere near it - even if the whole corner was bathed in light Garrett could be hidden down the corridor somewhere.
There were loads of times where Garrett should have been visible. Most notably when he stood in a shadow in a doorway with a light behind him but he still remained 'invisible'. In reality he would have been very visible as a sillouette. This was true for all three games (i think - long time since played TDS).
oO_ShadowFox_Oo
08-13-2009, 11:03 AM
Hmmm. Maybe a problem with a sense of perspective, since it's two-dimensional?
I mean no offense, but do have a problem with depth perception?...I'm just trying to figure this out.
Not at all. Read my post again. It's not that hard to comprehend.
When looking at the situation in 3rd person, with one character model sneaking up on another (presumably a guard) you can physically see how close one is getting to the other as he approaches him from behind. You can watch as the soft footsteps are laid down and how close his hands come to the model before a snatch/sap/knockout is effected.
Whereas if you watched this in first person all you'd see is your view slowly approaching the guard before you grab/assault him.
I just find that the first option adds more tension to the situation.
EDIT: Though I do find that an awful lot of the complaints about 3rd person seem to be that its implementation screwed with some people's 1st person gaming experiences, which is understandable, but to not want it outright seems to be limiting others gaming experience!
oO_ShadowFox_Oo
08-13-2009, 11:11 AM
I never really considered the leaning out of shadow as a cheat, rather a limitation of what could be implemented and I always saw it as Garrett taking a tiny peek rather than leaning out into the light. There were definitely occasions where Garrett could be in shadow and lean into where there was light and the light gem lit up a little more - but you are right that there are also times when he remained in darkness too. I was hoping dynamic lighting in TDS was going to fix this but alas, it just turned out to be eye candy. I don't really consider using the 3rd person view as cheating either though - it just makes the game easier and I used to find some thrill about leaning around a corner where you could hear a guard sighing but you never new just how close he was until you looked. In 3rd person you could peek around a corner without being anywhere near it - even if the whole corner was bathed in light Garrett could be hidden down the corridor somewhere.
There were loads of times where Garrett should. Most notably when he stood in a shadow in a doorway with a light behind him but he still remained 'invisible'. In reality he would have been very visible as a sillouette. This was true for all three games (i think - long time since played TDS).
Ah yes, silhouette detection and to a lesser extent, shadow recognition. There's great call for these by Splinter Cell vets also, but it seems that the computing power and AI programming just isn't there to bring these two features into being yet.
Not at all. Read my post again. It's not that hard to comprehend.
When looking at the situation in 3rd person, with one character model sneaking up on another (presumably a guard) you can physically see how close one is getting to the other as he approaches him from behind. You can watch as the soft footsteps are laid down and how close his hands come to the model before a snatch/sap/knockout is effected.
Whereas if you watched this in first person all you'd see is your view slowly approaching the guard before you grab/assault him.
I just find that the first option adds more tension to the situation.
EDIT: Though I do find that an awful lot of the complaints about 3rd person seem to be that its implementation screwed with some people's 1st person gaming experiences, which is understandable, but to not want it outright seems to be limiting others gaming experience!
What we don't understand is that we never had a problem gauging distance in 1st-person. This is literally the first time I've ever heard this. It's safe to say it's very rare. No offense is intended.
Remove the "cheat" aspect and shrink down the larger spaces the 3rd-person camera requires to avoid clipping the terrain, move the camera closer to the player character. 1st-person is critical to Thief. If you didn't have 3rd-person, it wouldn't mean as much, and body awareness isn't that important, either. Both were not needed to create such dedication, inspiration, and devotion to the games.
As for the repeated "limiting others' experience" sentiment... This is EXACTLY why we DON'T want it affecting ours, see? In order for that 3rd-person camera to offer what players expect from that view, the game-world has to be changed to accommodate it in ways that are unfortunate.
oO_ShadowFox_Oo
08-13-2009, 10:34 PM
What we don't understand is that we never had a problem gauging distance in 1st-person. This is literally the first time I've ever heard this. It's safe to say it's very rare. No offense is intended.
Remove the "cheat" aspect and shrink down the larger spaces the 3rd-person camera requires to avoid clipping the terrain, move the camera closer to the player character. 1st-person is critical to Thief. If you didn't have 3rd-person, it wouldn't mean as much, and body awareness isn't that important, either. Both were not needed to create such dedication, inspiration, and devotion to the games.
As for the repeated "limiting others' experience" sentiment... This is EXACTLY why we DON'T want it affecting ours, see? In order for that 3rd-person camera to offer what players expect from that view, the game-world has to be changed to accommodate it in ways that are unfortunate.
What is it with people around here and depth perception? :mad2::nut:
I am not talking about how 3rd person might help you with how close you consider yourself to the target guard for tactical reasons.
I'm talking about how much more fulfilling it is to watch a comprehensively animated character model, that the player controls, stalk and poach/sap a guard, in a manner that reflects how much tension the PC feels, than it is to watch a guard enlarge in your view in the first person before you manage to take them out.
As for the "cheat" aspect associated with 3rd person, I fully appreciate people's sentiments. I feel that for a proper stealth experience, if in the 3rd person, the camera should work in a manner that would not allow a player to peek around a corner, unless they have wall hugged the corner and moved to it's extremity. Even then, there should be a chance that a guard should spot them, based on LoS, shadows, distance and level of awareness.
I would never like to see the 3rd person view inhibiting a persons 1st persons gaming. But if the developers are aware of the problems that have been presented by the "clash of perspectives", it should be very easy for them to rectify them, while still satisfying those fans who like to see a Master Thief in full glorious 3D motion!
You didn't say that the first two times. Sorry it took more than a couple attempts to get a clarification. :rolleyes:
I can't relate, so it's pointless to debate that particular point. Moving along.
DarknessFalls
08-13-2009, 10:55 PM
I'm talking about how much more fulfilling it is to watch a comprehensively animated character model...
As for the "cheat" aspect associated with 3rd person, ... I feel that for a proper stealth experience, if in the 3rd person, the camera should work in a manner that would not allow a player to peek around a corner, unless they have wall hugged the corner and moved to it's extremity. Even then, there should be a chance that a guard should spot them, based on LoS, shadows, distance and level of awareness.
It's a matter of tastes. I personally derive no pleasure in watching Garrett from 3rd person point of view. I hated seeing Garrett, a mysterious loner character that we hardly ever got to see, all the sudden become a fully cartooned out CGI'd character that I could stand in the light, swivel the camera and see that he was just a normal looking average Joe. All that mysteriousness was all the sudden out the window. I felt disconnected from him and it ruined the Garrett experience a bit for me. He didn't seem as unique and mysterious anymore. I think players should be forced to look through the eyes of Garrett to become more "at one" with him and play the game how I feel it's meant to be played. Plus, when he talks to himself, it makes more sense as a player to hear this when looking through his eyes rather than when looking at a thief guy standing two feet in front of you. I'm not normally in favor of forcing anything on players, but this is one thing I wish is forced.
As for preventing the cheat aspect of 3rd person, I don't see it working. And to force a wallhug to prevent it just adds unnecessary complexity to the controls. This shouldn't be a Tom Clancy game where movement gets restricted when 'wallhug' ducking behind an object or wall. That sort of thing is taking a major step backward control-wise from a Thief game with very free controls that was made 10 years ago. I've always been impressed by the lean of T1/T2 and have played no other game that has done it so well.
ToMegaTherion
08-14-2009, 01:40 AM
It's not a problem that 3rd person allows cheating, the problem is that the implementation stopped the cheating in 1st person that we all liked.
ToMegaTherion
08-14-2009, 02:00 AM
Actually I thought that was quite a nice post by jtr7
Ah another thread, another attempt to turn the thread into a flame fest which you will later claim is nothing to do with you.
You really can not tell the the difference between discussing something in order to ascertain the truth and flaming, can you?
Nothing wrong with third person. Just because you like it doesn't mean others can't prefer one or the other.
No ones saying that there is a problem with having a personal preference. The only real issue with third person is in how it negatively affects the first person view mechanics. This is a mechanical and design issue, and has nothing to do with personal preference.
Once again you attack the other guys opinion. This is exactly why you've got a bad reputation here with the non-regulars.
Once again I am hearing you talk out of your ass, as you look a gift horse in the mouth.
The Deadly Shadow
08-14-2009, 02:39 AM
you talk out of your ass
Take some of your own advice;
You really can not tell the the difference between discussing something in order to ascertain the truth and flaming, can you?
Neither of us were picking on him/her. It was new and unique, and worded poorly, and what we were asking has been lost on everyone. The flames aren't coming from us. My last post came from how far out-of-hand it got. You came in here with gasoline and dumped it. You did it. I'm not even emotional about it, but you seem out of control. Trigger-happy. I'm involved but this is not anything I intended. Once again, I assure you, the emotional distortion is all yours. I'm not going to take credit for your problems. Truly.
Shadow Blade
08-14-2009, 02:51 AM
Sigh there was nothing offensive about jtr7 post at all. . . He just said he cant relate to oO_ShadowFox_Oo's view of things so its better to drop it in order to avoid a flame war.
Seriously all this flame war nonsence is immature, unneccessary and is actually recking the forum.I bet you When the devs see this trash they probably dont even want to reed the rest of the thread let alone the whole forum.
Can we all get back to the topic now seriously without accusing other people of trying to start a flame war. . . Once again
Hornpipe
08-14-2009, 03:50 AM
Yeah ! Just calm down... Or you'll be fired upon :flowers: ... with colored flowers. :rasp:
I'm agree with removing any cheat, including 1st person (look-round-corners cheat) and 3rd person (look-round-corners cheat with panoramic camera) or this :
Most notably when he stood in a shadow in a doorway with a light behind him but he still remained 'invisible
Game will be more difficult but it's not a problem for me.
Nevertheless, I think it's important to have both : 1st person and 3rd person. Technically, I would wager it make no difference.
Yeah ! Just calm down... Or you'll be fired upon :flowers: ... with colored flowers. :rasp:
:thumb: I like your style.
I'm agree with removing any cheat, including 1st person (look-round-corners cheat) and 3rd person (look-round-corners cheat with panoramic camera) or this :
I agree. Take out all the cheats. I only worry about what problems third person view might cause first person view.
darkmagicasorseer
08-14-2009, 05:15 AM
I voted both.
3rd person, to make everyone pleased. But I personaly prefer 1st person.
Warning : with the 3rd person and the panoramic camera, you can see those who hide behind the wall corner without being exposed yourself. With 1st person, you must expose your head or try to pass through the wall :mad2:
3rd person is "Cheated".
1. Maybe in my opinion, there should never be a third person view is should have 3rd person over the shoulder (OTS) view instead if there is really a huge demand for that said view. It also avoid "cheating" as the view will "shift" to highlight the player character to avoid cheating.
2. First person in my opinion lets us to be Garrett immerse in his view, if Garrett doesn't want to risk showing his head in a corner he should have a new ability such as plucking his mechanical eye out to survey around corners.
3. I think there should be a play testing on thief for both views where the inefficient one should be thrown away. I want first person view not third person view, I want to be Garrett not following his but.
ToMegaTherion
08-14-2009, 08:33 AM
I;m quite interested in ShadowFox's explanation, I really never thought about that before. I think I will try some third person with an open mind and see if I can get where he's coming from, and then report back.
ZylonBane
08-14-2009, 04:05 PM
It's not a problem that 3rd person allows cheating, the problem is that the implementation stopped the cheating in 1st person that we all liked.
WHAT. :scratch:
It's not a problem that 3rd person allows cheating, the problem is that the implementation stopped the cheating in 1st person that we all liked.
Incorrect. Personally, I wouldn't care if the standing in a wedge of darkness during a lean into the light having no effect on visibility wasn't available anymore, nor snaking around a corner. Being against 3rd-person is not a sign of closed-mindedness, but proven experiential preference.
DarknessFalls
08-14-2009, 05:26 PM
I've been trying not to say this, but in the interest of being somewhat diplomatic, the only reason I'd be for allowing 3rd person as an option is for the unfortunate folks who get motion sickness from 1st person. I have a friend who can't play most FPS games unless it's in 3rd person POV. Fortunately, he doesn't like Thief, so 3rd person POV shouldn't be built for him. LOL.
Acrid
08-15-2009, 07:14 AM
OMG first person is for COUNTER STRIKE,this is not THIEF 4.
THIEF 4 will third and first person...
PlumsieTaker
08-15-2009, 07:58 AM
OMG first person is for COUNTER STRIKE,this is not THIEF 4.
THIEF 4 will third and first person...
The TDP and TMA had first person, and look how they turned out.
Thief 3 had third person, and look how that turned out...
And don't compare Counter-Strike with Thief, they have nothing in common and is totally irrelevant.
Acrid
08-15-2009, 08:49 AM
The TDP and TMA had first person, and look how they turned out.
Thief 3 had third person, and look how that turned out...
And don't compare Counter-Strike with Thief, they have nothing in common and is totally irrelevant.
Thief 3 had too first person,but at first person we can't see our thief hero Garret,
this is bad. ...:(
personally when I play I don't want to see my hero Garrett, because at that moment I am Garrett, if I can see him as a separate entity then it breaks that immersion
Acrid
08-15-2009, 09:10 AM
the best for Thief 4 will FIRST plus THIRD PERSON,because some gamers are not wont on fist person
they can vomit
Platinumoxicity
08-15-2009, 11:44 AM
All the people who want 3rd person for T4, imagine if Thief had always been 1st person. If TDS would've been only 1st person like the others. Would you still want T4 to be 3rd person? Even though the thought would've never crossed your mind?
And why is it that:
T1, 1st person = good
T2, 1st person = good
TDS, 3rd person = bad
Why would anyone support something that has been one of the biggest mistakes in the series? As long as Thief stayed 1st person, the movement was fine, and the cutscenes were beautiful pieces of art. As soon as Garrett got a 3rd person model, the movement got screwed and the developers got an excuse to make poor in-game rendered cutscenes in the game. 3rd person ruined Thief once already. Do you honestly want it to happen again? We want T4 to be better than TDS so that Thief 2 can finally get a sequel it deserves. The first step is to learn from previous mistakes.
trfan518
08-15-2009, 04:05 PM
While I do like the third person view that we had in Thief Deadly Shadows, I believe that Thief should ultimately be done in 3rd person. This is not to say that it cannot be done well, I believe it can. However, in this case, since Thief 3 did not do as well as Thief 1 and 2, if they are going to reinvigorate the franchise, they should stick with something they know works extremely well for Thief, and that is 1st person.
Extremely excited!!!
While I do like the third person view that we had in Thief Deadly Shadows, I believe that Thief should ultimately be done in 3rd person.
You meant to say 1st person, right?
the best for Thief 4 will FIRST plus THIRD PERSON,because some gamers are not wont on fist person
they can vomit
They just need to disable or modify head-bob.
trfan518
08-15-2009, 07:56 PM
You meant to say 1st person, right?
yes thank you for correcting me. I do like the 3rd person choice we got with Thief DS. But I ultimately think T4 should be done in 1st person. If we do get a choice between 1st and 3rd person, 1st person should be the default. It may be good for them to give us a choice between the two either way. Im not saying that third person is bad, it doesnt have to be poorly done and ruin the game machanics. They can make it just as good as 1st person if it is done the right way (however that may be)
ⓣⓐⓕⓕⓔⓡ
08-16-2009, 02:38 AM
T1, 1st person = good
T2, 1st person = good
TDS, 3rd person = bad
Huh? :scratch: And I think you'll find third person was optional.
Squid
08-16-2009, 03:15 AM
3rd person in TDS was brought about because we, the fans, wanted Garrett to cast a shadow. In order to implement that, IS had to build him a 'body.' To see the body and the shadow working properly, they added a 3rd person camera. Thus, 3rd person Thief was born.
Squid
Acrid
08-16-2009, 08:54 AM
[QUOTE=Squid;1124481]3rd person in TDS was brought about because we, the fans, wanted Garrett to cast a shadow. In order to implement that, IS had to build him a 'body.' To see the body and the shadow working properly, they added a 3rd person camera. Thus, 3rd person Thief was born.
Yes,you right.
Third person is best idea and i don't say first person is bad,but i think third person is better.
First person you can change with key set...
PlumsieTaker
08-16-2009, 09:48 AM
With the original titles, first person made me feel as if I was Garrett himself, we were both the one entity. Whereas in TDS, third person made feel as if I was just a puppet master controlling Garrett, it gave me no immersion into the game what-so-ever. So when I switched to first person to counter that, the gameplay became clunky and revolting.
PJMaybe
08-16-2009, 01:57 PM
3rd person in TDS was brought about because we, the fans, wanted Garrett to cast a shadow.
I wanted Garrett to cast a shadow too but only as something the guards would notice. For aesthetics it was good but it was not worth all the issues that 3rd person brought with it.
When they anounced TDS would have dynamic lighting I was very excited. When they said the guards would see your shadow I practically wet myself. When it was released we had the dynamic lighting and the cool shadows but what did it do for the game other than look good? Nothing. Big disappointment.
ZylonBane
08-16-2009, 02:53 PM
Third person is best idea and i don't say first person is bad,but i think third person is better.
You're wrong.
No, it's not a matter of opinion or preference. People who want to play Thief in third-person are just plain wrong, broken, and need to get out of the *delete*
After weeks of studying the 500+ manual and trying to execute it, I could fly an F-16 in Falcon 4 (or was it F4lcon....hmmmmm) on full realism. All the switches, the flightcomputer, weaponsystems, comms, etc.,the whole thing also programmed on my HoTaS (hands on throttle and stick) combined with TrackIR motion tracker to simulate the pilots headmovement inside the cockpit. Man, I was proud. So, then I went to a flightsim LAN-party. I saw a kid at the age of 13 perhaps, with the same HoTaS, his parents behind him and I heard him say : "Look mom, I'm flying a jet!". It was the same Falcon 4, but in external view only. He "flew" nothing but in that view. He was making a goddamn arcade game out of it ! Oh yeah, and he could shoot missiles and drop bombs and do some maneuvres... BUT HE COULD NOT FLY !
You could ask yourself : "Sure he's a kid, let him play it that way...". Hell no, because the development of such an extreme nich "game" simulator is very expensive and has a lot less financial income due to the small group of potential buyers (read: the hardcore simmers). Imagine if the devs had to take that group of "gamers" into consideration, then they've wasted 80% of their time implententing the REAL simulator, just to please the kids? If you want arcade flight-games, then you DON'T buy Falcon 4. F4 is a sim for serious simmers. Period. Oh my god. I'm still angry when I think of it. Thief should be focussed on those who really want to BE like a thief. A Thief/Taffer-simulator. Not some silly arcade-like game with the "I can see everything"-third person stinking view (or blinking "HERE, TAKE ME" loot you blind sucker or magically lit "I AM A DOOR AND I KID YOU NOT" kind-of door....).
Third person in Thief is NOT the way it's ment to be played. Those who want to see him in 3D, take a screenshot from T3, put it on a background and be happy. I don't want to see him.
Ok, just a quick test for everybody. Stand up straight like a soldier. Now make a step forward.
How did you do that? Did you really ordered your right leg to move forward ? Well, I didn't. It went automatically. The same for my arms, fingers.... autopilot baby. I don't have to see me do it to know that I'm doing it. The fact that the engine responds correctly to my intentions is just fine. But it has to do it well and TDS failed in that perspective due to compromises/bad execution. Thief 1 and 2 implemented it ... nearly perfect :thumb: . I'm pretty sure that the "first person vs third person" discussion would never have existed if there never was a third person-option and I believe that that option only exists because Thief was made for consoles and it just has a different kind of players. That last one is a pretty heavy statement, because I know a lot of "older" console-players, but they admit they play it to have some dumb-fun with no hassle. Is that the compromise that the devs are willing to make to get more buck$ ? For the love of Garrett : NO !!!!!
I really don't understand why people want to see him all the time.... the only reason I can come up with, is a rude one (besides those with motion sickness) : kids who were raised with TPS and lack the imagination to BE someone for themselves.
imperialreign
08-16-2009, 04:53 PM
1st person is a definite . . .
I don't mind the 3rd person capability - as long as we aren't stuck with 3rd person movement while using 1st person mode . . . like how in TDS, movement could be very tricky, as 1st-person was simply a "relocated" camera angle . . . turning around on a ledge proved quite troublesome at times, and made for very awkward movements.
ToMegaTherion
08-17-2009, 02:18 AM
I don't really understand why people need to be in first person to pretend they are Garrett, so I reckon we need to be reasonable about people who claim opinions that we can't understand, because they can be reasonable opinions.
I don't really understand why people need to be in first person to pretend they are Garrett, so I reckon we need to be reasonable about people who claim opinions that we can't understand, because they can be reasonable opinions.
This concept is known as "immersion", and can not be achieved in third person. In third person you can pretend and have fun, but your mind can not possibly ever be immersed, unless you were to be placed within the focal point of consciousness of the character in which you are enacting. This state of mind is also known as "suspension of disbelief". Many have never achieved this state, and therefore have difficulty with this reference.
I don't really understand why people need to be in first person to pretend they are Garrett.
If you play in third person, you control a puppet. Anything that happens to that puppet, won't hurt you or get you involved. It's only a puppet. A simple remote-controlled thingy.
But if you play in first person, it all happens directly to you. It also simulates the freedom that you experience in reallife. Oddly enough, the only thing I know IS first person, because I've never seen myself act through the lens of a camera behind me. Now THAT would be some awesome out-of-body experience.... As a result, you "become" the character, you become immersed.
It's difficult for me not to understand that concept. It's so obvious because everything you do in reallife is first person. Maybe another (hopefully relevant) example : during an airshow, you see jets do awesome maneuvres. Doing great displays, engines growling, smoke, power, speed ! But the pilot inside that cockpit, has a complete different experience than you. He doesn't see his plane from outside doing those moves and displaying his jet from all kinds of angles. That's just a side-effect.
The Deadly Shadow
08-17-2009, 04:36 AM
LOL @ the usual suspects whining about third person perspective.
If it is now possible to make the game-world more claustrophobic again, and if 3rd-person couldn't be used to cheat, and if the tension of not being able to scout ahead with a camera move were doable, it would be a bit more acceptable, besides the remote-controlling aspect. It's more tense to have to see the world through a small viewport, and anything that makes the game more tense, requiring increased use of the aural game mechanics, is a plus. It needs to feel more stifling to be in a given space. As far as we know, Garrett wears a hood the whole time. Ever worn a hood that hides the eyes?
LOL @ the usual suspects whining about third person perspective.
Not a fan of immersion are you?
:lol:...You know what's really funny, is that you think you are in the majority with your pigeon-holed statements, when in fact you are one of the few one track minded whiners in the minority...:lol:
I don't really understand why people need to be in first person to pretend they are Garrett.
I agree with Quad's post and I will add that first person stimulates your natural automatic reflexes. What I mean? When I played TDS in third person for the first time it felt like watching TV when replayed in first person I started making unexplainable movements on my chair like duck when passing under an obstacle or moving my torso to avoid a hit.... Also I got sweat the second time I played. It was funny to watch me playing :lol:
kabatta
08-17-2009, 04:52 AM
:lol: Good one. I just got used to first person perspective. I still try to look at the edge of my screen for a corner in the game.
Yep! Immersion takes over and the narrowed peripheral view makes the world seem more tangible and personally affecting.
LOL @ the usual suspects whining about third person perspective.
Whining is the incorrect term and on the incorrect place on the emotional spectrum for our comments. What we're saying is a straight, matter-of-fact reminder, not really emotional at all. Asking for less and a removal of the unnecessary is a positive thing. The irrational emotion-based response is yours. Do you have a compelling rejoinder for the exact issues reiterated?
:lol: Good one. I just got used to first person perspective. I still try to look at the edge of my screen for a corner in the game.
*putshandup* um me too :o
The Deadly Shadow
08-17-2009, 04:56 AM
Not a fan of immersion are you?
:lol:...You know what's really funny, is that you think you are in the majority with your pigeon-holed statements, when in fact you are one of the few one track minded whiners in the minority...:lol:
I think it's funny that you think kissing ass and posting ten smileys into every post makes you look like a man, when you're actually an ignorant child.
people, could we calm it down and try staying on topic, please
Yes, first person is best.
I think it's funny that you think kissing ass and posting ten smileys into every post makes you look like a man, when you're actually an ignorant child.
You need to have some sort of rational basis for your arguments and not just say "stuff". People will respect you more. You don't want to be known just as a TDS troll do you?...who always barges into a thread over and over again, just to blast those having a reasonable discussion about the nature of the game.
The Deadly Shadow
08-17-2009, 05:10 AM
Whining is the incorrect term and on the incorrect place on the emotional spectrum for our comments.
No, it's the right one. It's amusing that yourself, Vae and your little buddies ***** and complain about being mistreated on these forums. Then five minutes later you stick up for comments like the one ZylonBane posted above; "third person is the wrong way to play Thief, it's a fact and those people that prefer it should get out of the gene pool". You're hypocrites, and it's sad to see you actually think you're in the right.
You can't stop people posting here about Thief 4 and the things they preferred with the newer game and flame them just because you don't like it. It's really simple and you should be able to comprehend.
I hope you really love Thief 4. :)
The Deadly Shadow
08-17-2009, 05:14 AM
Vae you stuck up for this comment and were congratulating what a fantastic post this was;
You're wrong.
No, it's not a matter of opinion or preference. People who want to play Thief in third-person are just plain wrong, broken, and need to get out of the gene pool.
HOW is this not trolling? HOW are you NOT trolling? You're a hypocrite of the highest order.
I don't need to say any more, you guys please get a clue.
Vae you stuck up for this comment and were congratulating what a fantastic post this was;
HOW is this not trolling? HOW are you NOT trolling? You're a hypocrite of the highest order.
I don't need to say any more, you guys please get a clue.
There is a difference between personal preferences and an objective mechanic in a game that has universal consequences. Some things are preference, some things are not. It just seems that you see everything through a "personal prism" and act accordingly. Therefore you do not see things as they are and comment as if everything were personal.
oh ffs! :mad2:
see what happens when someone drops an insult in the middle of a conversation just because someone else dares to disagree with their opinion
the rest of the page gets filled with equally inflammatory responses
well done, hope that was what you wanted because it was fairly inevitable that was what was going to happen
if this sort of thing happens much more then I'm just going to leave the forum, because I'm seriously beginning not to care, I don't really want to be associated with Thief if this is the sort of behaviour you expect from people who play it
One bad thing about 3rd person that came to my mind right now is that almost 20%-30% of the field of view is wasted because it is hidden behind the character you see. Pretty cinιmatographique when it should be 100% FPSneakerish.
Acrid
08-17-2009, 07:29 AM
In 1.person i can't see Garret,as Garret is DON'T EXIST in this game Thief4...........
This want 1+3.PERSON
Please be reasonable...
PlumsieTaker
08-17-2009, 07:39 AM
In 1.person i can't see Garret,as Garret is DON'T EXIST in this game Thief4...........
This want 1+3.PERSON
Please be reasonable...
That's because, in first person YOU ARE HIM. He does exist, you are him, he is you. You're the one entity.
Third person, you're just a puppet master controlling a doll. It offers no immersion into the game. And, unless done correctly, having both 1st and 3rd person makes the first person gameplay clunky and annoying. (TDS is a prime example, along with others such as Oblivion).
CerraMorgan
08-17-2009, 07:47 AM
I was tempted to vote 'Third person only' because that's the only view I can play in (I suffer from motion sickness) but I think both views should be implemented. That way everybody is happy.
That's interesting, it never occurred to me that some people would be unable to play certain styles due to medical issues. I love the game in first-person and I would never use third-person (I find it disorienting and extremely difficult to control) but I would not want to see some people miss out just because of a personal preference issue.
There must be a way to incorporate an option for either and have each one work properly.
I was tempted to vote 'Third person only' because that's the only view I can play in (I suffer from motion sickness)
Do you have the same problem in FPS games that use a crosshair?
CerraMorgan
08-17-2009, 08:35 AM
Here's an interesting line of discussion - how many people prefer first or third person because of difficulties using the other?
For example, as I mentioned earlier, I find third person disorienting, possibly because I have difficulty with spatial relationships (parallel parking is totally beyond me!) and therefore I prefer first person because it feels more natural and is exponentially easier for me to control.
What do other people experience?
Vae you stuck up for this comment and were congratulating what a fantastic post this was;
HOW is this not trolling? HOW are you NOT trolling? You're a hypocrite of the highest order.
I don't need to say any more, you guys please get a clue.
Hey just don't talk nonsense. ZylonBane is one ot the most adequate and reasonable persons both here and on TTLG forums, and you know why? Because he Says Right Things. You know? Sometimes there needs to be someone who can come and tell the difference between stupid people who don't have an idea what they are talking about but think that their opinion is interesting to anybody, and people who really know what's right and what's wrong.
I only can paraphrase what ZB said: if you think that Thief can be played in third person (i'm not talking should or might, it's can), it's completely wrong, absurd and nonsense, that means you don't have a smallest clue what Thief is about. Go play first two games, do your homework, then come back here to discuss.
If the game is designed to support third person perspective (even as an addition to first person view), it is already flawed, because support for TP view requires the designers to build appropriate levels. They should not build tiny spaces. They should not build lots of small hallways and sewers to crawl. They should not do this and should not do that because they always do care about this taffin' CAMERA that is hanging behind a player's back! If the hallway is too small, the only thing the player sees is the protaganist's ass. If there are too many crates and columns in the room, the camera will most likely get stuck in a wall or behind an obstacle. The best way to avoid this? Build simplier, emptier levels!
This is why, ideally, third person should not be even an option. It's a huge difference between 'first person only' and 'first person with optional third person support'.
Have you ever thought why TDS had so huge hallways, columns, buttons and everything? No, it's not only console players who sit three meters away from the TV.
I'm not even talking about the whole immersion thing.
Hey, one doesn't need to be a genius to think about this.
ZylonBane
08-17-2009, 08:49 AM
HOW is this not trolling? HOW are you NOT trolling? You're a hypocrite of the highest order.
How? Because that's not what "trolling" means. It's also not what "hypocrisy" means either. Maybe you should go spend some time with a dictionary.
EDIT: Also, in the highly unlikely event that Eidos is clueful enough to go strictly first-person, the third-person mode will probably still be available anyway. They are using a Tomb Raider engine, after all. The support is already there.
Well there is a very very very very small chance that they disable it by design and craft levels having only first person in mind.
... oh well.
What am I talking about? We are living in 2009, the industry has grown up.
oO_ShadowFox_Oo
08-17-2009, 09:28 AM
Ah....the age old practice of respecting people's opinions on the internet.
Where would we be without it! :D
Davehall380
08-17-2009, 09:35 AM
The original two titles were brilliant partly because of the first person perspective. The game relies on sound and lighting to create a tense atmosphere, and the sense of claustrophobia that first person gives really added to the feeling of tension. Third person is great, dont get me wrong. But TDS suffered in my opinion from a lack of what made the other two titles great - real tension. Being able to see not just whats in front but whats in the periphery does more to shattering an immersive enviroment than you might think. My opinion anyway lol :-)
Davehall380
08-17-2009, 09:37 AM
There must be a way to incorporate an option for either and have each one work properly.
I agree - but unfortunatley, the compromise in TDS wasnt nearly as good enough as it could have been. Concessions were made for having a third person perspective, and thus the movement never felt quite 'right' (compared to the other titles). Id love to see a way that both could be implemented, so as to suit everyone.
ⓣⓐⓕⓕⓔⓡ
08-17-2009, 10:56 AM
Hey just don't talk nonsense. ZylonBane is one ot the most adequate and reasonable persons both here and on TTLG forums,
Epic Fail!
Maybe you should go spend some time with a dictionary.
People who want to play Thief in third-person are just plain wrong, broken, and need to get out of the gene pool.
http://skepticalteacher.files.wordpress.com/2009/07/facepalm1.jpg
Acrid
08-17-2009, 11:04 AM
I agree - but unfortunatley, the compromise in TDS wasnt nearly as good enough as it could have been. Concessions were made for having a third person perspective, and thus the movement never felt quite 'right' (compared to the other titles). Id love to see a way that both could be implemented, so as to suit everyone.
You are reasonable :thumb: :)
ⓣⓐⓕⓕⓔⓡ
08-17-2009, 11:22 AM
You are reasonable :thumb: :)
I enjoyed using third person on my Xbox and for my PC, first-person was good. I don't see why it has to be a problem.
I'm sure Eidos will use the same system as Deadly Shadows, works for me. ;)
Epic Fail!
http://skepticalteacher.files.wordpress.com/2009/07/facepalm1.jpg
What was the intention of this your post?
Acrid
08-17-2009, 11:26 AM
You are reasonable :thumb: :)
tsss I'M KIDDINNG ,I'M DISAGREE
ⓣⓐⓕⓕⓔⓡ
08-17-2009, 11:31 AM
What was the intention of this your post?
Young man you fail to comprehend even the simplest of posts.
You think telling someone to "spend time with a dictionary" is reasonable and just generally being an ass to others is OK?
Well yes, yes you do. I guess I'll add you to the ignore list with the rest of the TTLG Boys Club. :)
You think telling someone to "spend time with a dictionary" is reasonable?
You think spending time with a dictionary is unreasonable? Bad for you. Good piece of advice has always been priceless.
nd just generally being an ass to others is OK?
I'm not going to speak for ZB or support him in any way (since I believe ZB needs no support, he's good), but generally he treats people the way they need to be treated.
Well yes, yes you do. I guess I'll add you to the ignore list with the rest of the TTLG Boys Club.
Oh well. The guy has just shown his Power and Influence.
ⓣⓐⓕⓕⓔⓡ
08-17-2009, 11:40 AM
You think spending time with a dictionary is unreasonable? Bad for you. Good piece of advice has always been priceless.
Some of us went to school and work jobs now mate.
I'm not going to speak for ZB or support him in any way (since I believe ZB needs no support, he's good)
Contradiction. You did support him anyway so another fail there.
Consider your boys club on the ignore list, nothing you say is going to stop me voicing my opinion. So stick that in your pipe and smoke it.
/ignore list active :rasp:
ZylonBane
08-17-2009, 11:49 AM
"TAFFER" is consistent, I'll give it that.
vorob_
08-17-2009, 12:53 PM
Ok, let’s make all simple, that how first person look like:
http://bakingbites.com/wp-content/uploads/2007/05/whitecake2.JPG
So you are viewing everything in the first place.
And now, third person:
http://vorobfiles.narod.ru/2004_09_04_oishii.jpg
Some dork always messing up everything... What a fail...
Ok, let’s make all simple, that how first person look like:
http://bakingbites.com/wp-content/uploads/2007/05/whitecake2.JPG
So you are viewing everything in the first place.
And now, third person:
http://vorobfiles.narod.ru/2004_09_04_oishii.jpg
Some dork always messing up everything... What a fail...
And this shows that first person looks delicious and third person looks like an *******.
jay pettitt
08-17-2009, 01:30 PM
epic fail = epic fail
Davehall380
08-17-2009, 01:34 PM
I think the poll results speak for themselves . . .
oO_ShadowFox_Oo
08-17-2009, 02:24 PM
I think the poll results speak for themselves . . .
Or just reflects how much of a purist state this discussion board is currently in...
I'm pretty sure Eidos is aware of the problems that the hardcore elite have with 3rd person view on their 1st person experience. As such they will rectify these problems so that 3rd person does not affect the purists's gameplay and still put 3rd person in, so as to not alienate any potential new fans that prefer 3rd person or any borderline fans that would like the option to play from that perspective.
We all know that you think that "Thief is only meant to be played in the first person", everyone on here says it more frequently than I care to read.
And we all know that it "infinitely increases the suspense, atmosphere and immersion" for alot of you gamers out there. So when you play the game I'm pretty sure you will completely ignore the 3rd person view and the game will work perfectly fine from your preferred perspective.
But to actively want to deny any other fans the option of playing the game from theirs is extremely hypocritical and is missing the point of being a fan of a game completely
I think with Thi4f that it would be highly advantageous for both perspectives, for both to be included. This would allow highly elaborate and slick character model animations to be part of the game, which would then allow the first person mode to watch some impressive dynamic limb movement as Garrett interacts with his environment, something that I think needs to be included in upcoming first person games to improve the immersion that you all so crave!
It's hypocritical to deny others opinions, yes. How are you not doing the same. I'm not here for TTLG, or to make friends, but for Thief fundamentals. Any ideas that build on Thief's fundamentals and strengths will get support, and ideas borrowed from other games to weaken a Thief experience by making it easier, less tense, the player character less vulnerable, less story, less intimacy with the game-world, etc., will not be supported. Don't deny my wishes, too, just continue to fight for your own wishes. Stop acting insecure or acting like you feel inferior, and push for a Thiefy experience.
oO_ShadowFox_Oo
08-17-2009, 03:26 PM
It's hypocritical to deny others opinions, yes. How are you not doing the same. I'm not here for TTLG, or to make friends, but for Thief fundamentals. Any ideas that build on Thief's fundamentals and strengths will get support, and ideas borrowed from other games to weaken a Thief experience by making it easier, less tense, the player character less vulnerable, less story, less intimacy with the game-world, etc., will not be supported. Don't deny my wishes, too, just continue to fight for your own wishes. Stop acting insecure or acting like you feel inferior, and push for a Thiefy experience.
We're not talking about denying opinions here. We're talking about the attitude of "I can have what I want, but I don't want to have yours". There is no reason why both perspectives can't be accommodated. Now if I was making a case for 3rd person ONLY, then I would be acting in a hypocritical manner.
And I can assure you that I'm not acting insecure.
I just find it strange that folk around here flat out want to deny an extra aspect to the game that would have no impact on their gaming experience at all, but which would bring a larger fan base to one of their most beloved titles, thereby prolonging its life span and the probability of future releases.
I fully support that you're obviously very passionate about the game and want to see this new installment push the stealth genre that extra bit further. That's what I'm looking for too, but I can't see how including a rectified 3rd person view would make your experience any easier, less tense, the player character less vulnerable, reduce the quality of the story or the intimacy with the game world, as you clearly will never use it!
CerraMorgan
08-17-2009, 03:32 PM
I agree - but unfortunatley, the compromise in TDS wasnt nearly as good enough as it could have been. Concessions were made for having a third person perspective, and thus the movement never felt quite 'right' (compared to the other titles). Id love to see a way that both could be implemented, so as to suit everyone.
You are reasonable :thumb: :)
I second that.
ZylonBane
08-17-2009, 04:03 PM
Now if I was making a case for 3rd person ONLY, then I would be acting in a hypocritical manner.
No, you wouldn't. Hypocritical does not mean what you think it means. Holding a strong opinion is not hypocrisy. Hypocrisy would be if I argued against playing Thief in third-person view, then did it myself.
How about you shave the "oO_ _Oo" off your username and gain back the 20 IQ points it cost you?
We're not talking about denying opinions here. We're talking about the attitude of "I can have what I want, but I don't want to have yours". There is no reason why both perspectives can't be accommodated. Now if I was making a case for 3rd person ONLY, then I would be acting in a hypocritical manner.
And I can assure you that I'm not acting insecure.
I just find it strange that folk around here flat out want to deny an extra aspect to the game that would have no impact on their gaming experience at all, but which would bring a larger fan base to one of their most beloved titles, thereby prolonging its life span and the probability of future releases.
I fully support that you're obviously very passionate about the game and want to see this new installment push the stealth genre that extra bit further. That's what I'm looking for too, but I can't see how including a rectified 3rd person view would make your experience any easier, less tense, the player character less vulnerable, reduce the quality of the story or the intimacy with the game world, as you clearly will never use it!
You've been quick to be defensive and have denied the explicit and factual technical and economical reasons for our not wanting 1st-person compromised, as well as the personal preferences. It's also been stated plainly that 3rd-person WILL be tolerated if it does not compromise 1st-person--again. Why is that not good enough? Concessions are being made for both sides from the 1st-person group and those are not being acknowledged. It's not possible to accommodate both without one leaking over into the other. It is a compromise, especially against the traditional gameplay experience, so we've come up with ways to make it tolerable for us, which have gone ignored, and we've restated it. Both sides cannot be happy. Any comments of that nature are nullified by the facts. The only way to prevent defensiveness and the assumption of attack when there isn't any, is to put our tails between our legs and apologize often. I can't see that happening, can you?
Any ideas that build on Thief's fundamentals and strengths will get support, and ideas borrowed from other games to weaken a Thief experience by making it easier, less tense, the player character less vulnerable, less story, less intimacy with the game-world...
...Third person perspective, etc.
There is no reason why both perspectives can't be accommodated
I suggest reading post #270 in this thread. Hope I made myself clear there.
I think it won't be too long before we see a poll in Deus Ex 3 forum, titled "Classic ammo, universal ammo or both". And when somebody votes for 'classic ammo only', zonds of people will rush there and scream that the voter had no respect to new audience.
oO_ShadowFox_Oo
08-17-2009, 04:29 PM
No, you wouldn't. Hypocritical does not mean what you think it means. Holding a strong opinion is not hypocrisy. Hypocrisy would be if I argued against playing Thief in third-person view, then did it myself.
How about you shave the "oO_ _Oo" off your username and gain back the 20 IQ points it cost you?
Having read alot of your posts, I really have no idea where your aggression or superior attitude comes from. You spend more time attacking others rather than actually discussing the topic of a thread.
Do you enjoy being disruptive just for the sake of it?
And my fancy tag extensions are due to a handle already being taken on another message board, bub ;)
You've been quick to be defensive and have denied the explicit and factual technical and economical reasons for our not wanting 1st-person compromised, as well as the personal preferences. It's also been stated plainly that 3rd-person WILL be tolerated if it does not compromise 1st-person--again. Why is that not good enough? Concessions are being made for both sides from the 1st-person group and those are not being acknowledged. It's not possible to accommodate both without one leaking over into the other. It is a compromise, especially against the traditional gameplay experience, so we've come up with ways to make it tolerable for us, which have gone ignored, and we've restated it. Both sides cannot be happy. Any comments of that nature are nullified by the facts. The only way to prevent defensiveness and the assumption of attack when there isn't any, is to put our tails between our legs and apologize often. I can't see that happening, can you?
First, I don't think there was any defensiveness or assumption of attack, at least not until Zylon started to come out swinging.
And yes, I know how it is, but like most discussions on boards its all one big circle of peoples opinions being re-iterated over and over in new ways as they try to express their wishes for the direction of a title. And there have been some decent suggestions.
My comments were clearly not directed towards people who have made such suggestions or who have been willing to agree that as long as one option doesn't hinder the other then it will be tolerated.
But to think that both sides can't be happy? I think that's being a little pessimistic :p
CerraMorgan
08-17-2009, 04:30 PM
It's also been stated plainly that 3rd-person WILL be tolerated if it does not compromise 1st-person--again. Why is that not good enough? Concessions are being made for both sides from the 1st-person group and those are not being acknowledged. It's not possible to accommodate both without one leaking over into the other. It is a compromise...
Excellent points. I personally voted "1st person only", rather than for both, on the strength of the second part of that poll option (it ruins the game mechanics). If there was an option for "Both as long as 1st person works properly" I would have gone for that.
In my personal view, 3rd person is undesirable because: a. I can't control it, b. It ruins the immersion for me, and c. It negatively affected 1st person gameplay in TDS.
On the other hand, I don't want to see people miss out who are unable or unwilling to play in 1st person mode just because I don't want 3rd person. I also disagree that allowing an option for 3rd person must inevitably ruin the 1st person mechanics. There's always a way to make something work - even if no one has yet figured it out. Let's hope EM can.
oO_ShadowFox_Oo
08-17-2009, 04:40 PM
I suggest reading post #270 in this thread. Hope I made myself clear there.
Yes you did, but I whole heartily disagree. I find it a little strange that your primary concern is to do with a lack of small hallways and tight spaces for Garrett to squeeze through, but your opinion is yours. Even so, there are ways around these problems that have already been put into effect in other third person games. Splinter Cell was full of tight spaces, narrow pipeways, cramped hallways and I never once had a problem with the camera view.
Hindering level design in this manner would be more of a testament to a lazy development team, rather than standard level design practices to make their job easier.
Not just lazy devs, but devs new to the process. TDS was many steps in a direction considered by most to be in the wrong direction and it detracted from almost all the subtle and varied terrain types. There were places in the older titles that required squirming and squeezing to get into. Every time I watch a third-person video, the camera is clipping terrain and AIs, so if Splinter Cell proved this didn't have to be the case, then that's a model to look at.
If a person states one thing in one post as an example, it's not necessarily the one thing that concerns them overall, nor the only thing they've ever pointed out. Many things are spread out from one post to another according to context and whatever comes to mind that instant, so it's not so narrow and nitpicky as you are trying to make it out to be, and not in your favor.
minus0ne
08-17-2009, 04:53 PM
We're not talking about denying opinions here. We're talking about the attitude of "I can have what I want, but I don't want to have yours". There is no reason why both perspectives can't be accommodated. Now if I was making a case for 3rd person ONLY, then I would be acting in a hypocritical manner.
And I can assure you that I'm not acting insecure.
I just find it strange that folk around here flat out want to deny an extra aspect to the game that would have no impact on their gaming experience at all, but which would bring a larger fan base to one of their most beloved titles, thereby prolonging its life span and the probability of future releases.
I fully support that you're obviously very passionate about the game and want to see this new installment push the stealth genre that extra bit further. That's what I'm looking for too, but I can't see how including a rectified 3rd person view would make your experience any easier, less tense, the player character less vulnerable, reduce the quality of the story or the intimacy with the game world, as you clearly will never use it!
Have you not played TDS or something? Did you not notice how incredibly sloppy and imprecise the controls and even movement were when compared with the first two games? Not only was direct control of walking speed apparently too much to ask, sidestepping and leaning, as well as jumping and mantling were all effectively broken. Let me repeat that: the primary method of interacting with the game-world (movement) was broken. It was unpredictable to the point of often needlessly alerting enemies and often falling to your death (even in shallow puddles a meter below :nut:). I've played TDS a number of times and I still feel like a clumsy first-time player every single time (and not in a good way). Gameplay was severely impacted by this. If I didn't know any better, I'd say I was playing a 93-year old Garrett.
I'm not a game developer and can't program much beyond html and such, but I'm pretty sure that was a direct result of the compromise between first and third-person view in TDS.
Now, that doesn't mean it has to be buggy and broken, it just means that Ion Storm failed on that attempt.
No one is looking to deny others their preferred view, but most of us are worried that this time around, such a compromise would yet again have major negative consequences for controls, movement and gameplay. Ion Storm failed with the heavily modified UEngine 2 used for TDS, and for T4 Eidos Montreal is also using an existing engine which they're modifying to suit their needs (similar circumstances, though it's anyone's guess if this engine can be more successful than UEng2). It's not like we're stubborn for no good reason.
If there's a way to offer the option between first and third person view which doesn't sabotage the controls, movement and gameplay in any way, I'm all for having that option. But, keeping the problems with TDS in mind, and knowing that TDP/Gold and TMA were both excellent games (without third person view), you've got to understand why most of us would rather just have a smooth, precise and bug-free first person view.
oO_ShadowFox_Oo
08-17-2009, 05:04 PM
Have you not played TDS or something? Did you not notice how incredibly sloppy and imprecise the controls and even movement were when compared with the first two games? Not only was direct control of walking speed apparently too much to ask, sidestepping and leaning, as well as jumping and mantling were all effectively broken. Let me repeat that: the primary method of interacting with the game-world (movement) was broken. It was unpredictable to the point of often needlessly alerting enemies and often falling to your death (even in shallow puddles a meter below :nut:). I've played TDS a number of times and I still feel like a clumsy first-time player every single time (and not in a good way). Gameplay was severely impacted by this. If I didn't know any better, I'd say I was playing a 93-year old Garrett.
I'm not a game developer and can't program much beyond html and such, but I'm pretty sure that was a direct result of the compromise between first and third-person view in TDS.
Now, that doesn't mean it has to be buggy and broken, it just means that Ion Storm failed on that attempt.
No one is looking to deny others their preferred view, but most of us are worried that this time around, such a compromise would yet again have major negative consequences for controls, movement and gameplay. Ion Storm failed with the heavily modified UEngine 2 used for TDS, and for T4 Eidos Montreal is also using an existing engine which they're modifying to suit their needs (similar circumstances, though it's anyone's guess if this engine can be more successful than UEng2). It's not like we're stubborn for no good reason.
If there's a way to offer the option between first and third person view which doesn't sabotage the controls, movement and gameplay in any way, I'm all for having that option. But, keeping the problems with TDS in mind, and knowing that TDP/Gold and TMA were both excellent games (without third person view), you've got to understand why most of us would rather just have a smooth, precise and bug-free first person view.
Of course I understand how you feel. I actually myself prefer to Thief play in the first person, but I also thoroughly enjoy playing stealth games in the third person, most especially for the skulking character animations that they produce that I find really adds to the tension when stalking a guard.
I really think that there could just be two methods of movement developed, one for each perspective, and at the start of each mission you select which perspective you want and it will put into effect the classic first person method of movement, that works so well, or else an alternative method that allows the third person view to be controlled with equal effectiveness.
And yes, I have played Deadly Shadows and every other Thief installment numerous times :p
Third person is for cinema first person for gaming. The more elaboration on 3rd person and the project will be like a cheap movie, the more elaboration on 1st person and the project will be a game.
Shadow Blade
08-18-2009, 12:14 AM
Im all for both views if it can be done "properly" without both views conflicting with each other.
The actual question is can the devs do it properly and make it work without the bugs that where in TDS. Im sure they could but I still remain cautious.
Personally I wouldnt use third person but thats my preference.
If they do decide to make both views all we can do is put our faith in them.
Squid
08-18-2009, 12:55 AM
You're wrong.
No, it's not a matter of opinion or preference. People who want to play Thief in third-person are just plain wrong, broken, and need to get out of the gene pool.
I can't agree more.
oh ffs! :mad2:
see what happens when someone drops an insult in the middle of a conversation just because someone else dares to disagree with their opinion
the rest of the page gets filled with equally inflammatory responses
well done, hope that was what you wanted because it was fairly inevitable that was what was going to happen
if this sort of thing happens much more then I'm just going to leave the forum, because I'm seriously beginning not to care, I don't really want to be associated with Thief if this is the sort of behaviour you expect from people who play it
The sad part is, esme, I'm beginning to agree with you. The whole attitude of "I'm right, you're wrong, so you can suck it" sounds like little children screaming on the playground because they messed in their pants.
BOTH sides of these arguments need to realize that just because someone has a difference of opinion with you doesn't mean that they "need to get out of the gene pool." We all have opinions, and they are neither right nor wrong... they are merely what we think and believe.
Arguing passionately about what you believe is good and healthy in our society... insulting or threatening someone else, even in passing, because you disagree with their beliefs is bullying.
Squid
Yes you did, but I whole heartily disagree. I find it a little strange that your primary concern is to do with a lack of small hallways and tight spaces for Garrett to squeeze through, but your opinion is yours. Even so, there are ways around these problems that have already been put into effect in other third person games. Splinter Cell was full of tight spaces, narrow pipeways, cramped hallways and I never once had a problem with the camera view.
Well, that's true. But programming a really functional third person camera takes much time. I'd prefer this time to be spent on polishing first person playing experience.
It's always good to remember that the more one wastes time on useless things, the less time one has to spend on real important issues.
Oh, and concerning the gene pool...
It really has to be cleaned. The world needs to be a better place.
*waits*
oO_ShadowFox_Oo
08-18-2009, 05:44 AM
Well, that's true. But programming a really functional third person camera takes much time. I'd prefer this time to be spent on polishing first person playing experience.
It's always good to remember that the more one wastes time on useless things, the less time one has to spend on real important issues.
Oh, and concerning the gene pool...
It really has to be cleaned. The world needs to be a better place.
*waits*
Your tempting Godwin's Law there :D
And we're back to what in your opinion is useless and what is important ;)
Acrid
08-18-2009, 10:27 AM
OK I'm placet with 1.PERSON
But some fans or gamers: they are love 3.PERSON too...
1 + 3 PERSON
Please understand it... :thumb: :)
Acrid
08-18-2009, 10:31 AM
OK I'm placet with 1.PERSON
But some fans or gamers: they are love 3.PERSON too...
1 + 3 PERSON
Please understand it... :thumb: :) ( 1.person Fans )
Please understand it...
It's not that easy...
imperialreign
08-18-2009, 03:37 PM
Again - I'd reiterate that the new title can have both 1st and 3rd . . . but there need to be tweaks to both.
Those of us who are convinced 1st person is the only true way to play it will play that way . . . just, please, fix the sloppy movement and controls we were forced to endure with TDS.
Those who enjoy or prefer 3rd person can play it that way - just fix the clipping and the other irregularities.
I reason with the fact that the majority of console gamers are more used to playing such games in 3rd person mode . . . they will expect such support . . .
As well, the vast majority of PC gamers are used to playing FPS games in 1st person mode (as that's been the "fule of thumb" since Wolf3D and Spear of Destiny were released almost 15 years ago) . . . and we PC gamers expect 1st person support.
As well - the typical console gamepad tends to be rather clumsy for 1st person - as the PC's keyboard+mouse comb tends to be clumsy for 3rd . . .
Davehall380
08-18-2009, 03:38 PM
Im amazed that in age of such technological wonders that we still have to endure clipping
imperialreign
08-18-2009, 03:49 PM
Im amazed that in age of such technological wonders that we still have to endure clipping
true - but, I think it happens more by accident than anything else . . .
Between the fact that in most games, the GPU does not render what can't be seen, and the fact that the camera can move into positions where it's FOV passes outside of objects and walls . . .
Newer PC GPUs can handle the extra workload required to address the issue . . . consoles, though are a different story.
CerraMorgan
08-18-2009, 04:10 PM
Third person is for cinema first person for gaming.
I have to admit, while I would never play 3rd person myself, I do enjoy watching the movies on YouTube when people have recorded their game in 3rd person.
There's a big difference in the experience - I'm watching, not participating.
The New Blueguy
08-18-2009, 08:15 PM
With today's complex gaming engines, cannot fathom why we can't have both. And, make them work flawlessly. MGS4 did it.... I'd really love to play this in 3rd person. I just feel like stealth games were meant for third person.
The New Blueguy
08-18-2009, 08:22 PM
There also has to be realization that, yes, the die-hards want what is familiar to them, but they also have to be open to the fact that maybe that's what kept some fans away. Now, the ignorant answer would of course be, "Well, if they don't like it too bad. Get used to it." But why is it that I must be pushed awayfrom a universe that I could grow to love, just beacuse others whom have nothing to do with my experience of the game aren't willing for an optional change? Like it's been said, people have preferences, I'm sure the technology involved great enough to satisfy both styles of play.
minus0ne
08-18-2009, 08:26 PM
With today's complex gaming engines, cannot fathom why we can't have both. And, make them work flawlessly. MGS4 did it.... I'd really love to play this in 3rd person. I just feel like stealth games were meant for third person.
Actually stealth games were 'meant' to be played in first person. Thief was pretty much the first real stealth/sneaking game, and the first two games were exclusively first person (which I also believe is why they're so immersive). Obviously IS was trying to cater to the masses by including a third person view in TDS, but saying you feel "stealth games are meant to be played in third person" is more of a personal preference and less of a valid argument (ie many people feel the exact opposite).
That said, if they can make it work both ways, flawlessly, I'm all for it. Otherwise, no thanks. At least that's my personal view.
With today's complex gaming engines, cannot fathom why we can't have both. And, make them work flawlessly. MGS4 did it.... I'd really love to play this in 3rd person. I just feel like stealth games were meant for third person.
That doesn't take development time into consideration, but yeah, I keep hoping 3rd-person will someday not allow cheating (doubt it), not clip terrain (if the camera had a bounding box and corrected it's angle relative to the player model when traveling through narrow spaces), and levl designs were not made to accommodate limitations of 3rd-person, nor compromise 1st-person so ignoring 3rd-person option is not possible. I have to believe it's so programming intensive that it's not economical to do so. I keep holding out for the day when someone can crack that barrier, create some code that can be dropped into an engine with some tweaking, and become standard, so it never has to be a problem again. I also long for the day when scores of factual, as well as subjective, reasons against it are not followed by pro-comments starting with a variation of, "I can't understand why..." The problems are manifold and real and cause for legitimate concern--subjective reasoning aside. It's a fact of the industry that has not been addressed head-on, so there has to be a serious reason why no one's done it yet. The complexity of the engine just happens to not include the very code just about all of us want.
There also has to be realization that, yes, the die-hards want what is familiar to them, but they also have to be open to the fact that maybe that's what kept some fans away. Now, the ignorant answer would of course be, "Well, if they don't like it too bad. Get used to it." But why is it that I must be pushed awayfrom a universe that I could grow to love, just beacuse others whom have nothing to do with my experience of the game aren't willing for an optional change? Like it's been said, people have preferences, I'm sure the technology involved great enough to satisfy both styles of play.
Understood, but a game is defined by its very nature, its boundaries. I doubt the tech exists to please all, and even if it does, it will take time no one has. No game can be all-inclusive, nor should any game be officially modified to accommodate the most players possible at the expense of its core nature. Thief isn't about thieving. It's actually a misnomer, as it only describes what Garrett simply wishes to be, and whose wishes are foiled constantly. Adding a bunch of these new things to please more people will take double the development time--which is limited, because until it sells, it's costing money in the millions, not making any, which has to be recouped--and it will require less stealth, more wanton killing to bring on the real mass interest that 3rd-person or multiplayer couldn't touch. It would require less fantasy and monsters/creatures, more power-ups, level-ups, achievements, unlocking of goodies and missions, side-quests, sandbox world, more ways to maim and kill, and on and on, to bring in the current outsiders. Screw that. Pick any established game in existence and add options that skirt the basics that make the game unique and what it is. Ludicrous.
I'd like to hear more from those who prefer 1st-person but like 3rd-person who've see how 3rd affected 1st. I think that small crowd could answer the concerns best. Those who prefer 3rd-person much more than 1st, I think, are blind to the problems and don't care.
jtr7...I 100% agree with everything you have just said...:):thumb::):thumb::):thumb::):thumb:
It's amazing to me that some people can only see this as a personal issue. Even if for some reason I liked third person as a preference, knowing the inherent problems, I still would not want it in T4, because I know Thief 4 would ultimately be compromised for everyone who plays it, whether they realize this or not.
With today's complex gaming engines, cannot fathom why we can't have both. And, make them work flawlessly. MGS4 did it.... I'd really love to play this in 3rd person. I just feel like stealth games were meant for third person.
If thief will be build like it should (tight corridors, claustrophobic, tight hidden routs, crammed secrets, atmospheric dark street passages....) then the 3rd person view will be the biggest challenge for EM and a nightmare for "3rd personists".
The problem does not lie in the technology of the today engines but in pure incompatibility of 3rd person and tight places. If you where playing a flight simulator then 3rd person would be fully combatible.
TDS major problem was 3rd person but few people can see that.
This is why i fear innovation from the devs.
3rd person was an innovation for TDS just like the devs are promising for the new game. IMO when developing a game there should be an evolution of what already exist in a previous title and not new untested things. The success of T1&T2 lies in what exactly is in the disc and exactly what there isn't in it
Right, Vae! Getting past the "preference" flaw, and acknowledging the economics and logistics of the gaming business could yield some really creative ways to address this. :)
Agreed, kin. :thumb:
The New Blueguy
08-18-2009, 09:37 PM
That doesn't take development time into consideration, but yeah, I keep hoping 3rd-person will someday not allow cheating (doubt it), not clip terrain (if the camera had a bounding box and corrected it's angle relative to the player model when traveling through narrow spaces), and levl designs were not made to accommodate limitations of 3rd-person, nor compromise 1st-person so ignoring 3rd-person option is not possible. I have to believe it's so programming intensive that it's not economical to do so. I keep holding out for the day when someone can crack that barrier, create some code that can be dropped into an engine with some tweaking, and become standard, so it never has to be a problem again. I also long for the day when scores of factual, as well as subjective, reasons against it are not followed by pro-comments starting with a variation of, "I can't understand why..." The problems are manifold and real and cause for legitimate concern--subjective reasoning aside. It's a fact of the industry that has not been addressed head-on, so there has to be a serious reason why no one's done it yet. The complexity of the engine just happens to not include the very code just about all of us want.
Understood, but a game is defined by its very nature, its boundaries. I doubt the tech exists to please all, and even if it does, it will take time no one has. No game can be all-inclusive, nor should any game be officially modified to accommodate the most players possible at the expense of its core nature. Thief isn't about thieving. It's actually a misnomer, as it only describes what Garrett simply wishes to be, and whose wishes are foiled constantly. Adding a bunch of these new things to please more people will take double the development time--which is limited, because until it sells, it's costing money in the millions, not making any, which has to be recouped--and it will require less stealth, more wanton killing to bring on the real mass interest that 3rd-person or multiplayer couldn't touch. It would require less fantasy and monsters/creatures, more power-ups, level-ups, achievements, unlocking of goodies and missions, side-quests, sandbox world, more ways to maim and kill, and on and on, to bring in the current outsiders. Screw that. Pick any established game in existence and add options that skirt the basics that make the game unique and what it is. Ludicrous.
I'd like to hear more from those who prefer 1st-person but like 3rd-person who've see how 3rd affected 1st. I think that small crowd could answer the concerns best. Those who prefer 3rd-person much more than 1st, I think, are blind to the problems and don't care.
The problem with that logic is that yes, it needs development, but would you rather they slap a few new textures on TDS and send it out the door because you simply can't wait for then to actually try evolving the gameplay. And I understand that doesn't mean slapping a shoddy third person view together and calling it a new and improved feature.
You see, the problem with PC developers who think of consoles as an after thought is what was wrong with TDS. They wanted to pull in the console crowd who were used to third person games like Splinter Cell and MGS, but they didn't take the care enough to make it work properly.
Squid
08-19-2009, 12:27 AM
Oh, and concerning the gene pool...
It really has to be cleaned. The world needs to be a better place.
*waits*
I've got some chlorine around here, will that help? :rasp:
Personally, I want Thief 4 to remain 1st person. It really helps in the immersion. I can understand why people want 3rd person, (my wife has vertigo problems, for example) but my personal preference is 1st.
3rd person was implemented in TDS because we, the players, asked for Garret's shadow to be seen by guards. I feel, while this was a cool idea, it hurt gameplay. Therefore, if you're going to implement 3rd person, it needs to be done without hurting 1st person.
Squid
Excuse me, but I too will quote this
I just feel like stealth games were meant for third person
http://www.forumspile.com/Blank-Picard_Facepalm.jpg
I remember leaning forward to pick a small diamond in a very small crack on the wall wile being crammed in a tight brick pipe croucing. I think it was in the "down in the bone hoard" mission. I wonder if TDP had third person how the hell would I have found it. Let me guess.. If there was a 3rd person in TDP then the spaces would be larger to serve the view. It is obvious, in TDS the environment is there to serve 3rd person view and it is wrong because the view should serve the environment.
The Deadly Shadow
08-19-2009, 07:25 AM
So let me get this straight. the game should be FIRST PERSON ONLY. Screw anyone who enjoyed the third game in third person, because it isn't like the first two Thief games. The fourth Thief game should be exactly what the Thief veterans say it is. Because they have been loyal to the series. Anyone who was introduced to the series with Deadly Shadows can bugger right off and play Splinter Cell instead.
Got it. :P
So let me get this straight. the game should be FIRST PERSON ONLY.
That's what the poll results say
DarknessFalls
08-19-2009, 09:05 AM
The Deadly Shadow - Did you like the first two? If not, why not?
The fourth Thief game should be exactly what the Thief veterans say it is. Because they have been loyal to the series. Anyone who was introduced to the series with Deadly Shadows can bugger right off and play Splinter Cell instead.
Yes!
ⓣⓐⓕⓕⓔⓡ
08-19-2009, 11:11 AM
So let me get this straight. the game should be FIRST PERSON ONLY. Screw anyone who enjoyed the third game in third person, because it isn't like the first two Thief games. The fourth Thief game should be exactly what the Thief veterans say it is. Because they have been loyal to the series. Anyone who was introduced to the series with Deadly Shadows can bugger right off and play Splinter Cell instead.
Got it. :P
I'm sure he was being ironic.
Scary thing is some people are so snotty nosed they agreed with it. :p
Scary thing is some people are so snotty nosed they agreed with it. :p
The poll shows many of the heh?
oO_ShadowFox_Oo
08-19-2009, 11:57 AM
The poll shows many of the heh?
But the poll itself is fundamentally biased and completely impartial. The first person option in this poll automatically assumes that third person is going to ruin it.
ⓣⓐⓕⓕⓔⓡ
08-19-2009, 03:40 PM
But the poll itself is fundamentally biased and completely impartial. The first person option in this poll automatically assumes that third person is going to ruin it.
Agreed. Most of the forum are TTLG regulars who check everything to do with Thief on a daily basis. When the game gets more coverage, watch the forum get more populated and the TTLG Elite disappear. Not everyone is as committed to Thief as the TTLG trolls who shout at anyone who doesn't agree with them.
ⓣⓐⓕⓕⓔⓡ, I guess you gotta make sure if your ignore mode is working. It appears to be broken I'm afraid.
The New Blueguy
08-19-2009, 06:15 PM
ⓣⓐⓕⓕⓔⓡ, I guess you gotta make sure if your ignore mode is working. It appears to be broken I'm afraid.
You know, regardless of the topic, and whether anyone agrees at all, you're quite an ignorant little bugger.
The New Blueguy
08-19-2009, 06:16 PM
As a natter of fact, it'd be quite hillarious to see this board if it was announced as strictly third person.
Strife2k7
08-19-2009, 06:58 PM
I'd play almost exclusively in first person, but there are times when I'd like to be able to pull the camera back to get a better view of things. Honestly though, that's what console commands are for :) I hope they design the game to be played from First Person, but I see no harm in allowing a third person pull-back.
Hm. That's nice, TNB.
Noted.
I'm waiting for people to just start admitting they don't really want 1st-person at all, not even as an option, since comments that are open to it with any condition whatsoever is erroneously shot down as totally against 3rd. Curious.
Strife2k7: So you haven't seen the long lists of potential and inevitable problems? The battle in this thread--a major problem in itself--comes from bad experience as well as future concern. So yes, there are many real problems and potential ones to contemplate before saying "no harm" can come from it.
Strife2k7
08-19-2009, 07:09 PM
Oh no, I definitely want a first person viewpoint but I'm not against there being a third person view as well. Fallout 3 didn't do too badly at it. It looked a bit like you were skating while in third person from time to time but it functioned well enough. I used the first person view almost exclusively but certain times in the environment it helps to be able to pull back and get a better view for a moment before proceeding.
I never played Deadly Shadows, just Thief 1 and Thief 2, so I can't comment on that game from personal experience. But other games have successfully combined multiple camera options and there's no reason Thief 4 can't do so successfully as well.
Edit: @jtr7: I'm not downplaying the concerns of others. I'm simply pointing out that any good development team learns from previous mistakes as well as the successes of others. Given the time, I'm confident it can be done properly, but in all honesty I can deal with just using a console command to draw the camera back.
This is after all, a personal opinion thread. That's just my take on it. I'm not saying anyone's views or concerns are not valid. I'm only offering my own personal thoughts on the subject.
DarknessFalls
08-19-2009, 07:57 PM
PC gaming will always be superior for 3 reasons.
1 - you are up and close with the monitor and can immerse yourself better (even though that is a tired example)
2 - The Mouse and keyboard are superior controls in every sort of game with the exception of fighting games
3 - You can use a great sound system on your PC and get surround sound right in front of you, well, if you have bose speakers :P
I want Thief IV to be made for the PC. Regardless, a few things to burst your PC gaming bubble a little bit:
1 - A big 1080p HDTV screen in the living room is no slouch.
2 - Bluetooth mouse and keyboard can be purchased for console.
3 - You can get awesome home theater sound in your living room.
To help you, though:
4 - PCs are currently more easily upgradable with the latest tech, so they will have the superior technology until consoles become easily upgradable.
5 - Modding can help keep games alive longer on the PC and make the experience better.
The gap between PCs and consoles is not as big of deal any more as the technology gets so good. Because of this, I am a PC gamer who dabbles in the console arena. I think and hope as more PC gamers buy consoles as their secondary gaming machine, the game makers will realize they don't need to consolize games as much. Actually, as my PC has gotten out of date, my PS3 has become my primary gaming machine. However, with more money, I will certainly let the PC reclaim that spot because I love PC games substantially more and it will take a long while before developers realize the present day consoles don't have to fit in the console stereotype so much. For now, I'm pretty much stuck with sports titles or shooters for my PS3. My PS3 has kept me entertained, but it's been a while since I bought a game because the novelty of Madden 07, 08, 09, 10... or Tiger Woods 07, 08, 09, 10... or shooter 1, 2, 3, 4, 5 ... or cheesy game 1, 2, 3, 4, 5 wears off.
If Thief IV comes out for the PC and PS3, I will buy both; just for the convenience of playing it in my living room on a bigger screen. I think it'd be nice. But I do NOT want a consolized version of Thief at all. So if that means EM needs to make it exclusively for the PC, then please do.
imperialreign
08-19-2009, 08:09 PM
TBH - everything that consoles are "capable" of, PCs have been able to accomplish for much longer . . .
if anyone remembers the good 'ol days of antique computing - you needed a TV for a display . . . PCs have been able to hook up to a TV for years, and still, to this day, can hook up to anything a console can.
Audio, as well, is another area where PCs have remained versatiles - years ago, it wasn't uncommon to run your audio card to your reciever/amplifier, and have surround capability - nowadays, it's easier than ever to hook up to any kind of home theater setup - almost all audio cards support either SPDIF or TOSLINK, as well as their analogue outputs.
We've had gamepads, too . . . although not as common for PCs, you can purchase them, and their controlability has always rivaled console gamepads.
Any way we look at it - if T4 is to be designed "for the masses," console gamers will need to understand that 1st person support is a must for PC gamers . . . much like PC gamers will need to understand that 3rd person support is a must for console gamers . . . we can't have just one or the other, at this point. Granted, I've played quite a few titles that have been ported from console to PC, and they've done a superb job of making control easy and intuitive (i.e. Splinter Cell), but, for us PC gamers, it still feels washed down . . .
The POV won't be so much of a problem as the ability to control the actor - TDS proved this quite clearly . . . PC gamers are horrified by the thought of losing the precise control we've had through the early series (the varying speeds of movement, the ability to lean L, R and forward, the ability to jump, mantle, climb, swim, etc. etc.). I can reason with earlier setiments about too open of spaces in TDS, and items being placed to accomodate 3rd person . . . but, at the same time, there were a lot of areas that were perfectly fine (Shalebridge and the museum quickly come to mind) . . .
If 3rd person can be implimented without nixing our actor control - it won't phase mose PC gamers . . . but, start watering down our dexterity (which tends to happen with 3rd person games), and it's a completely different matter . . .
But the poll itself is fundamentally biased and completely impartial. The first person option in this poll automatically assumes that third person is going to ruin it.
No body forces you to vote anything. I believe that most people that voted have enough brain to not let my manipulation affect them in this poll. For those that affected by it i feel sorry.
Agreed. Most of the forum are TTLG regulars who check everything to do with Thief on a daily basis. When the game gets more coverage, watch the forum get more populated and the TTLG Elite disappear. Not everyone is as committed to Thief as the TTLG trolls who shout at anyone who doesn't agree with them.
Hmm. I see you study closely TTLG members and forum.Are you a member?
Ode to a Grasshopper
08-19-2009, 10:03 PM
As long as the first-person is as good as the first 2 I'm good with 3rd-person views.
...trolls who shout at anyone who doesn't agree with them.
That's not only profound hypocrisy, but hyperbole. If you have to make crap up, you have no argument, and the problem is something you haven't dealt with within yourself.
Agreed. Most of the forum are TTLG regulars who check everything to do with Thief on a daily basis. When the game gets more coverage, watch the forum get more populated and the TTLG Elite disappear.
You're just playground trash-talking. Make a statement that shows self-awareness of your humanity, with a foundation of knowledge under your feet, and impress your friends and enemies alike. The particular members that you consider above you enough to flatter them with the nauseating pseudo-sarcastic title of "Elite" will only disappear if the game is a departure and a strong disappointment. We've effectively stated that ourselves already, and it will be the same for anybody who doesn't connect well with the game, which could just as well be you--unless you are the type to buy and consume a game indiscriminately. I couldn't care less about who's here or not as long as they have something to say about Thief and Thief 4, and are happy to stand up for their positions, not getting up at arms and hurling school taunts, losing more respect every time. Cripes. One person is mobbed by five, and the five turn around and claim they were. :lmao:
Edit: @jtr7: I'm not downplaying the concerns of others. I'm simply pointing out that any good development team learns from previous mistakes as well as the successes of others. Given the time, I'm confident it can be done properly, but in all honesty I can deal with just using a console command to draw the camera back.
This is after all, a personal opinion thread. That's just my take on it. I'm not saying anyone's views or concerns are not valid. I'm only offering my own personal thoughts on the subject.
No worries! Thanks for the explanation.:) I just wanted to make sure you had or truly had not noticed that we do perceive a harm, and I had hoped you hadn't come to your conclusion after reading our concerns.:flowers:
If 3rd person can be implimented without nixing our actor control - it won't phase mose PC gamers . . . but, start watering down our dexterity (which tends to happen with 3rd person games), and it's a completely different matter . . .
As long as the first-person is as good as the first 2 I'm good with 3rd-person views.
Yep! We keep saying that... :thumb:
...and yet the other side has yet to explain why that isn't good enough or why that sentiment is a threat and a personal attack. :confused: :(
Is it possible to answer the following question without emotional baggage?
What is the inherent flaw in hoping for a solid, traditional, 1st-person game, separate from the existence of a 3rd-person game in the same install?
One complete and direct answer with no deflection, please.
Oh, and EVERY poll is inherently flawed. Every single one. I'm looking to be convinced 3rd isn't a threat to 1st, and there have been promising statements made that I wish were followed up. Convince me 3rd won't affect 1st using an understanding of business and technology, not wishful-thinking and assumption that sounds good to yourselves.
PJMaybe
08-19-2009, 11:38 PM
I'm sure he was being ironic.
No, he wasn't being ironic. Its called sarcasm.
So let me get this straight. the game should be FIRST PERSON ONLY. Screw anyone who enjoyed the third game in third person, because it isn't like the first two Thief games. The fourth Thief game should be exactly what the Thief veterans say it is. Because they have been loyal to the series. Anyone who was introduced to the series with Deadly Shadows can bugger right off and play Splinter Cell instead.
No one is saying it is just becasue its like the first games. There is a reason for wanting first person (primarily). As it has been said countless times on these forums, third person spoils the movement of first person and forces a change in the environment in the game. It takes away some of what made the first games so good. Why take away something that is good?
I don't see why anyone who prefers first person would want thrid person to be excluded - but only if it doesn't impact on the first person experience!
You seem to think those of us who prefer the original formula are looking at things with a blinkered view - it seems to me that you are looking at us with a blinkered view. Open you eyes to what is really being asked for and join us in the hope for another great Thief game!
ⓣⓐⓕⓕⓔⓡ
08-19-2009, 11:46 PM
ⓣⓐⓕⓕⓔⓡ, I guess you gotta make sure if your ignore mode is working. It appears to be broken I'm afraid.
You know, regardless of the topic, and whether anyone agrees at all, you're quite an ignorant little bugger.
:lol:
Bono fails to comprehend the Quote function.
ⓣⓐⓕⓕⓔⓡ, what happened to your username? For some reason, it's just 6 sqares in my browser.
The Deadly Shadow
08-20-2009, 04:40 AM
How about upgrade from Windows 1998 to something more modern, you know like this decade?
I suppose you think that was terribly clever?
Hornpipe
08-20-2009, 06:41 AM
It was... :lol:
Nevermind. After all, Dark engine won't work with news technologies :D
It was a problem to get a patch which allow Thief II to work correctly on recent Nvidia drivers... And I can't play Thief I anymore.... :poke:
Let's be friends, now.. :friends:
It was... :lol:
Nevermind. After all, Dark engine won't work with news technologies :D
It was a problem to get a patch which allow Thief II to work correctly on recent Nvidia drivers... And I can't play Thief I anymore.... :poke:
Let's be friends, now.. :friends:have you looked at these threads ?
How to make Thief 1 run on a modern computer (http://forums.eidosgames.com/showthread.php?t=76532)
and
How to make Thief 2 run on a modern computer (http://forums.eidosgames.com/showthread.php?t=76531)
Hornpipe
08-20-2009, 08:56 AM
No, but thanks, it could be an answer about my problems for Thief I.
About Thief II, I've found the solution already.
fingers crossed you get it working :thumb:
imperialreign
08-20-2009, 03:32 PM
TDP and TMA (as well as T2X) run perfectly fine on my rig - with a few tweaks to keep AI from acting like they're on speed.
Just because the software is old does not mean it can't be used . . . the community has labored intensively to make things possible . . . we simply won't let the Thief series die out without a good fight.
Hornpipe
08-21-2009, 01:00 AM
Yeah, and patching my Thief I exe has worked perfectly.
The GUI think was not sufficient.
Thanks to ESME. Big bisou !
The Deadly Shadow
08-21-2009, 01:17 AM
I suppose you think that was terribly clever?
If we're talking clever Bono you're hardly the person qualified to talk about it.
ToMegaTherion
08-21-2009, 06:56 AM
I suppose you think that was terribly clever?
Come on, Gandalf, it was just a bit of fun!
Yeah, and patching my Thief I exe has worked perfectly.
The GUI think was not sufficient.
Thanks to ESME. Big bisou !yay :flowers:
Come on, Gandalf, it was just a bit of fun!
You are the man! :)
Come on, Gandalf, it was just a bit of fun!
http://img179.imageshack.us/img179/7291/gandalfx.jpg
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