DarthEnder
05-11-2009, 07:30 AM
I came up with this back when Thief: DS had just come out for how I would have liked Thief 4 to go.
In Thief 4, Garret will be retired. You will play an up-and-coming thief in the city, and will run into Garret's female apprentice several times in the game.
The game will revolve around the awakening of an ancient god. The Pagans will find that for some reason, their magics can no longer animate the dead. Through the course of the game, it will be learned that the glyphs destroyed by Garret held one of the gods in slumber beneath the city. The new diety, a god of death and entropy, won't actually be up and walking around, but rather exists much like the trickster, and once released begins speaking in the minds of necromancers and the like. A new cult will form around him that refer to him as The Devourer, and they call themselves Ghouls(though they are not undead ghouls, the cultists themselves are humans). Conflict erupts in the streets between The Trickster's Pagans and their beastmen, The Builder's Hammerites and their newly redesigned automatons, and The Devourer's Ghouls and their undead minions. All the while this is happening the City Watch has come under control of a secret society, which turns out to be the remnants of the Keeper Enforcers, who have supplemented thier lost glyphs with some more traditional arcane magics.
During all of this you will be running around, trying to make your fortune stealing, and basically taking advantage of all of the sides of the conflict, all the while you will be unaware that The One True Keeper, Garret, is manipulating you into maintaining balance in the city by pitting you against all sides through his apprentice.
And also, Garret wears The Eye in the place of his mechanical eye for some mysterious reason.
In Thief 4, Garret will be retired. You will play an up-and-coming thief in the city, and will run into Garret's female apprentice several times in the game.
The game will revolve around the awakening of an ancient god. The Pagans will find that for some reason, their magics can no longer animate the dead. Through the course of the game, it will be learned that the glyphs destroyed by Garret held one of the gods in slumber beneath the city. The new diety, a god of death and entropy, won't actually be up and walking around, but rather exists much like the trickster, and once released begins speaking in the minds of necromancers and the like. A new cult will form around him that refer to him as The Devourer, and they call themselves Ghouls(though they are not undead ghouls, the cultists themselves are humans). Conflict erupts in the streets between The Trickster's Pagans and their beastmen, The Builder's Hammerites and their newly redesigned automatons, and The Devourer's Ghouls and their undead minions. All the while this is happening the City Watch has come under control of a secret society, which turns out to be the remnants of the Keeper Enforcers, who have supplemented thier lost glyphs with some more traditional arcane magics.
During all of this you will be running around, trying to make your fortune stealing, and basically taking advantage of all of the sides of the conflict, all the while you will be unaware that The One True Keeper, Garret, is manipulating you into maintaining balance in the city by pitting you against all sides through his apprentice.
And also, Garret wears The Eye in the place of his mechanical eye for some mysterious reason.