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moon280
11-02-2002, 08:03 AM
hi there people i am working on a new map and thought i post the idea to see if anyone was interrested in it being posted on the web.

You are a field agent for the FBI and you have to infiltarte a building which the terrorists have taken over(verrry diehard i know).

once you start the game the bomb clock starts and you have 3 minuites say to complete the level
it is set over six levels with enemys patolling each level plus automated guns at every other level, if you are seen by any of the guards then the mission is over (bomb is dentonated).

once you reach the top level where the bomb is you are faced with a situation of which wire to cut red/green/blue/yellow obviously there is know wire so this will be implemented to switches each one having a different outcome. eg: bomb disarmed
, bomb detonate, bomb reset etc. This may seem a little trial and error but with a good game it should be a great finish.

let me know your what you think and ill post it on the web
:rolleyes: :D

Matey
11-02-2002, 12:42 PM
Not a bad idea, I am a big fan of Die Hard, so sounds cool. I am making a story thing. You are on a spaceship, Earth is threatened by special robots, chassisbots, they are formidable foes, but thats not just what Earth is worrying about...

Rumours have spread, the ultimate robot has been built, what is this robot? You start of on the spaceship. You need to destroy all chassis bot. Then find the secret plans for the ultimate robot, then destroy it. Along with it you must destroy the creator of all this evil. However the ship will keep processing, you must find the self destruct switch and get the hell outta there!

Im working on it a bit, so, dont judge it, yet, or maybe kind of, but sort of, not fully :D :D :D

Y2Chris99
11-02-2002, 03:56 PM
both sound cool. post them!

cp_terran
11-07-2002, 07:02 PM
Rumor is that the dead are back. The Feds have sent you in to investigate, adn you find that the are indeed back. Looks like they brought some friends with em too... Grab your minigun and get over to a turret as it is time the Behead the Undead.... AGAIN!
(Two palyer story mode)
(200 enemies all dead win)

thumperV2
11-07-2002, 08:42 PM
After doing a load of maps. Either think small and parol. Or think tall and spawn. Sounds like a spankin idea to me!!

Babylonian007
11-15-2002, 03:01 PM
Originally posted by cp_terran
Rumor is that the dead are back. The Feds have sent you in to investigate, adn you find that the are indeed back. Looks like they brought some friends with em too... Grab your minigun and get over to a turret as it is time the Behead the Undead.... AGAIN!
(Two palyer story mode)
(200 enemies all dead win)

Uhh... You can't do Co-Op on Mapmaker maps, can you?

ragged_brute
11-15-2002, 03:23 PM
I'm making a series of maps called Chasing Tony with gangster missions but with lots of stealth. I'm now on my 5th level.

Teppic
11-16-2002, 09:42 AM
I made a story map.:D
It's really simple. Basically, It's a core piece with some single corridors attached on all levels, and you are at the bottom, with a tommygun spawn.
Then, I set all the bots to spawn and attack, and make them spawn on the two highest levels, so they fall all around when you start the level. I like to set the lights to pulsing deep red, and make the bots lawyers and accountants.;)

R one oh seven
11-18-2002, 07:12 PM
I just finished part three of my Mission To Hell map series...

First part is infiltration-ish (not really infil, but you're entering a building...), you have to get into the Vile Mansion and find your way through its lowest area to find the entrance to Hell. I added a sneaky surprise at the end involving three bots and a location. Mwahaha.

Part two has you IN Hell, finding your way down through it... mostly exploration through a maze-ISH setting. More meanness at the end, mostly from Big Rooms and Double Height Rooms making you backtrack if you fall.

Part three, you got cut off from your superiours by mysterious interference and have to fight your way through one of Hell's inner sancta (oops! Went the wrong way in part two, grumble grumble) to find the source of the interference and break it into small pieces. :) This map features a lot of closed-room fighting to progress.

Part four I'm thinking should be a true 'stealth' map, featuring lots of paths, and instant loss for being discovered.

What do you all think so far?

---------------------------------------------

-Tagrineth

Teppic
11-20-2002, 08:16 AM
That sounds really great! Are all the bots zombies?
I think that the 'stealth' idea is a great one, and that you should use it.
I made a Neo tokyo type level, where you have to follow the gingerbread man to the Bakery.:D
Should I make a second part?

ragged_brute
11-20-2002, 12:34 PM
The annoying thing is you can't make them stop at the end of a level or something which is stupid coz then you have to hide and wait for them to come back then sneak past.

Teppic
11-22-2002, 12:38 PM
I made it so you have to kill the gingerbread man before you get to a certain location.:D

Also, Check this out (http://forums.eidosgames.com/showthread.php?s=&threadid=9196)(scroll down to the very bottom)

wags232
11-22-2002, 04:36 PM
Okay, here's a very sweet map I've been working on for the past 2 days. It's hard to explain though, because there are certain things I did with the scenery, lights, etc. that would take 2 pages of typing to explain perfectly. It's somewhat inspired by half-life, as those of you who played half-life may be able to tell. It's called "Testing Area".

The tileset is "Alien". It takes place in a Teleportations Devices Research Lab (TDRL). A new technology is being perfected, and anyone with access to it will have power to teleport to and from any area of the universe and back. Only a few people know about it right now. The S.W.A.T team is planning a sting operation to cover all of this up and claim the technology for themselves, but we need to beat them there so we can recover the information on the teleporters before them. Destroy the power generators, eliminate all personel, recover information on the teleporter, and plunder the funds.

It's very cool the way it plays out, because at first all is quiet, there are a few TDRL guards creeping about but that's it. Then...the swat team intervenes about half way through. The place is crawling with swat troops by the end, and you just need to get the hell out. I wanted to make the map so much larger but I ran out of space. *grumbles*

Teppic
11-23-2002, 12:48 PM
I've tried this map. It's a great idea. Thanks, wags232!
p.s. What bot set are the TDLS guards?

I've made a level that's like a big maze. It's meant to be a sort of replica of the mansion in TS1, except this time it's flooded with Monkeys (meant to be like butlers)! :D
One of the objectives is to leave at least 1 monkey butler alive for research (They're genetically modified)

Hey, how about a sort of zoo level, with all the animals as bots?

Perforatu
11-23-2002, 02:50 PM
This thread is full of cool map ideas!

Anyone know if there's a scarecrow-like character in TS2 to unlock? While toying around with a custom bot set containing Jo Beth, Leo Krupps and R-107, I got the idea for an Oz map... I mean you've got Dorothy, the Lion and the robot right there... Now all it needs is a yellow brick road, a scarecrow, some guns and grenades and explosives, oh my!

I had to try my hand at a Resident Evil-style haunted mansion, too. I used the Victorian tileset and even the mansion music from TS1. I simulated lightning by using a greyblue light at a slow flicker for certain parts, like long winding hallways. Imagine finding the door at the other end of a hallway locked, turning around, and seeing a group of zombies come at you in the reflection of a lightning flash...

Of course, I let the player explore for a bit at first, to get to know the objectives, see which areas are locked and which aren't. Then the moment the first key is found, the fun starts!

wags232
11-23-2002, 07:32 PM
I just finished that TDRL map I was telling you guys about and let me tell you, it is awesome. Definately my best playing mission yet. Right now I'm working on Part II of the TDRL saga.

At this point, you've taken out the intital wave of SWAT guards (Riot Officer), and cleared out the entrance to the TDRL entrance and main floor. By taking out the generators in the first mission you have prevented anyone from escaping the building. You are moving down to the next floor of the Lab. This area is HEAVILY guarded, but you need to move through quickly because the next wave of SWAT guards will be hot on your tail. There are more files you need to recover, you need to assassinate Dr. Peacock, Shut down the experiments, and continue down towards the base of the building. I'll tell you how it pans out.

Mista Sinista
11-29-2002, 07:55 PM
Man this is so n00bish, but how do you make a story map? I've been playing with the map for a day or two and have pretty much everything down (just learning where to put this and that to make the ultimate levels and stuff) but I haven't figured out how to do a story level. Does it have to do with briefing or what? Thanks if you reply.

Zeratul 999
11-29-2002, 10:02 PM
Do the story tutorial on the Ts2 MapMaker Site
http://www.eidosinteractive.co.uk/Mapmakersite/Index.htm

Mista Sinista
11-30-2002, 09:19 AM
Yeah thanks I did it last night. I redid the map this morning, it's pretty freaking hard.

ragged_brute
11-30-2002, 03:37 PM
Originally posted by Perforatu


Anyone know if there's a scarecrow-like character in TS2 to unlock?

Milkbaby looks kinda like a scarecrow.

Teppic
12-02-2002, 02:57 AM
Hmmm. . .
If you could make a long corridor, and make the lights yellow. . .
You could set Jo-beth, R107, Leo krupps and Milkbaby to patrol along side eachother. . .
The objective could be
"Assassinate Dorothy and her gang before they reach the Wizard's Hideout"
(The Wizard could be The Master)
Then all you need is some suitable music and, hey presto! Instant Oz map!
Any Ideas for the music?

P.S Who thinks we should start a new thread, only to do with map ideas? :D

R one oh seven
12-08-2002, 01:46 PM
Originally posted by Teppic
That sounds really great! Are all the bots zombies?
I think that the 'stealth' idea is a great one, and that you should use it.
I made a Neo tokyo type level, where you have to follow the gingerbread man to the Bakery.:D
Should I make a second part?

I did the stealth thing, and after creating, I worked with it for an hour and a half and found that there is approximately one single way to go through. Yay, objective complete.

I'm trying to decide what I want to do with part 5, any suggestions?

ragged_brute
12-08-2002, 02:45 PM
Originally posted by Teppic
!
Any Ideas for the music?

P.S Who thinks we should start a new thread, only to do with map ideas? :D

Anaconda!!!

Teppic
12-17-2002, 11:26 AM
Well, I did it. Something quite complicated with locations and negative logic. . . .

I also made an attack of Monkeys at the very end! (before the wizard)

P.S The wizard had a grenade launcher. :D